@inproceedings{1070,
  abstract     = {We present a logic that extends CTL (Computation Tree Logic) with operators that express synchronization properties. A property is synchronized in a system if it holds in all paths of a certain length. The new logic is obtained by using the same path quantifiers and temporal operators as in CTL, but allowing a different order of the quantifiers. This small syntactic variation induces a logic that can express non-regular properties for which known extensions of MSO with equality of path length are undecidable. We show that our variant of CTL is decidable and that the model-checking problem is in Delta_3^P = P^{NP^NP}, and is DP-hard. We analogously consider quantifier exchange in extensions of CTL, and we present operators defined using basic operators of CTL* that express the occurrence of infinitely many synchronization points. We show that the model-checking problem remains in Delta_3^P. The distinguishing power of CTL and of our new logic coincide if the Next operator is allowed in the logics, thus the classical bisimulation quotient can be used for state-space reduction before model checking. },
  author       = {Chatterjee, Krishnendu and Doyen, Laurent},
  location     = {Rome, Italy},
  publisher    = {Schloss Dagstuhl- Leibniz-Zentrum fur Informatik},
  title        = {{Computation tree logic for synchronization properties}},
  doi          = {10.4230/LIPIcs.ICALP.2016.98},
  volume       = {55},
  year         = {2016},
}

@inproceedings{1071,
  abstract     = {We consider data-structures for answering reachability and distance queries on constant-treewidth graphs with n nodes, on the standard RAM computational model with wordsize W=Theta(log n). Our first contribution is a data-structure that after O(n) preprocessing time, allows (1) pair reachability queries in O(1) time; and (2) single-source reachability queries in O(n/log n) time. This is (asymptotically) optimal and is faster than DFS/BFS when answering more than a constant number of single-source queries. The data-structure uses at all times O(n) space. Our second contribution is a space-time tradeoff data-structure for distance queries. For any epsilon in [1/2,1], we provide a data-structure with polynomial preprocessing time that allows pair queries in O(n^{1-\epsilon} alpha(n)) time, where alpha is the inverse of the Ackermann function, and at all times uses O(n^epsilon) space. The input graph G is not considered in the space complexity. },
  author       = {Chatterjee, Krishnendu and Ibsen-Jensen, Rasmus and Pavlogiannis, Andreas},
  location     = {Aarhus, Denmark},
  publisher    = {Schloss Dagstuhl- Leibniz-Zentrum fur Informatik},
  title        = {{Optimal reachability and a space time tradeoff for distance queries in constant treewidth graphs}},
  doi          = {10.4230/LIPIcs.ESA.2016.28},
  volume       = {57},
  year         = {2016},
}

@misc{9867,
  abstract     = {In the beginning of our experiment, subjects were asked to read a few pages on their computer screens that would explain the rules of the subsequent game. Here, we provide these instructions, translated from German.},
  author       = {Hilbe, Christian and Hagel, Kristin and Milinski, Manfred},
  publisher    = {Public Library of Science},
  title        = {{Experimental game instructions}},
  doi          = {10.1371/journal.pone.0163867.s008},
  year         = {2016},
}

@misc{9868,
  abstract     = {The raw data file containing the experimental decisions of all our study subjects.},
  author       = {Hilbe, Christian and Hagel, Kristin and Milinski, Manfred},
  publisher    = {Public Library of Science},
  title        = {{Experimental data}},
  doi          = {10.1371/journal.pone.0163867.s009},
  year         = {2016},
}

@inproceedings{1090,
  abstract     = { While weighted automata provide a natural framework to express quantitative properties, many basic properties like average response time cannot be expressed with weighted automata. Nested weighted automata extend weighted automata and consist of a master automaton and a set of slave automata that are invoked by the master automaton. Nested weighted automata are strictly more expressive than weighted automata (e.g., average response time can be expressed with nested weighted automata), but the basic decision questions have higher complexity (e.g., for deterministic automata, the emptiness question for nested weighted automata is PSPACE-hard, whereas the corresponding complexity for weighted automata is PTIME). We consider a natural subclass of nested weighted automata where at any point at most a bounded number k of slave automata can be active. We focus on automata whose master value function is the limit average. We show that these nested weighted automata with bounded width are strictly more expressive than weighted automata (e.g., average response time with no overlapping requests can be expressed with bound k=1, but not with non-nested weighted automata). We show that the complexity of the basic decision problems (i.e., emptiness and universality) for the subclass with k constant matches the complexity for weighted automata. Moreover, when k is part of the input given in unary we establish PSPACE-completeness.},
  author       = {Chatterjee, Krishnendu and Henzinger, Thomas A and Otop, Jan},
  location     = {Krakow; Poland},
  publisher    = {Schloss Dagstuhl - Leibniz-Zentrum für Informatik},
  title        = {{Nested weighted limit-average automata of bounded width}},
  doi          = {10.4230/LIPIcs.MFCS.2016.24},
  volume       = {58},
  year         = {2016},
}

