---
_id: '14628'
abstract:
- lang: eng
  text: We introduce a compact, intuitive procedural graph representation for cellular
    metamaterials, which are small-scale, tileable structures that can be architected
    to exhibit many useful material properties. Because the structures’ “architectures”
    vary widely—with elements such as beams, thin shells, and solid bulks—it is difficult
    to explore them using existing representations. Generic approaches like voxel
    grids are versatile, but it is cumbersome to represent and edit individual structures;
    architecture-specific approaches address these issues, but are incompatible with
    one another. By contrast, our procedural graph succinctly represents the construction
    process for any structure using a simple skeleton annotated with spatially varying
    thickness. To express the highly constrained triply periodic minimal surfaces
    (TPMS) in this manner, we present the first fully automated version of the conjugate
    surface construction method, which allows novices to create complex TPMS from
    intuitive input. We demonstrate our representation’s expressiveness, accuracy,
    and compactness by constructing a wide range of established structures and hundreds
    of novel structures with diverse architectures and material properties. We also
    conduct a user study to verify our representation’s ease-of-use and ability to
    expand engineers’ capacity for exploration.
acknowledgement: "The authors thank Mina Konaković Luković and Michael Foshey for
  their early contributions to this project, David Palmer and Paul Zhang for their
  insightful discussions about minimal surfaces and the CSCM, Julian Panetta for providing
  the Elastic Textures code, and Hannes Hergeth for his feedback and support. We also
  thank our user study participants and anonymous reviewers.\r\nThis material is based
  upon work supported by the National Science Foundation\r\n(NSF) Graduate Research
  Fellowship under Grant No. 2141064; the MIT Morningside\r\nAcademy for Design Fellowship;
  the Defense Advanced Research Projects Agency\r\n(DARPA) Grant No. FA8750-20-C-0075;
  the ERC Consolidator Grant No. 101045083,\r\n“CoDiNA: Computational Discovery of
  Numerical Algorithms for Animation and Simulation of Natural Phenomena”; and the
  NewSat project, which is co-funded by the Operational Program for Competitiveness
  and Internationalisation (COMPETE2020), Portugal 2020, the European Regional Development
  Fund (ERDF), and the Portuguese Foundation for Science and Technology (FTC) under
  the MIT Portugal program."
article_number: '168'
article_processing_charge: Yes (in subscription journal)
article_type: original
author:
- first_name: Liane
  full_name: Makatura, Liane
  last_name: Makatura
- first_name: Bohan
  full_name: Wang, Bohan
  last_name: Wang
- first_name: Yi-Lu
  full_name: Chen, Yi-Lu
  id: 0b467602-dbcd-11ea-9d1d-ed480aa46b70
  last_name: Chen
- first_name: Bolei
  full_name: Deng, Bolei
  last_name: Deng
- first_name: Christopher J
  full_name: Wojtan, Christopher J
  id: 3C61F1D2-F248-11E8-B48F-1D18A9856A87
  last_name: Wojtan
  orcid: 0000-0001-6646-5546
- first_name: Bernd
  full_name: Bickel, Bernd
  id: 49876194-F248-11E8-B48F-1D18A9856A87
  last_name: Bickel
  orcid: 0000-0001-6511-9385
- first_name: Wojciech
  full_name: Matusik, Wojciech
  last_name: Matusik
citation:
  ama: 'Makatura L, Wang B, Chen Y-L, et al. Procedural metamaterials: A unified procedural
    graph for metamaterial design. <i>ACM Transactions on Graphics</i>. 2023;42(5).
    doi:<a href="https://doi.org/10.1145/3605389">10.1145/3605389</a>'
  apa: 'Makatura, L., Wang, B., Chen, Y.-L., Deng, B., Wojtan, C., Bickel, B., &#38;
    Matusik, W. (2023). Procedural metamaterials: A unified procedural graph for metamaterial
    design. <i>ACM Transactions on Graphics</i>. Association for Computing Machinery.
    <a href="https://doi.org/10.1145/3605389">https://doi.org/10.1145/3605389</a>'
  chicago: 'Makatura, Liane, Bohan Wang, Yi-Lu Chen, Bolei Deng, Chris Wojtan, Bernd
    Bickel, and Wojciech Matusik. “Procedural Metamaterials: A Unified Procedural
    Graph for Metamaterial Design.” <i>ACM Transactions on Graphics</i>. Association
    for Computing Machinery, 2023. <a href="https://doi.org/10.1145/3605389">https://doi.org/10.1145/3605389</a>.'
  ieee: 'L. Makatura <i>et al.</i>, “Procedural metamaterials: A unified procedural
    graph for metamaterial design,” <i>ACM Transactions on Graphics</i>, vol. 42,
    no. 5. Association for Computing Machinery, 2023.'
  ista: 'Makatura L, Wang B, Chen Y-L, Deng B, Wojtan C, Bickel B, Matusik W. 2023.
    Procedural metamaterials: A unified procedural graph for metamaterial design.
    ACM Transactions on Graphics. 42(5), 168.'
  mla: 'Makatura, Liane, et al. “Procedural Metamaterials: A Unified Procedural Graph
    for Metamaterial Design.” <i>ACM Transactions on Graphics</i>, vol. 42, no. 5,
    168, Association for Computing Machinery, 2023, doi:<a href="https://doi.org/10.1145/3605389">10.1145/3605389</a>.'
  short: L. Makatura, B. Wang, Y.-L. Chen, B. Deng, C. Wojtan, B. Bickel, W. Matusik,
    ACM Transactions on Graphics 42 (2023).
date_created: 2023-11-29T15:02:03Z
date_published: 2023-10-01T00:00:00Z
date_updated: 2023-12-04T08:09:05Z
day: '01'
ddc:
- '531'
- '006'
department:
- _id: GradSch
- _id: ChWo
- _id: BeBi
doi: 10.1145/3605389
file:
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  creator: yichen
  date_created: 2023-11-29T15:16:01Z
  date_updated: 2023-11-29T15:16:01Z
  file_id: '14630'
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  file_size: 95467870
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  success: 1
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  content_type: application/zip
  creator: yichen
  date_created: 2023-11-29T15:16:01Z
  date_updated: 2023-11-29T15:16:01Z
  file_id: '14631'
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  file_size: 103731880
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  content_type: application/pdf
  creator: dernst
  date_created: 2023-12-04T08:04:14Z
  date_updated: 2023-12-04T08:04:14Z
  file_id: '14638'
  file_name: 2023_ACMToG_Makatura.pdf
  file_size: 57067476
  relation: main_file
  success: 1
file_date_updated: 2023-12-04T08:04:14Z
has_accepted_license: '1'
intvolume: '        42'
issue: '5'
keyword:
- Computer Graphics and Computer-Aided Design
language:
- iso: eng
month: '10'
oa: 1
oa_version: Published Version
project:
- _id: 34bc2376-11ca-11ed-8bc3-9a3b3961a088
  grant_number: '101045083'
  name: Computational Discovery of Numerical Algorithms for Animation and Simulation
    of Natural Phenomena
publication: ACM Transactions on Graphics
publication_identifier:
  issn:
  - 0730-0301
  - 1557-7368
publication_status: published
publisher: Association for Computing Machinery
quality_controlled: '1'
status: public
title: 'Procedural metamaterials: A unified procedural graph for metamaterial design'
type: journal_article
user_id: 2DF688A6-F248-11E8-B48F-1D18A9856A87
volume: 42
year: '2023'
...
---
_id: '14748'
acknowledged_ssus:
- _id: ScienComp
acknowledgement: We thank the anonymous reviewers and the members of the Visual Computing
  Group at ISTA for their helpful comments. This research was supported by the Scientific
  Service Units (SSU) of ISTA through resources provided by Scientific Computing,
  and was funded in part by the European Union (ERC-2021-COG 101045083 CoDiNA).
article_number: '5'
article_processing_charge: No
author:
- first_name: Yi-Lu
  full_name: Chen, Yi-Lu
  id: 0b467602-dbcd-11ea-9d1d-ed480aa46b70
  last_name: Chen
- first_name: Mickaël
  full_name: Ly, Mickaël
  id: 6340d7f0-b48d-11eb-b10d-b7487e71d9f1
  last_name: Ly
- first_name: Christopher J
  full_name: Wojtan, Christopher J
  id: 3C61F1D2-F248-11E8-B48F-1D18A9856A87
  last_name: Wojtan
  orcid: 0000-0001-6646-5546
citation:
  ama: 'Chen Y-L, Ly M, Wojtan C. Unified treatment of contact, friction and shock-propagation
    in rigid body animation. In: <i>Proceedings of the ACM SIGGRAPH/Eurographics Symposium
    on Computer Animation</i>. Association for Computing Machinery; 2023. doi:<a href="https://doi.org/10.1145/3606037.3606836">10.1145/3606037.3606836</a>'
  apa: 'Chen, Y.-L., Ly, M., &#38; Wojtan, C. (2023). Unified treatment of contact,
    friction and shock-propagation in rigid body animation. In <i>Proceedings of the
    ACM SIGGRAPH/Eurographics Symposium on Computer Animation</i>. Los Angeles, CA,
    United States: Association for Computing Machinery. <a href="https://doi.org/10.1145/3606037.3606836">https://doi.org/10.1145/3606037.3606836</a>'
  chicago: Chen, Yi-Lu, Mickaël Ly, and Chris Wojtan. “Unified Treatment of Contact,
    Friction and Shock-Propagation in Rigid Body Animation.” In <i>Proceedings of
    the ACM SIGGRAPH/Eurographics Symposium on Computer Animation</i>. Association
    for Computing Machinery, 2023. <a href="https://doi.org/10.1145/3606037.3606836">https://doi.org/10.1145/3606037.3606836</a>.
  ieee: Y.-L. Chen, M. Ly, and C. Wojtan, “Unified treatment of contact, friction
    and shock-propagation in rigid body animation,” in <i>Proceedings of the ACM SIGGRAPH/Eurographics
    Symposium on Computer Animation</i>, Los Angeles, CA, United States, 2023.
