---
_id: '11432'
abstract:
- lang: eng
  text: "This paper proposes a method for simulating liquids in large bodies of water
    by coupling together a water surface wave simulator with a 3D Navier-Stokes simulator.
    The surface wave simulation uses the equivalent sources method (ESM) to efficiently
    animate large bodies of water with precisely controllable wave propagation behavior.
    The 3D liquid simulator animates complex non-linear fluid behaviors like splashes
    and breaking waves using off-the-shelf simulators using FLIP or the level set
    method with semi-Lagrangian advection.\r\nWe combine the two approaches by using
    the 3D solver to animate localized non-linear behaviors, and the 2D wave solver
    to animate larger regions with linear surface physics. We use the surface motion
    from the 3D solver as boundary conditions for 2D surface wave simulator, and we
    use the velocity and surface heights from the 2D surface wave simulator as boundary
    conditions for the 3D fluid simulation. We also introduce a novel technique for
    removing visual artifacts caused by numerical errors in 3D fluid solvers: we use
    experimental data to estimate the artificial dispersion caused by the 3D solver
    and we then carefully tune the wave speeds of the 2D solver to match it, effectively
    eliminating any differences in wave behavior across the boundary. To the best
    of our knowledge, this is the first time such a empirically driven error compensation
    approach has been used to remove coupling errors from a physics simulator.\r\nOur
    coupled simulation approach leverages the strengths of each simulation technique,
    animating large environments with seamless transitions between 2D and 3D physics."
acknowledged_ssus:
- _id: ScienComp
acknowledgement: We wish to thank the anonymous reviewers and the members of the Visual
  Computing Group at IST Austria and MFX Team at INRIA for their valuable feedback.
  This research was supported by the Scientific Service Units (SSU) of IST Austria
  through resources provided by Scientific Computing. This project has received funding
  from the European Research Council (ERC) under the European Union’s Horizon 2020
  research and innovation programme under grant agreement No. 638176.
article_processing_charge: No
article_type: original
author:
- first_name: Camille
  full_name: Schreck, Camille
  id: 2B14B676-F248-11E8-B48F-1D18A9856A87
  last_name: Schreck
- first_name: Christopher J
  full_name: Wojtan, Christopher J
  id: 3C61F1D2-F248-11E8-B48F-1D18A9856A87
  last_name: Wojtan
  orcid: 0000-0001-6646-5546
citation:
  ama: Schreck C, Wojtan C. Coupling 3D liquid simulation with 2D wave propagation
    for large scale water surface animation using the equivalent sources method. <i>Computer
    Graphics Forum</i>. 2022;41(2):343-353. doi:<a href="https://doi.org/10.1111/cgf.14478">10.1111/cgf.14478</a>
  apa: Schreck, C., &#38; Wojtan, C. (2022). Coupling 3D liquid simulation with 2D
    wave propagation for large scale water surface animation using the equivalent
    sources method. <i>Computer Graphics Forum</i>. Wiley. <a href="https://doi.org/10.1111/cgf.14478">https://doi.org/10.1111/cgf.14478</a>
  chicago: Schreck, Camille, and Chris Wojtan. “Coupling 3D Liquid Simulation with
    2D Wave Propagation for Large Scale Water Surface Animation Using the Equivalent
    Sources Method.” <i>Computer Graphics Forum</i>. Wiley, 2022. <a href="https://doi.org/10.1111/cgf.14478">https://doi.org/10.1111/cgf.14478</a>.
  ieee: C. Schreck and C. Wojtan, “Coupling 3D liquid simulation with 2D wave propagation
    for large scale water surface animation using the equivalent sources method,”
    <i>Computer Graphics Forum</i>, vol. 41, no. 2. Wiley, pp. 343–353, 2022.
  ista: Schreck C, Wojtan C. 2022. Coupling 3D liquid simulation with 2D wave propagation
    for large scale water surface animation using the equivalent sources method. Computer
    Graphics Forum. 41(2), 343–353.
  mla: Schreck, Camille, and Chris Wojtan. “Coupling 3D Liquid Simulation with 2D
    Wave Propagation for Large Scale Water Surface Animation Using the Equivalent
    Sources Method.” <i>Computer Graphics Forum</i>, vol. 41, no. 2, Wiley, 2022,
    pp. 343–53, doi:<a href="https://doi.org/10.1111/cgf.14478">10.1111/cgf.14478</a>.
  short: C. Schreck, C. Wojtan, Computer Graphics Forum 41 (2022) 343–353.
date_created: 2022-06-05T22:01:49Z
date_published: 2022-05-01T00:00:00Z
date_updated: 2023-08-02T06:44:05Z
day: '01'
department:
- _id: ChWo
doi: 10.1111/cgf.14478
ec_funded: 1
external_id:
  isi:
  - '000802723900027'
intvolume: '        41'
isi: 1
issue: '2'
language:
- iso: eng
main_file_link:
- open_access: '1'
  url: https://hal.archives-ouvertes.fr/hal-03641349/
month: '05'
oa: 1
oa_version: Submitted Version
page: 343-353
project:
- _id: 2533E772-B435-11E9-9278-68D0E5697425
  call_identifier: H2020
  grant_number: '638176'
  name: Efficient Simulation of Natural Phenomena at Extremely Large Scales
publication: Computer Graphics Forum
publication_identifier:
  eissn:
  - 1467-8659
  issn:
  - 0167-7055
publication_status: published
publisher: Wiley
quality_controlled: '1'
scopus_import: '1'
status: public
title: Coupling 3D liquid simulation with 2D wave propagation for large scale water
  surface animation using the equivalent sources method
type: journal_article
user_id: 4359f0d1-fa6c-11eb-b949-802e58b17ae8
volume: 41
year: '2022'
...
---
_id: '12358'
abstract:
- lang: eng
  text: "The complex yarn structure of knitted and woven fabrics gives rise to both
    a mechanical and\r\nvisual complexity. The small-scale interactions of yarns colliding
    with and pulling on each\r\nother result in drastically different large-scale
    stretching and bending behavior, introducing\r\nanisotropy, curling, and more.
    While simulating cloth as individual yarns can reproduce this\r\ncomplexity and
    match the quality of real fabric, it may be too computationally expensive for\r\nlarge
    fabrics. On the other hand, continuum-based approaches do not need to discretize
    the\r\ncloth at a stitch-level, but it is non-trivial to find a material model
    that would replicate the\r\nlarge-scale behavior of yarn fabrics, and they discard
    the intricate visual detail. In this thesis,\r\nwe discuss three methods to try
    and bridge the gap between small-scale and large-scale yarn\r\nmechanics using
    numerical homogenization: fitting a continuum model to periodic yarn simulations,
    adding mechanics-aware yarn detail onto thin-shell simulations, and quantitatively\r\nfitting
    yarn parameters to physical measurements of real fabric.\r\nTo start, we present
    a method for animating yarn-level cloth effects using a thin-shell solver.\r\nWe
    first use a large number of periodic yarn-level simulations to build a model of
    the potential\r\nenergy density of the cloth, and then use it to compute forces
    in a thin-shell simulator. The\r\nresulting simulations faithfully reproduce expected
    effects like the stiffening of woven fabrics\r\nand the highly deformable nature
    and anisotropy of knitted fabrics at a fraction of the cost of\r\nfull yarn-level
    simulation.\r\nWhile our thin-shell simulations are able to capture large-scale
    yarn mechanics, they lack\r\nthe rich visual detail of yarn-level simulations.
    Therefore, we propose a method to animate\r\nyarn-level cloth geometry on top
    of an underlying deforming mesh in a mechanics-aware\r\nfashion in real time.
    Using triangle strains to interpolate precomputed yarn geometry, we are\r\nable
    to reproduce effects such as knit loops tightening under stretching at negligible
    cost.\r\nFinally, we introduce a methodology for inverse-modeling of yarn-level
    mechanics of cloth,\r\nbased on the mechanical response of fabrics in the real
    world. We compile a database from\r\nphysical tests of several knitted fabrics
    used in the textile industry spanning diverse physical\r\nproperties like stiffness,
    nonlinearity, and anisotropy. We then develop a system for approximating these
    mechanical responses with yarn-level cloth simulation, using homogenized\r\nshell
    models to speed up computation and adding some small-but-necessary extensions
    to\r\nyarn-level models used in computer graphics.\r\n"
acknowledged_ssus:
- _id: SSU
alternative_title:
- ISTA Thesis
article_processing_charge: No
author:
- first_name: Georg
  full_name: Sperl, Georg
  id: 4DD40360-F248-11E8-B48F-1D18A9856A87
  last_name: Sperl
citation:
  ama: 'Sperl G. Homogenizing yarn simulations: Large-scale mechanics, small-scale
    detail, and quantitative fitting. 2022. doi:<a href="https://doi.org/10.15479/at:ista:12103">10.15479/at:ista:12103</a>'
  apa: 'Sperl, G. (2022). <i>Homogenizing yarn simulations: Large-scale mechanics,
    small-scale detail, and quantitative fitting</i>. Institute of Science and Technology
    Austria. <a href="https://doi.org/10.15479/at:ista:12103">https://doi.org/10.15479/at:ista:12103</a>'
  chicago: 'Sperl, Georg. “Homogenizing Yarn Simulations: Large-Scale Mechanics, Small-Scale
    Detail, and Quantitative Fitting.” Institute of Science and Technology Austria,
    2022. <a href="https://doi.org/10.15479/at:ista:12103">https://doi.org/10.15479/at:ista:12103</a>.'
  ieee: 'G. Sperl, “Homogenizing yarn simulations: Large-scale mechanics, small-scale
    detail, and quantitative fitting,” Institute of Science and Technology Austria,
    2022.'
  ista: 'Sperl G. 2022. Homogenizing yarn simulations: Large-scale mechanics, small-scale
    detail, and quantitative fitting. Institute of Science and Technology Austria.'
  mla: 'Sperl, Georg. <i>Homogenizing Yarn Simulations: Large-Scale Mechanics, Small-Scale
    Detail, and Quantitative Fitting</i>. Institute of Science and Technology Austria,
    2022, doi:<a href="https://doi.org/10.15479/at:ista:12103">10.15479/at:ista:12103</a>.'
  short: 'G. Sperl, Homogenizing Yarn Simulations: Large-Scale Mechanics, Small-Scale
    Detail, and Quantitative Fitting, Institute of Science and Technology Austria,
    2022.'
date_created: 2023-01-24T10:49:46Z
date_published: 2022-09-22T00:00:00Z
date_updated: 2024-02-28T12:57:46Z
day: '22'
ddc:
- '000'
- '620'
degree_awarded: PhD
department:
- _id: GradSch
- _id: ChWo
doi: 10.15479/at:ista:12103
ec_funded: 1
file:
- access_level: open_access
  checksum: 083722acbb8115e52e3b0fdec6226769
  content_type: application/pdf
  creator: cchlebak
  date_created: 2023-01-25T12:04:41Z
  date_updated: 2023-02-02T09:29:57Z
  description: 'This is the main PDF file of the thesis. File size: 105 MB'
  file_id: '12371'
  file_name: thesis_gsperl.pdf
  file_size: 104497530
  relation: main_file
  title: Thesis
- access_level: open_access
  checksum: 511f82025e5fcb70bff4731d6896ca07
  content_type: application/pdf
  creator: cchlebak
  date_created: 2023-02-02T09:33:37Z
  date_updated: 2023-02-02T09:33:37Z
  description: This version of the thesis uses stronger image compression for a smaller
    file size of 23MB.
  file_id: '12483'
  file_name: thesis_gsperl_compressed.pdf
  file_size: 23183710
  relation: main_file
  title: Thesis (compressed 23MB)
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  checksum: ed4cb85225eedff761c25bddfc37a2ed
  content_type: application/x-zip-compressed
  creator: cchlebak
  date_created: 2023-02-02T09:39:25Z
  date_updated: 2023-02-02T09:39:25Z
  file_id: '12484'
  file_name: thesis-source.zip
  file_size: 98382247
  relation: source_file
file_date_updated: 2023-02-02T09:39:25Z
has_accepted_license: '1'
language:
- iso: eng
month: '09'
oa: 1
oa_version: Published Version
page: '138'
project:
- _id: 2533E772-B435-11E9-9278-68D0E5697425
  call_identifier: H2020
  grant_number: '638176'
  name: Efficient Simulation of Natural Phenomena at Extremely Large Scales
publication_identifier:
  isbn:
  - 978-3-99078-020-6
  issn:
  - 2663-337X
publication_status: published
publisher: Institute of Science and Technology Austria
related_material:
  record:
  - id: '11736'
    relation: part_of_dissertation
    status: public
  - id: '9818'
    relation: part_of_dissertation
    status: public
  - id: '8385'
    relation: part_of_dissertation
    status: public
status: public
supervisor:
- first_name: Christopher J
  full_name: Wojtan, Christopher J
  id: 3C61F1D2-F248-11E8-B48F-1D18A9856A87
  last_name: Wojtan
  orcid: 0000-0001-6646-5546
title: 'Homogenizing yarn simulations: Large-scale mechanics, small-scale detail,
  and quantitative fitting'
type: dissertation
user_id: 8b945eb4-e2f2-11eb-945a-df72226e66a9
year: '2022'
...
---
_id: '9818'
abstract:
- lang: eng
  text: Triangle mesh-based simulations are able to produce satisfying animations
    of knitted and woven cloth; however, they lack the rich geometric detail of yarn-level
    simulations. Naive texturing approaches do not consider yarn-level physics, while
    full yarn-level simulations may become prohibitively expensive for large garments.