@inproceedings{1093,
  abstract     = {We introduce a general class of distances (metrics) between Markov chains, which are based on linear behaviour. This class encompasses distances given topologically (such as the total variation distance or trace distance) as well as by temporal logics or automata. We investigate which of the distances can be approximated by observing the systems, i.e. by black-box testing or simulation, and we provide both negative and positive results. },
  author       = {Daca, Przemyslaw and Henzinger, Thomas A and Kretinsky, Jan and Petrov, Tatjana},
  location     = {Quebec City; Canada},
  publisher    = {Schloss Dagstuhl - Leibniz-Zentrum für Informatik},
  title        = {{Linear distances between Markov chains}},
  doi          = {10.4230/LIPIcs.CONCUR.2016.20},
  volume       = {59},
  year         = {2016},
}

@inproceedings{1138,
  abstract     = {Automata with monitor counters, where the transitions do not depend on counter values, and nested weighted automata are two expressive automata-theoretic frameworks for quantitative properties. For a well-studied and wide class of quantitative functions, we establish that automata with monitor counters and nested weighted automata are equivalent. We study for the first time such quantitative automata under probabilistic semantics. We show that several problems that are undecidable for the classical questions of emptiness and universality become decidable under the probabilistic semantics. We present a complete picture of decidability for such automata, and even an almost-complete picture of computational complexity, for the probabilistic questions we consider. © 2016 ACM.},
  author       = {Chatterjee, Krishnendu and Henzinger, Thomas A and Otop, Jan},
  booktitle    = {Proceedings of the 31st Annual ACM/IEEE Symposium},
  location     = {New York, NY, USA},
  pages        = {76 -- 85},
  publisher    = {IEEE},
  title        = {{Quantitative automata under probabilistic semantics}},
  doi          = {10.1145/2933575.2933588},
  year         = {2016},
}

@inproceedings{1140,
  abstract     = {Given a model of a system and an objective, the model-checking question asks whether the model satisfies the objective. We study polynomial-time problems in two classical models, graphs and Markov Decision Processes (MDPs), with respect to several fundamental -regular objectives, e.g., Rabin and Streett objectives. For many of these problems the best-known upper bounds are quadratic or cubic, yet no super-linear lower bounds are known. In this work our contributions are two-fold: First, we present several improved algorithms, and second, we present the first conditional super-linear lower bounds based on widely believed assumptions about the complexity of CNF-SAT and combinatorial Boolean matrix multiplication. A separation result for two models with respect to an objective means a conditional lower bound for one model that is strictly higher than the existing upper bound for the other model, and similarly for two objectives with respect to a model. Our results establish the following separation results: (1) A separation of models (graphs and MDPs) for disjunctive queries of reachability and Büchi objectives. (2) Two kinds of separations of objectives, both for graphs and MDPs, namely, (2a) the separation of dual objectives such as Streett/Rabin objectives, and (2b) the separation of conjunction and disjunction of multiple objectives of the same type such as safety, Büchi, and coBüchi. In summary, our results establish the first model and objective separation results for graphs and MDPs for various classical -regular objectives. Quite strikingly, we establish conditional lower bounds for the disjunction of objectives that are strictly higher than the existing upper bounds for the conjunction of the same objectives. © 2016 ACM.},
  author       = {Chatterjee, Krishnendu and Dvoák, Wolfgang and Henzinger, Monika H and Loitzenbauer, Veronika},
  booktitle    = {Proceedings of the 31st Annual ACM/IEEE Symposium on Logic in Computer Science},
  location     = {New York, NY, USA},
  pages        = {197 -- 206},
  publisher    = {IEEE},
  title        = {{Model and objective separation with conditional lower bounds: disjunction is harder than conjunction}},
  doi          = {10.1145/2933575.2935304},
  year         = {2016},
}