  ista: 'Chen Y-L, Ly M, Wojtan C. 2023. Unified treatment of contact, friction and
    shock-propagation in rigid body animation. Proceedings of the ACM SIGGRAPH/Eurographics
    Symposium on Computer Animation. SCA: Symposium on Computer Animation, 5.'
  mla: Chen, Yi-Lu, et al. “Unified Treatment of Contact, Friction and Shock-Propagation
    in Rigid Body Animation.” <i>Proceedings of the ACM SIGGRAPH/Eurographics Symposium
    on Computer Animation</i>, 5, Association for Computing Machinery, 2023, doi:<a
    href="https://doi.org/10.1145/3606037.3606836">10.1145/3606037.3606836</a>.
  short: Y.-L. Chen, M. Ly, C. Wojtan, in:, Proceedings of the ACM SIGGRAPH/Eurographics
    Symposium on Computer Animation, Association for Computing Machinery, 2023.
conference:
  end_date: 2023-08-06
  location: Los Angeles, CA, United States
  name: 'SCA: Symposium on Computer Animation'
  start_date: 2023-08-04
date_created: 2024-01-08T13:00:24Z
date_published: 2023-08-01T00:00:00Z
date_updated: 2024-02-28T12:51:40Z
day: '01'
department:
- _id: ChWo
doi: 10.1145/3606037.3606836
language:
- iso: eng
month: '08'
oa_version: None
project:
- _id: 34bc2376-11ca-11ed-8bc3-9a3b3961a088
  grant_number: '101045083'
  name: Computational Discovery of Numerical Algorithms for Animation and Simulation
    of Natural Phenomena
publication: Proceedings of the ACM SIGGRAPH/Eurographics Symposium on Computer Animation
publication_identifier:
  isbn:
  - '9798400702686'
publication_status: published
publisher: Association for Computing Machinery
quality_controlled: '1'
status: public
title: Unified treatment of contact, friction and shock-propagation in rigid body
  animation
type: conference_abstract
user_id: 2DF688A6-F248-11E8-B48F-1D18A9856A87
year: '2023'
...
---
_id: '14240'
abstract:
- lang: eng
  text: This paper introduces a novel method for simulating large bodies of water
    as a height field. At the start of each time step, we partition the waves into
    a bulk flow (which approximately satisfies the assumptions of the shallow water
    equations) and surface waves (which approximately satisfy the assumptions of Airy
    wave theory). We then solve the two wave regimes separately using appropriate
    state-of-the-art techniques, and re-combine the resulting wave velocities at the
    end of each step. This strategy leads to the first heightfield wave model capable
    of simulating complex interactions between both deep and shallow water effects,
    like the waves from a boat wake sloshing up onto a beach, or a dam break producing
    wave interference patterns and eddies. We also analyze the numerical dispersion
    created by our method and derive an exact correction factor for waves at a constant
    water depth, giving us a numerically perfect re-creation of theoretical water
    wave dispersion patterns.
acknowledged_ssus:
- _id: ScienComp
acknowledgement: "We thank Georg Sperl for helping with early research for this paper,
  Mickael Ly and Yi-Lu Chen for proofreading, and members of the ISTA Visual Computing
  Group for general feedback. This project was funded in part by the European Research
  Council (ERC Consolidator Grant 101045083 CoDiNA).\r\nThe motorboat and sailboat
  were modeled by Sergei and the palmtrees by YadroGames. The environment map was
  created by Emil Persson."
article_number: '83'
article_processing_charge: Yes (in subscription journal)
article_type: original
author:
- first_name: Stefan
  full_name: Jeschke, Stefan
  id: 44D6411A-F248-11E8-B48F-1D18A9856A87
  last_name: Jeschke
- first_name: Christopher J
  full_name: Wojtan, Christopher J
  id: 3C61F1D2-F248-11E8-B48F-1D18A9856A87
  last_name: Wojtan
  orcid: 0000-0001-6646-5546
citation:
  ama: Jeschke S, Wojtan C. Generalizing shallow water simulations with dispersive
    surface waves. <i>ACM Transactions on Graphics</i>. 2023;42(4). doi:<a href="https://doi.org/10.1145/3592098">10.1145/3592098</a>
  apa: Jeschke, S., &#38; Wojtan, C. (2023). Generalizing shallow water simulations
    with dispersive surface waves. <i>ACM Transactions on Graphics</i>. Association
    for Computing Machinery. <a href="https://doi.org/10.1145/3592098">https://doi.org/10.1145/3592098</a>
  chicago: Jeschke, Stefan, and Chris Wojtan. “Generalizing Shallow Water Simulations
    with Dispersive Surface Waves.” <i>ACM Transactions on Graphics</i>. Association
    for Computing Machinery, 2023. <a href="https://doi.org/10.1145/3592098">https://doi.org/10.1145/3592098</a>.
  ieee: S. Jeschke and C. Wojtan, “Generalizing shallow water simulations with dispersive
    surface waves,” <i>ACM Transactions on Graphics</i>, vol. 42, no. 4. Association
    for Computing Machinery, 2023.
  ista: Jeschke S, Wojtan C. 2023. Generalizing shallow water simulations with dispersive
    surface waves. ACM Transactions on Graphics. 42(4), 83.
  mla: Jeschke, Stefan, and Chris Wojtan. “Generalizing Shallow Water Simulations
    with Dispersive Surface Waves.” <i>ACM Transactions on Graphics</i>, vol. 42,
    no. 4, 83, Association for Computing Machinery, 2023, doi:<a href="https://doi.org/10.1145/3592098">10.1145/3592098</a>.
  short: S. Jeschke, C. Wojtan, ACM Transactions on Graphics 42 (2023).
date_created: 2023-08-27T22:01:17Z
date_published: 2023-08-01T00:00:00Z
date_updated: 2024-01-02T09:35:55Z
day: '01'
ddc:
- '000'
department:
- _id: ChWo
doi: 10.1145/3592098
external_id:
  isi:
  - '001044671300049'
file:
- access_level: open_access
  checksum: 1d178bb2f8011d9f5aedda6427e18c7a
  content_type: video/mp4
  creator: sjeschke
  date_created: 2023-12-21T12:26:40Z
  date_updated: 2023-12-21T12:26:40Z
  file_id: '14704'
  file_name: PaperVideo_final.mp4
  file_size: 511572575
  relation: main_file
  success: 1
- access_level: open_access
  checksum: a49b2e744d5cd1276bb8b2e0ce6dc638
  content_type: application/pdf
  creator: dernst
  date_created: 2024-01-02T09:34:27Z
  date_updated: 2024-01-02T09:34:27Z
  file_id: '14725'
  file_name: 2023_ACMToG_Jeschke.pdf
  file_size: 7469177
  relation: main_file
  success: 1
file_date_updated: 2024-01-02T09:34:27Z
has_accepted_license: '1'
intvolume: '        42'
isi: 1
issue: '4'
language:
- iso: eng
license: https://creativecommons.org/licenses/by/4.0/
month: '08'
oa: 1
oa_version: Published Version
project:
- _id: 34bc2376-11ca-11ed-8bc3-9a3b3961a088
  grant_number: '101045083'
  name: Computational Discovery of Numerical Algorithms for Animation and Simulation
    of Natural Phenomena
publication: ACM Transactions on Graphics
publication_identifier:
  eissn:
  - 1557-7368
  issn:
  - 0730-0301
publication_status: published
publisher: Association for Computing Machinery
quality_controlled: '1'
scopus_import: '1'
status: public
title: Generalizing shallow water simulations with dispersive surface waves
tmp:
  image: /images/cc_by.png
  legal_code_url: https://creativecommons.org/licenses/by/4.0/legalcode
  name: Creative Commons Attribution 4.0 International Public License (CC-BY 4.0)
  short: CC BY (4.0)
type: journal_article
user_id: 2DF688A6-F248-11E8-B48F-1D18A9856A87
volume: 42
year: '2023'
...
---
_id: '11432'
abstract:
- lang: eng
  text: "This paper proposes a method for simulating liquids in large bodies of water
    by coupling together a water surface wave simulator with a 3D Navier-Stokes simulator.
    The surface wave simulation uses the equivalent sources method (ESM) to efficiently
    animate large bodies of water with precisely controllable wave propagation behavior.
    The 3D liquid simulator animates complex non-linear fluid behaviors like splashes
    and breaking waves using off-the-shelf simulators using FLIP or the level set
    method with semi-Lagrangian advection.\r\nWe combine the two approaches by using
    the 3D solver to animate localized non-linear behaviors, and the 2D wave solver
    to animate larger regions with linear surface physics. We use the surface motion
    from the 3D solver as boundary conditions for 2D surface wave simulator, and we
    use the velocity and surface heights from the 2D surface wave simulator as boundary
    conditions for the 3D fluid simulation. We also introduce a novel technique for
    removing visual artifacts caused by numerical errors in 3D fluid solvers: we use
    experimental data to estimate the artificial dispersion caused by the 3D solver
    and we then carefully tune the wave speeds of the 2D solver to match it, effectively
    eliminating any differences in wave behavior across the boundary. To the best
    of our knowledge, this is the first time such a empirically driven error compensation
    approach has been used to remove coupling errors from a physics simulator.\r\nOur
    coupled simulation approach leverages the strengths of each simulation technique,
    animating large environments with seamless transitions between 2D and 3D physics."
acknowledged_ssus:
- _id: ScienComp
acknowledgement: We wish to thank the anonymous reviewers and the members of the Visual
  Computing Group at IST Austria and MFX Team at INRIA for their valuable feedback.
