@article{12972,
  abstract     = {Embroidery is a long-standing and high-quality approach to making logos and images on textiles. Nowadays, it can also be performed via automated machines that weave threads with high spatial accuracy. A characteristic feature of the appearance of the threads is a high degree of anisotropy. The anisotropic behavior is caused by depositing thin but long strings of thread. As a result, the stitched patterns convey both color and direction. Artists leverage this anisotropic behavior to enhance pure color images with textures, illusions of motion, or depth cues. However, designing colorful embroidery patterns with prescribed directionality is a challenging task, one usually requiring an expert designer. In this work, we propose an interactive algorithm that generates machine-fabricable embroidery patterns from multi-chromatic images equipped with user-specified directionality fields.We cast the problem of finding a stitching pattern into vector theory. To find a suitable stitching pattern, we extract sources and sinks from the divergence field of the vector field extracted from the input and use them to trace streamlines. We further optimize the streamlines to guarantee a smooth and connected stitching pattern. The generated patterns approximate the color distribution constrained by the directionality field. To allow for further artistic control, the trade-off between color match and directionality match can be interactively explored via an intuitive slider. We showcase our approach by fabricating several embroidery paths.},
  author       = {Liu, Zhenyuan and Piovarci, Michael and Hafner, Christian and Charrondiere, Raphael and Bickel, Bernd},
  issn         = {1467-8659},
  journal      = {Computer Graphics Forum},
  keywords     = {embroidery, design, directionality, density, image},
  location     = {Saarbrucken, Germany},
  number       = {2},
  pages        = {397--409},
  publisher    = {Wiley},
  title        = {{Directionality-aware design of embroidery patterns}},
  doi          = {10.1111/cgf.14770 },
  volume       = {42},
  year         = {2023},
}

@inproceedings{12976,
  abstract     = {3D printing based on continuous deposition of materials, such as filament-based 3D printing, has seen widespread adoption thanks to its versatility in working with a wide range of materials. An important shortcoming of this type of technology is its limited multi-material capabilities. While there are simple hardware designs that enable multi-material printing in principle, the required software is heavily underdeveloped. A typical hardware design fuses together individual materials fed into a single chamber from multiple inlets before they are deposited. This design, however, introduces a time delay between the intended material mixture and its actual deposition. In this work, inspired by diverse path planning research in robotics, we show that this mechanical challenge can be addressed via improved printer control. We propose to formulate the search for optimal multi-material printing policies in a reinforcement
learning setup. We put forward a simple numerical deposition model that takes into account the non-linear material mixing and delayed material deposition. To validate our system we focus on color fabrication, a problem known for its strict requirements for varying material mixtures at a high spatial frequency. We demonstrate that our learned control policy outperforms state-of-the-art hand-crafted algorithms.},
  author       = {Liao, Kang and Tricard, Thibault and Piovarci, Michael and Seidel, Hans-Peter and Babaei, Vahid},
  booktitle    = {2023 IEEE International Conference on Robotics and Automation},
  issn         = {1050-4729},
  keywords     = {reinforcement learning, deposition, control, color, multi-filament},
  location     = {London, United Kingdom},
  pages        = {12345--12352},
  publisher    = {IEEE},
  title        = {{Learning deposition policies for fused multi-material 3D printing}},
  doi          = {10.1109/ICRA48891.2023.10160465},
  volume       = {2023},
  year         = {2023},
}

@inproceedings{12979,
  abstract     = {Color and gloss are fundamental aspects of surface appearance. State-of-the-art fabrication techniques can manipulate both properties of the printed 3D objects. However, in the context of appearance reproduction, perceptual aspects of color and gloss are usually handled separately, even though previous perceptual studies suggest their interaction. Our work is motivated by previous studies demonstrating a perceived color shift due to a change in the object's gloss, i.e., two samples with the same color but different surface gloss appear as they have different colors. In this paper, we conduct new experiments which support this observation and provide insights into the magnitude and direction of the perceived color change. We use the observations as guidance to design a new method that estimates and corrects the color shift enabling the fabrication of objects with the same perceived color but different surface gloss. We formulate the problem as an optimization procedure solved using differentiable rendering. We evaluate the effectiveness of our method in perceptual experiments with 3D objects fabricated using a multi-material 3D printer and demonstrate potential applications. },
  author       = {Condor, Jorge and Piovarci, Michael and Bickel, Bernd and Didyk, Piotr},
  booktitle    = {SIGGRAPH ’23 Conference Proceedings},
  isbn         = {9798400701597},
  keywords     = {color, gloss, perception, color compensation, color management},
  location     = {Los Angeles, CA, United States},
  publisher    = {Association for Computing Machinery},
  title        = {{Gloss-aware color correction for 3D printing}},
  doi          = {10.1145/3588432.3591546},
  year         = {2023},
}

@article{12984,
  abstract     = {Tattoos are a highly popular medium, with both artistic and medical applications. Although the mechanical process of tattoo application has evolved historically, the results are reliant on the artisanal skill of the artist. This can be especially challenging for some skin tones, or in cases where artists lack experience. We provide the first systematic overview of tattooing as a computational fabrication technique. We built an automated tattooing rig and a recipe for the creation of silicone sheets mimicking realistic skin tones, which allowed us to create an accurate model predicting tattoo appearance. This enables several exciting applications including tattoo previewing, color retargeting, novel ink spectra optimization, color-accurate prosthetics, and more.},
  author       = {Piovarci, Michael and Chapiro, Alexandre and Bickel, Bernd},
  issn         = {1557-7368},
  journal      = {Transactions on Graphics},
  keywords     = {appearance, modeling, reproduction, tattoo, skin color, gamut mapping, ink-optimization, prosthetic},
  location     = {Los Angeles, CA, United States},
  number       = {4},
  publisher    = {Association for Computing Machinery},
  title        = {{Skin-Screen: A computational fabrication framework for color tattoos}},
  doi          = {10.1145/3592432},
  volume       = {42},
  year         = {2023},
}

