---
_id: '1415'
abstract:
- lang: eng
  text: The Fluid Implicit Particle method (FLIP) for liquid simulations uses particles
    to reduce numerical dissipation and provide important visual cues for events like
    complex splashes and small-scale features near the liquid surface. Unfortunately,
    FLIP simulations can be computationally expensive, because they require a dense
    sampling of particles to fill the entire liquid volume. Furthermore, the vast
    majority of these FLIP particles contribute nothing to the fluid's visual appearance,
    especially for larger volumes of liquid. We present a method that only uses FLIP
    particles within a narrow band of the liquid surface, while efficiently representing
    the remaining inner volume on a regular grid. We show that a naïve realization
    of this idea introduces unstable and uncontrollable energy fluctuations, and we
    propose a novel coupling scheme between FLIP particles and regular grid which
    overcomes this problem. Our method drastically reduces the particle count and
    simulation times while yielding results that are nearly indistinguishable from
    regular FLIP simulations. Our approach is easy to integrate into any existing
    FLIP implementation.
author:
- first_name: Florian
  full_name: Ferstl, Florian
  last_name: Ferstl
- first_name: Ryoichi
  full_name: Ando, Ryoichi
  last_name: Ando
- first_name: Christopher J
  full_name: Wojtan, Christopher J
  id: 3C61F1D2-F248-11E8-B48F-1D18A9856A87
  last_name: Wojtan
  orcid: 0000-0001-6646-5546
- first_name: Rüdiger
  full_name: Westermann, Rüdiger
  last_name: Westermann
- first_name: Nils
  full_name: Thuerey, Nils
  last_name: Thuerey
citation:
  ama: Ferstl F, Ando R, Wojtan C, Westermann R, Thuerey N. Narrow band FLIP for liquid
    simulations. <i>Computer Graphics Forum</i>. 2016;35(2):225-232. doi:<a href="https://doi.org/10.1111/cgf.12825">10.1111/cgf.12825</a>
  apa: Ferstl, F., Ando, R., Wojtan, C., Westermann, R., &#38; Thuerey, N. (2016).
    Narrow band FLIP for liquid simulations. <i>Computer Graphics Forum</i>. Wiley-Blackwell.
    <a href="https://doi.org/10.1111/cgf.12825">https://doi.org/10.1111/cgf.12825</a>
  chicago: Ferstl, Florian, Ryoichi Ando, Chris Wojtan, Rüdiger Westermann, and Nils
    Thuerey. “Narrow Band FLIP for Liquid Simulations.” <i>Computer Graphics Forum</i>.
    Wiley-Blackwell, 2016. <a href="https://doi.org/10.1111/cgf.12825">https://doi.org/10.1111/cgf.12825</a>.
  ieee: F. Ferstl, R. Ando, C. Wojtan, R. Westermann, and N. Thuerey, “Narrow band
    FLIP for liquid simulations,” <i>Computer Graphics Forum</i>, vol. 35, no. 2.
    Wiley-Blackwell, pp. 225–232, 2016.
  ista: Ferstl F, Ando R, Wojtan C, Westermann R, Thuerey N. 2016. Narrow band FLIP
    for liquid simulations. Computer Graphics Forum. 35(2), 225–232.
  mla: Ferstl, Florian, et al. “Narrow Band FLIP for Liquid Simulations.” <i>Computer
    Graphics Forum</i>, vol. 35, no. 2, Wiley-Blackwell, 2016, pp. 225–32, doi:<a
    href="https://doi.org/10.1111/cgf.12825">10.1111/cgf.12825</a>.
  short: F. Ferstl, R. Ando, C. Wojtan, R. Westermann, N. Thuerey, Computer Graphics
    Forum 35 (2016) 225–232.
date_created: 2018-12-11T11:51:53Z
date_published: 2016-05-01T00:00:00Z
date_updated: 2023-02-21T10:38:38Z
day: '01'
ddc:
- '000'
department:
- _id: ChWo
doi: 10.1111/cgf.12825
file:
- access_level: open_access
  checksum: 984afbe510ed48019025dff1dcc7baad
  content_type: application/pdf
  creator: system
  date_created: 2018-12-12T10:12:22Z
  date_updated: 2020-07-14T12:44:53Z
  file_id: '4940'
  file_name: IST-2016-611-v1+3_CW_nbflip_postprint_2016.pdf
  file_size: 5938324
  relation: main_file
file_date_updated: 2020-07-14T12:44:53Z
has_accepted_license: '1'
intvolume: '        35'
issue: '2'
language:
- iso: eng
month: '05'
oa: 1
oa_version: Submitted Version
page: 225 - 232
publication: Computer Graphics Forum
publication_status: published
publisher: Wiley-Blackwell
publist_id: '5793'
pubrep_id: '611'
quality_controlled: '1'
scopus_import: 1
status: public
title: Narrow band FLIP for liquid simulations
type: journal_article
user_id: 3E5EF7F0-F248-11E8-B48F-1D18A9856A87
volume: 35
year: '2016'
...
---
_id: '1630'
abstract:
- lang: eng
  text: We present a method to learn and propagate shape placements in 2D polygonal
    scenes from a few examples provided by a user. The placement of a shape is modeled
    as an oriented bounding box. Simple geometric relationships between this bounding
    box and nearby scene polygons define a feature set for the placement. The feature
    sets of all example placements are then used to learn a probabilistic model over
    all possible placements and scenes. With this model, we can generate a new set
    of placements with similar geometric relationships in any given scene. We introduce
    extensions that enable propagation and generation of shapes in 3D    scenes, as
    well as the application of a learned modeling session to large scenes without
    additional user interaction. These concepts allow us to generate complex scenes
    with thousands of objects with relatively little user interaction.
acknowledgement: This publication is based upon work supported by the KAUST Office
  of Competitive Research Funds (OCRF) under Award No. 62140401, the KAUST Visual
  Computing Center and the Austrian Science Fund (FWF) projects DEEP PICTURES (no.
  P24352-N23) and Data-Driven Procedural Modeling of Interiors (no. P24600-N23).
article_number: '108'
author:
- first_name: Paul
  full_name: Guerrero, Paul
  last_name: Guerrero
- first_name: Stefan
  full_name: Jeschke, Stefan
  id: 44D6411A-F248-11E8-B48F-1D18A9856A87
  last_name: Jeschke
- first_name: Michael
  full_name: Wimmer, Michael
  last_name: Wimmer
- first_name: Peter
  full_name: Wonka, Peter
  last_name: Wonka
citation:
  ama: 'Guerrero P, Jeschke S, Wimmer M, Wonka P. Learning shape placements by example.
    In: Vol 34. ACM; 2015. doi:<a href="https://doi.org/10.1145/2766933">10.1145/2766933</a>'
  apa: 'Guerrero, P., Jeschke, S., Wimmer, M., &#38; Wonka, P. (2015). Learning shape
    placements by example (Vol. 34). Presented at the SIGGRAPH: Special Interest Group
    on Computer Graphics and Interactive Techniques, Los Angeles, CA, United States:
    ACM. <a href="https://doi.org/10.1145/2766933">https://doi.org/10.1145/2766933</a>'
  chicago: Guerrero, Paul, Stefan Jeschke, Michael Wimmer, and Peter Wonka. “Learning
    Shape Placements by Example,” Vol. 34. ACM, 2015. <a href="https://doi.org/10.1145/2766933">https://doi.org/10.1145/2766933</a>.
  ieee: 'P. Guerrero, S. Jeschke, M. Wimmer, and P. Wonka, “Learning shape placements
    by example,” presented at the SIGGRAPH: Special Interest Group on Computer Graphics
    and Interactive Techniques, Los Angeles, CA, United States, 2015, vol. 34, no.
    4.'
  ista: 'Guerrero P, Jeschke S, Wimmer M, Wonka P. 2015. Learning shape placements
    by example. SIGGRAPH: Special Interest Group on Computer Graphics and Interactive
    Techniques vol. 34, 108.'
  mla: Guerrero, Paul, et al. <i>Learning Shape Placements by Example</i>. Vol. 34,
    no. 4, 108, ACM, 2015, doi:<a href="https://doi.org/10.1145/2766933">10.1145/2766933</a>.
  short: P. Guerrero, S. Jeschke, M. Wimmer, P. Wonka, in:, ACM, 2015.
conference:
  end_date: 2015-08-13
  location: Los Angeles, CA, United States
  name: 'SIGGRAPH: Special Interest Group on Computer Graphics and Interactive Techniques'
  start_date: 2015-08-09
date_created: 2018-12-11T11:53:08Z
date_published: 2015-07-27T00:00:00Z
date_updated: 2021-01-12T06:52:07Z
day: '27'
ddc:
- '000'
department:
- _id: ChWo
doi: 10.1145/2766933
file:
- access_level: open_access
  checksum: 8b05a51e372c9b0b5af9a00098a9538b
  content_type: application/pdf
  creator: system
  date_created: 2018-12-12T10:07:49Z
  date_updated: 2020-07-14T12:45:07Z
  file_id: '4647'
  file_name: IST-2016-576-v1+1_guerrero-2015-lsp-paper.pdf
  file_size: 11902290
  relation: main_file
file_date_updated: 2020-07-14T12:45:07Z
has_accepted_license: '1'
intvolume: '        34'
issue: '4'
language:
- iso: eng
month: '07'
oa: 1
oa_version: Submitted Version
project:
- _id: 25357BD2-B435-11E9-9278-68D0E5697425
  call_identifier: FWF
  grant_number: P 24352-N23
  name: 'Deep Pictures: Creating Visual and Haptic Vector Images'
publication_status: published
publisher: ACM
publist_id: '5525'
pubrep_id: '576'
quality_controlled: '1'
scopus_import: 1
status: public
title: Learning shape placements by example
type: conference
user_id: 2DF688A6-F248-11E8-B48F-1D18A9856A87
volume: 34
year: '2015'
...
---
_id: '1632'
abstract:
- lang: eng
  text: "This paper presents a liquid simulation technique that enforces the incompressibility
    condition using a stream function solve instead of a pressure projection. Previous
    methods have used stream function techniques for the simulation of detailed single-phase
    flows, but a formulation for liquid simulation has proved elusive in part due
    to the free surface boundary conditions. In this paper, we introduce a stream
    function approach to liquid simulations with novel boundary conditions for free
    surfaces, solid obstacles, and solid-fluid coupling.\r\n\r\nAlthough our approach
    increases the dimension of the linear system necessary to enforce incompressibility,
    it provides interesting and surprising benefits. First, the resulting flow is
    guaranteed to be divergence-free regardless of the accuracy of the solve. Second,
    our free-surface boundary conditions guarantee divergence-free motion even in
    the un-simulated air phase, which enables two-phase flow simulation by only computing
    a single phase. We implemented this method using a variant of FLIP simulation
    which only samples particles within a narrow band of the liquid surface, and we
    illustrate the effectiveness of our method for detailed two-phase flow simulations
    with complex boundaries, detailed bubble interactions, and two-way solid-fluid
    coupling."
acknowledgement: The first author was supported by a JSPS Postdoctoral Fellowship
  for Research Abroad. This work was also supported by the ERC projects ERC-2014-StG-637014
  realFlow and ERC-2014- StG-638176 BigSplash.
alternative_title:
- ACM Transactions on Graphics
article_number: '53'
author:
- first_name: Ryoichi
  full_name: Ando, Ryoichi
  last_name: Ando
- first_name: Nils
  full_name: Thuerey, Nils
  last_name: Thuerey
- first_name: Christopher J
  full_name: Wojtan, Christopher J
  id: 3C61F1D2-F248-11E8-B48F-1D18A9856A87
  last_name: Wojtan
  orcid: 0000-0001-6646-5546
citation:
  ama: 'Ando R, Thuerey N, Wojtan C. A stream function solver for liquid simulations.