  This research was supported by the Scientific Service Units (SSU) of IST Austria
  through resources provided by Scientific Computing. This project has received funding
  from the European Research Council (ERC) under the European Union’s Horizon 2020
  research and innovation programme under grant agreement No. 638176.
article_processing_charge: No
article_type: original
author:
- first_name: Camille
  full_name: Schreck, Camille
  id: 2B14B676-F248-11E8-B48F-1D18A9856A87
  last_name: Schreck
- first_name: Christopher J
  full_name: Wojtan, Christopher J
  id: 3C61F1D2-F248-11E8-B48F-1D18A9856A87
  last_name: Wojtan
  orcid: 0000-0001-6646-5546
citation:
  ama: Schreck C, Wojtan C. Coupling 3D liquid simulation with 2D wave propagation
    for large scale water surface animation using the equivalent sources method. <i>Computer
    Graphics Forum</i>. 2022;41(2):343-353. doi:<a href="https://doi.org/10.1111/cgf.14478">10.1111/cgf.14478</a>
  apa: Schreck, C., &#38; Wojtan, C. (2022). Coupling 3D liquid simulation with 2D
    wave propagation for large scale water surface animation using the equivalent
    sources method. <i>Computer Graphics Forum</i>. Wiley. <a href="https://doi.org/10.1111/cgf.14478">https://doi.org/10.1111/cgf.14478</a>
  chicago: Schreck, Camille, and Chris Wojtan. “Coupling 3D Liquid Simulation with
    2D Wave Propagation for Large Scale Water Surface Animation Using the Equivalent
    Sources Method.” <i>Computer Graphics Forum</i>. Wiley, 2022. <a href="https://doi.org/10.1111/cgf.14478">https://doi.org/10.1111/cgf.14478</a>.
  ieee: C. Schreck and C. Wojtan, “Coupling 3D liquid simulation with 2D wave propagation
    for large scale water surface animation using the equivalent sources method,”
    <i>Computer Graphics Forum</i>, vol. 41, no. 2. Wiley, pp. 343–353, 2022.
  ista: Schreck C, Wojtan C. 2022. Coupling 3D liquid simulation with 2D wave propagation
    for large scale water surface animation using the equivalent sources method. Computer
    Graphics Forum. 41(2), 343–353.
  mla: Schreck, Camille, and Chris Wojtan. “Coupling 3D Liquid Simulation with 2D
    Wave Propagation for Large Scale Water Surface Animation Using the Equivalent
    Sources Method.” <i>Computer Graphics Forum</i>, vol. 41, no. 2, Wiley, 2022,
    pp. 343–53, doi:<a href="https://doi.org/10.1111/cgf.14478">10.1111/cgf.14478</a>.
  short: C. Schreck, C. Wojtan, Computer Graphics Forum 41 (2022) 343–353.
date_created: 2022-06-05T22:01:49Z
date_published: 2022-05-01T00:00:00Z
date_updated: 2023-08-02T06:44:05Z
day: '01'
department:
- _id: ChWo
doi: 10.1111/cgf.14478
ec_funded: 1
external_id:
  isi:
  - '000802723900027'
intvolume: '        41'
isi: 1
issue: '2'
language:
- iso: eng
main_file_link:
- open_access: '1'
  url: https://hal.archives-ouvertes.fr/hal-03641349/
month: '05'
oa: 1
oa_version: Submitted Version
page: 343-353
project:
- _id: 2533E772-B435-11E9-9278-68D0E5697425
  call_identifier: H2020
  grant_number: '638176'
  name: Efficient Simulation of Natural Phenomena at Extremely Large Scales
publication: Computer Graphics Forum
publication_identifier:
  eissn:
  - 1467-8659
  issn:
  - 0167-7055
publication_status: published
publisher: Wiley
quality_controlled: '1'
scopus_import: '1'
status: public
title: Coupling 3D liquid simulation with 2D wave propagation for large scale water
  surface animation using the equivalent sources method
type: journal_article
user_id: 4359f0d1-fa6c-11eb-b949-802e58b17ae8
volume: 41
year: '2022'
...
---
_id: '11736'
abstract:
- lang: eng
  text: "This paper introduces a methodology for inverse-modeling of yarn-level mechanics
    of cloth, based on the mechanical response of fabrics in the real world. We compiled
    a database from physical tests of several different knitted fabrics used in the
    textile industry. These data span different types of complex knit patterns, yarn
    compositions, and fabric finishes, and the results demonstrate diverse physical
    properties like stiffness, nonlinearity, and anisotropy.\r\n\r\nWe then develop
    a system for approximating these mechanical responses with yarn-level cloth simulation.
    To do so, we introduce an efficient pipeline for converting between fabric-level
    data and yarn-level simulation, including a novel swatch-level approximation for
    speeding up computation, and some small-but-necessary extensions to yarn-level
    models used in computer graphics. The dataset used for this paper can be found
    at http://mslab.es/projects/YarnLevelFabrics."
acknowledged_ssus:
- _id: ScienComp
acknowledgement: We wish to thank the anonymous reviewers for their helpful comments.
  To develop this project, we were helped by many people both at Under Armour (Clay
  Dean, Randall Harward, Kyle Blakely, Craig Simile, Michael Seiz, Brooke Malone,
  Brittainy McFarland, Emilie Phan, Lindsey Kern, Courtney Oswald, Haley Barkley,
  Bob Chin, Adam Bayer, Connie Kwok, Marielle Newman, Nick Pence, Allison Hicks, Allison
  White, Candace Rubenstein, Jeremy Stangland, Fred Fagergren, Michael Mazzoleni,
  Nathaniel Berry, Manuel Frank) and SEDDI (Gabriel Cirio, Alejandro Rodríguez, Sofía
  Dominguez, Alicia Nicas, Elena Garcés, Daniel Rodríguez, David Pascual, Manuel Godoy,
  Sergio Suja, Sergio Ruiz, Roberto Condori, Alberto Martín, Graham Sullivan). We
  also thank the members of the Visual Computing Group at IST Austria and the Multimodal
  Simulation Lab at URJC for their feedback. This research was supported by the Scientific
  Service Units (SSU) of IST Austria through resources provided by Scientific Computing,
  and it was funded in part by the European Research Council (ERC Consolidator Grant
  772738 TouchDesign).
article_number: '65'
article_processing_charge: No
article_type: original
author:
- first_name: Georg
  full_name: Sperl, Georg
  id: 4DD40360-F248-11E8-B48F-1D18A9856A87
  last_name: Sperl
- first_name: Rosa M.
  full_name: Sánchez-Banderas, Rosa M.
  last_name: Sánchez-Banderas
- first_name: Manwen
  full_name: Li, Manwen
  last_name: Li
- first_name: Christopher J
  full_name: Wojtan, Christopher J
  id: 3C61F1D2-F248-11E8-B48F-1D18A9856A87
  last_name: Wojtan
  orcid: 0000-0001-6646-5546
- first_name: Miguel A.
  full_name: Otaduy, Miguel A.
  last_name: Otaduy
citation:
  ama: Sperl G, Sánchez-Banderas RM, Li M, Wojtan C, Otaduy MA. Estimation of yarn-level
    simulation models for production fabrics. <i>ACM Transactions on Graphics</i>.
    2022;41(4). doi:<a href="https://doi.org/10.1145/3528223.3530167">10.1145/3528223.3530167</a>
  apa: Sperl, G., Sánchez-Banderas, R. M., Li, M., Wojtan, C., &#38; Otaduy, M. A.
    (2022). Estimation of yarn-level simulation models for production fabrics. <i>ACM
    Transactions on Graphics</i>. Association for Computing Machinery. <a href="https://doi.org/10.1145/3528223.3530167">https://doi.org/10.1145/3528223.3530167</a>
  chicago: Sperl, Georg, Rosa M. Sánchez-Banderas, Manwen Li, Chris Wojtan, and Miguel
    A. Otaduy. “Estimation of Yarn-Level Simulation Models for Production Fabrics.”
    <i>ACM Transactions on Graphics</i>. Association for Computing Machinery, 2022.
    <a href="https://doi.org/10.1145/3528223.3530167">https://doi.org/10.1145/3528223.3530167</a>.
  ieee: G. Sperl, R. M. Sánchez-Banderas, M. Li, C. Wojtan, and M. A. Otaduy, “Estimation
    of yarn-level simulation models for production fabrics,” <i>ACM Transactions on
    Graphics</i>, vol. 41, no. 4. Association for Computing Machinery, 2022.
  ista: Sperl G, Sánchez-Banderas RM, Li M, Wojtan C, Otaduy MA. 2022. Estimation
    of yarn-level simulation models for production fabrics. ACM Transactions on Graphics.
    41(4), 65.
  mla: Sperl, Georg, et al. “Estimation of Yarn-Level Simulation Models for Production
    Fabrics.” <i>ACM Transactions on Graphics</i>, vol. 41, no. 4, 65, Association
    for Computing Machinery, 2022, doi:<a href="https://doi.org/10.1145/3528223.3530167">10.1145/3528223.3530167</a>.
  short: G. Sperl, R.M. Sánchez-Banderas, M. Li, C. Wojtan, M.A. Otaduy, ACM Transactions
    on Graphics 41 (2022).
date_created: 2022-08-07T22:01:58Z
date_published: 2022-07-22T00:00:00Z
date_updated: 2023-08-03T12:38:30Z
day: '22'
department:
- _id: ChWo
doi: 10.1145/3528223.3530167
external_id:
  isi:
  - '000830989200114'
intvolume: '        41'
isi: 1
issue: '4'
language:
- iso: eng
main_file_link:
- open_access: '1'
  url: https://doi.org/10.1145/3528223.3530167
month: '07'
oa: 1
oa_version: Published Version
publication: ACM Transactions on Graphics
publication_identifier:
  eissn:
  - 1557-7368
  issn:
  - 0730-0301
publication_status: published
publisher: Association for Computing Machinery
quality_controlled: '1'
related_material:
  link:
  - description: News on the ISTA website
    relation: press_release
    url: https://ista.ac.at/en/news/digital-yarn-real-socks/
  record:
  - id: '12358'
    relation: dissertation_contains
    status: public
scopus_import: '1'
status: public
title: Estimation of yarn-level simulation models for production fabrics
type: journal_article
user_id: 4359f0d1-fa6c-11eb-b949-802e58b17ae8
volume: 41
year: '2022'
...