    We propose a method to animate yarn-level cloth geometry on top of an underlying
    deforming mesh in a mechanics-aware fashion. Using triangle strains to interpolate
    precomputed yarn geometry, we are able to reproduce effects such as knit loops
    tightening under stretching. In combination with precomputed mesh animation or
    real-time mesh simulation, our method is able to animate yarn-level cloth in real-time
    at large scales.
acknowledged_ssus:
- _id: ScienComp
acknowledgement: "We wish to thank the anonymous reviewers and the members of the
  Visual Computing Group at IST Austria for their valuable feedback. We also thank
  Seddi Labs for providing the garment model with fold-over seams.\r\nThis research
  was supported by the Scientific Service Units (SSU) of IST Austria through resources
  provided by Scientific\r\nComputing. This project has received funding from the
  European Research Council (ERC) under the European Union’s Horizon 2020 research
  and innovation programme under grant agreement No. 638176. Rahul Narain is supported
  by a Pankaj Gupta Young Faculty Fellowship and a gift from Adobe Inc."
article_number: '168'
article_processing_charge: Yes (in subscription journal)
article_type: original
author:
- first_name: Georg
  full_name: Sperl, Georg
  id: 4DD40360-F248-11E8-B48F-1D18A9856A87
  last_name: Sperl
- first_name: Rahul
  full_name: Narain, Rahul
  last_name: Narain
- first_name: Christopher J
  full_name: Wojtan, Christopher J
  id: 3C61F1D2-F248-11E8-B48F-1D18A9856A87
  last_name: Wojtan
  orcid: 0000-0001-6646-5546
citation:
  ama: Sperl G, Narain R, Wojtan C. Mechanics-aware deformation of yarn pattern geometry.
    <i>ACM Transactions on Graphics</i>. 2021;40(4). doi:<a href="https://doi.org/10.1145/3450626.3459816">10.1145/3450626.3459816</a>
  apa: Sperl, G., Narain, R., &#38; Wojtan, C. (2021). Mechanics-aware deformation
    of yarn pattern geometry. <i>ACM Transactions on Graphics</i>. Association for
    Computing Machinery. <a href="https://doi.org/10.1145/3450626.3459816">https://doi.org/10.1145/3450626.3459816</a>
  chicago: Sperl, Georg, Rahul Narain, and Chris Wojtan. “Mechanics-Aware Deformation
    of Yarn Pattern Geometry.” <i>ACM Transactions on Graphics</i>. Association for
    Computing Machinery, 2021. <a href="https://doi.org/10.1145/3450626.3459816">https://doi.org/10.1145/3450626.3459816</a>.
  ieee: G. Sperl, R. Narain, and C. Wojtan, “Mechanics-aware deformation of yarn pattern
    geometry,” <i>ACM Transactions on Graphics</i>, vol. 40, no. 4. Association for
    Computing Machinery, 2021.
  ista: Sperl G, Narain R, Wojtan C. 2021. Mechanics-aware deformation of yarn pattern
    geometry. ACM Transactions on Graphics. 40(4), 168.
  mla: Sperl, Georg, et al. “Mechanics-Aware Deformation of Yarn Pattern Geometry.”
    <i>ACM Transactions on Graphics</i>, vol. 40, no. 4, 168, Association for Computing
    Machinery, 2021, doi:<a href="https://doi.org/10.1145/3450626.3459816">10.1145/3450626.3459816</a>.
  short: G. Sperl, R. Narain, C. Wojtan, ACM Transactions on Graphics 40 (2021).
date_created: 2021-08-08T22:01:27Z
date_published: 2021-08-01T00:00:00Z
date_updated: 2023-08-10T14:24:36Z
day: '01'
department:
- _id: GradSch
- _id: ChWo
doi: 10.1145/3450626.3459816
ec_funded: 1
external_id:
  isi:
  - '000674930900132'
intvolume: '        40'
isi: 1
issue: '4'
language:
- iso: eng
main_file_link:
- open_access: '1'
  url: https://doi.org/10.1145/3450626.3459816
month: '08'
oa: 1
oa_version: Published Version
project:
- _id: 2533E772-B435-11E9-9278-68D0E5697425
  call_identifier: H2020
  grant_number: '638176'
  name: Efficient Simulation of Natural Phenomena at Extremely Large Scales
publication: ACM Transactions on Graphics
publication_identifier:
  eissn:
  - '15577368'
  issn:
  - '07300301'
publication_status: published
publisher: Association for Computing Machinery
quality_controlled: '1'
related_material:
  link:
  - description: News on IST Webpage
    relation: press_release
    url: https://ist.ac.at/en/news/knitting-virtual-yarn/
  record:
  - id: '12358'
    relation: dissertation_contains
    status: public
  - id: '9327'
    relation: software
    status: public
scopus_import: '1'
status: public
title: Mechanics-aware deformation of yarn pattern geometry
type: journal_article
user_id: 4359f0d1-fa6c-11eb-b949-802e58b17ae8
volume: 40
year: '2021'
...
---
_id: '8135'
abstract:
- lang: eng
  text: Discrete Morse theory has recently lead to new developments in the theory
    of random geometric complexes. This article surveys the methods and results obtained
    with this new approach, and discusses some of its shortcomings. It uses simulations
    to illustrate the results and to form conjectures, getting numerical estimates
    for combinatorial, topological, and geometric properties of weighted and unweighted
    Delaunay mosaics, their dual Voronoi tessellations, and the Alpha and Wrap complexes
    contained in the mosaics.
acknowledgement: This project has received funding from the European Research Council
  (ERC) under the European Union’s Horizon 2020 research and innovation programme
  (grant agreements No 78818 Alpha and No 638176). It is also partially supported
  by the DFG Collaborative Research Center TRR 109, ‘Discretization in Geometry and
  Dynamics’, through grant no. I02979-N35 of the Austrian Science Fund (FWF).
alternative_title:
- Abel Symposia
article_processing_charge: No
author:
- first_name: Herbert
  full_name: Edelsbrunner, Herbert
  id: 3FB178DA-F248-11E8-B48F-1D18A9856A87
  last_name: Edelsbrunner
  orcid: 0000-0002-9823-6833
- first_name: Anton
  full_name: Nikitenko, Anton
  id: 3E4FF1BA-F248-11E8-B48F-1D18A9856A87
  last_name: Nikitenko
- first_name: Katharina
  full_name: Ölsböck, Katharina
  id: 4D4AA390-F248-11E8-B48F-1D18A9856A87
  last_name: Ölsböck
- first_name: Peter
  full_name: Synak, Peter
  id: 331776E2-F248-11E8-B48F-1D18A9856A87
  last_name: Synak
citation:
  ama: 'Edelsbrunner H, Nikitenko A, Ölsböck K, Synak P. Radius functions on Poisson–Delaunay
    mosaics and related complexes experimentally. In: <i>Topological Data Analysis</i>.
    Vol 15. Springer Nature; 2020:181-218. doi:<a href="https://doi.org/10.1007/978-3-030-43408-3_8">10.1007/978-3-030-43408-3_8</a>'
  apa: Edelsbrunner, H., Nikitenko, A., Ölsböck, K., &#38; Synak, P. (2020). Radius
    functions on Poisson–Delaunay mosaics and related complexes experimentally. In
    <i>Topological Data Analysis</i> (Vol. 15, pp. 181–218). Springer Nature. <a href="https://doi.org/10.1007/978-3-030-43408-3_8">https://doi.org/10.1007/978-3-030-43408-3_8</a>
  chicago: Edelsbrunner, Herbert, Anton Nikitenko, Katharina Ölsböck, and Peter Synak.
    “Radius Functions on Poisson–Delaunay Mosaics and Related Complexes Experimentally.”
    In <i>Topological Data Analysis</i>, 15:181–218. Springer Nature, 2020. <a href="https://doi.org/10.1007/978-3-030-43408-3_8">https://doi.org/10.1007/978-3-030-43408-3_8</a>.
  ieee: H. Edelsbrunner, A. Nikitenko, K. Ölsböck, and P. Synak, “Radius functions
    on Poisson–Delaunay mosaics and related complexes experimentally,” in <i>Topological
    Data Analysis</i>, 2020, vol. 15, pp. 181–218.
  ista: Edelsbrunner H, Nikitenko A, Ölsböck K, Synak P. 2020. Radius functions on
    Poisson–Delaunay mosaics and related complexes experimentally. Topological Data
    Analysis. , Abel Symposia, vol. 15, 181–218.
  mla: Edelsbrunner, Herbert, et al. “Radius Functions on Poisson–Delaunay Mosaics
    and Related Complexes Experimentally.” <i>Topological Data Analysis</i>, vol.
    15, Springer Nature, 2020, pp. 181–218, doi:<a href="https://doi.org/10.1007/978-3-030-43408-3_8">10.1007/978-3-030-43408-3_8</a>.
  short: H. Edelsbrunner, A. Nikitenko, K. Ölsböck, P. Synak, in:, Topological Data
    Analysis, Springer Nature, 2020, pp. 181–218.
date_created: 2020-07-19T22:00:59Z
date_published: 2020-06-22T00:00:00Z
date_updated: 2021-01-12T08:17:06Z
day: '22'
ddc:
- '510'
department:
- _id: HeEd
doi: 10.1007/978-3-030-43408-3_8
ec_funded: 1
file:
- access_level: open_access
  checksum: 7b5e0de10675d787a2ddb2091370b8d8
  content_type: application/pdf
  creator: dernst
  date_created: 2020-10-08T08:56:14Z
  date_updated: 2020-10-08T08:56:14Z
  file_id: '8628'
  file_name: 2020-B-01-PoissonExperimentalSurvey.pdf
  file_size: 2207071
  relation: main_file
  success: 1
file_date_updated: 2020-10-08T08:56:14Z
has_accepted_license: '1'
intvolume: '        15'
language:
- iso: eng
month: '06'
oa: 1
oa_version: Submitted Version
page: 181-218
project:
- _id: 266A2E9E-B435-11E9-9278-68D0E5697425
  call_identifier: H2020
  grant_number: '788183'
  name: Alpha Shape Theory Extended
- _id: 2533E772-B435-11E9-9278-68D0E5697425
  call_identifier: H2020
  grant_number: '638176'
  name: Efficient Simulation of Natural Phenomena at Extremely Large Scales
- _id: 2561EBF4-B435-11E9-9278-68D0E5697425
  call_identifier: FWF
  grant_number: I02979-N35
  name: Persistence and stability of geometric complexes
publication: Topological Data Analysis
publication_identifier:
  eissn:
  - '21978549'
  isbn:
  - '9783030434076'
  issn:
  - '21932808'
publication_status: published
publisher: Springer Nature
quality_controlled: '1'
scopus_import: '1'
status: public
title: Radius functions on Poisson–Delaunay mosaics and related complexes experimentally
type: conference
user_id: 2DF688A6-F248-11E8-B48F-1D18A9856A87
volume: 15
year: '2020'
...
---
_id: '8384'
abstract:
- lang: eng
  text: Previous research on animations of soap bubbles, films, and foams largely
    focuses on the motion and geometric shape of the bubble surface. These works neglect
    the evolution of the bubble’s thickness, which is normally responsible for visual
    phenomena like surface vortices, Newton’s interference patterns, capillary waves,
    and deformation-dependent rupturing of films in a foam. In this paper, we model
    these natural phenomena by introducing the film thickness as a reduced degree
    of freedom in the Navier-Stokes equations and deriving their equations of motion.
    We discretize the equations on a nonmanifold triangle mesh surface and couple
    it to an existing bubble solver. In doing so, we also introduce an incompressible
    fluid solver for 2.5D films and a novel advection algorithm for convecting fields
    across non-manifold surface junctions. Our simulations enhance state-of-the-art
    bubble solvers with additional effects caused by convection, rippling, draining,
    and evaporation of the thin film.
acknowledged_ssus:
- _id: ScienComp
acknowledgement: "We wish to thank the anonymous reviewers and the members of the
  Visual Computing Group at IST Austria for their valuable feedback, especially Camille
  Schreck for her help in rendering. This research was supported by the Scientific
  Service Units (SSU) of IST Austria through resources provided by Scientific Computing.
  We would like to thank the authors of [Belcour and Barla 2017] for providing their
  implementation, the authors of [Atkins and Elliott 2010] and [Seychelles et al.
  2008] for allowing us to use their results, and Rok Grah for helpful discussions.
  Finally, we thank Ryoichi Ando for many discussions from the beginning of the project
  that resulted in important contents of the paper including our formulation, numerical
  scheme, and initial implementation. This project has received funding from the\r\nEuropean
  Research Council (ERC) under the European Union’s Horizon 2020 research and innovation
  programme under grant agreement No. 638176."
article_number: '31'
article_processing_charge: No
article_type: original
author:
- first_name: Sadashige
  full_name: Ishida, Sadashige
  id: 6F7C4B96-A8E9-11E9-A7CA-09ECE5697425
  last_name: Ishida
- first_name: Peter
  full_name: Synak, Peter
  id: 331776E2-F248-11E8-B48F-1D18A9856A87
  last_name: Synak
- first_name: Fumiya
  full_name: Narita, Fumiya
  last_name: Narita
- first_name: Toshiya
  full_name: Hachisuka, Toshiya
  last_name: Hachisuka
- first_name: Christopher J
  full_name: Wojtan, Christopher J
  id: 3C61F1D2-F248-11E8-B48F-1D18A9856A87
  last_name: Wojtan
  orcid: 0000-0001-6646-5546
citation:
  ama: Ishida S, Synak P, Narita F, Hachisuka T, Wojtan C. A model for soap film dynamics
    with evolving thickness. <i>ACM Transactions on Graphics</i>. 2020;39(4). doi:<a
    href="https://doi.org/10.1145/3386569.3392405">10.1145/3386569.3392405</a>
  apa: Ishida, S., Synak, P., Narita, F., Hachisuka, T., &#38; Wojtan, C. (2020).