    In: Vol 34. ACM; 2015. doi:<a href="https://doi.org/10.1145/2766935">10.1145/2766935</a>'
  apa: 'Ando, R., Thuerey, N., &#38; Wojtan, C. (2015). A stream function solver for
    liquid simulations (Vol. 34). Presented at the SIGGRAPH: Special Interest Group
    on Computer Graphics and Interactive Techniques, Los Angeles, CA, USA: ACM. <a
    href="https://doi.org/10.1145/2766935">https://doi.org/10.1145/2766935</a>'
  chicago: Ando, Ryoichi, Nils Thuerey, and Chris Wojtan. “A Stream Function Solver
    for Liquid Simulations,” Vol. 34. ACM, 2015. <a href="https://doi.org/10.1145/2766935">https://doi.org/10.1145/2766935</a>.
  ieee: 'R. Ando, N. Thuerey, and C. Wojtan, “A stream function solver for liquid
    simulations,” presented at the SIGGRAPH: Special Interest Group on Computer Graphics
    and Interactive Techniques, Los Angeles, CA, USA, 2015, vol. 34, no. 4.'
  ista: 'Ando R, Thuerey N, Wojtan C. 2015. A stream function solver for liquid simulations.
    SIGGRAPH: Special Interest Group on Computer Graphics and Interactive Techniques,
    ACM Transactions on Graphics, vol. 34, 53.'
  mla: Ando, Ryoichi, et al. <i>A Stream Function Solver for Liquid Simulations</i>.
    Vol. 34, no. 4, 53, ACM, 2015, doi:<a href="https://doi.org/10.1145/2766935">10.1145/2766935</a>.
  short: R. Ando, N. Thuerey, C. Wojtan, in:, ACM, 2015.
conference:
  end_date: 2015-08-13
  location: Los Angeles, CA, USA
  name: 'SIGGRAPH: Special Interest Group on Computer Graphics and Interactive Techniques'
  start_date: 2015-08-09
date_created: 2018-12-11T11:53:09Z
date_published: 2015-07-27T00:00:00Z
date_updated: 2023-02-23T10:07:37Z
day: '27'
ddc:
- '000'
department:
- _id: ChWo
doi: 10.1145/2766935
file:
- access_level: open_access
  checksum: 7a9afdfaba9209157ce19376e15bc90b
  content_type: application/pdf
  creator: system
  date_created: 2018-12-12T10:11:52Z
  date_updated: 2020-07-14T12:45:07Z
  file_id: '4909'
  file_name: IST-2016-610-v1+1_vecpotential.pdf
  file_size: 21831121
  relation: main_file
file_date_updated: 2020-07-14T12:45:07Z
has_accepted_license: '1'
intvolume: '        34'
issue: '4'
language:
- iso: eng
month: '07'
oa: 1
oa_version: Submitted Version
publication_status: published
publisher: ACM
publist_id: '5523'
pubrep_id: '610'
quality_controlled: '1'
scopus_import: 1
status: public
title: A stream function solver for liquid simulations
type: conference
user_id: 2DF688A6-F248-11E8-B48F-1D18A9856A87
volume: 34
year: '2015'
...
---
_id: '1633'
abstract:
- lang: eng
  text: "We present a method for simulating brittle fracture under the assumptions
    of quasi-static linear elastic fracture mechanics (LEFM). Using the boundary element
    method (BEM) and Lagrangian crack-fronts, we produce highly detailed fracture
    surfaces. The computational cost of the BEM is alleviated by using a low-resolution
    mesh and interpolating the resulting stress intensity factors when propagating
    the high-resolution crack-front.\r\n\r\nOur system produces physics-based fracture
    surfaces with high spatial and temporal resolution, taking spatial variation of
    material toughness and/or strength into account. It also allows for crack initiation
    to be handled separately from crack propagation, which is not only more reasonable
    from a physics perspective, but can also be used to control the simulation.\r\n\r\nSeparating
    the resolution of the crack-front from the resolution of the computational mesh
    increases the efficiency and therefore the amount of visual detail on the resulting
    fracture surfaces. The BEM also allows us to re-use previously computed blocks
    of the system matrix."
article_number: '151'
author:
- first_name: David
  full_name: Hahn, David
  id: 357A6A66-F248-11E8-B48F-1D18A9856A87
  last_name: Hahn
- first_name: Christopher J
  full_name: Wojtan, Christopher J
  id: 3C61F1D2-F248-11E8-B48F-1D18A9856A87
  last_name: Wojtan
  orcid: 0000-0001-6646-5546
citation:
  ama: 'Hahn D, Wojtan C. High-resolution brittle fracture simulation with boundary
    elements. In: Vol 34. ACM; 2015. doi:<a href="https://doi.org/10.1145/2766896">10.1145/2766896</a>'
  apa: 'Hahn, D., &#38; Wojtan, C. (2015). High-resolution brittle fracture simulation
    with boundary elements (Vol. 34). Presented at the SIGGRAPH: Special Interest
    Group on Computer Graphics and Interactive Techniques, Los Angeles, CA, United
    States: ACM. <a href="https://doi.org/10.1145/2766896">https://doi.org/10.1145/2766896</a>'
  chicago: Hahn, David, and Chris Wojtan. “High-Resolution Brittle Fracture Simulation
    with Boundary Elements,” Vol. 34. ACM, 2015. <a href="https://doi.org/10.1145/2766896">https://doi.org/10.1145/2766896</a>.
  ieee: 'D. Hahn and C. Wojtan, “High-resolution brittle fracture simulation with
    boundary elements,” presented at the SIGGRAPH: Special Interest Group on Computer
    Graphics and Interactive Techniques, Los Angeles, CA, United States, 2015, vol.
    34, no. 4.'
  ista: 'Hahn D, Wojtan C. 2015. High-resolution brittle fracture simulation with
    boundary elements. SIGGRAPH: Special Interest Group on Computer Graphics and Interactive
    Techniques vol. 34, 151.'
  mla: Hahn, David, and Chris Wojtan. <i>High-Resolution Brittle Fracture Simulation
    with Boundary Elements</i>. Vol. 34, no. 4, 151, ACM, 2015, doi:<a href="https://doi.org/10.1145/2766896">10.1145/2766896</a>.
  short: D. Hahn, C. Wojtan, in:, ACM, 2015.
conference:
  end_date: 2015-08-13
  location: Los Angeles, CA, United States
  name: 'SIGGRAPH: Special Interest Group on Computer Graphics and Interactive Techniques'
  start_date: 2015-08-09
date_created: 2018-12-11T11:53:09Z
date_published: 2015-07-27T00:00:00Z
date_updated: 2023-09-07T12:02:56Z
day: '27'
ddc:
- '000'
department:
- _id: ChWo
doi: 10.1145/2766896
ec_funded: 1
file:
- access_level: open_access
  checksum: 955aee971983f6b6152bcc1c9b4a7c20
  content_type: application/pdf
  creator: system
  date_created: 2018-12-12T10:15:13Z
  date_updated: 2020-07-14T12:45:07Z
  file_id: '5131'
  file_name: IST-2016-609-v1+1_FractureBEM.pdf
  file_size: 20154270
  relation: main_file
file_date_updated: 2020-07-14T12:45:07Z
has_accepted_license: '1'
intvolume: '        34'
issue: '4'
language:
- iso: eng
month: '07'
oa: 1
oa_version: Submitted Version
project:
- _id: 2533E772-B435-11E9-9278-68D0E5697425
  call_identifier: H2020
  grant_number: '638176'
  name: Efficient Simulation of Natural Phenomena at Extremely Large Scales
publication_status: published
publisher: ACM
publist_id: '5522'
pubrep_id: '609'
quality_controlled: '1'
related_material:
  record:
  - id: '839'
    relation: dissertation_contains
    status: public
scopus_import: 1
status: public
title: High-resolution brittle fracture simulation with boundary elements
type: conference
user_id: 2DF688A6-F248-11E8-B48F-1D18A9856A87
volume: 34
year: '2015'
...
---
_id: '1634'
abstract:
- lang: eng
  text: Simulating the delightful dynamics of soap films, bubbles, and foams has traditionally
    required the use of a fully three-dimensional many-phase Navier-Stokes solver,
    even though their visual appearance is completely dominated by the thin liquid
    surface. We depart from earlier work on soap bubbles and foams by noting that
    their dynamics are naturally described by a Lagrangian vortex sheet model in which
    circulation is the primary variable. This leads us to derive a novel circulation-preserving
    surface-only discretization of foam dynamics driven by surface tension on a non-manifold
    triangle mesh. We represent the surface using a mesh-based multimaterial surface
    tracker which supports complex bubble topology changes, and evolve the surface
    according to the ambient air flow induced by a scalar circulation field stored
    on the mesh. Surface tension forces give rise to a simple update rule for circulation,
    even at non-manifold Plateau borders, based on a discrete measure of signed scalar
    mean curvature. We further incorporate vertex constraints to enable the interaction
    of soap films with wires. The result is a method that is at once simple, robust,
    and efficient, yet able to capture an array of soap films behaviors including
    foam rearrangement, catenoid collapse, blowing bubbles, and double bubbles being
    pulled apart.
article_number: '149'
author:
- first_name: Fang
  full_name: Da, Fang
  last_name: Da
- first_name: Christopher
  full_name: Batty, Christopher
  last_name: Batty
- first_name: Christopher J
  full_name: Wojtan, Christopher J
  id: 3C61F1D2-F248-11E8-B48F-1D18A9856A87
  last_name: Wojtan
  orcid: 0000-0001-6646-5546
- first_name: Eitan
  full_name: Grinspun, Eitan
  last_name: Grinspun
citation:
  ama: 'Da F, Batty C, Wojtan C, Grinspun E. Double bubbles sans toil and trouble:
    discrete circulation-preserving vortex sheets for soap films and foams. In: Vol
    34. ACM; 2015. doi:<a href="https://doi.org/10.1145/2767003">10.1145/2767003</a>'
  apa: 'Da, F., Batty, C., Wojtan, C., &#38; Grinspun, E. (2015). Double bubbles sans
    toil and trouble: discrete circulation-preserving vortex sheets for soap films
    and foams (Vol. 34). Presented at the SIGGRAPH: Special Interest Group on Computer
    Graphics and Interactive Techniques, Los Angeles, CA, United States: ACM. <a href="https://doi.org/10.1145/2767003">https://doi.org/10.1145/2767003</a>'
  chicago: 'Da, Fang, Christopher Batty, Chris Wojtan, and Eitan Grinspun. “Double
    Bubbles sans Toil and Trouble: Discrete Circulation-Preserving Vortex Sheets for
    Soap Films and Foams,” Vol. 34. ACM, 2015. <a href="https://doi.org/10.1145/2767003">https://doi.org/10.1145/2767003</a>.'