@inproceedings{1166,
  abstract     = {POMDPs are standard models for probabilistic planning problems, where an agent interacts with an uncertain environment. We study the problem of almost-sure reachability, where given a set of target states, the question is to decide whether there is a policy to ensure that the target set is reached with probability 1 (almost-surely). While in general the problem is EXPTIMEcomplete, in many practical cases policies with a small amount of memory suffice. Moreover, the existing solution to the problem is explicit, which first requires to construct explicitly an exponential reduction to a belief-support MDP. In this work, we first study the existence of observation-stationary strategies, which is NP-complete, and then small-memory strategies. We present a symbolic algorithm by an efficient encoding to SAT and using a SAT solver for the problem. We report experimental results demonstrating the scalability of our symbolic (SAT-based) approach. © 2016, Association for the Advancement of Artificial Intelligence (www.aaai.org). All rights reserved.},
  author       = {Chatterjee, Krishnendu and Chmelik, Martin and Davies, Jessica},
  booktitle    = {Proceedings of the Thirtieth AAAI Conference on Artificial Intelligence},
  location     = {Phoenix, AZ, USA},
  pages        = {3225 -- 3232},
  publisher    = {AAAI Press},
  title        = {{A symbolic SAT based algorithm for almost sure reachability with small strategies in pomdps}},
  volume       = {2016},
  year         = {2016},
}

@inproceedings{1182,
  abstract     = {Balanced knockout tournaments are ubiquitous in sports competitions and are also used in decisionmaking and elections. The traditional computational question, that asks to compute a draw (optimal draw) that maximizes the winning probability for a distinguished player, has received a lot of attention. Previous works consider the problem where the pairwise winning probabilities are known precisely, while we study how robust is the winning probability with respect to small errors in the pairwise winning probabilities. First, we present several illuminating examples to establish: (a) there exist deterministic tournaments (where the pairwise winning probabilities are 0 or 1) where one optimal draw is much more robust than the other; and (b) in general, there exist tournaments with slightly suboptimal draws that are more robust than all the optimal draws. The above examples motivate the study of the computational problem of robust draws that guarantee a specified winning probability. Second, we present a polynomial-time algorithm for approximating the robustness of a draw for sufficiently small errors in pairwise winning probabilities, and obtain that the stated computational problem is NP-complete. We also show that two natural cases of deterministic tournaments where the optimal draw could be computed in polynomial time also admit polynomial-time algorithms to compute robust optimal draws.},
  author       = {Chatterjee, Krishnendu and Ibsen-Jensen, Rasmus and Tkadlec, Josef},
  location     = {New York, NY, USA},
  pages        = {172 -- 179},
  publisher    = {AAAI Press},
  title        = {{Robust draws in balanced knockout tournaments}},
  volume       = {2016-January},
  year         = {2016},
}

@article{1200,
  author       = {Hilbe, Christian and Traulsen, Arne},
  journal      = {Physics of Life Reviews},
  pages        = {29 -- 31},
  publisher    = {Elsevier},
  title        = {{Only the combination of mathematics and agent based simulations can leverage the full potential of evolutionary modeling: Comment on “Evolutionary game theory using agent-based methods” by C. Adami, J. Schossau and A. Hintze}},
  doi          = {10.1016/j.plrev.2016.10.004},
  volume       = {19},
  year         = {2016},
}

@inproceedings{478,
  abstract     = {Magic: the Gathering is a game about magical combat for any number of players. Formally it is a zero-sum, imperfect information stochastic game that consists of a potentially unbounded number of steps. We consider the problem of deciding if a move is legal in a given single step of Magic. We show that the problem is (a) coNP-complete in general; and (b) in P if either of two small sets of cards are not used. Our lower bound holds even for single-player Magic games. The significant aspects of our results are as follows: First, in most real-life game problems, the task of deciding whether a given move is legal in a single step is trivial, and the computationally hard task is to find the best sequence of legal moves in the presence of multiple players. In contrast, quite uniquely our hardness result holds for single step and with only one-player. Second, we establish efficient algorithms for important special cases of Magic.},
  author       = {Chatterjee, Krishnendu and Ibsen-Jensen, Rasmus},
  location     = {The Hague, Netherlands},
  pages        = {1432 -- 1439},
  publisher    = {IOS Press},
  title        = {{The complexity of deciding legality of a single step of magic: The gathering}},
  doi          = {10.3233/978-1-61499-672-9-1432},
  volume       = {285},
  year         = {2016},
}