    A model for soap film dynamics with evolving thickness. <i>ACM Transactions on
    Graphics</i>. Association for Computing Machinery. <a href="https://doi.org/10.1145/3386569.3392405">https://doi.org/10.1145/3386569.3392405</a>
  chicago: Ishida, Sadashige, Peter Synak, Fumiya Narita, Toshiya Hachisuka, and Chris
    Wojtan. “A Model for Soap Film Dynamics with Evolving Thickness.” <i>ACM Transactions
    on Graphics</i>. Association for Computing Machinery, 2020. <a href="https://doi.org/10.1145/3386569.3392405">https://doi.org/10.1145/3386569.3392405</a>.
  ieee: S. Ishida, P. Synak, F. Narita, T. Hachisuka, and C. Wojtan, “A model for
    soap film dynamics with evolving thickness,” <i>ACM Transactions on Graphics</i>,
    vol. 39, no. 4. Association for Computing Machinery, 2020.
  ista: Ishida S, Synak P, Narita F, Hachisuka T, Wojtan C. 2020. A model for soap
    film dynamics with evolving thickness. ACM Transactions on Graphics. 39(4), 31.
  mla: Ishida, Sadashige, et al. “A Model for Soap Film Dynamics with Evolving Thickness.”
    <i>ACM Transactions on Graphics</i>, vol. 39, no. 4, 31, Association for Computing
    Machinery, 2020, doi:<a href="https://doi.org/10.1145/3386569.3392405">10.1145/3386569.3392405</a>.
  short: S. Ishida, P. Synak, F. Narita, T. Hachisuka, C. Wojtan, ACM Transactions
    on Graphics 39 (2020).
date_created: 2020-09-13T22:01:18Z
date_published: 2020-07-08T00:00:00Z
date_updated: 2024-02-28T12:57:31Z
day: '08'
ddc:
- '000'
department:
- _id: ChWo
doi: 10.1145/3386569.3392405
ec_funded: 1
external_id:
  isi:
  - '000583700300004'
file:
- access_level: open_access
  checksum: 813831ca91319d794d9748c276b24578
  content_type: application/pdf
  creator: dernst
  date_created: 2020-11-23T09:03:19Z
  date_updated: 2020-11-23T09:03:19Z
  file_id: '8795'
  file_name: 2020_soapfilm_submitted.pdf
  file_size: 14935529
  relation: main_file
  success: 1
file_date_updated: 2020-11-23T09:03:19Z
has_accepted_license: '1'
intvolume: '        39'
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issue: '4'
language:
- iso: eng
main_file_link:
- open_access: '1'
  url: https://doi.org/10.1145/3386569.3392405
month: '07'
oa: 1
oa_version: Submitted Version
project:
- _id: 2533E772-B435-11E9-9278-68D0E5697425
  call_identifier: H2020
  grant_number: '638176'
  name: Efficient Simulation of Natural Phenomena at Extremely Large Scales
publication: ACM Transactions on Graphics
publication_identifier:
  eissn:
  - '15577368'
  issn:
  - '07300301'
publication_status: published
publisher: Association for Computing Machinery
quality_controlled: '1'
scopus_import: '1'
status: public
title: A model for soap film dynamics with evolving thickness
type: journal_article
user_id: 2DF688A6-F248-11E8-B48F-1D18A9856A87
volume: 39
year: '2020'
...
---
_id: '8385'
abstract:
- lang: eng
  text: 'We present a method for animating yarn-level cloth effects using a thin-shell
    solver. We accomplish this through numerical homogenization: we first use a large
    number of yarn-level simulations to build a model of the potential energy density
    of the cloth, and then use this energy density function to compute forces in a
    thin shell simulator. We model several yarn-based materials, including both woven
    and knitted fabrics. Our model faithfully reproduces expected effects like the
    stiffness of woven fabrics, and the highly deformable nature and anisotropy of
    knitted fabrics. Our approach does not require any real-world experiments nor
    measurements; because the method is based entirely on simulations, it can generate
    entirely new material models quickly, without the need for testing apparatuses
    or human intervention. We provide data-driven models of several woven and knitted
    fabrics, which can be used for efficient simulation with an off-the-shelf cloth
    solver.'
acknowledged_ssus:
- _id: ScienComp
acknowledgement: "We wish to thank the anonymous reviewers and the members of the
  Visual Computing Group at IST Austria for their valuable feedback. We also thank
  the creators of the Berkeley Garment Library [de Joya et al. 2012] for providing
  garment meshes, [Krishnamurthy and Levoy 1996] and [Turk and Levoy 1994] for the
  armadillo and bunny meshes, the creators of libWetCloth [Fei et al. 2018] for their
  implementation of discrete elastic rod forces, and Tomáš Skřivan for\r\ninspiring
  discussions and help with Mathematica code generation. This research was supported
  by the Scientific Service Units (SSU) of IST Austria through resources provided
  by Scientific Computing. This project has received funding from the European Research
  Council (ERC) under the European Union’s Horizon 2020 research and innovation programme
  under grant agreement No. 638176. Rahul Narain is supported by a Pankaj Gupta Young
  Faculty Fellowship and a gift from Adobe Inc."
article_number: '48'
article_processing_charge: No
article_type: original
author:
- first_name: Georg
  full_name: Sperl, Georg
  id: 4DD40360-F248-11E8-B48F-1D18A9856A87
  last_name: Sperl
- first_name: Rahul
  full_name: Narain, Rahul
  last_name: Narain
- first_name: Christopher J
  full_name: Wojtan, Christopher J
  id: 3C61F1D2-F248-11E8-B48F-1D18A9856A87
  last_name: Wojtan
  orcid: 0000-0001-6646-5546
citation:
  ama: Sperl G, Narain R, Wojtan C. Homogenized yarn-level cloth. <i>ACM Transactions
    on Graphics</i>. 2020;39(4). doi:<a href="https://doi.org/10.1145/3386569.3392412">10.1145/3386569.3392412</a>
  apa: Sperl, G., Narain, R., &#38; Wojtan, C. (2020). Homogenized yarn-level cloth.
    <i>ACM Transactions on Graphics</i>. Association for Computing Machinery. <a href="https://doi.org/10.1145/3386569.3392412">https://doi.org/10.1145/3386569.3392412</a>
  chicago: Sperl, Georg, Rahul Narain, and Chris Wojtan. “Homogenized Yarn-Level Cloth.”
    <i>ACM Transactions on Graphics</i>. Association for Computing Machinery, 2020.
    <a href="https://doi.org/10.1145/3386569.3392412">https://doi.org/10.1145/3386569.3392412</a>.
  ieee: G. Sperl, R. Narain, and C. Wojtan, “Homogenized yarn-level cloth,” <i>ACM
    Transactions on Graphics</i>, vol. 39, no. 4. Association for Computing Machinery,
    2020.
  ista: Sperl G, Narain R, Wojtan C. 2020. Homogenized yarn-level cloth. ACM Transactions
    on Graphics. 39(4), 48.
  mla: Sperl, Georg, et al. “Homogenized Yarn-Level Cloth.” <i>ACM Transactions on
    Graphics</i>, vol. 39, no. 4, 48, Association for Computing Machinery, 2020, doi:<a
    href="https://doi.org/10.1145/3386569.3392412">10.1145/3386569.3392412</a>.
  short: G. Sperl, R. Narain, C. Wojtan, ACM Transactions on Graphics 39 (2020).
date_created: 2020-09-13T22:01:18Z
date_published: 2020-07-08T00:00:00Z
date_updated: 2024-02-28T12:57:47Z
day: '08'
ddc:
- '000'
department:
- _id: ChWo
doi: 10.1145/3386569.3392412
ec_funded: 1
external_id:
  isi:
  - '000583700300021'
file:
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  creator: dernst
  date_created: 2020-11-23T09:01:22Z
  date_updated: 2020-11-23T09:01:22Z
  file_id: '8794'
  file_name: 2020_hylc_submitted.pdf
  file_size: 38922662
  relation: main_file
  success: 1
file_date_updated: 2020-11-23T09:01:22Z
has_accepted_license: '1'
intvolume: '        39'
isi: 1
issue: '4'
language:
- iso: eng
main_file_link:
- open_access: '1'
  url: https://doi.org/10.1145/3386569.3392412
month: '07'
oa: 1
oa_version: Submitted Version
project:
- _id: 2533E772-B435-11E9-9278-68D0E5697425
  call_identifier: H2020
  grant_number: '638176'
  name: Efficient Simulation of Natural Phenomena at Extremely Large Scales
publication: ACM Transactions on Graphics
publication_identifier:
  eissn:
  - '15577368'
  issn:
  - '07300301'
publication_status: published
publisher: Association for Computing Machinery
quality_controlled: '1'
related_material:
  record:
  - id: '12358'
    relation: dissertation_contains
    status: public
scopus_import: '1'
status: public
title: Homogenized yarn-level cloth
type: journal_article
user_id: 2DF688A6-F248-11E8-B48F-1D18A9856A87
volume: 39
year: '2020'
...
---
_id: '8535'
abstract:
- lang: eng
  text: We propose a method to enhance the visual detail of a water surface simulation.
    Our method works as a post-processing step which takes a simulation as input and
    increases its apparent resolution by simulating many detailed Lagrangian water
    waves on top of it. We extend linear water wave theory to work in non-planar domains
    which deform over time, and we discretize the theory using Lagrangian wave packets
    attached to spline curves. The method is numerically stable and trivially parallelizable,
    and it produces high frequency ripples with dispersive wave-like behaviors customized
    to the underlying fluid simulation.
acknowledged_ssus:
- _id: ScienComp
acknowledgement: We wish to thank the anonymous reviewers and the members of the Visual
  Computing Group at IST Austria for their valuable feedback. This research was supported
  by the Scientific Service Units (SSU) of IST Austria through resources provided
  by Scientific Computing. This project has received funding from the European Research
  Council (ERC) under the European Union’s Horizon 2020 research and innovation programme
  under grant agreement No. 638176 and Marie SkłodowskaCurie Grant Agreement No. 665385.
article_number: '65'
article_processing_charge: No
article_type: original
author:
- first_name: Tomas
  full_name: Skrivan, Tomas
  id: 486A5A46-F248-11E8-B48F-1D18A9856A87
  last_name: Skrivan
- first_name: Andreas
  full_name: Soderstrom, Andreas
  last_name: Soderstrom
- first_name: John
  full_name: Johansson, John
  last_name: Johansson
- first_name: Christoph
  full_name: Sprenger, Christoph
  last_name: Sprenger
- first_name: Ken
  full_name: Museth, Ken
  last_name: Museth
- first_name: Christopher J
  full_name: Wojtan, Christopher J
  id: 3C61F1D2-F248-11E8-B48F-1D18A9856A87
  last_name: Wojtan
  orcid: 0000-0001-6646-5546
citation:
  ama: 'Skrivan T, Soderstrom A, Johansson J, Sprenger C, Museth K, Wojtan C. Wave
    curves: Simulating Lagrangian water waves on dynamically deforming surfaces. <i>ACM
    Transactions on Graphics</i>. 2020;39(4). doi:<a href="https://doi.org/10.1145/3386569.3392466">10.1145/3386569.3392466</a>'
  apa: 'Skrivan, T., Soderstrom, A., Johansson, J., Sprenger, C., Museth, K., &#38;
    Wojtan, C. (2020). Wave curves: Simulating Lagrangian water waves on dynamically
    deforming surfaces. <i>ACM Transactions on Graphics</i>. Association for Computing
    Machinery. <a href="https://doi.org/10.1145/3386569.3392466">https://doi.org/10.1145/3386569.3392466</a>'
  chicago: 'Skrivan, Tomas, Andreas Soderstrom, John Johansson, Christoph Sprenger,
    Ken Museth, and Chris Wojtan. “Wave Curves: Simulating Lagrangian Water Waves
    on Dynamically Deforming Surfaces.” <i>ACM Transactions on Graphics</i>. Association
    for Computing Machinery, 2020. <a href="https://doi.org/10.1145/3386569.3392466">https://doi.org/10.1145/3386569.3392466</a>.'
  ieee: 'T. Skrivan, A. Soderstrom, J. Johansson, C. Sprenger, K. Museth, and C. Wojtan,
    “Wave curves: Simulating Lagrangian water waves on dynamically deforming surfaces,”
    <i>ACM Transactions on Graphics</i>, vol. 39, no. 4. Association for Computing
    Machinery, 2020.'
  ista: 'Skrivan T, Soderstrom A, Johansson J, Sprenger C, Museth K, Wojtan C. 2020.
    Wave curves: Simulating Lagrangian water waves on dynamically deforming surfaces.
    ACM Transactions on Graphics. 39(4), 65.'
  mla: 'Skrivan, Tomas, et al. “Wave Curves: Simulating Lagrangian Water Waves on
    Dynamically Deforming Surfaces.” <i>ACM Transactions on Graphics</i>, vol. 39,
    no. 4, 65, Association for Computing Machinery, 2020, doi:<a href="https://doi.org/10.1145/3386569.3392466">10.1145/3386569.3392466</a>.'
  short: T. Skrivan, A. Soderstrom, J. Johansson, C. Sprenger, K. Museth, C. Wojtan,
    ACM Transactions on Graphics 39 (2020).
date_created: 2020-09-20T22:01:37Z
date_published: 2020-07-08T00:00:00Z
date_updated: 2023-08-22T09:28:27Z
day: '08'
ddc:
- '000'
department:
- _id: ChWo
doi: 10.1145/3386569.3392466
ec_funded: 1
external_id:
  isi:
  - '000583700300038'
file:
- access_level: open_access
  checksum: c3a680893f01cc4a9e961ff0a4cfa12f
  content_type: application/pdf
  creator: dernst
  date_created: 2020-09-21T07:51:44Z
  date_updated: 2020-09-21T07:51:44Z
  file_id: '8541'
  file_name: 2020_ACM_Skrivan.pdf
  file_size: 20223953
  relation: main_file
  success: 1
file_date_updated: 2020-09-21T07:51:44Z
has_accepted_license: '1'
intvolume: '        39'
isi: 1
issue: '4'
language:
- iso: eng
month: '07'
oa: 1
oa_version: Published Version
project:
- _id: 2533E772-B435-11E9-9278-68D0E5697425
  call_identifier: H2020
  grant_number: '638176'
  name: Efficient Simulation of Natural Phenomena at Extremely Large Scales
- _id: 2564DBCA-B435-11E9-9278-68D0E5697425
  call_identifier: H2020
  grant_number: '665385'
  name: International IST Doctoral Program
publication: ACM Transactions on Graphics
publication_identifier:
  eissn:
  - '15577368'
  issn:
  - '07300301'
publication_status: published
publisher: Association for Computing Machinery
quality_controlled: '1'
scopus_import: '1'
status: public
title: 'Wave curves: Simulating Lagrangian water waves on dynamically deforming surfaces'
type: journal_article
user_id: 4359f0d1-fa6c-11eb-b949-802e58b17ae8
volume: 39
year: '2020'
...