---
_id: '12431'
abstract:
- lang: eng
  text: This paper presents a new representation of curve dynamics, with applications
    to vortex filaments in fluid dynamics. Instead of representing these filaments
    with explicit curve geometry and Lagrangian equations of motion, we represent
    curves implicitly with a new co-dimensional 2 level set description. Our implicit
    representation admits several redundant mathematical degrees of freedom in both
    the configuration and the dynamics of the curves, which can be tailored specifically
    to improve numerical robustness, in contrast to naive approaches for implicit
    curve dynamics that suffer from overwhelming numerical stability problems. Furthermore,
    we note how these hidden degrees of freedom perfectly map to a Clebsch representation
    in fluid dynamics. Motivated by these observations, we introduce untwisted level
    set functions and non-swirling dynamics which successfully regularize sources
    of numerical instability, particularly in the twisting modes around curve filaments.
    A consequence is a novel simulation method which produces stable dynamics for
    large numbers of interacting vortex filaments and effortlessly handles topological
    changes and re-connection events.
acknowledgement: We thank the visual computing group at IST Austria for their valuable
  discussions and feedback. Houdini Education licenses were provided by SideFX software.
  This project was funded in part by the European Research Council (ERC Consolidator
  Grant 101045083 CoDiNA).
article_number: '241'
article_processing_charge: No
article_type: original
author:
- first_name: Sadashige
  full_name: Ishida, Sadashige
  id: 6F7C4B96-A8E9-11E9-A7CA-09ECE5697425
  last_name: Ishida
- first_name: Christopher J
  full_name: Wojtan, Christopher J
  id: 3C61F1D2-F248-11E8-B48F-1D18A9856A87
  last_name: Wojtan
  orcid: 0000-0001-6646-5546
- first_name: Albert
  full_name: Chern, Albert
  last_name: Chern
citation:
  ama: Ishida S, Wojtan C, Chern A. Hidden degrees of freedom in implicit vortex filaments.
    <i>ACM Transactions on Graphics</i>. 2022;41(6). doi:<a href="https://doi.org/10.1145/3550454.3555459">10.1145/3550454.3555459</a>
  apa: Ishida, S., Wojtan, C., &#38; Chern, A. (2022). Hidden degrees of freedom in
    implicit vortex filaments. <i>ACM Transactions on Graphics</i>. Association for
    Computing Machinery. <a href="https://doi.org/10.1145/3550454.3555459">https://doi.org/10.1145/3550454.3555459</a>
  chicago: Ishida, Sadashige, Chris Wojtan, and Albert Chern. “Hidden Degrees of Freedom
    in Implicit Vortex Filaments.” <i>ACM Transactions on Graphics</i>. Association
    for Computing Machinery, 2022. <a href="https://doi.org/10.1145/3550454.3555459">https://doi.org/10.1145/3550454.3555459</a>.
  ieee: S. Ishida, C. Wojtan, and A. Chern, “Hidden degrees of freedom in implicit
    vortex filaments,” <i>ACM Transactions on Graphics</i>, vol. 41, no. 6. Association
    for Computing Machinery, 2022.
  ista: Ishida S, Wojtan C, Chern A. 2022. Hidden degrees of freedom in implicit vortex
    filaments. ACM Transactions on Graphics. 41(6), 241.
  mla: Ishida, Sadashige, et al. “Hidden Degrees of Freedom in Implicit Vortex Filaments.”
    <i>ACM Transactions on Graphics</i>, vol. 41, no. 6, 241, Association for Computing
    Machinery, 2022, doi:<a href="https://doi.org/10.1145/3550454.3555459">10.1145/3550454.3555459</a>.
  short: S. Ishida, C. Wojtan, A. Chern, ACM Transactions on Graphics 41 (2022).
date_created: 2023-01-29T23:00:59Z
date_published: 2022-12-01T00:00:00Z
date_updated: 2023-08-04T09:37:23Z
day: '01'
ddc:
- '000'
department:
- _id: ChWo
doi: 10.1145/3550454.3555459
external_id:
  isi:
  - '000891651900061'
file:
- access_level: open_access
  checksum: a2fba257fdefe0e747182be6c0f7c70c
  content_type: application/pdf
  creator: dernst
  date_created: 2023-01-30T07:15:48Z
  date_updated: 2023-01-30T07:15:48Z
  file_id: '12433'
  file_name: 2022_ACM_Ishida.pdf
  file_size: 15551202
  relation: main_file
  success: 1
file_date_updated: 2023-01-30T07:15:48Z
has_accepted_license: '1'
intvolume: '        41'
isi: 1
issue: '6'
language:
- iso: eng
month: '12'
oa: 1
oa_version: Published Version
project:
- _id: 34bc2376-11ca-11ed-8bc3-9a3b3961a088
  grant_number: '101045083'
  name: Computational Discovery of Numerical Algorithms for Animation and Simulation
    of Natural Phenomena
publication: ACM Transactions on Graphics
publication_identifier:
  eissn:
  - 1557-7368
  issn:
  - 0730-0301
publication_status: published
publisher: Association for Computing Machinery
quality_controlled: '1'
scopus_import: '1'
status: public
title: Hidden degrees of freedom in implicit vortex filaments
tmp:
  image: /images/cc_by.png
  legal_code_url: https://creativecommons.org/licenses/by/4.0/legalcode
  name: Creative Commons Attribution 4.0 International Public License (CC-BY 4.0)
  short: CC BY (4.0)
type: journal_article
user_id: 4359f0d1-fa6c-11eb-b949-802e58b17ae8
volume: 41
year: '2022'
...
---
_id: '9327'
abstract:
- lang: eng
  text: "This archive contains the missing sweater mesh animations and displacement
    models for the code of \"Mechanics-Aware Deformation of Yarn Pattern Geometry\"\r\n\r\nCode
    Repository: https://git.ist.ac.at/gsperl/MADYPG"
author:
- first_name: Georg
  full_name: Sperl, Georg
  id: 4DD40360-F248-11E8-B48F-1D18A9856A87
  last_name: Sperl
- first_name: Rahul
  full_name: Narain, Rahul
  last_name: Narain
- first_name: Christopher J
  full_name: Wojtan, Christopher J
  id: 3C61F1D2-F248-11E8-B48F-1D18A9856A87
  last_name: Wojtan
  orcid: 0000-0001-6646-5546
citation:
  ama: Sperl G, Narain R, Wojtan C. Mechanics-Aware Deformation of Yarn Pattern Geometry
    (Additional Animation/Model Data). 2021. doi:<a href="https://doi.org/10.15479/AT:ISTA:9327">10.15479/AT:ISTA:9327</a>
  apa: Sperl, G., Narain, R., &#38; Wojtan, C. (2021). Mechanics-Aware Deformation
    of Yarn Pattern Geometry (Additional Animation/Model Data). IST Austria. <a href="https://doi.org/10.15479/AT:ISTA:9327">https://doi.org/10.15479/AT:ISTA:9327</a>
  chicago: Sperl, Georg, Rahul Narain, and Chris Wojtan. “Mechanics-Aware Deformation
    of Yarn Pattern Geometry (Additional Animation/Model Data).” IST Austria, 2021.
    <a href="https://doi.org/10.15479/AT:ISTA:9327">https://doi.org/10.15479/AT:ISTA:9327</a>.
  ieee: G. Sperl, R. Narain, and C. Wojtan, “Mechanics-Aware Deformation of Yarn Pattern
    Geometry (Additional Animation/Model Data).” IST Austria, 2021.
  ista: Sperl G, Narain R, Wojtan C. 2021. Mechanics-Aware Deformation of Yarn Pattern
    Geometry (Additional Animation/Model Data), IST Austria, <a href="https://doi.org/10.15479/AT:ISTA:9327">10.15479/AT:ISTA:9327</a>.
  mla: Sperl, Georg, et al. <i>Mechanics-Aware Deformation of Yarn Pattern Geometry
    (Additional Animation/Model Data)</i>. IST Austria, 2021, doi:<a href="https://doi.org/10.15479/AT:ISTA:9327">10.15479/AT:ISTA:9327</a>.
  short: G. Sperl, R. Narain, C. Wojtan, (2021).
date_created: 2021-04-16T14:26:19Z
date_published: 2021-05-01T00:00:00Z
date_updated: 2023-08-10T14:24:36Z
ddc:
- '005'
department:
- _id: GradSch
- _id: ChWo
doi: 10.15479/AT:ISTA:9327
file:
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  checksum: 0324cb519273371708743f3282e7c081
  content_type: application/zip
  creator: gsperl
  date_created: 2021-04-16T14:15:12Z
  date_updated: 2021-04-16T14:15:12Z
  file_id: '9328'
  file_name: MADYPG_extra_data.zip
  file_size: 802586232
  relation: main_file
  success: 1
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  checksum: 4c224551adf852b136ec21a4e13f0c1b
  content_type: application/gzip
  creator: pub-gitlab-bot
  date_created: 2021-04-26T09:33:44Z
  date_updated: 2021-04-26T09:33:44Z
  file_id: '9353'
  file_name: MADYPG.zip
  file_size: 64962865
  relation: main_file
file_date_updated: 2021-04-26T09:33:44Z
gitlab_commit_id: 6a77e7e22769230ae5f5edaa090fb4b828e57573
gitlab_url: https://git.ist.ac.at/gsperl/MADYPG
has_accepted_license: '1'
license: https://opensource.org/licenses/MIT
month: '05'
oa: 1
publisher: IST Austria
related_material:
  record:
  - id: '9818'
    relation: used_for_analysis_in
    status: public
status: public
title: Mechanics-Aware Deformation of Yarn Pattern Geometry (Additional Animation/Model
  Data)
tmp:
  legal_code_url: https://opensource.org/licenses/MIT
  name: The MIT License
  short: MIT
type: software
user_id: 8b945eb4-e2f2-11eb-945a-df72226e66a9
year: '2021'
...
---
_id: '9818'
abstract:
- lang: eng
  text: Triangle mesh-based simulations are able to produce satisfying animations
    of knitted and woven cloth; however, they lack the rich geometric detail of yarn-level
    simulations. Naive texturing approaches do not consider yarn-level physics, while
    full yarn-level simulations may become prohibitively expensive for large garments.
