{"pubrep_id":"599","publist_id":"3344","quality_controlled":"1","date_published":"2011-08-07T00:00:00Z","citation":{"chicago":"Wojtan, Chris, Matthias Müller Fischer, and Tyson Brochu. “Liquid Simulation with Mesh-Based Surface Tracking.” ACM, 2011. https://doi.org/10.1145/2037636.2037644.","ama":"Wojtan C, Müller Fischer M, Brochu T. Liquid simulation with mesh-based surface tracking. In: ACM; 2011. doi:10.1145/2037636.2037644","ieee":"C. Wojtan, M. Müller Fischer, and T. Brochu, “Liquid simulation with mesh-based surface tracking,” presented at the SIGGRAPH: Special Interest Group on Computer Graphics and Interactive Techniques, Vancouver, BC, Canada, 2011.","mla":"Wojtan, Chris, et al. Liquid Simulation with Mesh-Based Surface Tracking. 8, ACM, 2011, doi:10.1145/2037636.2037644.","ista":"Wojtan C, Müller Fischer M, Brochu T. 2011. Liquid simulation with mesh-based surface tracking. SIGGRAPH: Special Interest Group on Computer Graphics and Interactive Techniques, 8.","short":"C. Wojtan, M. Müller Fischer, T. Brochu, in:, ACM, 2011.","apa":"Wojtan, C., Müller Fischer, M., & Brochu, T. (2011). Liquid simulation with mesh-based surface tracking. Presented at the SIGGRAPH: Special Interest Group on Computer Graphics and Interactive Techniques, Vancouver, BC, Canada: ACM. https://doi.org/10.1145/2037636.2037644"},"doi":"10.1145/2037636.2037644","title":"Liquid simulation with mesh-based surface tracking","oa":1,"ddc":["000"],"day":"07","publisher":"ACM","user_id":"3E5EF7F0-F248-11E8-B48F-1D18A9856A87","file_date_updated":"2020-07-14T12:46:06Z","type":"conference","abstract":[{"text":"Animating detailed liquid surfaces has always been a challenge for computer graphics researchers and visual effects artists. Over the past few years, researchers in this field have focused on mesh-based surface tracking to synthesize extremely detailed liquid surfaces as efficiently as possible. This course provides a solid understanding of the steps required to create a fluid simulator with a mesh-based liquid surface.\r\n\r\nThe course begins with an overview of several existing liquid-surface-tracking techniques and the pros and cons of each method. Then it explains how to embed a triangle mesh into a finite-difference-based fluid simulator and describes several methods for allowing the liquid surface to merge together or break apart. The final section showcases the benefits and further applications of a mesh-based liquid surface, highlighting state-of-the-art methods for tracking colors and textures, maintaining liquid volume, preserving small surface features, and simulating realistic surface-tension waves.","lang":"eng"}],"has_accepted_license":"1","scopus_import":1,"article_number":"8","oa_version":"Published Version","publication_status":"published","file":[{"content_type":"application/pdf","checksum":"8d508ad7c82f50978acbaa4170ee0a75","file_id":"5018","creator":"system","access_level":"open_access","date_updated":"2020-07-14T12:46:06Z","date_created":"2018-12-12T10:13:34Z","file_name":"IST-2016-599-v1+1_meshyFluidsCourseSIGGRAPH2011.pdf","relation":"main_file","file_size":34672096}],"month":"08","date_created":"2018-12-11T12:02:31Z","conference":{"name":"SIGGRAPH: Special Interest Group on Computer Graphics and Interactive Techniques","start_date":"2011-08-07","location":"Vancouver, BC, Canada","end_date":"2011-08-11"},"date_updated":"2023-02-23T11:21:02Z","year":"2011","language":[{"iso":"eng"}],"author":[{"full_name":"Wojtan, Christopher J","last_name":"Wojtan","first_name":"Christopher J","orcid":"0000-0001-6646-5546","id":"3C61F1D2-F248-11E8-B48F-1D18A9856A87"},{"full_name":"Müller Fischer, Matthias","last_name":"Müller Fischer","first_name":"Matthias"},{"first_name":"Tyson","last_name":"Brochu","full_name":"Brochu, Tyson"}],"department":[{"_id":"ChWo"}],"status":"public","_id":"3297"}