---
_id: '8765'
abstract:
- lang: eng
  text: This paper introduces a simple method for simulating highly anisotropic elastoplastic
    material behaviors like the dissolution of fibrous phenomena (splintering wood,
    shredding bales of hay) and materials composed of large numbers of irregularly‐shaped
    bodies (piles of twigs, pencils, or cards). We introduce a simple transformation
    of the anisotropic problem into an equivalent isotropic one, and we solve this
    new “fictitious” isotropic problem using an existing simulator based on the material
    point method. Our approach results in minimal changes to existing simulators,
    and it allows us to re‐use popular isotropic plasticity models like the Drucker‐Prager
    yield criterion instead of inventing new anisotropic plasticity models for every
    phenomenon we wish to simulate.
acknowledged_ssus:
- _id: ScienComp
acknowledgement: "We wish to thank the anonymous reviewers and the members of the
  Visual Computing Group at IST Austria for their valuable feedback. This research
  was supported by the Scientific Service Units (SSU) of IST Austria through resources
  provided by Scientific Computing. We would also like to thank Joseph Teran and Chenfanfu
  Jiang for the helpful discussions.\r\nThis project has received funding from the
  European Research Council (ERC) under the European Union's Horizon 2020 research
  and innovation programme under grant agreement No. 638176."
article_processing_charge: No
article_type: original
author:
- first_name: Camille
  full_name: Schreck, Camille
  id: 2B14B676-F248-11E8-B48F-1D18A9856A87
  last_name: Schreck
- first_name: Christopher J
  full_name: Wojtan, Christopher J
  id: 3C61F1D2-F248-11E8-B48F-1D18A9856A87
  last_name: Wojtan
  orcid: 0000-0001-6646-5546
citation:
  ama: Schreck C, Wojtan C. A practical method for animating anisotropic elastoplastic
    materials. <i>Computer Graphics Forum</i>. 2020;39(2):89-99. doi:<a href="https://doi.org/10.1111/cgf.13914">10.1111/cgf.13914</a>
  apa: Schreck, C., &#38; Wojtan, C. (2020). A practical method for animating anisotropic
    elastoplastic materials. <i>Computer Graphics Forum</i>. Wiley. <a href="https://doi.org/10.1111/cgf.13914">https://doi.org/10.1111/cgf.13914</a>
  chicago: Schreck, Camille, and Chris Wojtan. “A Practical Method for Animating Anisotropic
    Elastoplastic Materials.” <i>Computer Graphics Forum</i>. Wiley, 2020. <a href="https://doi.org/10.1111/cgf.13914">https://doi.org/10.1111/cgf.13914</a>.
  ieee: C. Schreck and C. Wojtan, “A practical method for animating anisotropic elastoplastic
    materials,” <i>Computer Graphics Forum</i>, vol. 39, no. 2. Wiley, pp. 89–99,
    2020.
  ista: Schreck C, Wojtan C. 2020. A practical method for animating anisotropic elastoplastic
    materials. Computer Graphics Forum. 39(2), 89–99.
  mla: Schreck, Camille, and Chris Wojtan. “A Practical Method for Animating Anisotropic
    Elastoplastic Materials.” <i>Computer Graphics Forum</i>, vol. 39, no. 2, Wiley,
    2020, pp. 89–99, doi:<a href="https://doi.org/10.1111/cgf.13914">10.1111/cgf.13914</a>.
  short: C. Schreck, C. Wojtan, Computer Graphics Forum 39 (2020) 89–99.
date_created: 2020-11-17T09:35:10Z
date_published: 2020-05-01T00:00:00Z
date_updated: 2023-09-05T16:00:13Z
day: '01'
ddc:
- '000'
department:
- _id: ChWo
doi: 10.1111/cgf.13914
ec_funded: 1
external_id:
  isi:
  - '000548709600008'
file:
- access_level: open_access
  checksum: 7605f605acd84d0942b48bc7a1c2d72e
  content_type: application/pdf
  creator: dernst
  date_created: 2020-11-23T09:05:13Z
  date_updated: 2020-11-23T09:05:13Z
  file_id: '8796'
  file_name: 2020_poff_revisited.pdf
  file_size: 38969122
  relation: main_file
  success: 1
file_date_updated: 2020-11-23T09:05:13Z
has_accepted_license: '1'
intvolume: '        39'
isi: 1
issue: '2'
keyword:
- Computer Networks and Communications
language:
- iso: eng
month: '05'
oa: 1
oa_version: Submitted Version
page: 89-99
project:
- _id: 2533E772-B435-11E9-9278-68D0E5697425
  call_identifier: H2020
  grant_number: '638176'
  name: Efficient Simulation of Natural Phenomena at Extremely Large Scales
publication: Computer Graphics Forum
publication_identifier:
  eissn:
  - 1467-8659
  issn:
  - 0167-7055
publication_status: published
publisher: Wiley
quality_controlled: '1'
scopus_import: '1'
status: public
title: A practical method for animating anisotropic elastoplastic materials
type: journal_article
user_id: c635000d-4b10-11ee-a964-aac5a93f6ac1
volume: 39
year: '2020'
...
---
_id: '8766'
abstract:
- lang: eng
  text: "The “procedural” approach to animating ocean waves is the dominant algorithm
    for animating larger bodies of water in\r\ninteractive applications as well as
    in off-line productions — it provides high visual quality with a low computational
    demand. In this paper, we widen the applicability of procedural water wave animation
    with an extension that guarantees the satisfaction of boundary conditions imposed
    by terrain while still approximating physical wave behavior. In combination with
    a particle system that models wave breaking, foam, and spray, this allows us to
    naturally model waves interacting with beaches and rocks. Our system is able to
    animate waves at large scales at interactive frame rates on a commodity PC."
article_processing_charge: No
article_type: original
author:
- first_name: Stefan
  full_name: Jeschke, Stefan
  id: 44D6411A-F248-11E8-B48F-1D18A9856A87
  last_name: Jeschke
- first_name: Christian
  full_name: Hafner, Christian
  id: 400429CC-F248-11E8-B48F-1D18A9856A87
  last_name: Hafner
- first_name: Nuttapong
  full_name: Chentanez, Nuttapong
  last_name: Chentanez
- first_name: Miles
  full_name: Macklin, Miles
  last_name: Macklin
- first_name: Matthias
  full_name: Müller-Fischer, Matthias
  last_name: Müller-Fischer
- first_name: Christopher J
  full_name: Wojtan, Christopher J
  id: 3C61F1D2-F248-11E8-B48F-1D18A9856A87
  last_name: Wojtan
  orcid: 0000-0001-6646-5546
citation:
  ama: Jeschke S, Hafner C, Chentanez N, Macklin M, Müller-Fischer M, Wojtan C. Making
    procedural water waves boundary-aware. <i>Computer Graphics forum</i>. 2020;39(8):47-54.
    doi:<a href="https://doi.org/10.1111/cgf.14100">10.1111/cgf.14100</a>
  apa: 'Jeschke, S., Hafner, C., Chentanez, N., Macklin, M., Müller-Fischer, M., &#38;
    Wojtan, C. (2020). Making procedural water waves boundary-aware. <i>Computer Graphics
    Forum</i>. Online Symposium: Wiley. <a href="https://doi.org/10.1111/cgf.14100">https://doi.org/10.1111/cgf.14100</a>'
  chicago: Jeschke, Stefan, Christian Hafner, Nuttapong Chentanez, Miles Macklin,
    Matthias Müller-Fischer, and Chris Wojtan. “Making Procedural Water Waves Boundary-Aware.”
    <i>Computer Graphics Forum</i>. Wiley, 2020. <a href="https://doi.org/10.1111/cgf.14100">https://doi.org/10.1111/cgf.14100</a>.
  ieee: S. Jeschke, C. Hafner, N. Chentanez, M. Macklin, M. Müller-Fischer, and C.
    Wojtan, “Making procedural water waves boundary-aware,” <i>Computer Graphics forum</i>,
    vol. 39, no. 8. Wiley, pp. 47–54, 2020.
  ista: Jeschke S, Hafner C, Chentanez N, Macklin M, Müller-Fischer M, Wojtan C. 2020.
    Making procedural water waves boundary-aware. Computer Graphics forum. 39(8),
    47–54.
  mla: Jeschke, Stefan, et al. “Making Procedural Water Waves Boundary-Aware.” <i>Computer
    Graphics Forum</i>, vol. 39, no. 8, Wiley, 2020, pp. 47–54, doi:<a href="https://doi.org/10.1111/cgf.14100">10.1111/cgf.14100</a>.
  short: S. Jeschke, C. Hafner, N. Chentanez, M. Macklin, M. Müller-Fischer, C. Wojtan,
    Computer Graphics Forum 39 (2020) 47–54.
conference:
  end_date: 2020-10-09
  location: Online Symposium
  name: 'SCA: Symposium on Computer Animation'
  start_date: 2020-10-06
date_created: 2020-11-17T10:47:48Z
date_published: 2020-12-01T00:00:00Z
date_updated: 2024-02-28T13:58:11Z
day: '01'
department:
- _id: ChWo
- _id: BeBi
doi: 10.1111/cgf.14100
ec_funded: 1
external_id:
  isi:
  - '000591780400005'
intvolume: '        39'
isi: 1
issue: '8'
language:
- iso: eng
month: '12'
oa_version: None
page: 47-54
project:
- _id: 2533E772-B435-11E9-9278-68D0E5697425
  call_identifier: H2020
  grant_number: '638176'
  name: Efficient Simulation of Natural Phenomena at Extremely Large Scales
- _id: 24F9549A-B435-11E9-9278-68D0E5697425
  call_identifier: H2020
  grant_number: '715767'
  name: 'MATERIALIZABLE: Intelligent fabrication-oriented Computational Design and
    Modeling'
publication: Computer Graphics forum
publication_status: published
publisher: Wiley
quality_controlled: '1'
scopus_import: '1'
status: public
title: Making procedural water waves boundary-aware
type: journal_article
user_id: 2EBD1598-F248-11E8-B48F-1D18A9856A87
volume: 39
year: '2020'
...
---
_id: '6442'
abstract:
- lang: eng
  text: This paper investigates the use of fundamental solutions for animating detailed
    linear water surface waves. We first propose an analytical solution for efficiently
    animating circular ripples in closed form. We then show how to adapt the method
    of fundamental solutions (MFS) to create ambient waves interacting with complex
    obstacles. Subsequently, we present a novel wavelet-based discretization which
    outperforms the state of the art MFS approach for simulating time-varying water
    surface waves with moving obstacles. Our results feature high-resolution spatial
    details, interactions with complex boundaries, and large open ocean domains. Our
    method compares favorably with previous work as well as known analytical solutions.
    We also present comparisons between our method and real world examples.
acknowledged_ssus:
- _id: ScienComp
article_number: '130'
article_processing_charge: No
author:
- first_name: Camille
  full_name: Schreck, Camille
  id: 2B14B676-F248-11E8-B48F-1D18A9856A87
  last_name: Schreck
- first_name: Christian
  full_name: Hafner, Christian
  id: 400429CC-F248-11E8-B48F-1D18A9856A87
  last_name: Hafner
- first_name: Christopher J
  full_name: Wojtan, Christopher J
  id: 3C61F1D2-F248-11E8-B48F-1D18A9856A87
  last_name: Wojtan
  orcid: 0000-0001-6646-5546
citation:
  ama: Schreck C, Hafner C, Wojtan C. Fundamental solutions for water wave animation.
    <i>ACM Transactions on Graphics</i>. 2019;38(4). doi:<a href="https://doi.org/10.1145/3306346.3323002">10.1145/3306346.3323002</a>
  apa: Schreck, C., Hafner, C., &#38; Wojtan, C. (2019). Fundamental solutions for
    water wave animation. <i>ACM Transactions on Graphics</i>. ACM. <a href="https://doi.org/10.1145/3306346.3323002">https://doi.org/10.1145/3306346.3323002</a>
  chicago: Schreck, Camille, Christian Hafner, and Chris Wojtan. “Fundamental Solutions
    for Water Wave Animation.” <i>ACM Transactions on Graphics</i>. ACM, 2019. <a
    href="https://doi.org/10.1145/3306346.3323002">https://doi.org/10.1145/3306346.3323002</a>.
  ieee: C. Schreck, C. Hafner, and C. Wojtan, “Fundamental solutions for water wave
    animation,” <i>ACM Transactions on Graphics</i>, vol. 38, no. 4. ACM, 2019.
  ista: Schreck C, Hafner C, Wojtan C. 2019. Fundamental solutions for water wave
    animation. ACM Transactions on Graphics. 38(4), 130.
  mla: Schreck, Camille, et al. “Fundamental Solutions for Water Wave Animation.”