    We propose a method to animate yarn-level cloth geometry on top of an underlying
    deforming mesh in a mechanics-aware fashion. Using triangle strains to interpolate
    precomputed yarn geometry, we are able to reproduce effects such as knit loops
    tightening under stretching. In combination with precomputed mesh animation or
    real-time mesh simulation, our method is able to animate yarn-level cloth in real-time
    at large scales.
acknowledged_ssus:
- _id: ScienComp
acknowledgement: "We wish to thank the anonymous reviewers and the members of the
  Visual Computing Group at IST Austria for their valuable feedback. We also thank
  Seddi Labs for providing the garment model with fold-over seams.\r\nThis research
  was supported by the Scientific Service Units (SSU) of IST Austria through resources
  provided by Scientific\r\nComputing. This project has received funding from the
  European Research Council (ERC) under the European Union’s Horizon 2020 research
  and innovation programme under grant agreement No. 638176. Rahul Narain is supported
  by a Pankaj Gupta Young Faculty Fellowship and a gift from Adobe Inc."
article_number: '168'
article_processing_charge: Yes (in subscription journal)
article_type: original
author:
- first_name: Georg
  full_name: Sperl, Georg
  id: 4DD40360-F248-11E8-B48F-1D18A9856A87
  last_name: Sperl
- first_name: Rahul
  full_name: Narain, Rahul
  last_name: Narain
- first_name: Christopher J
  full_name: Wojtan, Christopher J
  id: 3C61F1D2-F248-11E8-B48F-1D18A9856A87
  last_name: Wojtan
  orcid: 0000-0001-6646-5546
citation:
  ama: Sperl G, Narain R, Wojtan C. Mechanics-aware deformation of yarn pattern geometry.
    <i>ACM Transactions on Graphics</i>. 2021;40(4). doi:<a href="https://doi.org/10.1145/3450626.3459816">10.1145/3450626.3459816</a>
  apa: Sperl, G., Narain, R., &#38; Wojtan, C. (2021). Mechanics-aware deformation
    of yarn pattern geometry. <i>ACM Transactions on Graphics</i>. Association for
    Computing Machinery. <a href="https://doi.org/10.1145/3450626.3459816">https://doi.org/10.1145/3450626.3459816</a>
  chicago: Sperl, Georg, Rahul Narain, and Chris Wojtan. “Mechanics-Aware Deformation
    of Yarn Pattern Geometry.” <i>ACM Transactions on Graphics</i>. Association for
    Computing Machinery, 2021. <a href="https://doi.org/10.1145/3450626.3459816">https://doi.org/10.1145/3450626.3459816</a>.
  ieee: G. Sperl, R. Narain, and C. Wojtan, “Mechanics-aware deformation of yarn pattern
    geometry,” <i>ACM Transactions on Graphics</i>, vol. 40, no. 4. Association for
    Computing Machinery, 2021.
  ista: Sperl G, Narain R, Wojtan C. 2021. Mechanics-aware deformation of yarn pattern
    geometry. ACM Transactions on Graphics. 40(4), 168.
  mla: Sperl, Georg, et al. “Mechanics-Aware Deformation of Yarn Pattern Geometry.”
    <i>ACM Transactions on Graphics</i>, vol. 40, no. 4, 168, Association for Computing
    Machinery, 2021, doi:<a href="https://doi.org/10.1145/3450626.3459816">10.1145/3450626.3459816</a>.
  short: G. Sperl, R. Narain, C. Wojtan, ACM Transactions on Graphics 40 (2021).
date_created: 2021-08-08T22:01:27Z
date_published: 2021-08-01T00:00:00Z
date_updated: 2023-08-10T14:24:36Z
day: '01'
department:
- _id: GradSch
- _id: ChWo
doi: 10.1145/3450626.3459816
ec_funded: 1
external_id:
  isi:
  - '000674930900132'
intvolume: '        40'
isi: 1
issue: '4'
language:
- iso: eng
main_file_link:
- open_access: '1'
  url: https://doi.org/10.1145/3450626.3459816
month: '08'
oa: 1
oa_version: Published Version
project:
- _id: 2533E772-B435-11E9-9278-68D0E5697425
  call_identifier: H2020
  grant_number: '638176'
  name: Efficient Simulation of Natural Phenomena at Extremely Large Scales
publication: ACM Transactions on Graphics
publication_identifier:
  eissn:
  - '15577368'
  issn:
  - '07300301'
publication_status: published
publisher: Association for Computing Machinery
quality_controlled: '1'
related_material:
  link:
  - description: News on IST Webpage
    relation: press_release
    url: https://ist.ac.at/en/news/knitting-virtual-yarn/
  record:
  - id: '12358'
    relation: dissertation_contains
    status: public
  - id: '9327'
    relation: software
    status: public
scopus_import: '1'
status: public
title: Mechanics-aware deformation of yarn pattern geometry
type: journal_article
user_id: 4359f0d1-fa6c-11eb-b949-802e58b17ae8
volume: 40
year: '2021'
...
---
_id: '8384'
abstract:
- lang: eng
  text: Previous research on animations of soap bubbles, films, and foams largely
    focuses on the motion and geometric shape of the bubble surface. These works neglect
    the evolution of the bubble’s thickness, which is normally responsible for visual
    phenomena like surface vortices, Newton’s interference patterns, capillary waves,
    and deformation-dependent rupturing of films in a foam. In this paper, we model
    these natural phenomena by introducing the film thickness as a reduced degree
    of freedom in the Navier-Stokes equations and deriving their equations of motion.
    We discretize the equations on a nonmanifold triangle mesh surface and couple
    it to an existing bubble solver. In doing so, we also introduce an incompressible
    fluid solver for 2.5D films and a novel advection algorithm for convecting fields
    across non-manifold surface junctions. Our simulations enhance state-of-the-art
    bubble solvers with additional effects caused by convection, rippling, draining,
    and evaporation of the thin film.
acknowledged_ssus:
- _id: ScienComp
acknowledgement: "We wish to thank the anonymous reviewers and the members of the
  Visual Computing Group at IST Austria for their valuable feedback, especially Camille
  Schreck for her help in rendering. This research was supported by the Scientific
  Service Units (SSU) of IST Austria through resources provided by Scientific Computing.
  We would like to thank the authors of [Belcour and Barla 2017] for providing their
  implementation, the authors of [Atkins and Elliott 2010] and [Seychelles et al.
  2008] for allowing us to use their results, and Rok Grah for helpful discussions.
  Finally, we thank Ryoichi Ando for many discussions from the beginning of the project
  that resulted in important contents of the paper including our formulation, numerical
  scheme, and initial implementation. This project has received funding from the\r\nEuropean
  Research Council (ERC) under the European Union’s Horizon 2020 research and innovation
  programme under grant agreement No. 638176."
article_number: '31'
article_processing_charge: No
article_type: original
author:
- first_name: Sadashige
  full_name: Ishida, Sadashige
  id: 6F7C4B96-A8E9-11E9-A7CA-09ECE5697425
  last_name: Ishida
- first_name: Peter
  full_name: Synak, Peter
  id: 331776E2-F248-11E8-B48F-1D18A9856A87
  last_name: Synak
- first_name: Fumiya
  full_name: Narita, Fumiya
  last_name: Narita
- first_name: Toshiya
  full_name: Hachisuka, Toshiya
  last_name: Hachisuka
- first_name: Christopher J
  full_name: Wojtan, Christopher J
  id: 3C61F1D2-F248-11E8-B48F-1D18A9856A87
  last_name: Wojtan
  orcid: 0000-0001-6646-5546
citation:
  ama: Ishida S, Synak P, Narita F, Hachisuka T, Wojtan C. A model for soap film dynamics
    with evolving thickness. <i>ACM Transactions on Graphics</i>. 2020;39(4). doi:<a
    href="https://doi.org/10.1145/3386569.3392405">10.1145/3386569.3392405</a>
  apa: Ishida, S., Synak, P., Narita, F., Hachisuka, T., &#38; Wojtan, C. (2020).
    A model for soap film dynamics with evolving thickness. <i>ACM Transactions on
    Graphics</i>. Association for Computing Machinery. <a href="https://doi.org/10.1145/3386569.3392405">https://doi.org/10.1145/3386569.3392405</a>
  chicago: Ishida, Sadashige, Peter Synak, Fumiya Narita, Toshiya Hachisuka, and Chris
    Wojtan. “A Model for Soap Film Dynamics with Evolving Thickness.” <i>ACM Transactions
    on Graphics</i>. Association for Computing Machinery, 2020. <a href="https://doi.org/10.1145/3386569.3392405">https://doi.org/10.1145/3386569.3392405</a>.
  ieee: S. Ishida, P. Synak, F. Narita, T. Hachisuka, and C. Wojtan, “A model for
    soap film dynamics with evolving thickness,” <i>ACM Transactions on Graphics</i>,
    vol. 39, no. 4. Association for Computing Machinery, 2020.
  ista: Ishida S, Synak P, Narita F, Hachisuka T, Wojtan C. 2020. A model for soap
    film dynamics with evolving thickness. ACM Transactions on Graphics. 39(4), 31.
  mla: Ishida, Sadashige, et al. “A Model for Soap Film Dynamics with Evolving Thickness.”
    <i>ACM Transactions on Graphics</i>, vol. 39, no. 4, 31, Association for Computing
    Machinery, 2020, doi:<a href="https://doi.org/10.1145/3386569.3392405">10.1145/3386569.3392405</a>.
  short: S. Ishida, P. Synak, F. Narita, T. Hachisuka, C. Wojtan, ACM Transactions
    on Graphics 39 (2020).
date_created: 2020-09-13T22:01:18Z
date_published: 2020-07-08T00:00:00Z
date_updated: 2024-02-28T12:57:31Z
day: '08'
ddc:
- '000'
department:
- _id: ChWo
doi: 10.1145/3386569.3392405
ec_funded: 1
external_id:
  isi:
  - '000583700300004'
file:
- access_level: open_access
  checksum: 813831ca91319d794d9748c276b24578
  content_type: application/pdf
  creator: dernst
  date_created: 2020-11-23T09:03:19Z
  date_updated: 2020-11-23T09:03:19Z
  file_id: '8795'
  file_name: 2020_soapfilm_submitted.pdf
  file_size: 14935529
  relation: main_file
  success: 1
file_date_updated: 2020-11-23T09:03:19Z
has_accepted_license: '1'
intvolume: '        39'
isi: 1
issue: '4'
language:
- iso: eng
main_file_link:
- open_access: '1'
  url: https://doi.org/10.1145/3386569.3392405
month: '07'
oa: 1
oa_version: Submitted Version
project:
- _id: 2533E772-B435-11E9-9278-68D0E5697425
  call_identifier: H2020
  grant_number: '638176'
  name: Efficient Simulation of Natural Phenomena at Extremely Large Scales
publication: ACM Transactions on Graphics
publication_identifier:
  eissn:
  - '15577368'
  issn:
  - '07300301'
publication_status: published
publisher: Association for Computing Machinery
quality_controlled: '1'
scopus_import: '1'
status: public
title: A model for soap film dynamics with evolving thickness
type: journal_article
user_id: 2DF688A6-F248-11E8-B48F-1D18A9856A87
volume: 39
year: '2020'
...