  ieee: 'F. Da, C. Batty, C. Wojtan, and E. Grinspun, “Double bubbles sans toil and
    trouble: discrete circulation-preserving vortex sheets for soap films and foams,”
    presented at the SIGGRAPH: Special Interest Group on Computer Graphics and Interactive
    Techniques, Los Angeles, CA, United States, 2015, vol. 34, no. 4.'
  ista: 'Da F, Batty C, Wojtan C, Grinspun E. 2015. Double bubbles sans toil and trouble:
    discrete circulation-preserving vortex sheets for soap films and foams. SIGGRAPH:
    Special Interest Group on Computer Graphics and Interactive Techniques vol. 34,
    149.'
  mla: 'Da, Fang, et al. <i>Double Bubbles sans Toil and Trouble: Discrete Circulation-Preserving
    Vortex Sheets for Soap Films and Foams</i>. Vol. 34, no. 4, 149, ACM, 2015, doi:<a
    href="https://doi.org/10.1145/2767003">10.1145/2767003</a>.'
  short: F. Da, C. Batty, C. Wojtan, E. Grinspun, in:, ACM, 2015.
conference:
  end_date: 2015-08-13
  location: Los Angeles, CA, United States
  name: 'SIGGRAPH: Special Interest Group on Computer Graphics and Interactive Techniques'
  start_date: 2015-08-09
date_created: 2018-12-11T11:53:09Z
date_published: 2015-07-27T00:00:00Z
date_updated: 2023-02-23T10:07:42Z
day: '27'
ddc:
- '000'
department:
- _id: ChWo
doi: 10.1145/2767003
ec_funded: 1
file:
- access_level: open_access
  checksum: 57b07d78d2d612a8052744b37d4a71fa
  content_type: application/pdf
  creator: system
  date_created: 2018-12-12T10:11:14Z
  date_updated: 2020-07-14T12:45:07Z
  file_id: '4867'
  file_name: IST-2016-608-v1+1_doublebubbles.pdf
  file_size: 8973215
  relation: main_file
file_date_updated: 2020-07-14T12:45:07Z
has_accepted_license: '1'
intvolume: '        34'
issue: '4'
language:
- iso: eng
month: '07'
oa: 1
oa_version: Submitted Version
project:
- _id: 2533E772-B435-11E9-9278-68D0E5697425
  call_identifier: H2020
  grant_number: '638176'
  name: Efficient Simulation of Natural Phenomena at Extremely Large Scales
publication_status: published
publisher: ACM
publist_id: '5521'
pubrep_id: '608'
quality_controlled: '1'
scopus_import: 1
status: public
title: 'Double bubbles sans toil and trouble: discrete circulation-preserving vortex
  sheets for soap films and foams'
type: conference
user_id: 2DF688A6-F248-11E8-B48F-1D18A9856A87
volume: 34
year: '2015'
...
---
_id: '1735'
abstract:
- lang: eng
  text: This work presents a method for efficiently simplifying the pressure projection
    step in a liquid simulation. We first devise a straightforward dimension reduction
    technique that dramatically reduces the cost of solving the pressure projection.
    Next, we introduce a novel change of basis that satisfies free-surface boundary
    conditions exactly, regardless of the accuracy of the pressure solve. When combined,
    these ideas greatly reduce the computational complexity of the pressure solve
    without compromising free surface boundary conditions at the highest level of
    detail. Our techniques are easy to parallelize, and they effectively eliminate
    the computational bottleneck for large liquid simulations.
acknowledgement: The first author was supported by a JSPS Postdoctoral Fellowship
  for Research Abroad
author:
- first_name: Ryoichi
  full_name: Ando, Ryoichi
  last_name: Ando
- first_name: Nils
  full_name: Thürey, Nils
  last_name: Thürey
- first_name: Christopher J
  full_name: Wojtan, Christopher J
  id: 3C61F1D2-F248-11E8-B48F-1D18A9856A87
  last_name: Wojtan
  orcid: 0000-0001-6646-5546
citation:
  ama: Ando R, Thürey N, Wojtan C. A dimension-reduced pressure solver for liquid
    simulations. <i>Computer Graphics Forum</i>. 2015;34(2):473-480. doi:<a href="https://doi.org/10.1111/cgf.12576">10.1111/cgf.12576</a>
  apa: Ando, R., Thürey, N., &#38; Wojtan, C. (2015). A dimension-reduced pressure
    solver for liquid simulations. <i>Computer Graphics Forum</i>. Wiley. <a href="https://doi.org/10.1111/cgf.12576">https://doi.org/10.1111/cgf.12576</a>
  chicago: Ando, Ryoichi, Nils Thürey, and Chris Wojtan. “A Dimension-Reduced Pressure
    Solver for Liquid Simulations.” <i>Computer Graphics Forum</i>. Wiley, 2015. <a
    href="https://doi.org/10.1111/cgf.12576">https://doi.org/10.1111/cgf.12576</a>.
  ieee: R. Ando, N. Thürey, and C. Wojtan, “A dimension-reduced pressure solver for
    liquid simulations,” <i>Computer Graphics Forum</i>, vol. 34, no. 2. Wiley, pp.
    473–480, 2015.
  ista: Ando R, Thürey N, Wojtan C. 2015. A dimension-reduced pressure solver for
    liquid simulations. Computer Graphics Forum. 34(2), 473–480.
  mla: Ando, Ryoichi, et al. “A Dimension-Reduced Pressure Solver for Liquid Simulations.”
    <i>Computer Graphics Forum</i>, vol. 34, no. 2, Wiley, 2015, pp. 473–80, doi:<a
    href="https://doi.org/10.1111/cgf.12576">10.1111/cgf.12576</a>.
  short: R. Ando, N. Thürey, C. Wojtan, Computer Graphics Forum 34 (2015) 473–480.
date_created: 2018-12-11T11:53:44Z
date_published: 2015-05-01T00:00:00Z
date_updated: 2023-02-23T10:12:11Z
day: '01'
ddc:
- '000'
department:
- _id: ChWo
doi: 10.1111/cgf.12576
file:
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  checksum: 590752bf977855b337a80f78a9bc2404
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  creator: system
  date_created: 2018-12-12T10:16:30Z
  date_updated: 2020-07-14T12:45:15Z
  file_id: '5218'
  file_name: IST-2016-607-v1+1_coarsegrid.pdf
  file_size: 6312352
  relation: main_file
file_date_updated: 2020-07-14T12:45:15Z
has_accepted_license: '1'
intvolume: '        34'
issue: '2'
language:
- iso: eng
month: '05'
oa: 1
oa_version: Submitted Version
page: 473 - 480
publication: Computer Graphics Forum
publication_status: published
publisher: Wiley
publist_id: '5389'
pubrep_id: '607'
quality_controlled: '1'
scopus_import: 1
status: public
title: A dimension-reduced pressure solver for liquid simulations
type: journal_article
user_id: 2DF688A6-F248-11E8-B48F-1D18A9856A87
volume: 34
year: '2015'
...
---
_id: '1814'
abstract:
- lang: eng
  text: 'We present an efficient wavefront tracking algorithm for animating bodies
    of water that interact with their environment. Our contributions include: a novel
    wavefront tracking technique that enables dispersion, refraction, reflection,
    and diffraction in the same simulation; a unique multivalued function interpolation
    method that enables our simulations to elegantly sidestep the Nyquist limit; a
    dispersion approximation for efficiently amplifying the number of simulated waves
    by several orders of magnitude; and additional extensions that allow for time-dependent
    effects and interactive artistic editing of the resulting animation. Our contributions
    combine to give us multitudes more wave details than similar algorithms, while
    maintaining high frame rates and allowing close camera zooms.'
article_number: '27'
author:
- first_name: Stefan
  full_name: Jeschke, Stefan
  id: 44D6411A-F248-11E8-B48F-1D18A9856A87
  last_name: Jeschke
- first_name: Christopher J
  full_name: Wojtan, Christopher J
  id: 3C61F1D2-F248-11E8-B48F-1D18A9856A87
  last_name: Wojtan
  orcid: 0000-0001-6646-5546
citation:
  ama: Jeschke S, Wojtan C. Water wave animation via wavefront parameter interpolation.
    <i>ACM Transactions on Graphics</i>. 2015;34(3). doi:<a href="https://doi.org/10.1145/2714572">10.1145/2714572</a>
  apa: Jeschke, S., &#38; Wojtan, C. (2015). Water wave animation via wavefront parameter
    interpolation. <i>ACM Transactions on Graphics</i>. ACM. <a href="https://doi.org/10.1145/2714572">https://doi.org/10.1145/2714572</a>
  chicago: Jeschke, Stefan, and Chris Wojtan. “Water Wave Animation via Wavefront
    Parameter Interpolation.” <i>ACM Transactions on Graphics</i>. ACM, 2015. <a href="https://doi.org/10.1145/2714572">https://doi.org/10.1145/2714572</a>.
  ieee: S. Jeschke and C. Wojtan, “Water wave animation via wavefront parameter interpolation,”
    <i>ACM Transactions on Graphics</i>, vol. 34, no. 3. ACM, 2015.
  ista: Jeschke S, Wojtan C. 2015. Water wave animation via wavefront parameter interpolation.
    ACM Transactions on Graphics. 34(3), 27.
  mla: Jeschke, Stefan, and Chris Wojtan. “Water Wave Animation via Wavefront Parameter
    Interpolation.” <i>ACM Transactions on Graphics</i>, vol. 34, no. 3, 27, ACM,
    2015, doi:<a href="https://doi.org/10.1145/2714572">10.1145/2714572</a>.
  short: S. Jeschke, C. Wojtan, ACM Transactions on Graphics 34 (2015).
date_created: 2018-12-11T11:54:09Z
date_published: 2015-04-01T00:00:00Z
date_updated: 2023-02-23T10:15:40Z
day: '01'
ddc:
- '000'
department:
- _id: ChWo
doi: 10.1145/2714572
ec_funded: 1
file:
- access_level: open_access
  checksum: 67c9f4fa370def68cdf31299e48bc91f
  content_type: application/pdf
  creator: system
  date_created: 2018-12-12T10:12:15Z
  date_updated: 2020-07-14T12:45:17Z
  file_id: '4933'
  file_name: IST-2016-575-v1+1_wavefront_preprint.pdf
  file_size: 23712153
  relation: main_file
file_date_updated: 2020-07-14T12:45:17Z
has_accepted_license: '1'
intvolume: '        34'
issue: '3'
language:
- iso: eng
month: '04'
oa: 1
oa_version: Submitted Version
project:
- _id: 25357BD2-B435-11E9-9278-68D0E5697425
  call_identifier: FWF
  grant_number: P 24352-N23
  name: 'Deep Pictures: Creating Visual and Haptic Vector Images'
- _id: 2533E772-B435-11E9-9278-68D0E5697425
  call_identifier: H2020
  grant_number: '638176'
  name: Efficient Simulation of Natural Phenomena at Extremely Large Scales
publication: ACM Transactions on Graphics
publication_status: published
publisher: ACM
publist_id: '5292'
pubrep_id: '575'
quality_controlled: '1'
scopus_import: 1
status: public
title: Water wave animation via wavefront parameter interpolation
type: journal_article
user_id: 2DF688A6-F248-11E8-B48F-1D18A9856A87
volume: 34
year: '2015'
...