    <i>ACM Transactions on Graphics</i>, vol. 38, no. 4, 130, ACM, 2019, doi:<a href="https://doi.org/10.1145/3306346.3323002">10.1145/3306346.3323002</a>.
  short: C. Schreck, C. Hafner, C. Wojtan, ACM Transactions on Graphics 38 (2019).
date_created: 2019-05-14T07:04:06Z
date_published: 2019-07-01T00:00:00Z
date_updated: 2023-08-25T10:18:46Z
day: '01'
ddc:
- '000'
- '005'
department:
- _id: ChWo
doi: 10.1145/3306346.3323002
ec_funded: 1
external_id:
  isi:
  - '000475740600104'
file:
- access_level: open_access
  checksum: 1b737dfe3e051aba8f3f4ab1dceda673
  content_type: application/pdf
  creator: dernst
  date_created: 2019-05-14T07:03:55Z
  date_updated: 2020-07-14T12:47:30Z
  file_id: '6443'
  file_name: 2019_ACM_Schreck.pdf
  file_size: 44328918
  relation: main_file
file_date_updated: 2020-07-14T12:47:30Z
has_accepted_license: '1'
intvolume: '        38'
isi: 1
issue: '4'
language:
- iso: eng
month: '07'
oa: 1
oa_version: Submitted Version
project:
- _id: 2533E772-B435-11E9-9278-68D0E5697425
  call_identifier: H2020
  grant_number: '638176'
  name: Efficient Simulation of Natural Phenomena at Extremely Large Scales
- _id: 24F9549A-B435-11E9-9278-68D0E5697425
  call_identifier: H2020
  grant_number: '715767'
  name: 'MATERIALIZABLE: Intelligent fabrication-oriented Computational Design and
    Modeling'
- _id: 2564DBCA-B435-11E9-9278-68D0E5697425
  call_identifier: H2020
  grant_number: '665385'
  name: International IST Doctoral Program
publication: ACM Transactions on Graphics
publication_status: published
publisher: ACM
quality_controlled: '1'
related_material:
  link:
  - description: News on IST Homepage
    relation: press_release
    url: https://ist.ac.at/en/news/new-method-makes-realistic-water-wave-animations-more-efficient/
scopus_import: '1'
status: public
title: Fundamental solutions for water wave animation
type: journal_article
user_id: 4359f0d1-fa6c-11eb-b949-802e58b17ae8
volume: 38
year: '2019'
...
---
_id: '134'
abstract:
- lang: eng
  text: "The current state of the art in real-time two-dimensional water wave simulation
    requires developers to choose between efficient Fourier-based methods, which lack
    interactions with moving obstacles, and finite-difference or finite element methods,
    which handle environmental interactions but are significantly more expensive.
    This paper attempts to bridge this long-standing gap between complexity and performance,
    by proposing a new wave simulation method that can faithfully simulate wave interactions
    with moving obstacles in real time while simultaneously preserving minute details
    and accommodating very large simulation domains.\r\n\r\nPrevious methods for simulating
    2D water waves directly compute the change in height of the water surface, a strategy
    which imposes limitations based on the CFL condition (fast moving waves require
    small time steps) and Nyquist's limit (small wave details require closely-spaced
    simulation variables). This paper proposes a novel wavelet transformation that
    discretizes the liquid motion in terms of amplitude-like functions that vary over
    space, frequency, and direction, effectively generalizing Fourier-based methods
    to handle local interactions. Because these new variables change much more slowly
    over space than the original water height function, our change of variables drastically
    reduces the limitations of the CFL condition and Nyquist limit, allowing us to
    simulate highly detailed water waves at very large visual resolutions. Our discretization
    is amenable to fast summation and easy to parallelize. We also present basic extensions
    like pre-computed wave paths and two-way solid fluid coupling. Finally, we argue
    that our discretization provides a convenient set of variables for artistic manipulation,
    which we illustrate with a novel wave-painting interface."
acknowledged_ssus:
- _id: ScienComp
alternative_title:
- SIGGRAPH
article_number: '94'
article_processing_charge: No
author:
- first_name: Stefan
  full_name: Jeschke, Stefan
  id: 44D6411A-F248-11E8-B48F-1D18A9856A87
  last_name: Jeschke
- first_name: Tomas
  full_name: Skrivan, Tomas
  id: 486A5A46-F248-11E8-B48F-1D18A9856A87
  last_name: Skrivan
- first_name: Matthias
  full_name: Mueller Fischer, Matthias
  last_name: Mueller Fischer
- first_name: Nuttapong
  full_name: Chentanez, Nuttapong
  last_name: Chentanez
- first_name: Miles
  full_name: Macklin, Miles
  last_name: Macklin
- first_name: Christopher J
  full_name: Wojtan, Christopher J
  id: 3C61F1D2-F248-11E8-B48F-1D18A9856A87
  last_name: Wojtan
  orcid: 0000-0001-6646-5546
citation:
  ama: Jeschke S, Skrivan T, Mueller Fischer M, Chentanez N, Macklin M, Wojtan C.
    Water surface wavelets. <i>ACM Transactions on Graphics</i>. 2018;37(4). doi:<a
    href="https://doi.org/10.1145/3197517.3201336">10.1145/3197517.3201336</a>
  apa: Jeschke, S., Skrivan, T., Mueller Fischer, M., Chentanez, N., Macklin, M.,
    &#38; Wojtan, C. (2018). Water surface wavelets. <i>ACM Transactions on Graphics</i>.
    ACM. <a href="https://doi.org/10.1145/3197517.3201336">https://doi.org/10.1145/3197517.3201336</a>
  chicago: Jeschke, Stefan, Tomas Skrivan, Matthias Mueller Fischer, Nuttapong Chentanez,
    Miles Macklin, and Chris Wojtan. “Water Surface Wavelets.” <i>ACM Transactions
    on Graphics</i>. ACM, 2018. <a href="https://doi.org/10.1145/3197517.3201336">https://doi.org/10.1145/3197517.3201336</a>.
  ieee: S. Jeschke, T. Skrivan, M. Mueller Fischer, N. Chentanez, M. Macklin, and
    C. Wojtan, “Water surface wavelets,” <i>ACM Transactions on Graphics</i>, vol.
    37, no. 4. ACM, 2018.
  ista: Jeschke S, Skrivan T, Mueller Fischer M, Chentanez N, Macklin M, Wojtan C.
    2018. Water surface wavelets. ACM Transactions on Graphics. 37(4), 94.
  mla: Jeschke, Stefan, et al. “Water Surface Wavelets.” <i>ACM Transactions on Graphics</i>,
    vol. 37, no. 4, 94, ACM, 2018, doi:<a href="https://doi.org/10.1145/3197517.3201336">10.1145/3197517.3201336</a>.
  short: S. Jeschke, T. Skrivan, M. Mueller Fischer, N. Chentanez, M. Macklin, C.
    Wojtan, ACM Transactions on Graphics 37 (2018).
date_created: 2018-12-11T11:44:48Z
date_published: 2018-07-30T00:00:00Z
date_updated: 2024-02-28T13:58:51Z
day: '30'
ddc:
- '000'
department:
- _id: ChWo
doi: 10.1145/3197517.3201336
ec_funded: 1
external_id:
  isi:
  - '000448185000055'
file:
- access_level: open_access
  checksum: db75ebabe2ec432bf41389e614d6ef62
  content_type: application/pdf
  creator: dernst
  date_created: 2018-12-18T09:59:23Z
  date_updated: 2020-07-14T12:44:45Z
  file_id: '5744'
  file_name: 2018_ACM_Jeschke.pdf
  file_size: 22185016
  relation: main_file
file_date_updated: 2020-07-14T12:44:45Z
has_accepted_license: '1'
intvolume: '        37'
isi: 1
issue: '4'
language:
- iso: eng
license: https://creativecommons.org/licenses/by-nc-sa/4.0/
month: '07'
oa: 1
oa_version: Published Version
project:
- _id: 2533E772-B435-11E9-9278-68D0E5697425
  call_identifier: H2020
  grant_number: '638176'
  name: Efficient Simulation of Natural Phenomena at Extremely Large Scales
- _id: 2564DBCA-B435-11E9-9278-68D0E5697425
  call_identifier: H2020
  grant_number: '665385'
  name: International IST Doctoral Program
publication: ACM Transactions on Graphics
publication_status: published
publisher: ACM
publist_id: '7789'
quality_controlled: '1'
related_material:
  link:
  - description: News on IST Homepage
    relation: press_release
    url: https://ist.ac.at/en/news/new-water-simulation-captures-small-details-even-in-large-scenes/
scopus_import: '1'
status: public
title: Water surface wavelets
tmp:
  image: /images/cc_by_nc_sa.png
  legal_code_url: https://creativecommons.org/licenses/by-nc-sa/4.0/legalcode
  name: Creative Commons Attribution-NonCommercial-ShareAlike 4.0 International (CC
    BY-NC-SA 4.0)
  short: CC BY-NC-SA (4.0)
type: journal_article
user_id: 2EBD1598-F248-11E8-B48F-1D18A9856A87
volume: 37
year: '2018'
...
---
_id: '135'
abstract:
- lang: eng
  text: The Fluid Implicit Particle method (FLIP) reduces numerical dissipation by
    combining particles with grids. To improve performance, the subsequent narrow
    band FLIP method (NB‐FLIP) uses a FLIP‐based fluid simulation only near the liquid
    surface and a traditional grid‐based fluid simulation away from the surface. This
    spatially‐limited FLIP simulation significantly reduces the number of particles
    and alleviates a computational bottleneck. In this paper, we extend the NB‐FLIP
    idea even further, by allowing a simulation to transition between a FLIP‐like
    fluid simulation and a grid‐based simulation in arbitrary locations, not just
    near the surface. This approach leads to even more savings in memory and computation,
    because we can concentrate the particles only in areas where they are needed.
    More importantly, this new method allows us to seamlessly transition to smooth
    implicit surface geometry wherever the particle‐based simulation is unnecessary.
    Consequently, our method leads to a practical algorithm for avoiding the noisy
    surface artifacts associated with particle‐based liquid simulations, while simultaneously
    maintaining the benefits of a FLIP simulation in regions of dynamic motion.
alternative_title:
- Eurographics
article_processing_charge: No
article_type: original
author:
- first_name: Takahiro
  full_name: Sato, Takahiro
  last_name: Sato
- first_name: Christopher J
  full_name: Wojtan, Christopher J
  id: 3C61F1D2-F248-11E8-B48F-1D18A9856A87
  last_name: Wojtan
  orcid: 0000-0001-6646-5546
- first_name: Nils
  full_name: Thuerey, Nils
  last_name: Thuerey
- first_name: Takeo
  full_name: Igarashi, Takeo
  last_name: Igarashi
- first_name: Ryoichi
  full_name: Ando, Ryoichi
  last_name: Ando
citation:
  ama: Sato T, Wojtan C, Thuerey N, Igarashi T, Ando R. Extended narrow band FLIP
    for liquid simulations. <i>Computer Graphics Forum</i>. 2018;37(2):169-177. doi:<a
    href="https://doi.org/10.1111/cgf.13351">10.1111/cgf.13351</a>
  apa: Sato, T., Wojtan, C., Thuerey, N., Igarashi, T., &#38; Ando, R. (2018). Extended
    narrow band FLIP for liquid simulations. <i>Computer Graphics Forum</i>. Wiley.
    <a href="https://doi.org/10.1111/cgf.13351">https://doi.org/10.1111/cgf.13351</a>
  chicago: Sato, Takahiro, Chris Wojtan, Nils Thuerey, Takeo Igarashi, and Ryoichi
    Ando. “Extended Narrow Band FLIP for Liquid Simulations.” <i>Computer Graphics
    Forum</i>. Wiley, 2018. <a href="https://doi.org/10.1111/cgf.13351">https://doi.org/10.1111/cgf.13351</a>.
  ieee: T. Sato, C. Wojtan, N. Thuerey, T. Igarashi, and R. Ando, “Extended narrow
    band FLIP for liquid simulations,” <i>Computer Graphics Forum</i>, vol. 37, no.
    2. Wiley, pp. 169–177, 2018.
  ista: Sato T, Wojtan C, Thuerey N, Igarashi T, Ando R. 2018. Extended narrow band
    FLIP for liquid simulations. Computer Graphics Forum. 37(2), 169–177.
  mla: Sato, Takahiro, et al. “Extended Narrow Band FLIP for Liquid Simulations.”
    <i>Computer Graphics Forum</i>, vol. 37, no. 2, Wiley, 2018, pp. 169–77, doi:<a
    href="https://doi.org/10.1111/cgf.13351">10.1111/cgf.13351</a>.
  short: T. Sato, C. Wojtan, N. Thuerey, T. Igarashi, R. Ando, Computer Graphics Forum
    37 (2018) 169–177.
date_created: 2018-12-11T11:44:49Z
date_published: 2018-05-22T00:00:00Z
date_updated: 2023-09-11T14:00:26Z
day: '22'
ddc:
- '006'
department:
- _id: ChWo
doi: 10.1111/cgf.13351
ec_funded: 1
external_id:
  isi:
  - '000434085600016'
file:
- access_level: open_access
  checksum: 8edb90da8a72395eb5d970580e0925b6
  content_type: application/pdf
  creator: wojtan
  date_created: 2020-10-08T08:38:23Z
  date_updated: 2020-10-08T08:38:23Z
  file_id: '8627'
  file_name: exnbflip.pdf
  file_size: 54309947
  relation: main_file
  success: 1
file_date_updated: 2020-10-08T08:38:23Z
has_accepted_license: '1'
intvolume: '        37'
isi: 1
issue: '2'
language:
- iso: eng
month: '05'
oa: 1
oa_version: Submitted Version
page: 169 - 177
project:
- _id: 2533E772-B435-11E9-9278-68D0E5697425
  call_identifier: H2020
  grant_number: '638176'
  name: Efficient Simulation of Natural Phenomena at Extremely Large Scales
publication: Computer Graphics Forum
publication_identifier:
  issn:
  - 0167-7055
publication_status: published
publisher: Wiley
quality_controlled: '1'
scopus_import: '1'
status: public
title: Extended narrow band FLIP for liquid simulations
type: journal_article
user_id: c635000d-4b10-11ee-a964-aac5a93f6ac1
volume: 37
year: '2018'
...
