@article{4550,
  abstract     = {In 2-player non-zero-sum games, Nash equilibria capture the options for rational behavior if each player attempts to maximize her payoff. In contrast to classical game theory, we consider lexicographic objectives: first, each player tries to maximize her own payoff, and then, the player tries to minimize the opponent's payoff. Such objectives arise naturally in the verification of systems with multiple components. There, instead of proving that each component satisfies its specification no matter how the other components behave, it sometimes suffices to prove that each component satisfies its specification provided that the other components satisfy their specifications. We say that a Nash equilibrium is secure if it is an equilibrium with respect to the lexicographic objectives of both players. We prove that in graph games with Borel winning conditions, which include the games that arise in verification, there may be several Nash equilibria, but there is always a unique maximal payoff profile of a secure equilibrium. We show how this equilibrium can be computed in the case of ω-regular winning conditions, and we characterize the memory requirements of strategies that achieve the equilibrium.},
  author       = {Krishnendu Chatterjee and Thomas Henzinger and Jurdziński, Marcin},
  journal      = {Theoretical Computer Science},
  number       = {1-2},
  pages        = {67 -- 82},
  publisher    = {Elsevier},
  title        = {{Games with secure equilibria}},
  doi          = {10.1016/j.tcs.2006.07.032},
  volume       = {365},
  year         = {2006},
}

@inproceedings{4551,
  abstract     = {We consider Markov decision processes (MDPs) with multiple discounted reward objectives. Such MDPs occur in design problems where one wishes to simultaneously optimize several criteria, for example, latency and power. The possible trade-offs between the different objectives are characterized by the Pareto curve. We show that every Pareto-optimal point can be achieved by a memoryless strategy; however, unlike in the single-objective case, the memoryless strategy may require randomization. Moreover, we show that the Pareto curve can be approximated in polynomial time in the size of the MDP. Additionally, we study the problem if a given value vector is realizable by any strategy, and show that it can be decided in polynomial time; but the question whether it is realizable by a deterministic memoryless strategy is NP-complete. These results provide efficient algorithms for design exploration in MDP models with multiple objectives.
This research was supported in part by the AFOSR MURI grant F49620-00-1-0327, and the NSF grants CCR-0225610, CCR-0234690, and CCR-0427202. },
  author       = {Krishnendu Chatterjee and Majumdar, Ritankar S and Thomas Henzinger},
  pages        = {325 -- 336},
  publisher    = {Springer},
  title        = {{Markov decision processes with multiple objectives}},
  doi          = {10.1007/11672142_26},
  volume       = {3884},
  year         = {2006},
}

@inproceedings{4552,
  abstract     = {A concurrent reachability game is a two-player game played on a graph: at each state, the players simultaneously and independently select moves; the two moves determine jointly a probability distribution over the successor states. The objective for player 1 consists in reaching a set of target states; the objective for player 2 is to prevent this, so that the game is zero-sum. Our contributions are two-fold. First, we present a simple proof of the fact that in concurrent reachability games, for all epsilon &gt; 0, memoryless epsilon-optimal strategies exist. A memoryless strategy is independent of the history of plays, and an epsilon-optimal strategy achieves the objective with probability within epsilon of the value of the game. In contrast to previous proofs of this fact, which rely on the limit behavior of discounted games using advanced Puisieux series analysis, our proof is elementary and combinatorial. Second, we present a strategy-improvement (a.k.a. policy-iteration) algorithm for concurrent games with reachability objectives.},
  author       = {Krishnendu Chatterjee and de Alfaro, Luca and Thomas Henzinger},
  pages        = {291 -- 300},
  publisher    = {IEEE},
  title        = {{Strategy improvement for concurrent reachability games}},
  doi          = {10.1109/QEST.2006.48},
  year         = {2006},
}

@inproceedings{4574,
  abstract     = {Many software model checkers are based on predicate abstraction. If the verification goal depends on pointer structures, the approach does not work well, because it is difficult to find adequate predicate abstractions for the heap. In contrast, shape analysis, which uses graph-based heap abstractions, can provide a compact representation of recursive data structures. We integrate shape analysis into the software model checker Blast. Because shape analysis is expensive, we do not apply it globally. Instead, we ensure that, like predicates, shape graphs are computed and stored locally, only where necessary for proving the verification goal. To achieve this, we extend lazy abstraction refinement, which so far has been used only for predicate abstractions, to three-valued logical structures. This approach does not only increase the precision of model checking, but it also increases the efficiency of shape analysis. We implemented the technique by extending Blast with calls to Tvla.},
  author       = {Beyer, Dirk and Thomas Henzinger and Théoduloz, Grégory},
  pages        = {532 -- 546},
  publisher    = {Springer},
  title        = {{Lazy shape analysis}},
  doi          = {10.1007/11817963_48},
  volume       = {4144},
  year         = {2006},
}