---
_id: '8385'
abstract:
- lang: eng
  text: 'We present a method for animating yarn-level cloth effects using a thin-shell
    solver. We accomplish this through numerical homogenization: we first use a large
    number of yarn-level simulations to build a model of the potential energy density
    of the cloth, and then use this energy density function to compute forces in a
    thin shell simulator. We model several yarn-based materials, including both woven
    and knitted fabrics. Our model faithfully reproduces expected effects like the
    stiffness of woven fabrics, and the highly deformable nature and anisotropy of
    knitted fabrics. Our approach does not require any real-world experiments nor
    measurements; because the method is based entirely on simulations, it can generate
    entirely new material models quickly, without the need for testing apparatuses
    or human intervention. We provide data-driven models of several woven and knitted
    fabrics, which can be used for efficient simulation with an off-the-shelf cloth
    solver.'
acknowledged_ssus:
- _id: ScienComp
acknowledgement: "We wish to thank the anonymous reviewers and the members of the
  Visual Computing Group at IST Austria for their valuable feedback. We also thank
  the creators of the Berkeley Garment Library [de Joya et al. 2012] for providing
  garment meshes, [Krishnamurthy and Levoy 1996] and [Turk and Levoy 1994] for the
  armadillo and bunny meshes, the creators of libWetCloth [Fei et al. 2018] for their
  implementation of discrete elastic rod forces, and Tomáš Skřivan for\r\ninspiring
  discussions and help with Mathematica code generation. This research was supported
  by the Scientific Service Units (SSU) of IST Austria through resources provided
  by Scientific Computing. This project has received funding from the European Research
  Council (ERC) under the European Union’s Horizon 2020 research and innovation programme
  under grant agreement No. 638176. Rahul Narain is supported by a Pankaj Gupta Young
  Faculty Fellowship and a gift from Adobe Inc."
article_number: '48'
article_processing_charge: No
article_type: original
author:
- first_name: Georg
  full_name: Sperl, Georg
  id: 4DD40360-F248-11E8-B48F-1D18A9856A87
  last_name: Sperl
- first_name: Rahul
  full_name: Narain, Rahul
  last_name: Narain
- first_name: Christopher J
  full_name: Wojtan, Christopher J
  id: 3C61F1D2-F248-11E8-B48F-1D18A9856A87
  last_name: Wojtan
  orcid: 0000-0001-6646-5546
citation:
  ama: Sperl G, Narain R, Wojtan C. Homogenized yarn-level cloth. <i>ACM Transactions
    on Graphics</i>. 2020;39(4). doi:<a href="https://doi.org/10.1145/3386569.3392412">10.1145/3386569.3392412</a>
  apa: Sperl, G., Narain, R., &#38; Wojtan, C. (2020). Homogenized yarn-level cloth.
    <i>ACM Transactions on Graphics</i>. Association for Computing Machinery. <a href="https://doi.org/10.1145/3386569.3392412">https://doi.org/10.1145/3386569.3392412</a>
  chicago: Sperl, Georg, Rahul Narain, and Chris Wojtan. “Homogenized Yarn-Level Cloth.”
    <i>ACM Transactions on Graphics</i>. Association for Computing Machinery, 2020.
    <a href="https://doi.org/10.1145/3386569.3392412">https://doi.org/10.1145/3386569.3392412</a>.
  ieee: G. Sperl, R. Narain, and C. Wojtan, “Homogenized yarn-level cloth,” <i>ACM
    Transactions on Graphics</i>, vol. 39, no. 4. Association for Computing Machinery,
    2020.
  ista: Sperl G, Narain R, Wojtan C. 2020. Homogenized yarn-level cloth. ACM Transactions
    on Graphics. 39(4), 48.
  mla: Sperl, Georg, et al. “Homogenized Yarn-Level Cloth.” <i>ACM Transactions on
    Graphics</i>, vol. 39, no. 4, 48, Association for Computing Machinery, 2020, doi:<a
    href="https://doi.org/10.1145/3386569.3392412">10.1145/3386569.3392412</a>.
  short: G. Sperl, R. Narain, C. Wojtan, ACM Transactions on Graphics 39 (2020).
date_created: 2020-09-13T22:01:18Z
date_published: 2020-07-08T00:00:00Z
date_updated: 2024-02-28T12:57:47Z
day: '08'
ddc:
- '000'
department:
- _id: ChWo
doi: 10.1145/3386569.3392412
ec_funded: 1
external_id:
  isi:
  - '000583700300021'
file:
- access_level: open_access
  checksum: cf4c1d361c3196c4bd424520a5588205
  content_type: application/pdf
  creator: dernst
  date_created: 2020-11-23T09:01:22Z
  date_updated: 2020-11-23T09:01:22Z
  file_id: '8794'
  file_name: 2020_hylc_submitted.pdf
  file_size: 38922662
  relation: main_file
  success: 1
file_date_updated: 2020-11-23T09:01:22Z
has_accepted_license: '1'
intvolume: '        39'
isi: 1
issue: '4'
language:
- iso: eng
main_file_link:
- open_access: '1'
  url: https://doi.org/10.1145/3386569.3392412
month: '07'
oa: 1
oa_version: Submitted Version
project:
- _id: 2533E772-B435-11E9-9278-68D0E5697425
  call_identifier: H2020
  grant_number: '638176'
  name: Efficient Simulation of Natural Phenomena at Extremely Large Scales
publication: ACM Transactions on Graphics
publication_identifier:
  eissn:
  - '15577368'
  issn:
  - '07300301'
publication_status: published
publisher: Association for Computing Machinery
quality_controlled: '1'
related_material:
  record:
  - id: '12358'
    relation: dissertation_contains
    status: public
scopus_import: '1'
status: public
title: Homogenized yarn-level cloth
type: journal_article
user_id: 2DF688A6-F248-11E8-B48F-1D18A9856A87
volume: 39
year: '2020'
...
---
_id: '8535'
abstract:
- lang: eng
  text: We propose a method to enhance the visual detail of a water surface simulation.
    Our method works as a post-processing step which takes a simulation as input and
    increases its apparent resolution by simulating many detailed Lagrangian water
    waves on top of it. We extend linear water wave theory to work in non-planar domains
    which deform over time, and we discretize the theory using Lagrangian wave packets
    attached to spline curves. The method is numerically stable and trivially parallelizable,
    and it produces high frequency ripples with dispersive wave-like behaviors customized
    to the underlying fluid simulation.
acknowledged_ssus:
- _id: ScienComp
acknowledgement: We wish to thank the anonymous reviewers and the members of the Visual
  Computing Group at IST Austria for their valuable feedback. This research was supported
  by the Scientific Service Units (SSU) of IST Austria through resources provided
  by Scientific Computing. This project has received funding from the European Research
  Council (ERC) under the European Union’s Horizon 2020 research and innovation programme
  under grant agreement No. 638176 and Marie SkłodowskaCurie Grant Agreement No. 665385.
article_number: '65'
article_processing_charge: No
article_type: original
author:
- first_name: Tomas
  full_name: Skrivan, Tomas
  id: 486A5A46-F248-11E8-B48F-1D18A9856A87
  last_name: Skrivan
- first_name: Andreas
  full_name: Soderstrom, Andreas
  last_name: Soderstrom
- first_name: John
  full_name: Johansson, John
  last_name: Johansson
- first_name: Christoph
  full_name: Sprenger, Christoph
  last_name: Sprenger
- first_name: Ken
  full_name: Museth, Ken
  last_name: Museth
- first_name: Christopher J
  full_name: Wojtan, Christopher J
  id: 3C61F1D2-F248-11E8-B48F-1D18A9856A87
  last_name: Wojtan
  orcid: 0000-0001-6646-5546
citation:
  ama: 'Skrivan T, Soderstrom A, Johansson J, Sprenger C, Museth K, Wojtan C. Wave
    curves: Simulating Lagrangian water waves on dynamically deforming surfaces. <i>ACM
    Transactions on Graphics</i>. 2020;39(4). doi:<a href="https://doi.org/10.1145/3386569.3392466">10.1145/3386569.3392466</a>'
  apa: 'Skrivan, T., Soderstrom, A., Johansson, J., Sprenger, C., Museth, K., &#38;
    Wojtan, C. (2020). Wave curves: Simulating Lagrangian water waves on dynamically
    deforming surfaces. <i>ACM Transactions on Graphics</i>. Association for Computing
    Machinery. <a href="https://doi.org/10.1145/3386569.3392466">https://doi.org/10.1145/3386569.3392466</a>'
  chicago: 'Skrivan, Tomas, Andreas Soderstrom, John Johansson, Christoph Sprenger,
    Ken Museth, and Chris Wojtan. “Wave Curves: Simulating Lagrangian Water Waves
    on Dynamically Deforming Surfaces.” <i>ACM Transactions on Graphics</i>. Association
    for Computing Machinery, 2020. <a href="https://doi.org/10.1145/3386569.3392466">https://doi.org/10.1145/3386569.3392466</a>.'
  ieee: 'T. Skrivan, A. Soderstrom, J. Johansson, C. Sprenger, K. Museth, and C. Wojtan,
    “Wave curves: Simulating Lagrangian water waves on dynamically deforming surfaces,”
    <i>ACM Transactions on Graphics</i>, vol. 39, no. 4. Association for Computing
    Machinery, 2020.'
  ista: 'Skrivan T, Soderstrom A, Johansson J, Sprenger C, Museth K, Wojtan C. 2020.