---
_id: '1629'
abstract:
- lang: eng
  text: We propose a method for propagating edit operations in 2D vector graphics,
    based on geometric relationship functions. These functions quantify the geometric
    relationship of a point to a polygon, such as the distance to the boundary or
    the direction to the closest corner vertex. The level sets of the relationship
    functions describe points with the same relationship to a polygon. For a given
    query point, we first determine a set of relationships to local features, construct
    all level sets for these relationships, and accumulate them. The maxima of the
    resulting distribution are points with similar geometric relationships. We show
    extensions to handle mirror symmetries, and discuss the use of relationship functions
    as local coordinate systems. Our method can be applied, for example, to interactive
    floorplan editing, and it is especially useful for large layouts, where individual
    edits would be cumbersome. We demonstrate populating 2D layouts with tens to hundreds
    of objects by propagating relatively few edit operations.
article_number: '15'
author:
- first_name: Paul
  full_name: Guerrero, Paul
  last_name: Guerrero
- first_name: Stefan
  full_name: Jeschke, Stefan
  id: 44D6411A-F248-11E8-B48F-1D18A9856A87
  last_name: Jeschke
- first_name: Michael
  full_name: Wimmer, Michael
  last_name: Wimmer
- first_name: Peter
  full_name: Wonka, Peter
  last_name: Wonka
citation:
  ama: Guerrero P, Jeschke S, Wimmer M, Wonka P. Edit propagation using geometric
    relationship functions. <i>ACM Transactions on Graphics</i>. 2014;33(2). doi:<a
    href="https://doi.org/10.1145/2591010">10.1145/2591010</a>
  apa: Guerrero, P., Jeschke, S., Wimmer, M., &#38; Wonka, P. (2014). Edit propagation
    using geometric relationship functions. <i>ACM Transactions on Graphics</i>. ACM.
    <a href="https://doi.org/10.1145/2591010">https://doi.org/10.1145/2591010</a>
  chicago: Guerrero, Paul, Stefan Jeschke, Michael Wimmer, and Peter Wonka. “Edit
    Propagation Using Geometric Relationship Functions.” <i>ACM Transactions on Graphics</i>.
    ACM, 2014. <a href="https://doi.org/10.1145/2591010">https://doi.org/10.1145/2591010</a>.
  ieee: P. Guerrero, S. Jeschke, M. Wimmer, and P. Wonka, “Edit propagation using
    geometric relationship functions,” <i>ACM Transactions on Graphics</i>, vol. 33,
    no. 2. ACM, 2014.
  ista: Guerrero P, Jeschke S, Wimmer M, Wonka P. 2014. Edit propagation using geometric
    relationship functions. ACM Transactions on Graphics. 33(2), 15.
  mla: Guerrero, Paul, et al. “Edit Propagation Using Geometric Relationship Functions.”
    <i>ACM Transactions on Graphics</i>, vol. 33, no. 2, 15, ACM, 2014, doi:<a href="https://doi.org/10.1145/2591010">10.1145/2591010</a>.
  short: P. Guerrero, S. Jeschke, M. Wimmer, P. Wonka, ACM Transactions on Graphics
    33 (2014).
date_created: 2018-12-11T11:53:08Z
date_published: 2014-03-01T00:00:00Z
date_updated: 2021-01-12T06:52:06Z
day: '01'
ddc:
- '000'
department:
- _id: ChWo
doi: 10.1145/2591010
file:
- access_level: open_access
  checksum: 7f91e588a4e888610313b98271e6418e
  content_type: application/pdf
  creator: system
  date_created: 2018-12-12T10:11:22Z
  date_updated: 2020-07-14T12:45:07Z
  file_id: '4876'
  file_name: IST-2016-577-v1+1_2014.TOG.Paul.EditingPropagation.final.pdf
  file_size: 9832561
  relation: main_file
file_date_updated: 2020-07-14T12:45:07Z
has_accepted_license: '1'
intvolume: '        33'
issue: '2'
language:
- iso: eng
month: '03'
oa: 1
oa_version: Submitted Version
publication: ACM Transactions on Graphics
publication_status: published
publisher: ACM
publist_id: '5526'
pubrep_id: '577'
quality_controlled: '1'
status: public
title: Edit propagation using geometric relationship functions
type: journal_article
user_id: 4435EBFC-F248-11E8-B48F-1D18A9856A87
volume: 33
year: '2014'
...
---
_id: '1854'
abstract:
- lang: eng
  text: In this paper, we present a method for non-rigid, partial shape matching in
    vector graphics. Given a user-specified query region in a 2D shape, similar regions
    are found, even if they are non-linearly distorted. Furthermore, a non-linear
    mapping is established between the query regions and these matches, which allows
    the automatic transfer of editing operations such as texturing. This is achieved
    by a two-step approach. First, pointwise correspondences between the query region
    and the whole shape are established. The transformation parameters of these correspondences
    are registered in an appropriate transformation space. For transformations between
    similar regions, these parameters form surfaces in transformation space, which
    are extracted in the second step of our method. The extracted regions may be related
    to the query region by a non-rigid transform, enabling non-rigid shape matching.
    In this paper, we present a method for non-rigid, partial shape matching in vector
    graphics. Given a user-specified query region in a 2D shape, similar regions are
    found, even if they are non-linearly distorted. Furthermore, a non-linear mapping
    is established between the query regions and these matches, which allows the automatic
    transfer of editing operations such as texturing. This is achieved by a two-step
    approach. First, pointwise correspondences between the query region and the whole
    shape are established. The transformation parameters of these correspondences
    are registered in an appropriate transformation space. For transformations between
    similar regions, these parameters form surfaces in transformation space, which
    are extracted in the second step of our method. The extracted regions may be related
    to the query region by a non-rigid transform, enabling non-rigid shape matching.
author:
- first_name: Paul
  full_name: Guerrero, Paul
  last_name: Guerrero
- first_name: Thomas
  full_name: Auzinger, Thomas
  id: 4718F954-F248-11E8-B48F-1D18A9856A87
  last_name: Auzinger
  orcid: 0000-0002-1546-3265
- first_name: Michael
  full_name: Wimmer, Michael
  last_name: Wimmer
- first_name: Stefan
  full_name: Jeschke, Stefan
  id: 44D6411A-F248-11E8-B48F-1D18A9856A87
  last_name: Jeschke
citation:
  ama: Guerrero P, Auzinger T, Wimmer M, Jeschke S. Partial shape matching using transformation
    parameter similarity. <i>Computer Graphics Forum</i>. 2014;34(1):239-252. doi:<a
    href="https://doi.org/10.1111/cgf.12509">10.1111/cgf.12509</a>
  apa: Guerrero, P., Auzinger, T., Wimmer, M., &#38; Jeschke, S. (2014). Partial shape
    matching using transformation parameter similarity. <i>Computer Graphics Forum</i>.
    Wiley. <a href="https://doi.org/10.1111/cgf.12509">https://doi.org/10.1111/cgf.12509</a>
  chicago: Guerrero, Paul, Thomas Auzinger, Michael Wimmer, and Stefan Jeschke. “Partial
    Shape Matching Using Transformation Parameter Similarity.” <i>Computer Graphics
    Forum</i>. Wiley, 2014. <a href="https://doi.org/10.1111/cgf.12509">https://doi.org/10.1111/cgf.12509</a>.
  ieee: P. Guerrero, T. Auzinger, M. Wimmer, and S. Jeschke, “Partial shape matching
    using transformation parameter similarity,” <i>Computer Graphics Forum</i>, vol.
    34, no. 1. Wiley, pp. 239–252, 2014.
  ista: Guerrero P, Auzinger T, Wimmer M, Jeschke S. 2014. Partial shape matching
    using transformation parameter similarity. Computer Graphics Forum. 34(1), 239–252.
  mla: Guerrero, Paul, et al. “Partial Shape Matching Using Transformation Parameter
    Similarity.” <i>Computer Graphics Forum</i>, vol. 34, no. 1, Wiley, 2014, pp.
    239–52, doi:<a href="https://doi.org/10.1111/cgf.12509">10.1111/cgf.12509</a>.
  short: P. Guerrero, T. Auzinger, M. Wimmer, S. Jeschke, Computer Graphics Forum
    34 (2014) 239–252.
date_created: 2018-12-11T11:54:22Z
date_published: 2014-11-05T00:00:00Z
date_updated: 2021-01-12T06:53:38Z
day: '05'
ddc:
- '000'
department:
- _id: ChWo
doi: 10.1111/cgf.12509
file:
- access_level: open_access
  checksum: 91946bfc509c77f5fd3151a3ff2b2c8f
  content_type: application/pdf
  creator: system
  date_created: 2018-12-12T10:15:58Z
  date_updated: 2020-07-14T12:45:19Z
  file_id: '5182'
  file_name: IST-2016-574-v1+1_Guerrero-2014-TPS-paper.pdf
  file_size: 24817484
  relation: main_file
file_date_updated: 2020-07-14T12:45:19Z
has_accepted_license: '1'
intvolume: '        34'
issue: '1'
language:
- iso: eng
month: '11'
oa: 1
oa_version: Submitted Version
page: 239 - 252
publication: Computer Graphics Forum
publication_status: published
publisher: Wiley
publist_id: '5246'
pubrep_id: '574'
quality_controlled: '1'
scopus_import: 1
status: public
title: Partial shape matching using transformation parameter similarity
type: journal_article
user_id: 2DF688A6-F248-11E8-B48F-1D18A9856A87
volume: 34
year: '2014'
...
---
_id: '1906'
abstract:
- lang: eng
  text: In this paper, we introduce a novel scene representation for the visualization
    of large-scale point clouds accompanied by a set of high-resolution photographs.
    Many real-world applications deal with very densely sampled point-cloud data,
    which are augmented with photographs that often reveal lighting variations and
    inaccuracies in registration. Consequently, the high-quality representation of
    the captured data, i.e., both point clouds and photographs together, is a challenging
    and time-consuming task. We propose a two-phase approach, in which the first (preprocessing)
    phase generates multiple overlapping surface patches and handles the problem of
    seamless texture generation locally for each patch. The second phase stitches
    these patches at render-time to produce a high-quality visualization of the data.
    As a result of the proposed localization of the global texturing problem, our
    algorithm is more than an order of magnitude faster than equivalent mesh-based
    texturing techniques. Furthermore, since our preprocessing phase requires only
    a minor fraction of the whole data set at once, we provide maximum flexibility
    when dealing with growing data sets.
acknowledgement: This research was supported by the Austrian Research Promotion Agency
  (FFG) project REPLICATE (no. 835948), the EU FP7 project HARVEST4D (no. 323567).
author:
- first_name: Murat
  full_name: Arikan, Murat
  last_name: Arikan
- first_name: Reinhold
  full_name: Preiner, Reinhold
  last_name: Preiner
- first_name: Claus
  full_name: Scheiblauer, Claus
  last_name: Scheiblauer
- first_name: Stefan
  full_name: Jeschke, Stefan
  id: 44D6411A-F248-11E8-B48F-1D18A9856A87
  last_name: Jeschke
- first_name: Michael
  full_name: Wimmer, Michael
  last_name: Wimmer
citation:
  ama: Arikan M, Preiner R, Scheiblauer C, Jeschke S, Wimmer M. Large-scale point-cloud
    visualization through localized textured surface reconstruction. <i>IEEE Transactions
    on Visualization and Computer Graphics</i>. 2014;20(9):1280-1292. doi:<a href="https://doi.org/10.1109/TVCG.2014.2312011">10.1109/TVCG.2014.2312011</a>
  apa: Arikan, M., Preiner, R., Scheiblauer, C., Jeschke, S., &#38; Wimmer, M. (2014).
