{"publication_status":"published","date_published":"2010-04-14T00:00:00Z","doi":"10.1007/s11432-010-0068-y","citation":{"mla":"Kim, Hyeonjoong, et al. “Subsurface Scattering Using Splat-Based Diffusion in Point-Based Rendering.” Science in China, Series F: Information Sciences, vol. 53, no. 5, Springer, 2010, pp. 911–19, doi:10.1007/s11432-010-0068-y.","ista":"Kim H, Bickel B, Groß M, Choi S. 2010. Subsurface scattering using splat-based diffusion in point-based rendering. Science in China, Series F: Information Sciences. 53(5), 911–919.","short":"H. Kim, B. Bickel, M. Groß, S. Choi, Science in China, Series F: Information Sciences 53 (2010) 911–919.","ieee":"H. Kim, B. Bickel, M. Groß, and S. Choi, “Subsurface scattering using splat-based diffusion in point-based rendering,” Science in China, Series F: Information Sciences, vol. 53, no. 5. Springer, pp. 911–919, 2010.","ama":"Kim H, Bickel B, Groß M, Choi S. Subsurface scattering using splat-based diffusion in point-based rendering. Science in China, Series F: Information Sciences. 2010;53(5):911-919. doi:10.1007/s11432-010-0068-y","chicago":"Kim, Hyeonjoong, Bernd Bickel, Markus Groß, and Soomi Choi. “Subsurface Scattering Using Splat-Based Diffusion in Point-Based Rendering.” Science in China, Series F: Information Sciences. Springer, 2010. https://doi.org/10.1007/s11432-010-0068-y.","apa":"Kim, H., Bickel, B., Groß, M., & Choi, S. (2010). Subsurface scattering using splat-based diffusion in point-based rendering. Science in China, Series F: Information Sciences. Springer. https://doi.org/10.1007/s11432-010-0068-y"},"month":"04","publist_id":"4939","quality_controlled":0,"title":"Subsurface scattering using splat-based diffusion in point-based rendering","volume":53,"year":"2010","issue":"5","date_updated":"2021-01-12T06:55:16Z","date_created":"2018-12-11T11:55:41Z","intvolume":" 53","publication":"Science in China, Series F: Information Sciences","publisher":"Springer","author":[{"first_name":"Hyeonjoong","last_name":"Kim","full_name":"Kim, Hyeonjoong"},{"first_name":"Bernd","last_name":"Bickel","full_name":"Bernd Bickel","id":"49876194-F248-11E8-B48F-1D18A9856A87","orcid":"0000-0001-6511-9385"},{"first_name":"Markus","last_name":"Groß","full_name":"Groß, Markus S"},{"full_name":"Choi, Soomi","last_name":"Choi","first_name":"Soomi"}],"extern":1,"type":"journal_article","page":"911 - 919","day":"14","_id":"2096","status":"public","abstract":[{"lang":"eng","text":"Point-based graphics has gained much attention as an alternative to polygon-based approaches because of its simplicity and flexibility. However, current point-based techniques do not provide a sufficient rendering quality for translucent materials such as human skin. In this paper, we propose a point-based framework with subsurface scattering of light, which is important to create the soft and semi-translucent appearance of human skin. To accurately simulate subsurface scattering in multilayered materials, we present splat-based diffusion to apply a linear combination of several Gaussian basis functions to each splat in object space. Compared to existing point-based approaches, our method offers a significantly improved visual quality in rendering human faces and provides a similar visual quality to polygon-based rendering using the texture space diffusion technique. We demonstrate the effectiveness of our approach in rendering scanned faces realistically."}]}