    Wave curves: Simulating Lagrangian water waves on dynamically deforming surfaces.
    ACM Transactions on Graphics. 39(4), 65.'
  mla: 'Skrivan, Tomas, et al. “Wave Curves: Simulating Lagrangian Water Waves on
    Dynamically Deforming Surfaces.” <i>ACM Transactions on Graphics</i>, vol. 39,
    no. 4, 65, Association for Computing Machinery, 2020, doi:<a href="https://doi.org/10.1145/3386569.3392466">10.1145/3386569.3392466</a>.'
  short: T. Skrivan, A. Soderstrom, J. Johansson, C. Sprenger, K. Museth, C. Wojtan,
    ACM Transactions on Graphics 39 (2020).
date_created: 2020-09-20T22:01:37Z
date_published: 2020-07-08T00:00:00Z
date_updated: 2023-08-22T09:28:27Z
day: '08'
ddc:
- '000'
department:
- _id: ChWo
doi: 10.1145/3386569.3392466
ec_funded: 1
external_id:
  isi:
  - '000583700300038'
file:
- access_level: open_access
  checksum: c3a680893f01cc4a9e961ff0a4cfa12f
  content_type: application/pdf
  creator: dernst
  date_created: 2020-09-21T07:51:44Z
  date_updated: 2020-09-21T07:51:44Z
  file_id: '8541'
  file_name: 2020_ACM_Skrivan.pdf
  file_size: 20223953
  relation: main_file
  success: 1
file_date_updated: 2020-09-21T07:51:44Z
has_accepted_license: '1'
intvolume: '        39'
isi: 1
issue: '4'
language:
- iso: eng
month: '07'
oa: 1
oa_version: Published Version
project:
- _id: 2533E772-B435-11E9-9278-68D0E5697425
  call_identifier: H2020
  grant_number: '638176'
  name: Efficient Simulation of Natural Phenomena at Extremely Large Scales
- _id: 2564DBCA-B435-11E9-9278-68D0E5697425
  call_identifier: H2020
  grant_number: '665385'
  name: International IST Doctoral Program
publication: ACM Transactions on Graphics
publication_identifier:
  eissn:
  - '15577368'
  issn:
  - '07300301'
publication_status: published
publisher: Association for Computing Machinery
quality_controlled: '1'
scopus_import: '1'
status: public
title: 'Wave curves: Simulating Lagrangian water waves on dynamically deforming surfaces'
type: journal_article
user_id: 4359f0d1-fa6c-11eb-b949-802e58b17ae8
volume: 39
year: '2020'
...
---
_id: '8765'
abstract:
- lang: eng
  text: This paper introduces a simple method for simulating highly anisotropic elastoplastic
    material behaviors like the dissolution of fibrous phenomena (splintering wood,
    shredding bales of hay) and materials composed of large numbers of irregularly‐shaped
    bodies (piles of twigs, pencils, or cards). We introduce a simple transformation
    of the anisotropic problem into an equivalent isotropic one, and we solve this
    new “fictitious” isotropic problem using an existing simulator based on the material
    point method. Our approach results in minimal changes to existing simulators,
    and it allows us to re‐use popular isotropic plasticity models like the Drucker‐Prager
    yield criterion instead of inventing new anisotropic plasticity models for every
    phenomenon we wish to simulate.
acknowledged_ssus:
- _id: ScienComp
acknowledgement: "We wish to thank the anonymous reviewers and the members of the
  Visual Computing Group at IST Austria for their valuable feedback. This research
  was supported by the Scientific Service Units (SSU) of IST Austria through resources
  provided by Scientific Computing. We would also like to thank Joseph Teran and Chenfanfu
  Jiang for the helpful discussions.\r\nThis project has received funding from the
  European Research Council (ERC) under the European Union's Horizon 2020 research
  and innovation programme under grant agreement No. 638176."
article_processing_charge: No
article_type: original
author:
- first_name: Camille
  full_name: Schreck, Camille
  id: 2B14B676-F248-11E8-B48F-1D18A9856A87
  last_name: Schreck
- first_name: Christopher J
  full_name: Wojtan, Christopher J
  id: 3C61F1D2-F248-11E8-B48F-1D18A9856A87
  last_name: Wojtan
  orcid: 0000-0001-6646-5546
citation:
  ama: Schreck C, Wojtan C. A practical method for animating anisotropic elastoplastic
    materials. <i>Computer Graphics Forum</i>. 2020;39(2):89-99. doi:<a href="https://doi.org/10.1111/cgf.13914">10.1111/cgf.13914</a>
  apa: Schreck, C., &#38; Wojtan, C. (2020). A practical method for animating anisotropic
    elastoplastic materials. <i>Computer Graphics Forum</i>. Wiley. <a href="https://doi.org/10.1111/cgf.13914">https://doi.org/10.1111/cgf.13914</a>
  chicago: Schreck, Camille, and Chris Wojtan. “A Practical Method for Animating Anisotropic
    Elastoplastic Materials.” <i>Computer Graphics Forum</i>. Wiley, 2020. <a href="https://doi.org/10.1111/cgf.13914">https://doi.org/10.1111/cgf.13914</a>.
  ieee: C. Schreck and C. Wojtan, “A practical method for animating anisotropic elastoplastic
    materials,” <i>Computer Graphics Forum</i>, vol. 39, no. 2. Wiley, pp. 89–99,
    2020.
  ista: Schreck C, Wojtan C. 2020. A practical method for animating anisotropic elastoplastic
    materials. Computer Graphics Forum. 39(2), 89–99.
  mla: Schreck, Camille, and Chris Wojtan. “A Practical Method for Animating Anisotropic
    Elastoplastic Materials.” <i>Computer Graphics Forum</i>, vol. 39, no. 2, Wiley,
    2020, pp. 89–99, doi:<a href="https://doi.org/10.1111/cgf.13914">10.1111/cgf.13914</a>.
  short: C. Schreck, C. Wojtan, Computer Graphics Forum 39 (2020) 89–99.
date_created: 2020-11-17T09:35:10Z
date_published: 2020-05-01T00:00:00Z
date_updated: 2023-09-05T16:00:13Z
day: '01'
ddc:
- '000'
department:
- _id: ChWo
doi: 10.1111/cgf.13914
ec_funded: 1
external_id:
  isi:
  - '000548709600008'
file:
- access_level: open_access
  checksum: 7605f605acd84d0942b48bc7a1c2d72e
  content_type: application/pdf
  creator: dernst
  date_created: 2020-11-23T09:05:13Z
  date_updated: 2020-11-23T09:05:13Z
  file_id: '8796'
  file_name: 2020_poff_revisited.pdf
  file_size: 38969122
  relation: main_file
  success: 1
file_date_updated: 2020-11-23T09:05:13Z
has_accepted_license: '1'
intvolume: '        39'
isi: 1
issue: '2'
keyword:
- Computer Networks and Communications
language:
- iso: eng
month: '05'
oa: 1
oa_version: Submitted Version
page: 89-99
project:
- _id: 2533E772-B435-11E9-9278-68D0E5697425
  call_identifier: H2020
  grant_number: '638176'
  name: Efficient Simulation of Natural Phenomena at Extremely Large Scales
publication: Computer Graphics Forum
publication_identifier:
  eissn:
  - 1467-8659
  issn:
  - 0167-7055
publication_status: published
publisher: Wiley
quality_controlled: '1'
scopus_import: '1'
status: public
title: A practical method for animating anisotropic elastoplastic materials
type: journal_article
user_id: c635000d-4b10-11ee-a964-aac5a93f6ac1
volume: 39
year: '2020'
...
---
_id: '8766'
abstract:
- lang: eng
  text: "The “procedural” approach to animating ocean waves is the dominant algorithm
    for animating larger bodies of water in\r\ninteractive applications as well as
    in off-line productions — it provides high visual quality with a low computational
    demand. In this paper, we widen the applicability of procedural water wave animation
    with an extension that guarantees the satisfaction of boundary conditions imposed
    by terrain while still approximating physical wave behavior. In combination with
    a particle system that models wave breaking, foam, and spray, this allows us to
    naturally model waves interacting with beaches and rocks. Our system is able to
    animate waves at large scales at interactive frame rates on a commodity PC."
article_processing_charge: No
article_type: original
author:
- first_name: Stefan
  full_name: Jeschke, Stefan
  id: 44D6411A-F248-11E8-B48F-1D18A9856A87
  last_name: Jeschke
- first_name: Christian
  full_name: Hafner, Christian
  id: 400429CC-F248-11E8-B48F-1D18A9856A87
  last_name: Hafner
- first_name: Nuttapong
  full_name: Chentanez, Nuttapong
  last_name: Chentanez
- first_name: Miles
  full_name: Macklin, Miles
  last_name: Macklin
- first_name: Matthias
  full_name: Müller-Fischer, Matthias
  last_name: Müller-Fischer
- first_name: Christopher J
  full_name: Wojtan, Christopher J
  id: 3C61F1D2-F248-11E8-B48F-1D18A9856A87
  last_name: Wojtan
  orcid: 0000-0001-6646-5546
citation:
  ama: Jeschke S, Hafner C, Chentanez N, Macklin M, Müller-Fischer M, Wojtan C. Making
    procedural water waves boundary-aware. <i>Computer Graphics forum</i>. 2020;39(8):47-54.
    doi:<a href="https://doi.org/10.1111/cgf.14100">10.1111/cgf.14100</a>
  apa: 'Jeschke, S., Hafner, C., Chentanez, N., Macklin, M., Müller-Fischer, M., &#38;
    Wojtan, C. (2020). Making procedural water waves boundary-aware. <i>Computer Graphics
    Forum</i>. Online Symposium: Wiley. <a href="https://doi.org/10.1111/cgf.14100">https://doi.org/10.1111/cgf.14100</a>'
  chicago: Jeschke, Stefan, Christian Hafner, Nuttapong Chentanez, Miles Macklin,
    Matthias Müller-Fischer, and Chris Wojtan. “Making Procedural Water Waves Boundary-Aware.”