    Large-scale point-cloud visualization through localized textured surface reconstruction.
    <i>IEEE Transactions on Visualization and Computer Graphics</i>. IEEE. <a href="https://doi.org/10.1109/TVCG.2014.2312011">https://doi.org/10.1109/TVCG.2014.2312011</a>
  chicago: Arikan, Murat, Reinhold Preiner, Claus Scheiblauer, Stefan Jeschke, and
    Michael Wimmer. “Large-Scale Point-Cloud Visualization through Localized Textured
    Surface Reconstruction.” <i>IEEE Transactions on Visualization and Computer Graphics</i>.
    IEEE, 2014. <a href="https://doi.org/10.1109/TVCG.2014.2312011">https://doi.org/10.1109/TVCG.2014.2312011</a>.
  ieee: M. Arikan, R. Preiner, C. Scheiblauer, S. Jeschke, and M. Wimmer, “Large-scale
    point-cloud visualization through localized textured surface reconstruction,”
    <i>IEEE Transactions on Visualization and Computer Graphics</i>, vol. 20, no.
    9. IEEE, pp. 1280–1292, 2014.
  ista: Arikan M, Preiner R, Scheiblauer C, Jeschke S, Wimmer M. 2014. Large-scale
    point-cloud visualization through localized textured surface reconstruction. IEEE
    Transactions on Visualization and Computer Graphics. 20(9), 1280–1292.
  mla: Arikan, Murat, et al. “Large-Scale Point-Cloud Visualization through Localized
    Textured Surface Reconstruction.” <i>IEEE Transactions on Visualization and Computer
    Graphics</i>, vol. 20, no. 9, IEEE, 2014, pp. 1280–92, doi:<a href="https://doi.org/10.1109/TVCG.2014.2312011">10.1109/TVCG.2014.2312011</a>.
  short: M. Arikan, R. Preiner, C. Scheiblauer, S. Jeschke, M. Wimmer, IEEE Transactions
    on Visualization and Computer Graphics 20 (2014) 1280–1292.
date_created: 2018-12-11T11:54:39Z
date_published: 2014-09-09T00:00:00Z
date_updated: 2021-01-12T06:53:59Z
day: '09'
ddc:
- '000'
department:
- _id: ChWo
doi: 10.1109/TVCG.2014.2312011
file:
- access_level: open_access
  checksum: 5bf58942d2eb20adf03c7f9ea2e68124
  content_type: application/pdf
  creator: system
  date_created: 2018-12-12T10:17:41Z
  date_updated: 2020-07-14T12:45:20Z
  file_id: '5297'
  file_name: IST-2016-573-v1+1_arikan-2014-pcvis-draft.pdf
  file_size: 13594598
  relation: main_file
file_date_updated: 2020-07-14T12:45:20Z
has_accepted_license: '1'
intvolume: '        20'
issue: '9'
language:
- iso: eng
month: '09'
oa: 1
oa_version: Submitted Version
page: 1280 - 1292
project:
- _id: 25357BD2-B435-11E9-9278-68D0E5697425
  call_identifier: FWF
  grant_number: P 24352-N23
  name: 'Deep Pictures: Creating Visual and Haptic Vector Images'
publication: IEEE Transactions on Visualization and Computer Graphics
publication_status: published
publisher: IEEE
publist_id: '5189'
pubrep_id: '573'
scopus_import: 1
status: public
title: Large-scale point-cloud visualization through localized textured surface reconstruction
type: journal_article
user_id: 4435EBFC-F248-11E8-B48F-1D18A9856A87
volume: 20
year: '2014'
...
---
_id: '2058'
abstract:
- lang: eng
  text: We present a method for smoothly blending between existing liquid animations.
    We introduce a semi-automatic method for matching two existing liquid animations,
    which we use to create new fluid motion that plausibly interpolates the input.
    Our contributions include a new space-time non-rigid iterative closest point algorithm
    that incorporates user guidance, a subsampling technique for efficient registration
    of meshes with millions of vertices, and a fast surface extraction algorithm that
    produces 3D triangle meshes from a 4D space-time surface. Our technique can be
    used to instantly create hundreds of new simulations, or to interactively explore
    complex parameter spaces. Our method is guaranteed to produce output that does
    not deviate from the input animations, and it generalizes to multiple dimensions.
    Because our method runs at interactive rates after the initial precomputation
    step, it has potential applications in games and training simulations.
article_number: '137'
article_processing_charge: No
author:
- first_name: Karthik
  full_name: Raveendran, Karthik
  last_name: Raveendran
- first_name: Christopher J
  full_name: Wojtan, Christopher J
  id: 3C61F1D2-F248-11E8-B48F-1D18A9856A87
  last_name: Wojtan
  orcid: 0000-0001-6646-5546
- first_name: Nils
  full_name: Thuerey, Nils
  last_name: Thuerey
- first_name: Greg
  full_name: Türk, Greg
  last_name: Türk
citation:
  ama: 'Raveendran K, Wojtan C, Thuerey N, Türk G. Blending liquids. In: <i>ACM Transactions
    on Graphics</i>. Vol 33. ACM; 2014. doi:<a href="https://doi.org/10.1145/2601097.2601126">10.1145/2601097.2601126</a>'
  apa: 'Raveendran, K., Wojtan, C., Thuerey, N., &#38; Türk, G. (2014). Blending liquids.
    In <i>ACM Transactions on Graphics</i> (Vol. 33). Vancouver, Canada: ACM. <a href="https://doi.org/10.1145/2601097.2601126">https://doi.org/10.1145/2601097.2601126</a>'
  chicago: Raveendran, Karthik, Chris Wojtan, Nils Thuerey, and Greg Türk. “Blending
    Liquids.” In <i>ACM Transactions on Graphics</i>, Vol. 33. ACM, 2014. <a href="https://doi.org/10.1145/2601097.2601126">https://doi.org/10.1145/2601097.2601126</a>.
  ieee: K. Raveendran, C. Wojtan, N. Thuerey, and G. Türk, “Blending liquids,” in
    <i>ACM Transactions on Graphics</i>, Vancouver, Canada, 2014, vol. 33, no. 4.
  ista: 'Raveendran K, Wojtan C, Thuerey N, Türk G. 2014. Blending liquids. ACM Transactions
    on Graphics. SIGGRAPH: International Conference and Exhibition on Computer Graphics
    and Interactive Techniques vol. 33, 137.'
  mla: Raveendran, Karthik, et al. “Blending Liquids.” <i>ACM Transactions on Graphics</i>,
    vol. 33, no. 4, 137, ACM, 2014, doi:<a href="https://doi.org/10.1145/2601097.2601126">10.1145/2601097.2601126</a>.
  short: K. Raveendran, C. Wojtan, N. Thuerey, G. Türk, in:, ACM Transactions on Graphics,
    ACM, 2014.
conference:
  end_date: 2014-08-14
  location: Vancouver, Canada
  name: 'SIGGRAPH: International Conference and Exhibition on Computer Graphics and
    Interactive Techniques'
  start_date: 2014-08-10
date_created: 2018-12-11T11:55:28Z
date_published: 2014-07-01T00:00:00Z
date_updated: 2022-08-25T14:02:46Z
day: '01'
ddc:
- '000'
department:
- _id: ChWo
doi: 10.1145/2601097.2601126
file:
- access_level: open_access
  checksum: 1752760a2e71e254537f31c0d10d9c6c
  content_type: application/pdf
  creator: system
  date_created: 2018-12-12T10:08:27Z
  date_updated: 2020-07-14T12:45:27Z
  file_id: '4688'
  file_name: IST-2016-606-v1+1_BlendingLiquids-Preprint.pdf
  file_size: 8387384
  relation: main_file
file_date_updated: 2020-07-14T12:45:27Z
has_accepted_license: '1'
intvolume: '        33'
issue: '4'
language:
- iso: eng
month: '07'
oa: 1
oa_version: Submitted Version
project:
- _id: 25636330-B435-11E9-9278-68D0E5697425
  grant_number: 11-NSF-1070
  name: ROOTS Genome-wide Analysis of Root Traits
publication: ACM Transactions on Graphics
publication_status: published
publisher: ACM
publist_id: '4988'
pubrep_id: '606'
quality_controlled: '1'
scopus_import: '1'
status: public
title: Blending liquids
type: conference
user_id: 3E5EF7F0-F248-11E8-B48F-1D18A9856A87
volume: 33
year: '2014'
...
---
_id: '2466'
abstract:
- lang: eng
  text: 'We introduce a new method for efficiently simulating liquid with extreme
    amounts of spatial adaptivity. Our method combines several key components to drastically
    speed up the simulation of large-scale fluid phenomena: We leverage an alternative
    Eulerian tetrahedral mesh discretization to significantly reduce the complexity
    of the pressure solve while increasing the robustness with respect to element
    quality and removing the possibility of locking. Next, we enable subtle free-surface
    phenomena by deriving novel second-order boundary conditions consistent with our
    discretization. We couple this discretization with a spatially adaptive Fluid-Implicit
    Particle (FLIP) method, enabling efficient, robust, minimally-dissipative simulations
    that can undergo sharp changes in spatial resolution while minimizing artifacts.
    Along the way, we provide a new method for generating a smooth and detailed surface
    from a set of particles with variable sizes. Finally, we explore several new sizing
    functions for determining spatially adaptive simulation resolutions, and we show
    how to couple them to our simulator. We combine each of these elements to produce
    a simulation algorithm that is capable of creating animations at high maximum
    resolutions while avoiding common pitfalls like inaccurate boundary conditions
    and inefficient computation.'
article_number: '103'
article_processing_charge: No
author:
- first_name: Ryoichi
  full_name: Ando, Ryoichi
  last_name: Ando
- first_name: Nils
  full_name: Thuerey, Nils
  last_name: Thuerey
- first_name: Christopher J
  full_name: Wojtan, Christopher J
  id: 3C61F1D2-F248-11E8-B48F-1D18A9856A87
  last_name: Wojtan
  orcid: 0000-0001-6646-5546
date_created: 2018-12-11T11:57:50Z
date_published: 2013-07-01T00:00:00Z
date_updated: 2024-11-19T11:56:45Z
day: '01'
ddc:
- '000'
department:
- _id: ChWo
doi: 10.1145/2461912.2461982
file:
- access_level: open_access
  checksum: aeea6b0ff2b27c695aeb8408c7d2fc50
  content_type: application/pdf
  creator: system
  date_created: 2018-12-12T10:17:25Z
  date_updated: 2020-07-14T12:45:41Z
  file_id: '5279'
  file_name: IST-2016-605-v1+1_tetflip_fixed.pdf
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file_date_updated: 2020-07-14T12:45:41Z
has_accepted_license: '1'
intvolume: '        32'
issue: '4'
language:
- iso: eng
month: '07'
oa: 1
oa_version: Submitted Version
publication: ACM Transactions on Graphics
publication_status: published
publisher: ACM
publist_id: '4436'
pubrep_id: '605'
quality_controlled: '1'
scopus_import: '1'
status: public
title: Highly adaptive liquid simulations on tetrahedral meshes
type: journal_article
user_id: 2DF688A6-F248-11E8-B48F-1D18A9856A87
volume: 32
year: '2013'
...