@inproceedings{480,
  abstract     = {Graph games provide the foundation for modeling and synthesizing reactive processes. In the synthesis of stochastic reactive processes, the traditional model is perfect-information stochastic games, where some transitions of the game graph are controlled by two adversarial players, and the other transitions are executed probabilistically. We consider such games where the objective is the conjunction of several quantitative objectives (specified as mean-payoff conditions), which we refer to as generalized mean-payoff objectives. The basic decision problem asks for the existence of a finite-memory strategy for a player that ensures the generalized mean-payoff objective be satisfied with a desired probability against all strategies of the opponent. A special case of the decision problem is the almost-sure problem where the desired probability is 1. Previous results presented a semi-decision procedure for -approximations of the almost-sure problem. In this work, we show that both the almost-sure problem as well as the general basic decision problem are coNP-complete, significantly improving the previous results. Moreover, we show that in the case of 1-player stochastic games, randomized memoryless strategies are sufficient and the problem can be solved in polynomial time. In contrast, in two-player stochastic games, we show that even with randomized strategies exponential memory is required in general, and present a matching exponential upper bound. We also study the basic decision problem with infinite-memory strategies and present computational complexity results for the problem. Our results are relevant in the synthesis of stochastic reactive systems with multiple quantitative requirements.},
  author       = {Chatterjee, Krishnendu and Doyen, Laurent},
  location     = {New York, NY, USA},
  pages        = {247 -- 256},
  publisher    = {IEEE},
  title        = {{Perfect-information stochastic games with generalized mean-payoff objectives}},
  doi          = {10.1145/2933575.2934513},
  volume       = {05-08-July-2016},
  year         = {2016},
}

@inproceedings{1481,
  abstract     = {Simple board games, like Tic-Tac-Toe and CONNECT-4, play an important role not only in the development of mathematical and logical skills, but also in the emotional and social development. In this paper, we address the problem of generating targeted starting positions for such games. This can facilitate new approaches for bringing novice players to mastery, and also leads to discovery of interesting game variants. We present an approach that generates starting states of varying hardness levels for player 1 in a two-player board game, given rules of the board game, the desired number of steps required for player 1 to win, and the expertise levels of the two players. Our approach leverages symbolic methods and iterative simulation to efficiently search the extremely large state space. We present experimental results that include discovery of states of varying hardness levels for several simple grid-based board games. The presence of such states for standard game variants like 4×4 Tic-Tac-Toe opens up new games to be played that have never been played as the default start state is heavily biased. },
  author       = {Ahmed, Umair and Chatterjee, Krishnendu and Gulwani, Sumit},
  booktitle    = {Proceedings of the Twenty-Ninth AAAI Conference on Artificial Intelligence},
  location     = {Austin, TX, USA},
  pages        = {745 -- 752},
  publisher    = {AAAI Press},
  title        = {{Automatic generation of alternative starting positions for simple traditional board games}},
  volume       = {2},
  year         = {2015},
}

@inproceedings{1499,
  abstract     = {We consider weighted automata with both positive and negative integer weights on edges and
study the problem of synchronization using adaptive strategies that may only observe whether
the current weight-level is negative or nonnegative. We show that the synchronization problem is decidable in polynomial time for deterministic weighted automata.},
  author       = {Kretinsky, Jan and Larsen, Kim and Laursen, Simon and Srba, Jiří},
  location     = {Madrid, Spain},
  pages        = {142 -- 154},
  publisher    = {Schloss Dagstuhl - Leibniz-Zentrum für Informatik},
  title        = {{Polynomial time decidability of weighted synchronization under partial observability}},
  doi          = {10.4230/LIPIcs.CONCUR.2015.142},
  volume       = {42},
  year         = {2015},
}

@article{1501,
  abstract     = {We consider Markov decision processes (MDPs) which are a standard model for probabilistic systems. We focus on qualitative properties for MDPs that can express that desired behaviors of the system arise almost-surely (with probability 1) or with positive probability. We introduce a new simulation relation to capture the refinement relation of MDPs with respect to qualitative properties, and present discrete graph algorithms with quadratic complexity to compute the simulation relation. We present an automated technique for assume-guarantee style reasoning for compositional analysis of two-player games by giving a counterexample guided abstraction-refinement approach to compute our new simulation relation. We show a tight link between two-player games and MDPs, and as a consequence the results for games are lifted to MDPs with qualitative properties. We have implemented our algorithms and show that the compositional analysis leads to significant improvements. },
  author       = {Chatterjee, Krishnendu and Chmelik, Martin and Daca, Przemyslaw},
  journal      = {Formal Methods in System Design},
  number       = {2},
  pages        = {230 -- 264},
  publisher    = {Springer},
  title        = {{CEGAR for compositional analysis of qualitative properties in Markov decision processes}},
  doi          = {10.1007/s10703-015-0235-2},
  volume       = {47},
  year         = {2015},
}

