{"status":"public","page":"525 - 568","user_id":"ea97e931-d5af-11eb-85d4-e6957dddbf17","acknowledgement":"NSF under grant DMS- 98-73945, ARO under grant DAAG55-98-1-0177, NSF under grants CCR-96- 19542 and CCR-97-12088.","article_processing_charge":"No","month":"04","date_created":"2018-12-11T12:06:24Z","citation":{"apa":"Cheng, H., Dey, T., Edelsbrunner, H., & Sullivan, J. (2001). Dynamic skin triangulation. Discrete & Computational Geometry. Springer. https://doi.org/10.1007/s00454-001-0007-1","ista":"Cheng H, Dey T, Edelsbrunner H, Sullivan J. 2001. Dynamic skin triangulation. Discrete & Computational Geometry. 25(4), 525–568.","chicago":"Cheng, Ho, Tamal Dey, Herbert Edelsbrunner, and John Sullivan. “Dynamic Skin Triangulation.” Discrete & Computational Geometry. Springer, 2001. https://doi.org/10.1007/s00454-001-0007-1.","ieee":"H. Cheng, T. Dey, H. Edelsbrunner, and J. Sullivan, “Dynamic skin triangulation,” Discrete & Computational Geometry, vol. 25, no. 4. Springer, pp. 525–568, 2001.","ama":"Cheng H, Dey T, Edelsbrunner H, Sullivan J. Dynamic skin triangulation. Discrete & Computational Geometry. 2001;25(4):525-568. doi:10.1007/s00454-001-0007-1","mla":"Cheng, Ho, et al. “Dynamic Skin Triangulation.” Discrete & Computational Geometry, vol. 25, no. 4, Springer, 2001, pp. 525–68, doi:10.1007/s00454-001-0007-1.","short":"H. Cheng, T. Dey, H. Edelsbrunner, J. Sullivan, Discrete & Computational Geometry 25 (2001) 525–568."},"_id":"4007","doi":"10.1007/s00454-001-0007-1","author":[{"full_name":"Cheng, Ho","first_name":"Ho","last_name":"Cheng"},{"last_name":"Dey","first_name":"Tamal","full_name":"Dey, Tamal"},{"last_name":"Edelsbrunner","id":"3FB178DA-F248-11E8-B48F-1D18A9856A87","first_name":"Herbert","full_name":"Edelsbrunner, Herbert","orcid":"0000-0002-9823-6833"},{"last_name":"Sullivan","full_name":"Sullivan, John","first_name":"John"}],"abstract":[{"text":"This paper describes an algorithm for maintaining an approximating triangulation of a deforming surface in R 3 . The surface is the envelope of an infinite family of spheres defined and controlled by a finite collection of weighted points. The triangulation adapts dynamically to changing shape, curvature, and topology of the surface. ","lang":"eng"}],"publication":"Discrete & Computational Geometry","publication_status":"published","extern":"1","type":"journal_article","date_updated":"2023-05-10T12:45:59Z","volume":25,"publication_identifier":{"issn":["0179-5376"]},"day":"04","publisher":"Springer","year":"2001","article_type":"original","date_published":"2001-04-04T00:00:00Z","quality_controlled":"1","scopus_import":"1","title":"Dynamic skin triangulation","oa_version":"None","issue":"4","publist_id":"2122","language":[{"iso":"eng"}],"intvolume":" 25"}