---
_id: '2467'
abstract:
- lang: eng
  text: This paper presents a method for computing topology changes for triangle meshes
    in an interactive geometric modeling environment. Most triangle meshes in practice
    do not exhibit desirable geometric properties, so we develop a solution that is
    independent of standard assumptions and robust to geometric errors. Specifically,
    we provide the first method for topology change applicable to arbitrary non-solid,
    non-manifold, non-closed, self-intersecting surfaces. We prove that this new method
    for topology change produces the expected conventional results when applied to
    solid (closed, manifold, non-self-intersecting) surfaces---that is, we prove a
    backwards-compatibility property relative to prior work. Beyond solid surfaces,
    we present empirical evidence that our method remains tolerant to a variety of
    surface aberrations through the incorporation of a novel error correction scheme.
    Finally, we demonstrate how topology change applied to non-solid objects enables
    wholly new and useful behaviors.
article_number: '34'
author:
- first_name: Gilbert
  full_name: Bernstein, Gilbert
  last_name: Bernstein
- first_name: Christopher J
  full_name: Wojtan, Christopher J
  id: 3C61F1D2-F248-11E8-B48F-1D18A9856A87
  last_name: Wojtan
  orcid: 0000-0001-6646-5546
citation:
  ama: 'Bernstein G, Wojtan C. Putting holes in holey geometry: Topology change for
    arbitrary surfaces. <i>ACM Transactions on Graphics</i>. 2013;32(4). doi:<a href="https://doi.org/10.1145/2461912.2462027">10.1145/2461912.2462027</a>'
  apa: 'Bernstein, G., &#38; Wojtan, C. (2013). Putting holes in holey geometry: Topology
    change for arbitrary surfaces. <i>ACM Transactions on Graphics</i>. ACM. <a href="https://doi.org/10.1145/2461912.2462027">https://doi.org/10.1145/2461912.2462027</a>'
  chicago: 'Bernstein, Gilbert, and Chris Wojtan. “Putting Holes in Holey Geometry:
    Topology Change for Arbitrary Surfaces.” <i>ACM Transactions on Graphics</i>.
    ACM, 2013. <a href="https://doi.org/10.1145/2461912.2462027">https://doi.org/10.1145/2461912.2462027</a>.'
  ieee: 'G. Bernstein and C. Wojtan, “Putting holes in holey geometry: Topology change
    for arbitrary surfaces,” <i>ACM Transactions on Graphics</i>, vol. 32, no. 4.
    ACM, 2013.'
  ista: 'Bernstein G, Wojtan C. 2013. Putting holes in holey geometry: Topology change
    for arbitrary surfaces. ACM Transactions on Graphics. 32(4), 34.'
  mla: 'Bernstein, Gilbert, and Chris Wojtan. “Putting Holes in Holey Geometry: Topology
    Change for Arbitrary Surfaces.” <i>ACM Transactions on Graphics</i>, vol. 32,
    no. 4, 34, ACM, 2013, doi:<a href="https://doi.org/10.1145/2461912.2462027">10.1145/2461912.2462027</a>.'
  short: G. Bernstein, C. Wojtan, ACM Transactions on Graphics 32 (2013).
date_created: 2018-12-11T11:57:50Z
date_published: 2013-07-01T00:00:00Z
date_updated: 2023-02-23T10:44:16Z
day: '01'
ddc:
- '000'
department:
- _id: ChWo
doi: 10.1145/2461912.2462027
file:
- access_level: open_access
  checksum: 9c8425d62246996ca632c5a01870515b
  content_type: application/pdf
  creator: system
  date_created: 2018-12-12T10:09:43Z
  date_updated: 2020-07-14T12:45:41Z
  file_id: '4768'
  file_name: IST-2016-604-v1+1_toptop2013.pdf
  file_size: 3514674
  relation: main_file
file_date_updated: 2020-07-14T12:45:41Z
has_accepted_license: '1'
intvolume: '        32'
issue: '4'
language:
- iso: eng
month: '07'
oa: 1
oa_version: Submitted Version
publication: ACM Transactions on Graphics
publication_status: published
publisher: ACM
publist_id: '4435'
pubrep_id: '604'
quality_controlled: '1'
scopus_import: 1
status: public
title: 'Putting holes in holey geometry: Topology change for arbitrary surfaces'
type: journal_article
user_id: 2DF688A6-F248-11E8-B48F-1D18A9856A87
volume: 32
year: '2013'
...
---
_id: '2468'
abstract:
- lang: eng
  text: Our work concerns the combination of an Eulerian liquid simulation with a
    high-resolution surface tracker (e.g. the level set method or a Lagrangian triangle
    mesh). The naive application of a high-resolution surface tracker to a low-resolution
    velocity field can produce many visually disturbing physical and topological artifacts
    that limit their use in practice. We address these problems by defining an error
    function which compares the current state of the surface tracker to the set of
    physically valid surface states. By reducing this error with a gradient descent
    technique, we introduce a novel physics-based surface fairing method. Similarly,
    by treating this error function as a potential energy, we derive a new surface
    correction force that mimics the vortex sheet equations. We demonstrate our results
    with both level set and mesh-based surface trackers.
article_number: '68'
author:
- first_name: Morten
  full_name: Bojsen-Hansen, Morten
  id: 439F0C8C-F248-11E8-B48F-1D18A9856A87
  last_name: Bojsen-Hansen
  orcid: 0000-0002-4417-3224
- first_name: Christopher J
  full_name: Wojtan, Christopher J
  id: 3C61F1D2-F248-11E8-B48F-1D18A9856A87
  last_name: Wojtan
  orcid: 0000-0001-6646-5546
citation:
  ama: Bojsen-Hansen M, Wojtan C. Liquid surface tracking with error compensation.
    <i>ACM Transactions on Graphics</i>. 2013;32(4). doi:<a href="https://doi.org/10.1145/2461912.2461991">10.1145/2461912.2461991</a>
  apa: Bojsen-Hansen, M., &#38; Wojtan, C. (2013). Liquid surface tracking with error
    compensation. <i>ACM Transactions on Graphics</i>. ACM. <a href="https://doi.org/10.1145/2461912.2461991">https://doi.org/10.1145/2461912.2461991</a>
  chicago: Bojsen-Hansen, Morten, and Chris Wojtan. “Liquid Surface Tracking with
    Error Compensation.” <i>ACM Transactions on Graphics</i>. ACM, 2013. <a href="https://doi.org/10.1145/2461912.2461991">https://doi.org/10.1145/2461912.2461991</a>.
  ieee: M. Bojsen-Hansen and C. Wojtan, “Liquid surface tracking with error compensation,”
    <i>ACM Transactions on Graphics</i>, vol. 32, no. 4. ACM, 2013.
  ista: Bojsen-Hansen M, Wojtan C. 2013. Liquid surface tracking with error compensation.
    ACM Transactions on Graphics. 32(4), 68.
  mla: Bojsen-Hansen, Morten, and Chris Wojtan. “Liquid Surface Tracking with Error
    Compensation.” <i>ACM Transactions on Graphics</i>, vol. 32, no. 4, 68, ACM, 2013,
    doi:<a href="https://doi.org/10.1145/2461912.2461991">10.1145/2461912.2461991</a>.
  short: M. Bojsen-Hansen, C. Wojtan, ACM Transactions on Graphics 32 (2013).
date_created: 2018-12-11T11:57:50Z
date_published: 2013-07-01T00:00:00Z
date_updated: 2023-02-23T10:44:18Z
day: '01'
ddc:
- '000'
department:
- _id: ChWo
doi: 10.1145/2461912.2461991
file:
- access_level: open_access
  checksum: 53d905e0180e23ef3e813b969ffed4e1
  content_type: application/pdf
  creator: system
  date_created: 2018-12-12T10:09:37Z
  date_updated: 2020-07-14T12:45:41Z
  file_id: '4761'
  file_name: IST-2016-603-v1+1_liquidError_web.pdf
  file_size: 5813685
  relation: main_file
file_date_updated: 2020-07-14T12:45:41Z
has_accepted_license: '1'
intvolume: '        32'
issue: '4'
language:
- iso: eng
month: '07'
oa: 1
oa_version: Submitted Version
publication: ACM Transactions on Graphics
publication_status: published
publisher: ACM
publist_id: '4434'
pubrep_id: '603'
quality_controlled: '1'
scopus_import: 1
status: public
title: Liquid surface tracking with error compensation
type: journal_article
user_id: 2DF688A6-F248-11E8-B48F-1D18A9856A87
volume: 32
year: '2013'
...
---
_id: '3118'
abstract:
- lang: eng
  text: We present a method for recovering a temporally coherent, deforming triangle
    mesh with arbitrarily changing topology from an incoherent sequence of static
    closed surfaces. We solve this problem using the surface geometry alone, without
    any prior information like surface templates or velocity fields. Our system combines
    a proven strategy for triangle mesh improvement, a robust multi-resolution non-rigid
    registration routine, and a reliable technique for changing surface mesh topology.
    We also introduce a novel topological constraint enforcement algorithm to ensure
    that the output and input always have similar topology. We apply our technique
    to a series of diverse input data from video reconstructions, physics simulations,
    and artistic morphs. The structured output of our algorithm allows us to efficiently
    track information like colors and displacement maps, recover velocity information,
    and solve PDEs on the mesh as a post process.
acknowledgement: "This work is supported by the SNF fellowship PBEZP2-134464.\r\nWe
  would like to thank Xiaochen Hu for implementing mesh con- version tools, Duygu
  Ceylan for helping with the rendering, and Art Tevs for the human performance data
  comparison. We also thank Nils Thuerey and Christopher Batty for helpful discussions. "
alternative_title:
- SIGGRAPH
article_number: '53'
article_processing_charge: No
article_type: original
author:
- first_name: Morten
  full_name: Bojsen-Hansen, Morten
  id: 439F0C8C-F248-11E8-B48F-1D18A9856A87
  last_name: Bojsen-Hansen
  orcid: 0000-0002-4417-3224
- first_name: Hao
  full_name: Li, Hao
  last_name: Li
- first_name: Christopher J
  full_name: Wojtan, Christopher J
  id: 3C61F1D2-F248-11E8-B48F-1D18A9856A87
  last_name: Wojtan
  orcid: 0000-0001-6646-5546
citation:
  ama: Bojsen-Hansen M, Li H, Wojtan C. Tracking surfaces with evolving topology.