---
_id: '839'
abstract:
- lang: eng
  text: 'This thesis describes a brittle fracture simulation method for visual effects
    applications. Building upon a symmetric Galerkin boundary element method, we first
    compute stress intensity factors following the theory of linear elastic fracture
    mechanics. We then use these stress intensities to simulate the motion of a propagating
    crack front at a significantly higher resolution than the overall deformation
    of the breaking object. Allowing for spatial variations of the material''s toughness
    during crack propagation produces visually realistic, highly-detailed fracture
    surfaces. Furthermore, we introduce approximations for stress intensities and
    crack opening displacements, resulting in both practical speed-up and theoretically
    superior runtime complexity compared to previous methods. While we choose a quasi-static
    approach to fracture mechanics, ignoring dynamic deformations, we also couple
    our fracture simulation framework to a standard rigid-body dynamics solver, enabling
    visual effects artists to simulate both large scale motion, as well as fracturing
    due to collision forces in a combined system. As fractures inside of an object
    grow, their geometry must be represented both in the coarse boundary element mesh,
    as well as at the desired fine output resolution. Using a boundary element method,
    we avoid complicated volumetric meshing operations. Instead we describe a simple
    set of surface meshing operations that allow us to progressively add cracks to
    the mesh of an object and still re-use all previously computed entries of the
    linear boundary element system matrix. On the high resolution level, we opt for
    an implicit surface representation. We then describe how to capture fracture surfaces
    during crack propagation, as well as separate the individual fragments resulting
    from the fracture process, based on this implicit representation. We show results
    obtained with our method, either solving the full boundary element system in every
    time step, or alternatively using our fast approximations. These results demonstrate
    that both of these methods perform well in basic test cases and produce realistic
    fracture surfaces. Furthermore we show that our fast approximations substantially
    out-perform the standard approach in more demanding scenarios. Finally, these
    two methods naturally combine, using the full solution while the problem size
    is manageably small and switching to the fast approximations later on. The resulting
    hybrid method gives the user a direct way to choose between speed and accuracy
    of the simulation. '
acknowledgement: "ERC H2020 programme (grant agreement no. 638176)\r\nFirst of all,
  let me thank my committee members, especially my supervisor, Chris\r\nWojtan, for
  supporting me throughout my PhD. Obviously, none of this work would\r\nhave been
  possible without you.\r\nFurthermore, Thank You to all the people who have contributed
  to this work in various\r\nways, in particular Martin Schanz and his group for providing
  and supporting the\r\nHyENA boundary element library, as well as Eder Miguel and
  Morten Bojsen-Hansen\r\nfor (repeatedly) proof reading and providing valuable suggestions
  during the writing\r\nof this thesis.\r\nI would also like to thank Bernd Bickel,
  and all the members – past and present – of his\r\nand Chris’ research groups at
  IST Austria for always providing honest and insightful\r\nfeedback throughout many
  joint group meetings, as well as Christopher Batty, Eitan\r\nGrinspun, and Fang
  Da for many insights into boundary element methods during our\r\ncollaboration.\r\nAs
  only virtual objects have been harmed in the process of creating this work, I would\r\nlike
  to acknowledge the Stanford scanning repository for providing the “Bunny” and\r\n“Armadillo”
  models, the AIM@SHAPE repository for “Pierre’s hand, watertight”, and\r\nS. Gainsbourg
  for the “Column” via Archive3D.net. Sorry for breaking these models\r\nin many different
  ways.\r\n"
alternative_title:
- ISTA Thesis
article_processing_charge: No
author:
- first_name: David
  full_name: Hahn, David
  id: 357A6A66-F248-11E8-B48F-1D18A9856A87
  last_name: Hahn
citation:
  ama: Hahn D. Brittle fracture simulation with boundary elements for computer graphics.
    2017. doi:<a href="https://doi.org/10.15479/AT:ISTA:th_855">10.15479/AT:ISTA:th_855</a>
  apa: Hahn, D. (2017). <i>Brittle fracture simulation with boundary elements for
    computer graphics</i>. Institute of Science and Technology Austria. <a href="https://doi.org/10.15479/AT:ISTA:th_855">https://doi.org/10.15479/AT:ISTA:th_855</a>
  chicago: Hahn, David. “Brittle Fracture Simulation with Boundary Elements for Computer
    Graphics.” Institute of Science and Technology Austria, 2017. <a href="https://doi.org/10.15479/AT:ISTA:th_855">https://doi.org/10.15479/AT:ISTA:th_855</a>.
  ieee: D. Hahn, “Brittle fracture simulation with boundary elements for computer
    graphics,” Institute of Science and Technology Austria, 2017.
  ista: Hahn D. 2017. Brittle fracture simulation with boundary elements for computer
    graphics. Institute of Science and Technology Austria.
  mla: Hahn, David. <i>Brittle Fracture Simulation with Boundary Elements for Computer
    Graphics</i>. Institute of Science and Technology Austria, 2017, doi:<a href="https://doi.org/10.15479/AT:ISTA:th_855">10.15479/AT:ISTA:th_855</a>.
  short: D. Hahn, Brittle Fracture Simulation with Boundary Elements for Computer
    Graphics, Institute of Science and Technology Austria, 2017.
date_created: 2018-12-11T11:48:47Z
date_published: 2017-08-14T00:00:00Z
date_updated: 2024-02-21T13:48:02Z
day: '14'
ddc:
- '004'
- '005'
- '006'
- '531'
- '621'
degree_awarded: PhD
department:
- _id: ChWo
doi: 10.15479/AT:ISTA:th_855
ec_funded: 1
file:
- access_level: open_access
  checksum: 6c1ae8c90bfaba5e089417fefbc4a272
  content_type: application/pdf
  creator: system
  date_created: 2018-12-12T10:14:46Z
  date_updated: 2020-07-14T12:48:13Z
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has_accepted_license: '1'
language:
- iso: eng
license: https://creativecommons.org/licenses/by-sa/4.0/
month: '08'
oa: 1
oa_version: Published Version
page: '124'
project:
- _id: 2533E772-B435-11E9-9278-68D0E5697425
  call_identifier: H2020
  grant_number: '638176'
  name: Efficient Simulation of Natural Phenomena at Extremely Large Scales
publication_identifier:
  issn:
  - 2663-337X
publication_status: published
publisher: Institute of Science and Technology Austria
publist_id: '6809'
pubrep_id: '855'
related_material:
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    status: public
  - id: '1633'
    relation: part_of_dissertation
    status: public
  - id: '5568'
    relation: popular_science
    status: public
status: public
supervisor:
- first_name: Christopher J
  full_name: Wojtan, Christopher J
  id: 3C61F1D2-F248-11E8-B48F-1D18A9856A87
  last_name: Wojtan
  orcid: 0000-0001-6646-5546
title: Brittle fracture simulation with boundary elements for computer graphics
tmp:
  image: /images/cc_by_sa.png
  legal_code_url: https://creativecommons.org/licenses/by-sa/4.0/legalcode
  name: Creative Commons Attribution-ShareAlike 4.0 International Public License (CC
    BY-SA 4.0)
  short: CC BY-SA (4.0)
type: dissertation
user_id: c635000d-4b10-11ee-a964-aac5a93f6ac1
year: '2017'
...
---
_id: '470'
abstract:
- lang: eng
  text: This paper presents a method for simulating water surface waves as a displacement
    field on a 2D domain. Our method relies on Lagrangian particles that carry packets
    of water wave energy; each packet carries information about an entire group of
    wave trains, as opposed to only a single wave crest. Our approach is unconditionally
    stable and can simulate high resolution geometric details. This approach also
    presents a straightforward interface for artistic control, because it is essentially
    a particle system with intuitive parameters like wavelength and amplitude. Our
    implementation parallelizes well and runs in real time for moderately challenging
    scenarios.
acknowledged_ssus:
- _id: ScienComp
article_number: '103'
article_processing_charge: Yes (in subscription journal)
article_type: original
author:
- first_name: Stefan
  full_name: Jeschke, Stefan
  id: 44D6411A-F248-11E8-B48F-1D18A9856A87
  last_name: Jeschke
- first_name: Christopher J
  full_name: Wojtan, Christopher J
  id: 3C61F1D2-F248-11E8-B48F-1D18A9856A87
  last_name: Wojtan
  orcid: 0000-0001-6646-5546
citation:
  ama: Jeschke S, Wojtan C. Water wave packets. <i>ACM Transactions on Graphics</i>.
    2017;36(4). doi:<a href="https://doi.org/10.1145/3072959.3073678">10.1145/3072959.3073678</a>
  apa: Jeschke, S., &#38; Wojtan, C. (2017). Water wave packets. <i>ACM Transactions
    on Graphics</i>. ACM. <a href="https://doi.org/10.1145/3072959.3073678">https://doi.org/10.1145/3072959.3073678</a>
  chicago: Jeschke, Stefan, and Chris Wojtan. “Water Wave Packets.” <i>ACM Transactions
    on Graphics</i>. ACM, 2017. <a href="https://doi.org/10.1145/3072959.3073678">https://doi.org/10.1145/3072959.3073678</a>.
  ieee: S. Jeschke and C. Wojtan, “Water wave packets,” <i>ACM Transactions on Graphics</i>,
    vol. 36, no. 4. ACM, 2017.
  ista: Jeschke S, Wojtan C. 2017. Water wave packets. ACM Transactions on Graphics.
    36(4), 103.
  mla: Jeschke, Stefan, and Chris Wojtan. “Water Wave Packets.” <i>ACM Transactions
    on Graphics</i>, vol. 36, no. 4, 103, ACM, 2017, doi:<a href="https://doi.org/10.1145/3072959.3073678">10.1145/3072959.3073678</a>.
  short: S. Jeschke, C. Wojtan, ACM Transactions on Graphics 36 (2017).
date_created: 2018-12-11T11:46:39Z
date_published: 2017-07-01T00:00:00Z
date_updated: 2023-02-23T12:20:26Z
day: '01'
ddc:
- '006'
department:
- _id: ChWo
doi: 10.1145/3072959.3073678
ec_funded: 1
file:
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  checksum: 82a3b2bfeee4ddef16ecc21675d1a48a
  content_type: application/pdf
  creator: wojtan
  date_created: 2020-01-24T09:32:35Z
  date_updated: 2020-07-14T12:46:34Z
  file_id: '7359'
  file_name: wavepackets_final.pdf
  file_size: 13131683
  relation: main_file
file_date_updated: 2020-07-14T12:46:34Z
has_accepted_license: '1'
intvolume: '        36'
issue: '4'
language:
- iso: eng
month: '07'
oa: 1
oa_version: Published Version
project:
- _id: 2533E772-B435-11E9-9278-68D0E5697425
  call_identifier: H2020
  grant_number: '638176'
  name: Efficient Simulation of Natural Phenomena at Extremely Large Scales
publication: ACM Transactions on Graphics
publication_identifier:
  issn:
  - '07300301'
publication_status: published
publisher: ACM
publist_id: '7350'
quality_controlled: '1'
scopus_import: 1
status: public
title: Water wave packets
type: journal_article
user_id: 2DF688A6-F248-11E8-B48F-1D18A9856A87
volume: 36
year: '2017'
...
---
_id: '5568'
abstract:
- lang: eng
  text: Includes source codes, test cases, and example data used in the thesis Brittle
    Fracture Simulation with Boundary Elements for Computer Graphics. Also includes
    pre-built binaries of the HyENA library, but not sources - please contact the
    HyENA authors to obtain these sources if required (https://mech.tugraz.at/hyena)
article_processing_charge: No
author:
- first_name: David
  full_name: Hahn, David
  id: 357A6A66-F248-11E8-B48F-1D18A9856A87
  last_name: Hahn
citation:
  ama: 'Hahn D. Source codes: Brittle fracture simulation with boundary elements for
    computer graphics. 2017. doi:<a href="https://doi.org/10.15479/AT:ISTA:73">10.15479/AT:ISTA:73</a>'
  apa: 'Hahn, D. (2017). Source codes: Brittle fracture simulation with boundary elements
    for computer graphics. Institute of Science and Technology Austria. <a href="https://doi.org/10.15479/AT:ISTA:73">https://doi.org/10.15479/AT:ISTA:73</a>'
  chicago: 'Hahn, David. “Source Codes: Brittle Fracture Simulation with Boundary
    Elements for Computer Graphics.” Institute of Science and Technology Austria,
    2017. <a href="https://doi.org/10.15479/AT:ISTA:73">https://doi.org/10.15479/AT:ISTA:73</a>.'
  ieee: 'D. Hahn, “Source codes: Brittle fracture simulation with boundary elements
    for computer graphics.” Institute of Science and Technology Austria, 2017.'
  ista: 'Hahn D. 2017. Source codes: Brittle fracture simulation with boundary elements
    for computer graphics, Institute of Science and Technology Austria, <a href="https://doi.org/10.15479/AT:ISTA:73">10.15479/AT:ISTA:73</a>.'
  mla: 'Hahn, David. <i>Source Codes: Brittle Fracture Simulation with Boundary Elements
    for Computer Graphics</i>. Institute of Science and Technology Austria, 2017,
    doi:<a href="https://doi.org/10.15479/AT:ISTA:73">10.15479/AT:ISTA:73</a>.'
  short: D. Hahn, (2017).
datarep_id: '73'
date_created: 2018-12-12T12:31:35Z
date_published: 2017-08-16T00:00:00Z
date_updated: 2024-02-21T13:48:02Z
day: '16'
ddc:
- '004'
department:
- _id: ChWo
doi: 10.15479/AT:ISTA:73
ec_funded: 1
file:
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  checksum: 2323a755842a3399cbc47d76545fc9a0
  content_type: application/zip
  creator: system
  date_created: 2018-12-12T13:02:57Z
  date_updated: 2020-07-14T12:47:04Z
  file_id: '5615'
  file_name: IST-2017-73-v1+1_FractureRB_v1.1_2017_07_20_final_public.zip
  file_size: 199353471
  relation: main_file
file_date_updated: 2020-07-14T12:47:04Z
has_accepted_license: '1'
keyword:
- Boundary elements
- brittle fracture
- computer graphics
- fracture simulation
month: '08'
oa: 1
oa_version: Published Version
project:
- _id: 2533E772-B435-11E9-9278-68D0E5697425
  call_identifier: H2020
  grant_number: '638176'
  name: Efficient Simulation of Natural Phenomena at Extremely Large Scales
publisher: Institute of Science and Technology Austria
related_material:
  record:
  - id: '839'
    relation: research_paper
    status: public
status: public
title: 'Source codes: Brittle fracture simulation with boundary elements for computer
  graphics'
tmp:
  image: /images/cc_by_sa.png
  legal_code_url: https://creativecommons.org/licenses/by-sa/4.0/legalcode
  name: Creative Commons Attribution-ShareAlike 4.0 International Public License (CC
    BY-SA 4.0)
  short: CC BY-SA (4.0)
type: research_data
user_id: 2DF688A6-F248-11E8-B48F-1D18A9856A87
year: '2017'
...