@inproceedings{14798,
  abstract     = {A faithful reproduction of gloss is inherently difficult because of the limited dynamic range, peak luminance, and 3D capabilities of display devices. This work investigates how the display capabilities affect gloss appearance with respect to a real-world reference object. To this end, we employ an accurate imaging pipeline to achieve a perceptual gloss match between a virtual and real object presented side-by-side on an augmented-reality high-dynamic-range (HDR) stereoscopic display, which has not been previously attained to this extent. Based on this precise gloss reproduction, we conduct a series of gloss matching experiments to study how gloss perception degrades based on individual factors: object albedo, display luminance, dynamic range, stereopsis, and tone mapping. We support the study with a detailed analysis of individual factors, followed by an in-depth discussion on the observed perceptual effects. Our experiments demonstrate that stereoscopic presentation has a limited effect on the gloss matching task on our HDR display. However, both reduced luminance and dynamic range of the display reduce the perceived gloss. This means that the visual system cannot compensate for the changes in gloss appearance across luminance (lack of gloss constancy), and the tone mapping operator should be carefully selected when reproducing gloss on a low dynamic range (LDR) display.},
  author       = {Chen, Bin and Jindal, Akshay and Piovarci, Michael and Wang, Chao and Seidel, Hans Peter and Didyk, Piotr and Myszkowski, Karol and Serrano, Ana and Mantiuk, Rafał K.},
  booktitle    = {Proceedings of the SIGGRAPH Asia 2023 Conference},
  isbn         = {9798400703157},
  location     = {Sydney, Australia},
  publisher    = {Association for Computing Machinery},
  title        = {{The effect of display capabilities on the gloss consistency between real and virtual objects}},
  doi          = {10.1145/3610548.3618226},
  year         = {2023},
}

@article{11442,
  abstract     = {Enabling additive manufacturing to employ a wide range of novel, functional materials can be a major boost to this technology. However, making such materials printable requires painstaking trial-and-error by an expert operator,
as they typically tend to exhibit peculiar rheological or hysteresis properties. Even in the case of successfully finding the process parameters, there is no guarantee of print-to-print consistency due to material differences between batches. These challenges make closed-loop feedback an attractive option where the process parameters are adjusted on-the-fly. There are several challenges for designing an efficient controller: the deposition parameters are complex and highly coupled, artifacts occur after long time horizons, simulating the deposition is computationally costly, and learning on hardware is intractable. In this work, we demonstrate the feasibility of learning a closed-loop control policy for additive manufacturing using reinforcement learning. We show that approximate, but efficient, numerical simulation is
sufficient as long as it allows learning the behavioral patterns of deposition that translate to real-world experiences. In combination with reinforcement learning, our model can be used to discover control policies that outperform
baseline controllers. Furthermore, the recovered policies have a minimal sim-to-real gap. We showcase this by applying our control policy in-vivo on a single-layer, direct ink writing printer. },
  author       = {Piovarci, Michael and Foshey, Michael and Xu, Jie and Erps, Timothy and Babaei, Vahid and Didyk, Piotr and Rusinkiewicz, Szymon and Matusik, Wojciech and Bickel, Bernd},
  issn         = {1557-7368},
  journal      = {ACM Transactions on Graphics},
  number       = {4},
  publisher    = {Association for Computing Machinery},
  title        = {{Closed-loop control of direct ink writing via reinforcement learning}},
  doi          = {10.1145/3528223.3530144},
  volume       = {41},
  year         = {2022},
}

@inproceedings{12135,
  abstract     = {A good match of material appearance between real-world objects and their digital on-screen representations is critical for many applications such as fabrication, design, and e-commerce. However, faithful appearance reproduction is challenging, especially for complex phenomena, such as gloss. In most cases, the view-dependent nature of gloss and the range of luminance values required for reproducing glossy materials exceeds the current capabilities of display devices. As a result, appearance reproduction poses significant problems even with accurately rendered images. This paper studies the gap between the gloss perceived from real-world objects and their digital counterparts. Based on our psychophysical experiments on a wide range of 3D printed samples and their corresponding photographs, we derive insights on the influence of geometry, illumination, and the display’s brightness and measure the change in gloss appearance due to the display limitations. Our evaluation experiments demonstrate that using the prediction to correct material parameters in a rendering system improves the match of gloss appearance between real objects and their visualization on a display device.},
  author       = {Chen, Bin and Piovarci, Michael and Wang, Chao and Seidel, Hans-Peter and Didyk, Piotr and Myszkowski, Karol and Serrano, Ana},
  booktitle    = {SIGGRAPH Asia 2022 Conference Papers},
  isbn         = {9781450394703},
  location     = {Daegu, South Korea},
  publisher    = {Association for Computing Machinery},
  title        = {{Gloss management for consistent reproduction of real and virtual objects}},
  doi          = {10.1145/3550469.3555406},
  volume       = {2022},
  year         = {2022},
}