    <i>ACM Transactions on Graphics</i>. 2012;31(4). doi:<a href="https://doi.org/10.1145/2185520.2185549">10.1145/2185520.2185549</a>
  apa: Bojsen-Hansen, M., Li, H., &#38; Wojtan, C. (2012). Tracking surfaces with
    evolving topology. <i>ACM Transactions on Graphics</i>. ACM. <a href="https://doi.org/10.1145/2185520.2185549">https://doi.org/10.1145/2185520.2185549</a>
  chicago: Bojsen-Hansen, Morten, Hao Li, and Chris Wojtan. “Tracking Surfaces with
    Evolving Topology.” <i>ACM Transactions on Graphics</i>. ACM, 2012. <a href="https://doi.org/10.1145/2185520.2185549">https://doi.org/10.1145/2185520.2185549</a>.
  ieee: M. Bojsen-Hansen, H. Li, and C. Wojtan, “Tracking surfaces with evolving topology,”
    <i>ACM Transactions on Graphics</i>, vol. 31, no. 4. ACM, 2012.
  ista: Bojsen-Hansen M, Li H, Wojtan C. 2012. Tracking surfaces with evolving topology.
    ACM Transactions on Graphics. 31(4), 53.
  mla: Bojsen-Hansen, Morten, et al. “Tracking Surfaces with Evolving Topology.” <i>ACM
    Transactions on Graphics</i>, vol. 31, no. 4, 53, ACM, 2012, doi:<a href="https://doi.org/10.1145/2185520.2185549">10.1145/2185520.2185549</a>.
  short: M. Bojsen-Hansen, H. Li, C. Wojtan, ACM Transactions on Graphics 31 (2012).
date_created: 2018-12-11T12:01:29Z
date_published: 2012-07-01T00:00:00Z
date_updated: 2022-05-24T08:21:11Z
day: '01'
ddc:
- '000'
department:
- _id: ChWo
doi: 10.1145/2185520.2185549
file:
- access_level: open_access
  checksum: 1e219c5bf4e5552c1290c62eefa5cd60
  content_type: application/pdf
  creator: system
  date_created: 2018-12-12T10:18:37Z
  date_updated: 2020-07-14T12:46:00Z
  file_id: '5359'
  file_name: IST-2016-602-v1+1_topoReg.pdf
  file_size: 44538518
  relation: main_file
file_date_updated: 2020-07-14T12:46:00Z
has_accepted_license: '1'
intvolume: '        31'
issue: '4'
language:
- iso: eng
month: '07'
oa: 1
oa_version: Submitted Version
publication: ACM Transactions on Graphics
publication_status: published
publisher: ACM
publist_id: '3581'
pubrep_id: '602'
quality_controlled: '1'
scopus_import: '1'
status: public
title: Tracking surfaces with evolving topology
type: journal_article
user_id: 2DF688A6-F248-11E8-B48F-1D18A9856A87
volume: 31
year: '2012'
...
---
_id: '3119'
abstract:
- lang: eng
  text: "We present an approach for artist-directed animation of liquids using multiple
    levels of control over the simulation, ranging from the overall tracking of desired
    shapes to highly detailed secondary effects such as dripping streams, separating
    sheets of fluid, surface waves and ripples. The first portion of our technique
    is a volume preserving morph that allows the animator to produce a plausible fluid-like
    motion from a sparse set of control meshes. By rasterizing the resulting control
    meshes onto the simulation grid, the mesh velocities act as boundary conditions
    during the projection step of the fluid simulation. We can then blend this motion
    together with uncontrolled fluid velocities to achieve a more relaxed control
    over the fluid that captures natural inertial effects. Our method can produce
    highly detailed liquid surfaces with control over sub-grid details by using a
    mesh-based surface tracker on top of a coarse grid-based fluid simulation. We
    can create ripples and waves on the fluid surface attracting the surface mesh
    to the control mesh with spring-like forces and also by running a wave simulation
    over the surface mesh. Our video results demonstrate how our control scheme can
    be used to create animated characters and shapes that are made of water.\r\n"
acknowledgement: This work was partially funded by NSF grants CCF-0811485 and IIS-1130934.
  We would like to thank Scanline VFX for additional funding. We would like to thank
  Jie Tan as well as our anonymous reviewers for their useful suggestions and feedback.
author:
- first_name: Karthik
  full_name: Raveendran, Karthik
  last_name: Raveendran
- first_name: Nils
  full_name: Thuerey, Nils
  last_name: Thuerey
- first_name: Christopher J
  full_name: Wojtan, Christopher J
  id: 3C61F1D2-F248-11E8-B48F-1D18A9856A87
  last_name: Wojtan
  orcid: 0000-0001-6646-5546
- first_name: Greg
  full_name: Turk, Greg
  last_name: Turk
citation:
  ama: 'Raveendran K, Thuerey N, Wojtan C, Turk G. Controlling liquids using meshes.
    In: <i>Proceedings of the ACM SIGGRAPH/Eurographics Symposium on Computer Animation</i>.
    ACM; 2012:255-264.'
  apa: 'Raveendran, K., Thuerey, N., Wojtan, C., &#38; Turk, G. (2012). Controlling
    liquids using meshes. In <i>Proceedings of the ACM SIGGRAPH/Eurographics Symposium
    on Computer Animation</i> (pp. 255–264). Aire-la-Ville, Switzerland: ACM.'
  chicago: Raveendran, Karthik, Nils Thuerey, Chris Wojtan, and Greg Turk. “Controlling
    Liquids Using Meshes.” In <i>Proceedings of the ACM SIGGRAPH/Eurographics Symposium
    on Computer Animation</i>, 255–64. ACM, 2012.
  ieee: K. Raveendran, N. Thuerey, C. Wojtan, and G. Turk, “Controlling liquids using
    meshes,” in <i>Proceedings of the ACM SIGGRAPH/Eurographics Symposium on Computer
    Animation</i>, Aire-la-Ville, Switzerland, 2012, pp. 255–264.
  ista: 'Raveendran K, Thuerey N, Wojtan C, Turk G. 2012. Controlling liquids using
    meshes. Proceedings of the ACM SIGGRAPH/Eurographics Symposium on Computer Animation.
    SCA: ACM SIGGRAPH/Eurographics Symposium on Computer animation, 255–264.'
  mla: Raveendran, Karthik, et al. “Controlling Liquids Using Meshes.” <i>Proceedings
    of the ACM SIGGRAPH/Eurographics Symposium on Computer Animation</i>, ACM, 2012,
    pp. 255–64.
  short: K. Raveendran, N. Thuerey, C. Wojtan, G. Turk, in:, Proceedings of the ACM
    SIGGRAPH/Eurographics Symposium on Computer Animation, ACM, 2012, pp. 255–264.
conference:
  end_date: 2012-07-31
  location: Aire-la-Ville, Switzerland
  name: 'SCA: ACM SIGGRAPH/Eurographics Symposium on Computer animation'
  start_date: 2012-07-29
date_created: 2018-12-11T12:01:30Z
date_published: 2012-07-29T00:00:00Z
date_updated: 2023-02-23T11:13:07Z
day: '29'
ddc:
- '000'
department:
- _id: ChWo
file:
- access_level: open_access
  checksum: babda64c24cf90a4d05ae86d712bed08
  content_type: application/pdf
  creator: system
  date_created: 2018-12-12T10:11:23Z
  date_updated: 2020-07-14T12:46:00Z
  file_id: '4877'
  file_name: IST-2016-600-v1+1_ControllingLiquids_Preprint.pdf
  file_size: 4939370
  relation: main_file
file_date_updated: 2020-07-14T12:46:00Z
has_accepted_license: '1'
language:
- iso: eng
month: '07'
oa: 1
oa_version: Submitted Version
page: 255 - 264
publication: Proceedings of the ACM SIGGRAPH/Eurographics Symposium on Computer Animation
publication_status: published
publisher: ACM
publist_id: '3580'
pubrep_id: '600'
quality_controlled: '1'
related_material:
  link:
  - relation: table_of_contents
    url: http://dl.acm.org/citation.cfm?id=2422393
scopus_import: 1
status: public
title: Controlling liquids using meshes
type: conference
user_id: 3E5EF7F0-F248-11E8-B48F-1D18A9856A87
year: '2012'
...
---
_id: '3123'
abstract:
- lang: eng
  text: We introduce the idea of using an explicit triangle mesh to track the air/fluid
    interface in a smoothed particle hydrodynamics (SPH) simulator. Once an initial
    surface mesh is created, this mesh is carried forward in time using nearby particle
    velocities to advect the mesh vertices. The mesh connectivity remains mostly unchanged
    across time-steps; it is only modified locally for topology change events or for
    the improvement of triangle quality. In order to ensure that the surface mesh
    does not diverge from the underlying particle simulation, we periodically project
    the mesh surface onto an implicit surface defined by the physics simulation. The
    mesh surface gives us several advantages over previous SPH surface tracking techniques.
    We demonstrate a new method for surface tension calculations that clearly outperforms
    the state of the art in SPH surface tension for computer graphics. We also demonstrate
    a method for tracking detailed surface information (like colors) that is less
    susceptible to numerical diffusion than competing techniques. Finally, our temporally-coherent
    surface mesh allows us to simulate high-resolution surface wave dynamics without
    being limited by the particle resolution of the SPH simulation.
acknowledgement: This work was funded by NSF grant IIS-1017014 and CCF- 0917093.
alternative_title:
- Eurographics
article_processing_charge: No
author:
- first_name: Jihun
  full_name: Yu, Jihun
  last_name: Yu
- first_name: Christopher J
  full_name: Wojtan, Christopher J
  id: 3C61F1D2-F248-11E8-B48F-1D18A9856A87
  last_name: Wojtan
  orcid: 0000-0001-6646-5546
- first_name: Greg
  full_name: Turk, Greg
  last_name: Turk
- first_name: Chee
  full_name: Yap, Chee
  last_name: Yap
citation:
  ama: 'Yu J, Wojtan C, Turk G, Yap C. Explicit mesh surfaces for particle based fluids.
    In: <i>Computer Graphics Forum</i>. Vol 31. Wiley; 2012:815-824. doi:<a href="https://doi.org/10.1111/j.1467-8659.2012.03062.x">10.1111/j.1467-8659.2012.03062.x</a>'
  apa: 'Yu, J., Wojtan, C., Turk, G., &#38; Yap, C. (2012). Explicit mesh surfaces
    for particle based fluids. In <i>Computer Graphics Forum</i> (Vol. 31, pp. 815–824).