---
_id: '1136'
abstract:
- lang: eng
  text: We propose an interactive sculpting system for seamlessly editing pre-computed
    animations of liquid, without the need for any resimulation. The input is a sequence
    of meshes without correspondences representing the liquid surface over time. Our
    method enables the efficient selection of consistent space-time parts of this
    animation, such as moving waves or droplets, which we call space-time features.
    Once selected, a feature can be copied, edited, or duplicated and then pasted
    back anywhere in space and time in the same or in another liquid animation sequence.
    Our method circumvents tedious user interactions by automatically computing the
    spatial and temporal ranges of the selected feature. We also provide space-time
    shape editing tools for non-uniform scaling, rotation, trajectory changes, and
    temporal editing to locally speed up or slow down motion. Using our tools, the
    user can edit and progressively refine any input simulation result, possibly using
    a library of precomputed space-time features extracted from other animations.
    In contrast to the trial-and-error loop usually required to edit animation results
    through the tuning of indirect simulation parameters, our method gives the user
    full control over the edited space-time behaviors. © 2016 Copyright held by the
    owner/author(s).
acknowledgement: This work was partly supported by the starting grant BigSplash, as
  well as the advanced grant EXPRESSIVE from the European Research Council (ERC-2014-StG
  638176 , and ERC-2011-ADG 20110209).
article_number: '2994261'
article_processing_charge: No
author:
- first_name: Pierre
  full_name: Manteaux, Pierre
  last_name: Manteaux
- first_name: Ulysse
  full_name: Vimont, Ulysse
  last_name: Vimont
- first_name: Christopher J
  full_name: Wojtan, Christopher J
  id: 3C61F1D2-F248-11E8-B48F-1D18A9856A87
  last_name: Wojtan
  orcid: 0000-0001-6646-5546
- first_name: Damien
  full_name: Rohmer, Damien
  last_name: Rohmer
- first_name: Marie
  full_name: Cani, Marie
  last_name: Cani
citation:
  ama: 'Manteaux P, Vimont U, Wojtan C, Rohmer D, Cani M. Space-time sculpting of
    liquid animation. In: <i>Proceedings of the 9th International Conference on Motion
    in Games </i>. ACM; 2016. doi:<a href="https://doi.org/10.1145/2994258.2994261">10.1145/2994258.2994261</a>'
  apa: 'Manteaux, P., Vimont, U., Wojtan, C., Rohmer, D., &#38; Cani, M. (2016). Space-time
    sculpting of liquid animation. In <i>Proceedings of the 9th International Conference
    on Motion in Games </i>. San Francisco, CA, USA: ACM. <a href="https://doi.org/10.1145/2994258.2994261">https://doi.org/10.1145/2994258.2994261</a>'
  chicago: Manteaux, Pierre, Ulysse Vimont, Chris Wojtan, Damien Rohmer, and Marie
    Cani. “Space-Time Sculpting of Liquid Animation.” In <i>Proceedings of the 9th
    International Conference on Motion in Games </i>. ACM, 2016. <a href="https://doi.org/10.1145/2994258.2994261">https://doi.org/10.1145/2994258.2994261</a>.
  ieee: P. Manteaux, U. Vimont, C. Wojtan, D. Rohmer, and M. Cani, “Space-time sculpting
    of liquid animation,” in <i>Proceedings of the 9th International Conference on
    Motion in Games </i>, San Francisco, CA, USA, 2016.
  ista: 'Manteaux P, Vimont U, Wojtan C, Rohmer D, Cani M. 2016. Space-time sculpting
    of liquid animation. Proceedings of the 9th International Conference on Motion
    in Games . MIG: Motion in Games, 2994261.'
  mla: Manteaux, Pierre, et al. “Space-Time Sculpting of Liquid Animation.” <i>Proceedings
    of the 9th International Conference on Motion in Games </i>, 2994261, ACM, 2016,
    doi:<a href="https://doi.org/10.1145/2994258.2994261">10.1145/2994258.2994261</a>.
  short: P. Manteaux, U. Vimont, C. Wojtan, D. Rohmer, M. Cani, in:, Proceedings of
    the 9th International Conference on Motion in Games , ACM, 2016.
conference:
  end_date: 2016-10-12
  location: San Francisco, CA, USA
  name: 'MIG: Motion in Games'
  start_date: 2016-10-10
date_created: 2018-12-11T11:50:20Z
date_published: 2016-10-10T00:00:00Z
date_updated: 2023-02-21T09:49:49Z
day: '10'
ddc:
- '004'
department:
- _id: ChWo
doi: 10.1145/2994258.2994261
ec_funded: 1
has_accepted_license: '1'
language:
- iso: eng
main_file_link:
- open_access: '1'
  url: https://hal.inria.fr/hal-01367181
month: '10'
oa: 1
oa_version: Submitted Version
project:
- _id: 2533E772-B435-11E9-9278-68D0E5697425
  call_identifier: H2020
  grant_number: '638176'
  name: Efficient Simulation of Natural Phenomena at Extremely Large Scales
publication: 'Proceedings of the 9th International Conference on Motion in Games '
publication_status: published
publisher: ACM
publist_id: '6222'
quality_controlled: '1'
scopus_import: '1'
status: public
title: Space-time sculpting of liquid animation
type: conference
user_id: 2DF688A6-F248-11E8-B48F-1D18A9856A87
year: '2016'
...
---
_id: '1361'
abstract:
- lang: eng
  text: We propose a novel surface-only technique for simulating incompressible, inviscid
    and uniform-density liquids with surface tension in three dimensions. The liquid
    surface is captured by a triangle mesh on which a Lagrangian velocity field is
    stored. Because advection of the velocity field may violate the incompressibility
    condition, we devise an orthogonal projection technique to remove the divergence
    while requiring the evaluation of only two boundary integrals. The forces of surface
    tension, gravity, and solid contact are all treated by a boundary element solve,
    allowing us to perform detailed simulations of a wide range of liquid phenomena,
    including waterbells, droplet and jet collisions, fluid chains, and crown splashes.
alternative_title:
- ACM Transactions on Graphics
article_number: a78
author:
- first_name: Fang
  full_name: Da, Fang
  last_name: Da
- first_name: David
  full_name: Hahn, David
  id: 357A6A66-F248-11E8-B48F-1D18A9856A87
  last_name: Hahn
- first_name: Christopher
  full_name: Batty, Christopher
  last_name: Batty
- first_name: Christopher J
  full_name: Wojtan, Christopher J
  id: 3C61F1D2-F248-11E8-B48F-1D18A9856A87
  last_name: Wojtan
  orcid: 0000-0001-6646-5546
- first_name: Eitan
  full_name: Grinspun, Eitan
  last_name: Grinspun
citation:
  ama: 'Da F, Hahn D, Batty C, Wojtan C, Grinspun E. Surface only liquids. In: Vol
    35. ACM; 2016. doi:<a href="https://doi.org/10.1145/2897824.2925899">10.1145/2897824.2925899</a>'
  apa: 'Da, F., Hahn, D., Batty, C., Wojtan, C., &#38; Grinspun, E. (2016). Surface
    only liquids (Vol. 35). Presented at the ACM SIGGRAPH, Anaheim, CA, USA: ACM.
    <a href="https://doi.org/10.1145/2897824.2925899">https://doi.org/10.1145/2897824.2925899</a>'
  chicago: Da, Fang, David Hahn, Christopher Batty, Chris Wojtan, and Eitan Grinspun.
    “Surface Only Liquids,” Vol. 35. ACM, 2016. <a href="https://doi.org/10.1145/2897824.2925899">https://doi.org/10.1145/2897824.2925899</a>.
  ieee: F. Da, D. Hahn, C. Batty, C. Wojtan, and E. Grinspun, “Surface only liquids,”
    presented at the ACM SIGGRAPH, Anaheim, CA, USA, 2016, vol. 35, no. 4.
  ista: Da F, Hahn D, Batty C, Wojtan C, Grinspun E. 2016. Surface only liquids. ACM
    SIGGRAPH, ACM Transactions on Graphics, vol. 35, a78.
  mla: Da, Fang, et al. <i>Surface Only Liquids</i>. Vol. 35, no. 4, a78, ACM, 2016,
    doi:<a href="https://doi.org/10.1145/2897824.2925899">10.1145/2897824.2925899</a>.
  short: F. Da, D. Hahn, C. Batty, C. Wojtan, E. Grinspun, in:, ACM, 2016.
conference:
  end_date: 2016-07-28
  location: Anaheim, CA, USA
  name: ACM SIGGRAPH
  start_date: 2016-07-24
date_created: 2018-12-11T11:51:35Z
date_published: 2016-07-11T00:00:00Z
date_updated: 2023-02-21T10:36:07Z
day: '11'
ddc:
- '000'
department:
- _id: ChWo
doi: 10.1145/2897824.2925899
ec_funded: 1
file:
- access_level: open_access
  checksum: 6d662893bd447d4f575b4961a2247811
  content_type: application/pdf
  creator: system
  date_created: 2018-12-12T10:08:01Z
  date_updated: 2020-07-14T12:44:46Z
  file_id: '4660'
  file_name: IST-2016-637-v1+1_2016_Da_SOL.pdf
  file_size: 10561865
  relation: main_file
file_date_updated: 2020-07-14T12:44:46Z
has_accepted_license: '1'
intvolume: '        35'
issue: '4'
language:
- iso: eng
month: '07'
oa: 1
oa_version: Published Version
project:
- _id: 2533E772-B435-11E9-9278-68D0E5697425
  call_identifier: H2020
  grant_number: '638176'
  name: Efficient Simulation of Natural Phenomena at Extremely Large Scales
publication_status: published
publisher: ACM
publist_id: '5881'
pubrep_id: '637'
quality_controlled: '1'
scopus_import: 1
status: public
title: Surface only liquids
type: conference
user_id: 3E5EF7F0-F248-11E8-B48F-1D18A9856A87
volume: 35
year: '2016'
...
---
_id: '1362'
abstract:
- lang: eng
  text: We present a boundary element based method for fast simulation of brittle
    fracture. By introducing simplifying assumptions that allow us to quickly estimate
    stress intensities and opening displacements during crack propagation, we build
    a fracture algorithm where the cost of each time step scales linearly with the
    length of the crackfront. The transition from a full boundary element method to
    our faster variant is possible at the beginning of any time step. This allows
    us to build a hybrid method, which uses the expensive but more accurate BEM while
    the number of degrees of freedom is low, and uses the fast method once that number
    exceeds a given threshold as the crack geometry becomes more complicated. Furthermore,
    we integrate this fracture simulation with a standard rigid-body solver. Our rigid-body
    coupling solves a Neumann boundary value problem by carefully separating translational,
    rotational and deformational components of the collision forces and then applying
    a Tikhonov regularizer to the resulting linear system. We show that our method
    produces physically reasonable results in standard test cases and is capable of
    dealing with complex scenes faster than previous finite- or boundary element approaches.
alternative_title:
- ACM Transactions on Graphics
article_number: '104'
author:
- first_name: David
  full_name: Hahn, David
  id: 357A6A66-F248-11E8-B48F-1D18A9856A87
  last_name: Hahn
- first_name: Christopher J
  full_name: Wojtan, Christopher J
  id: 3C61F1D2-F248-11E8-B48F-1D18A9856A87
  last_name: Wojtan
  orcid: 0000-0001-6646-5546
citation:
  ama: 'Hahn D, Wojtan C. Fast approximations for boundary element based brittle fracture
    simulation. In: Vol 35. ACM; 2016. doi:<a href="https://doi.org/10.1145/2897824.2925902">10.1145/2897824.2925902</a>'
  apa: 'Hahn, D., &#38; Wojtan, C. (2016). Fast approximations for boundary element
    based brittle fracture simulation (Vol. 35). Presented at the ACM SIGGRAPH, Anaheim,
    CA, USA: ACM. <a href="https://doi.org/10.1145/2897824.2925902">https://doi.org/10.1145/2897824.2925902</a>'
  chicago: Hahn, David, and Chris Wojtan. “Fast Approximations for Boundary Element
    Based Brittle Fracture Simulation,” Vol. 35. ACM, 2016. <a href="https://doi.org/10.1145/2897824.2925902">https://doi.org/10.1145/2897824.2925902</a>.
  ieee: D. Hahn and C. Wojtan, “Fast approximations for boundary element based brittle
    fracture simulation,” presented at the ACM SIGGRAPH, Anaheim, CA, USA, 2016, vol.