@inproceedings{1502,
  abstract     = {We extend the theory of input-output conformance with operators for merge and quotient. The former is useful when testing against multiple requirements or views. The latter can be used to generate tests for patches of an already tested system. Both operators can combine systems with different action alphabets, which is usually the case when constructing complex systems and specifications from parts, for instance different views as well as newly defined functionality of a~previous version of the system.},
  author       = {Beneš, Nikola and Daca, Przemyslaw and Henzinger, Thomas A and Kretinsky, Jan and Nickovic, Dejan},
  isbn         = {978-1-4503-3471-6},
  location     = {Montreal, QC, Canada},
  pages        = {101 -- 110},
  publisher    = {ACM},
  title        = {{Complete composition operators for IOCO-testing theory}},
  doi          = {10.1145/2737166.2737175},
  year         = {2015},
}

@article{1559,
  abstract     = {There are deep, yet largely unexplored, connections between computer science and biology. Both disciplines examine how information proliferates in time and space. Central results in computer science describe the complexity of algorithms that solve certain classes of problems. An algorithm is deemed efficient if it can solve a problem in polynomial time, which means the running time of the algorithm is a polynomial function of the length of the input. There are classes of harder problems for which the fastest possible algorithm requires exponential time. Another criterion is the space requirement of the algorithm. There is a crucial distinction between algorithms that can find a solution, verify a solution, or list several distinct solutions in given time and space. The complexity hierarchy that is generated in this way is the foundation of theoretical computer science. Precise complexity results can be notoriously difficult. The famous question whether polynomial time equals nondeterministic polynomial time (i.e., P = NP) is one of the hardest open problems in computer science and all of mathematics. Here, we consider simple processes of ecological and evolutionary spatial dynamics. The basic question is: What is the probability that a new invader (or a new mutant)will take over a resident population?We derive precise complexity results for a variety of scenarios. We therefore show that some fundamental questions in this area cannot be answered by simple equations (assuming that P is not equal to NP).},
  author       = {Ibsen-Jensen, Rasmus and Chatterjee, Krishnendu and Nowak, Martin},
  journal      = {PNAS},
  number       = {51},
  pages        = {15636 -- 15641},
  publisher    = {National Academy of Sciences},
  title        = {{Computational complexity of ecological and evolutionary spatial dynamics}},
  doi          = {10.1073/pnas.1511366112},
  volume       = {112},
  year         = {2015},
}

@inproceedings{1594,
  abstract     = {Quantitative extensions of temporal logics have recently attracted significant attention. In this work, we study frequency LTL (fLTL), an extension of LTL which allows to speak about frequencies of events along an execution. Such an extension is particularly useful for probabilistic systems that often cannot fulfil strict qualitative guarantees on the behaviour. It has been recently shown that controller synthesis for Markov decision processes and fLTL is decidable when all the bounds on frequencies are 1. As a step towards a complete quantitative solution, we show that the problem is decidable for the fragment fLTL\GU, where U does not occur in the scope of G (but still F can). Our solution is based on a novel translation of such quantitative formulae into equivalent deterministic automata.},
  author       = {Forejt, Vojtěch and Krčál, Jan and Kretinsky, Jan},
  location     = {Suva, Fiji},
  pages        = {162 -- 177},
  publisher    = {Springer},
  title        = {{Controller synthesis for MDPs and frequency LTL\GU}},
  doi          = {10.1007/978-3-662-48899-7_12},
  volume       = {9450},
  year         = {2015},
}

@article{1598,
  abstract     = {We consider Markov decision processes (MDPs) with specifications given as Büchi (liveness) objectives, and examine the problem of computing the set of almost-sure winning vertices such that the objective can be ensured with probability 1 from these vertices. We study for the first time the average-case complexity of the classical algorithm for computing the set of almost-sure winning vertices for MDPs with Büchi objectives. Our contributions are as follows: First, we show that for MDPs with constant out-degree the expected number of iterations is at most logarithmic and the average-case running time is linear (as compared to the worst-case linear number of iterations and quadratic time complexity). Second, for the average-case analysis over all MDPs we show that the expected number of iterations is constant and the average-case running time is linear (again as compared to the worst-case linear number of iterations and quadratic time complexity). Finally we also show that when all MDPs are equally likely, the probability that the classical algorithm requires more than a constant number of iterations is exponentially small.},
  author       = {Chatterjee, Krishnendu and Joglekar, Manas and Shah, Nisarg},
  journal      = {Theoretical Computer Science},
  number       = {3},
  pages        = {71 -- 89},
  publisher    = {Elsevier},
  title        = {{Average case analysis of the classical algorithm for Markov decision processes with Büchi objectives}},
  doi          = {10.1016/j.tcs.2015.01.050},
  volume       = {573},
  year         = {2015},
}