    Cagliari, Sardinia, Italy: Wiley. <a href="https://doi.org/10.1111/j.1467-8659.2012.03062.x">https://doi.org/10.1111/j.1467-8659.2012.03062.x</a>'
  chicago: Yu, Jihun, Chris Wojtan, Greg Turk, and Chee Yap. “Explicit Mesh Surfaces
    for Particle Based Fluids.” In <i>Computer Graphics Forum</i>, 31:815–24. Wiley,
    2012. <a href="https://doi.org/10.1111/j.1467-8659.2012.03062.x">https://doi.org/10.1111/j.1467-8659.2012.03062.x</a>.
  ieee: J. Yu, C. Wojtan, G. Turk, and C. Yap, “Explicit mesh surfaces for particle
    based fluids,” in <i>Computer Graphics Forum</i>, Cagliari, Sardinia, Italy, 2012,
    vol. 31, no. 2, pp. 815–824.
  ista: 'Yu J, Wojtan C, Turk G, Yap C. 2012. Explicit mesh surfaces for particle
    based fluids. Computer Graphics Forum. EUROGRAPHICS: Conference on European Association
    for Computer Graphics, Eurographics, vol. 31, 815–824.'
  mla: Yu, Jihun, et al. “Explicit Mesh Surfaces for Particle Based Fluids.” <i>Computer
    Graphics Forum</i>, vol. 31, no. 2, Wiley, 2012, pp. 815–24, doi:<a href="https://doi.org/10.1111/j.1467-8659.2012.03062.x">10.1111/j.1467-8659.2012.03062.x</a>.
  short: J. Yu, C. Wojtan, G. Turk, C. Yap, in:, Computer Graphics Forum, Wiley, 2012,
    pp. 815–824.
conference:
  end_date: 2012-05-18
  location: Cagliari, Sardinia, Italy
  name: 'EUROGRAPHICS: Conference on European Association for Computer Graphics'
  start_date: 2012-05-13
date_created: 2018-12-11T12:01:31Z
date_published: 2012-05-01T00:00:00Z
date_updated: 2023-10-16T09:54:40Z
day: '01'
ddc:
- '000'
department:
- _id: ChWo
doi: 10.1111/j.1467-8659.2012.03062.x
file:
- access_level: open_access
  checksum: acb325dd1e31859bedd30e013f61d0b9
  content_type: application/pdf
  creator: system
  date_created: 2018-12-12T10:14:39Z
  date_updated: 2020-07-14T12:46:00Z
  file_id: '5092'
  file_name: IST-2016-601-v1+1_meshSPH.pdf
  file_size: 5740527
  relation: main_file
file_date_updated: 2020-07-14T12:46:00Z
has_accepted_license: '1'
intvolume: '        31'
issue: '2'
language:
- iso: eng
month: '05'
oa: 1
oa_version: Submitted Version
page: 815 - 824
publication: Computer Graphics Forum
publication_identifier:
  eissn:
  - 1467-8659
  issn:
  - 0167-7055
publication_status: published
publisher: Wiley
publist_id: '3576'
pubrep_id: '601'
quality_controlled: '1'
scopus_import: '1'
status: public
title: Explicit mesh surfaces for particle based fluids
type: conference
user_id: 2DF688A6-F248-11E8-B48F-1D18A9856A87
volume: 31
year: '2012'
...
---
_id: '3297'
abstract:
- lang: eng
  text: "Animating detailed liquid surfaces has always been a challenge for computer
    graphics researchers and visual effects artists. Over the past few years, researchers
    in this field have focused on mesh-based surface tracking to synthesize extremely
    detailed liquid surfaces as efficiently as possible. This course provides a solid
    understanding of the steps required to create a fluid simulator with a mesh-based
    liquid surface.\r\n\r\nThe course begins with an overview of several existing
    liquid-surface-tracking techniques and the pros and cons of each method. Then
    it explains how to embed a triangle mesh into a finite-difference-based fluid
    simulator and describes several methods for allowing the liquid surface to merge
    together or break apart. The final section showcases the benefits and further
    applications of a mesh-based liquid surface, highlighting state-of-the-art methods
    for tracking colors and textures, maintaining liquid volume, preserving small
    surface features, and simulating realistic surface-tension waves."
article_number: '8'
author:
- first_name: Christopher J
  full_name: Wojtan, Christopher J
  id: 3C61F1D2-F248-11E8-B48F-1D18A9856A87
  last_name: Wojtan
  orcid: 0000-0001-6646-5546
- first_name: Matthias
  full_name: Müller Fischer, Matthias
  last_name: Müller Fischer
- first_name: Tyson
  full_name: Brochu, Tyson
  last_name: Brochu
citation:
  ama: 'Wojtan C, Müller Fischer M, Brochu T. Liquid simulation with mesh-based surface
    tracking. In: ACM; 2011. doi:<a href="https://doi.org/10.1145/2037636.2037644">10.1145/2037636.2037644</a>'
  apa: 'Wojtan, C., Müller Fischer, M., &#38; Brochu, T. (2011). Liquid simulation
    with mesh-based surface tracking. Presented at the SIGGRAPH: Special Interest
    Group on Computer Graphics and Interactive Techniques, Vancouver, BC, Canada:
    ACM. <a href="https://doi.org/10.1145/2037636.2037644">https://doi.org/10.1145/2037636.2037644</a>'
  chicago: Wojtan, Chris, Matthias Müller Fischer, and Tyson Brochu. “Liquid Simulation
    with Mesh-Based Surface Tracking.” ACM, 2011. <a href="https://doi.org/10.1145/2037636.2037644">https://doi.org/10.1145/2037636.2037644</a>.
  ieee: 'C. Wojtan, M. Müller Fischer, and T. Brochu, “Liquid simulation with mesh-based
    surface tracking,” presented at the SIGGRAPH: Special Interest Group on Computer
    Graphics and Interactive Techniques, Vancouver, BC, Canada, 2011.'
  ista: 'Wojtan C, Müller Fischer M, Brochu T. 2011. Liquid simulation with mesh-based
    surface tracking. SIGGRAPH: Special Interest Group on Computer Graphics and Interactive
    Techniques, 8.'
  mla: Wojtan, Chris, et al. <i>Liquid Simulation with Mesh-Based Surface Tracking</i>.
    8, ACM, 2011, doi:<a href="https://doi.org/10.1145/2037636.2037644">10.1145/2037636.2037644</a>.
  short: C. Wojtan, M. Müller Fischer, T. Brochu, in:, ACM, 2011.
conference:
  end_date: 2011-08-11
  location: Vancouver, BC, Canada
  name: 'SIGGRAPH: Special Interest Group on Computer Graphics and Interactive Techniques'
  start_date: 2011-08-07
date_created: 2018-12-11T12:02:31Z
date_published: 2011-08-07T00:00:00Z
date_updated: 2023-02-23T11:21:02Z
day: '07'
ddc:
- '000'
department:
- _id: ChWo
doi: 10.1145/2037636.2037644
file:
- access_level: open_access
  checksum: 8d508ad7c82f50978acbaa4170ee0a75
  content_type: application/pdf
  creator: system
  date_created: 2018-12-12T10:13:34Z
  date_updated: 2020-07-14T12:46:06Z
  file_id: '5018'
  file_name: IST-2016-599-v1+1_meshyFluidsCourseSIGGRAPH2011.pdf
  file_size: 34672096
  relation: main_file
file_date_updated: 2020-07-14T12:46:06Z
has_accepted_license: '1'
language:
- iso: eng
month: '08'
oa: 1
oa_version: Published Version
publication_status: published
publisher: ACM
publist_id: '3344'
pubrep_id: '599'
quality_controlled: '1'
scopus_import: 1
status: public
title: Liquid simulation with mesh-based surface tracking
type: conference
user_id: 3E5EF7F0-F248-11E8-B48F-1D18A9856A87
year: '2011'
...
---
_id: '3298'
abstract:
- lang: eng
  text: We present a new algorithm for enforcing incompressibility for Smoothed Particle
    Hydrodynamics (SPH) by preserving uniform density across the domain. We propose
    a hybrid method that uses a Poisson solve on a coarse grid to enforce a divergence
    free velocity ﬁeld, followed by a local density correction of the particles. This
    avoids typical grid artifacts and maintains the Lagrangian nature of SPH by directly
    transferring pressures onto particles. Our method can be easily integrated with
    existing SPH techniques such as the incompressible PCISPH method as well as weakly
    compressible SPH by adding an additional force term. We show that this hybrid
    method accelerates convergence towards uniform density and permits a signiﬁcantly
    larger time step compared to earlier approaches while producing similar results.
    We demonstrate our approach in a variety of scenarios with signiﬁcant pressure
    gradients such as splashing liquids.
author:
- first_name: Karthik
  full_name: Raveendran, Karthik
  last_name: Raveendran
- first_name: Christopher J
  full_name: Wojtan, Christopher J
  id: 3C61F1D2-F248-11E8-B48F-1D18A9856A87
  last_name: Wojtan
  orcid: 0000-0001-6646-5546
- first_name: Greg
  full_name: Turk, Greg
  last_name: Turk
citation:
  ama: 'Raveendran K, Wojtan C, Turk G. Hybrid smoothed particle hydrodynamics. In:
    Spencer S, ed. ACM; 2011:33-42. doi:<a href="https://doi.org/10.1145/2019406.2019411">10.1145/2019406.2019411</a>'
  apa: 'Raveendran, K., Wojtan, C., &#38; Turk, G. (2011). Hybrid smoothed particle
    hydrodynamics. In S. Spencer (Ed.) (pp. 33–42). Presented at the SCA: ACM SIGGRAPH/Eurographics
    Symposium on Computer animation, Vancouver, Canada: ACM. <a href="https://doi.org/10.1145/2019406.2019411">https://doi.org/10.1145/2019406.2019411</a>'
  chicago: Raveendran, Karthik, Chris Wojtan, and Greg Turk. “Hybrid Smoothed Particle
    Hydrodynamics.” edited by Stephen Spencer, 33–42. ACM, 2011. <a href="https://doi.org/10.1145/2019406.2019411">https://doi.org/10.1145/2019406.2019411</a>.
  ieee: 'K. Raveendran, C. Wojtan, and G. Turk, “Hybrid smoothed particle hydrodynamics,”
    presented at the SCA: ACM SIGGRAPH/Eurographics Symposium on Computer animation,
    Vancouver, Canada, 2011, pp. 33–42.'
  ista: 'Raveendran K, Wojtan C, Turk G. 2011. Hybrid smoothed particle hydrodynamics.
    SCA: ACM SIGGRAPH/Eurographics Symposium on Computer animation, 33–42.'
  mla: Raveendran, Karthik, et al. <i>Hybrid Smoothed Particle Hydrodynamics</i>.
    Edited by Stephen Spencer, ACM, 2011, pp. 33–42, doi:<a href="https://doi.org/10.1145/2019406.2019411">10.1145/2019406.2019411</a>.
  short: K. Raveendran, C. Wojtan, G. Turk, in:, S. Spencer (Ed.), ACM, 2011, pp.
    33–42.
conference:
  end_date: 2011-08-07
  location: Vancouver, Canada
  name: 'SCA: ACM SIGGRAPH/Eurographics Symposium on Computer animation'
  start_date: 2011-08-05
date_created: 2018-12-11T12:02:32Z
date_published: 2011-08-05T00:00:00Z
date_updated: 2023-02-23T11:21:05Z
day: '05'
ddc:
- '000'
department:
- _id: ChWo
doi: 10.1145/2019406.2019411
editor:
- first_name: Stephen
  full_name: Spencer, Stephen
  last_name: Spencer
file:
- access_level: open_access
  checksum: 6579d27709946e0eefbfa60a456b4913
  content_type: application/pdf
  creator: system
  date_created: 2018-12-12T10:09:44Z
  date_updated: 2020-07-14T12:46:06Z
  file_id: '4769'
  file_name: IST-2016-598-v1+1_HybridSPH_Preprint.pdf
  file_size: 2536216
  relation: main_file
file_date_updated: 2020-07-14T12:46:06Z
has_accepted_license: '1'
language:
- iso: eng
month: '08'
oa: 1
oa_version: Submitted Version
page: 33 - 42
publication_status: published
publisher: ACM
publist_id: '3343'
pubrep_id: '598'
quality_controlled: '1'
scopus_import: 1
status: public
title: Hybrid smoothed particle hydrodynamics
type: conference
user_id: 4435EBFC-F248-11E8-B48F-1D18A9856A87
year: '2011'
...