    35, no. 4.
  ista: Hahn D, Wojtan C. 2016. Fast approximations for boundary element based brittle
    fracture simulation. ACM SIGGRAPH, ACM Transactions on Graphics, vol. 35, 104.
  mla: Hahn, David, and Chris Wojtan. <i>Fast Approximations for Boundary Element
    Based Brittle Fracture Simulation</i>. Vol. 35, no. 4, 104, ACM, 2016, doi:<a
    href="https://doi.org/10.1145/2897824.2925902">10.1145/2897824.2925902</a>.
  short: D. Hahn, C. Wojtan, in:, ACM, 2016.
conference:
  end_date: 2016-07-28
  location: Anaheim, CA, USA
  name: ACM SIGGRAPH
  start_date: 2016-07-24
date_created: 2018-12-11T11:51:35Z
date_published: 2016-07-01T00:00:00Z
date_updated: 2023-09-07T12:02:56Z
day: '01'
ddc:
- '000'
department:
- _id: ChWo
doi: 10.1145/2897824.2925902
ec_funded: 1
file:
- access_level: open_access
  checksum: 943712d9c9dc8bb5048d4adc561d7d38
  content_type: application/pdf
  creator: system
  date_created: 2018-12-12T10:15:04Z
  date_updated: 2020-07-14T12:44:46Z
  file_id: '5121'
  file_name: IST-2016-632-v1+2_a104-hahn.pdf
  file_size: 12453704
  relation: main_file
file_date_updated: 2020-07-14T12:44:46Z
has_accepted_license: '1'
intvolume: '        35'
issue: '4'
language:
- iso: eng
month: '07'
oa: 1
oa_version: Published Version
project:
- _id: 2533E772-B435-11E9-9278-68D0E5697425
  call_identifier: H2020
  grant_number: '638176'
  name: Efficient Simulation of Natural Phenomena at Extremely Large Scales
publication_status: published
publisher: ACM
publist_id: '5880'
pubrep_id: '632'
quality_controlled: '1'
related_material:
  record:
  - id: '839'
    relation: dissertation_contains
    status: public
status: public
title: Fast approximations for boundary element based brittle fracture simulation
tmp:
  image: /images/cc_by.png
  legal_code_url: https://creativecommons.org/licenses/by/4.0/legalcode
  name: Creative Commons Attribution 4.0 International Public License (CC-BY 4.0)
  short: CC BY (4.0)
type: conference
user_id: 3E5EF7F0-F248-11E8-B48F-1D18A9856A87
volume: 35
year: '2016'
...
---
_id: '1363'
abstract:
- lang: eng
  text: When aiming to seamlessly integrate a fluid simulation into a larger scenario
    (like an open ocean), careful attention must be paid to boundary conditions. In
    particular, one must implement special &quot;non-reflecting&quot; boundary conditions,
    which dissipate out-going waves as they exit the simulation. Unfortunately, the
    state of the art in non-reflecting boundary conditions (perfectly-matched layers,
    or PMLs) only permits trivially simple inflow/outflow conditions, so there is
    no reliable way to integrate a fluid simulation into a more complicated environment
    like a stormy ocean or a turbulent river. This paper introduces the first method
    for combining nonreflecting boundary conditions based on PMLs with inflow/outflow
    boundary conditions that vary arbitrarily throughout space and time. Our algorithm
    is a generalization of stateof- the-art mean-flow boundary conditions in the computational
    fluid dynamics literature, and it allows for seamless integration of a fluid simulation
    into much more complicated environments. Our method also opens the door for previously-unseen
    postprocess effects like retroactively changing the location of solid obstacles,
    and locally increasing the visual detail of a pre-existing simulation.
acknowledged_ssus:
- _id: ScienComp
acknowledgement: 'We thank the IST Austria Visual Computing group for helpful feedback
  throughout the project. '
alternative_title:
- ACM Transactions on Graphics
article_number: '96'
author:
- first_name: Morten
  full_name: Bojsen-Hansen, Morten
  id: 439F0C8C-F248-11E8-B48F-1D18A9856A87
  last_name: Bojsen-Hansen
  orcid: 0000-0002-4417-3224
- first_name: Christopher J
  full_name: Wojtan, Christopher J
  id: 3C61F1D2-F248-11E8-B48F-1D18A9856A87
  last_name: Wojtan
  orcid: 0000-0001-6646-5546
citation:
  ama: 'Bojsen-Hansen M, Wojtan C. Generalized non-reflecting boundaries for fluid
    re-simulation. In: Vol 35. ACM; 2016. doi:<a href="https://doi.org/10.1145/2897824.2925963">10.1145/2897824.2925963</a>'
  apa: 'Bojsen-Hansen, M., &#38; Wojtan, C. (2016). Generalized non-reflecting boundaries
    for fluid re-simulation (Vol. 35). Presented at the ACM SIGGRAPH, Anaheim, CA,
    USA: ACM. <a href="https://doi.org/10.1145/2897824.2925963">https://doi.org/10.1145/2897824.2925963</a>'
  chicago: Bojsen-Hansen, Morten, and Chris Wojtan. “Generalized Non-Reflecting Boundaries
    for Fluid Re-Simulation,” Vol. 35. ACM, 2016. <a href="https://doi.org/10.1145/2897824.2925963">https://doi.org/10.1145/2897824.2925963</a>.
  ieee: M. Bojsen-Hansen and C. Wojtan, “Generalized non-reflecting boundaries for
    fluid re-simulation,” presented at the ACM SIGGRAPH, Anaheim, CA, USA, 2016, vol.
    35, no. 4.
  ista: Bojsen-Hansen M, Wojtan C. 2016. Generalized non-reflecting boundaries for
    fluid re-simulation. ACM SIGGRAPH, ACM Transactions on Graphics, vol. 35, 96.
  mla: Bojsen-Hansen, Morten, and Chris Wojtan. <i>Generalized Non-Reflecting Boundaries
    for Fluid Re-Simulation</i>. Vol. 35, no. 4, 96, ACM, 2016, doi:<a href="https://doi.org/10.1145/2897824.2925963">10.1145/2897824.2925963</a>.
  short: M. Bojsen-Hansen, C. Wojtan, in:, ACM, 2016.
conference:
  end_date: 2016-07-28
  location: Anaheim, CA, USA
  name: ACM SIGGRAPH
  start_date: 2016-07-24
date_created: 2018-12-11T11:51:35Z
date_published: 2016-07-11T00:00:00Z
date_updated: 2023-02-21T10:36:12Z
day: '11'
ddc:
- '000'
department:
- _id: ChWo
doi: 10.1145/2897824.2925963
ec_funded: 1
file:
- access_level: open_access
  checksum: 140b5532f0a2a006a0149cab7c73c17c
  content_type: application/pdf
  creator: system
  date_created: 2018-12-12T10:13:00Z
  date_updated: 2020-07-14T12:44:47Z
  file_id: '4981'
  file_name: IST-2016-631-v1+2_a96-bojsen-hansen.pdf
  file_size: 12422760
  relation: main_file
file_date_updated: 2020-07-14T12:44:47Z
has_accepted_license: '1'
intvolume: '        35'
issue: '4'
language:
- iso: eng
month: '07'
oa: 1
oa_version: Published Version
project:
- _id: 2533E772-B435-11E9-9278-68D0E5697425
  call_identifier: H2020
  grant_number: '638176'
  name: Efficient Simulation of Natural Phenomena at Extremely Large Scales
publication_status: published
publisher: ACM
publist_id: '5879'
pubrep_id: '631'
quality_controlled: '1'
status: public
title: Generalized non-reflecting boundaries for fluid re-simulation
tmp:
  image: /images/cc_by.png
  legal_code_url: https://creativecommons.org/licenses/by/4.0/legalcode
  name: Creative Commons Attribution 4.0 International Public License (CC-BY 4.0)
  short: CC BY (4.0)
type: conference
user_id: 4435EBFC-F248-11E8-B48F-1D18A9856A87
volume: 35
year: '2016'
...
---
_id: '1412'
abstract:
- lang: eng
  text: Combining high-resolution level set surface tracking with lower resolution
    physics is an inexpensive method for achieving highly detailed liquid animations.
    Unfortunately, the inherent resolution mismatch introduces several types of disturbing
    visual artifacts. We identify the primary sources of these artifacts and present
    simple, efficient, and practical solutions to address them. First, we propose
    an unconditionally stable filtering method that selectively removes sub-grid surface
    artifacts not seen by the fluid physics, while preserving fine detail in dynamic
    splashing regions. It provides comparable results to recent error-correction techniques
    at lower cost, without substepping, and with better scaling behavior. Second,
    we show how a modified narrow-band scheme can ensure accurate free surface boundary
    conditions in the presence of large resolution mismatches. Our scheme preserves
    the efficiency of the narrow-band methodology, while eliminating objectionable
    stairstep artifacts observed in prior work. Third, we demonstrate that the use
    of linear interpolation of velocity during advection of the high-resolution level
    set surface is responsible for visible grid-aligned kinks; we therefore advocate
    higher-order velocity interpolation, and show that it dramatically reduces this
    artifact. While these three contributions are orthogonal, our results demonstrate
    that taken together they efficiently address the dominant sources of visual artifacts
    arising with high-resolution embedded liquid surfaces; the proposed approach offers
    improved visual quality, a straightforward implementation, and substantially greater
    scalability than competing methods.
acknowledgement: 'This research was supported by NSERC (RGPIN-04360-2014) and IST
  Austria. '
author:
- first_name: Ryan
  full_name: Goldade, Ryan
  last_name: Goldade
- first_name: Christopher
  full_name: Batty, Christopher
  last_name: Batty
- first_name: Christopher J
  full_name: Wojtan, Christopher J
  id: 3C61F1D2-F248-11E8-B48F-1D18A9856A87
  last_name: Wojtan
  orcid: 0000-0001-6646-5546
citation:
  ama: Goldade R, Batty C, Wojtan C. A practical method for high-resolution embedded
    liquid surfaces. <i>Computer Graphics Forum</i>. 2016;35(2):233-242. doi:<a href="https://doi.org/10.1111/cgf.12826">10.1111/cgf.12826</a>
  apa: Goldade, R., Batty, C., &#38; Wojtan, C. (2016). A practical method for high-resolution
    embedded liquid surfaces. <i>Computer Graphics Forum</i>. Wiley-Blackwell. <a
    href="https://doi.org/10.1111/cgf.12826">https://doi.org/10.1111/cgf.12826</a>
  chicago: Goldade, Ryan, Christopher Batty, and Chris Wojtan. “A Practical Method
    for High-Resolution Embedded Liquid Surfaces.” <i>Computer Graphics Forum</i>.
    Wiley-Blackwell, 2016. <a href="https://doi.org/10.1111/cgf.12826">https://doi.org/10.1111/cgf.12826</a>.
  ieee: R. Goldade, C. Batty, and C. Wojtan, “A practical method for high-resolution
    embedded liquid surfaces,” <i>Computer Graphics Forum</i>, vol. 35, no. 2. Wiley-Blackwell,
    pp. 233–242, 2016.
  ista: Goldade R, Batty C, Wojtan C. 2016. A practical method for high-resolution
    embedded liquid surfaces. Computer Graphics Forum. 35(2), 233–242.
  mla: Goldade, Ryan, et al. “A Practical Method for High-Resolution Embedded Liquid
    Surfaces.” <i>Computer Graphics Forum</i>, vol. 35, no. 2, Wiley-Blackwell, 2016,
    pp. 233–42, doi:<a href="https://doi.org/10.1111/cgf.12826">10.1111/cgf.12826</a>.
  short: R. Goldade, C. Batty, C. Wojtan, Computer Graphics Forum 35 (2016) 233–242.
date_created: 2018-12-11T11:51:52Z
date_published: 2016-05-27T00:00:00Z
date_updated: 2023-02-21T10:38:30Z
day: '27'
ddc:
- '000'
department:
- _id: ChWo
doi: 10.1111/cgf.12826
ec_funded: 1
file:
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  checksum: 8e61387ee2e3bd0e776fbe301629bfd9
  content_type: application/pdf
  creator: system
  date_created: 2018-12-12T10:13:18Z
  date_updated: 2020-07-14T12:44:53Z
  file_id: '5000'
  file_name: IST-2016-612-v1+2_Wojtan_APracticalMethod_PostPrint_2016.pdf
  file_size: 15873858
  relation: main_file
file_date_updated: 2020-07-14T12:44:53Z
has_accepted_license: '1'
intvolume: '        35'
issue: '2'
language:
- iso: eng
month: '05'
oa: 1
oa_version: Submitted Version
page: 233 - 242
project:
- _id: 2533E772-B435-11E9-9278-68D0E5697425
  call_identifier: H2020
  grant_number: '638176'
  name: Efficient Simulation of Natural Phenomena at Extremely Large Scales
publication: Computer Graphics Forum
publication_status: published
publisher: Wiley-Blackwell
publist_id: '5795'
pubrep_id: '612'
quality_controlled: '1'
scopus_import: 1
status: public
title: A practical method for high-resolution embedded liquid surfaces
type: journal_article
user_id: 3E5EF7F0-F248-11E8-B48F-1D18A9856A87
volume: 35
year: '2016'
...