    <i>Computer Graphics Forum</i>. Wiley, 2020. <a href="https://doi.org/10.1111/cgf.14100">https://doi.org/10.1111/cgf.14100</a>.
  ieee: S. Jeschke, C. Hafner, N. Chentanez, M. Macklin, M. Müller-Fischer, and C.
    Wojtan, “Making procedural water waves boundary-aware,” <i>Computer Graphics forum</i>,
    vol. 39, no. 8. Wiley, pp. 47–54, 2020.
  ista: Jeschke S, Hafner C, Chentanez N, Macklin M, Müller-Fischer M, Wojtan C. 2020.
    Making procedural water waves boundary-aware. Computer Graphics forum. 39(8),
    47–54.
  mla: Jeschke, Stefan, et al. “Making Procedural Water Waves Boundary-Aware.” <i>Computer
    Graphics Forum</i>, vol. 39, no. 8, Wiley, 2020, pp. 47–54, doi:<a href="https://doi.org/10.1111/cgf.14100">10.1111/cgf.14100</a>.
  short: S. Jeschke, C. Hafner, N. Chentanez, M. Macklin, M. Müller-Fischer, C. Wojtan,
    Computer Graphics Forum 39 (2020) 47–54.
conference:
  end_date: 2020-10-09
  location: Online Symposium
  name: 'SCA: Symposium on Computer Animation'
  start_date: 2020-10-06
date_created: 2020-11-17T10:47:48Z
date_published: 2020-12-01T00:00:00Z
date_updated: 2024-02-28T13:58:11Z
day: '01'
department:
- _id: ChWo
- _id: BeBi
doi: 10.1111/cgf.14100
ec_funded: 1
external_id:
  isi:
  - '000591780400005'
intvolume: '        39'
isi: 1
issue: '8'
language:
- iso: eng
month: '12'
oa_version: None
page: 47-54
project:
- _id: 2533E772-B435-11E9-9278-68D0E5697425
  call_identifier: H2020
  grant_number: '638176'
  name: Efficient Simulation of Natural Phenomena at Extremely Large Scales
- _id: 24F9549A-B435-11E9-9278-68D0E5697425
  call_identifier: H2020
  grant_number: '715767'
  name: 'MATERIALIZABLE: Intelligent fabrication-oriented Computational Design and
    Modeling'
publication: Computer Graphics forum
publication_status: published
publisher: Wiley
quality_controlled: '1'
scopus_import: '1'
status: public
title: Making procedural water waves boundary-aware
type: journal_article
user_id: 2EBD1598-F248-11E8-B48F-1D18A9856A87
volume: 39
year: '2020'
...
---
_id: '5681'
abstract:
- lang: eng
  text: 'We introduce dynamically warping grids for adaptive liquid simulation. Our
    primary contributions are a strategy for dynamically deforming regular grids over
    the course of a simulation and a method for efficiently utilizing these deforming
    grids for liquid simulation. Prior work has shown that unstructured grids are
    very effective for adaptive fluid simulations. However, unstructured grids often
    lead to complicated implementations and a poor cache hit rate due to inconsistent
    memory access. Regular grids, on the other hand, provide a fast, fixed memory
    access pattern and straightforward implementation. Our method combines the advantages
    of both: we leverage the simplicity of regular grids while still achieving practical
    and controllable spatial adaptivity. We demonstrate that our method enables adaptive
    simulations that are fast, flexible, and robust to null-space issues. At the same
    time, our method is simple to implement and takes advantage of existing highly-tuned
    algorithms.'
acknowledged_ssus:
- _id: ScienComp
acknowledgement: This work was partially supported by JSPS Grant-in-Aid forYoung Scientists
  (Start-up) 16H07410, the ERC StartingGrantsrealFlow(StG-2015-637014) andBigSplash(StG-2014-638176).
  This research was supported by the Scientific Ser-vice Units (SSU) of IST Austria
  through resources providedby Scientific Computing. We would like to express my grati-tude
  to Nobuyuki Umetani and Tomas Skrivan for insight-ful discussion.
article_processing_charge: No
article_type: original
author:
- first_name: Ibayashi
  full_name: Hikaru, Ibayashi
  last_name: Hikaru
- first_name: Christopher J
  full_name: Wojtan, Christopher J
  id: 3C61F1D2-F248-11E8-B48F-1D18A9856A87
  last_name: Wojtan
  orcid: 0000-0001-6646-5546
- first_name: Nils
  full_name: Thuerey, Nils
  last_name: Thuerey
- first_name: Takeo
  full_name: Igarashi, Takeo
  last_name: Igarashi
- first_name: Ryoichi
  full_name: Ando, Ryoichi
  last_name: Ando
citation:
  ama: Hikaru I, Wojtan C, Thuerey N, Igarashi T, Ando R. Simulating liquids on dynamically
    warping grids. <i>IEEE Transactions on Visualization and Computer Graphics</i>.
    2020;26(6):2288-2302. doi:<a href="https://doi.org/10.1109/TVCG.2018.2883628">10.1109/TVCG.2018.2883628</a>
  apa: Hikaru, I., Wojtan, C., Thuerey, N., Igarashi, T., &#38; Ando, R. (2020). Simulating
    liquids on dynamically warping grids. <i>IEEE Transactions on Visualization and
    Computer Graphics</i>. IEEE. <a href="https://doi.org/10.1109/TVCG.2018.2883628">https://doi.org/10.1109/TVCG.2018.2883628</a>
  chicago: Hikaru, Ibayashi, Chris Wojtan, Nils Thuerey, Takeo Igarashi, and Ryoichi
    Ando. “Simulating Liquids on Dynamically Warping Grids.” <i>IEEE Transactions
    on Visualization and Computer Graphics</i>. IEEE, 2020. <a href="https://doi.org/10.1109/TVCG.2018.2883628">https://doi.org/10.1109/TVCG.2018.2883628</a>.
  ieee: I. Hikaru, C. Wojtan, N. Thuerey, T. Igarashi, and R. Ando, “Simulating liquids
    on dynamically warping grids,” <i>IEEE Transactions on Visualization and Computer
    Graphics</i>, vol. 26, no. 6. IEEE, pp. 2288–2302, 2020.
  ista: Hikaru I, Wojtan C, Thuerey N, Igarashi T, Ando R. 2020. Simulating liquids
    on dynamically warping grids. IEEE Transactions on Visualization and Computer
    Graphics. 26(6), 2288–2302.
  mla: Hikaru, Ibayashi, et al. “Simulating Liquids on Dynamically Warping Grids.”
    <i>IEEE Transactions on Visualization and Computer Graphics</i>, vol. 26, no.
    6, IEEE, 2020, pp. 2288–302, doi:<a href="https://doi.org/10.1109/TVCG.2018.2883628">10.1109/TVCG.2018.2883628</a>.
  short: I. Hikaru, C. Wojtan, N. Thuerey, T. Igarashi, R. Ando, IEEE Transactions
    on Visualization and Computer Graphics 26 (2020) 2288–2302.
date_created: 2018-12-16T22:59:21Z
date_published: 2020-06-01T00:00:00Z
date_updated: 2023-09-18T09:30:01Z
day: '01'
ddc:
- '006'
department:
- _id: ChWo
doi: 10.1109/TVCG.2018.2883628
external_id:
  isi:
  - '000532295600014'
  pmid:
  - '30507534'
file:
- access_level: open_access
  checksum: 8d4c55443a0ee335bb5bb652de503042
  content_type: application/pdf
  creator: wojtan
  date_created: 2020-10-08T08:34:53Z
  date_updated: 2020-10-08T08:34:53Z
  file_id: '8626'
  file_name: preprint.pdf
  file_size: 21910098
  relation: main_file
  success: 1
file_date_updated: 2020-10-08T08:34:53Z
has_accepted_license: '1'
intvolume: '        26'
isi: 1
issue: '6'
language:
- iso: eng
month: '06'
oa: 1
oa_version: Submitted Version
page: 2288-2302
pmid: 1
publication: IEEE Transactions on Visualization and Computer Graphics
publication_identifier:
  eissn:
  - '19410506'
  issn:
  - '10772626'
publication_status: published
publisher: IEEE
quality_controlled: '1'
scopus_import: '1'
status: public
title: Simulating liquids on dynamically warping grids
type: journal_article
user_id: c635000d-4b10-11ee-a964-aac5a93f6ac1
volume: 26
year: '2020'
...
---
_id: '6442'
abstract:
- lang: eng
  text: This paper investigates the use of fundamental solutions for animating detailed
    linear water surface waves. We first propose an analytical solution for efficiently
    animating circular ripples in closed form. We then show how to adapt the method
    of fundamental solutions (MFS) to create ambient waves interacting with complex
    obstacles. Subsequently, we present a novel wavelet-based discretization which
    outperforms the state of the art MFS approach for simulating time-varying water
    surface waves with moving obstacles. Our results feature high-resolution spatial
    details, interactions with complex boundaries, and large open ocean domains. Our
    method compares favorably with previous work as well as known analytical solutions.
    We also present comparisons between our method and real world examples.
acknowledged_ssus:
- _id: ScienComp
article_number: '130'
article_processing_charge: No
author:
- first_name: Camille
  full_name: Schreck, Camille
  id: 2B14B676-F248-11E8-B48F-1D18A9856A87
  last_name: Schreck
- first_name: Christian
  full_name: Hafner, Christian
  id: 400429CC-F248-11E8-B48F-1D18A9856A87
  last_name: Hafner
- first_name: Christopher J
  full_name: Wojtan, Christopher J
  id: 3C61F1D2-F248-11E8-B48F-1D18A9856A87
  last_name: Wojtan
  orcid: 0000-0001-6646-5546
citation:
  ama: Schreck C, Hafner C, Wojtan C. Fundamental solutions for water wave animation.
    <i>ACM Transactions on Graphics</i>. 2019;38(4). doi:<a href="https://doi.org/10.1145/3306346.3323002">10.1145/3306346.3323002</a>
  apa: Schreck, C., Hafner, C., &#38; Wojtan, C. (2019). Fundamental solutions for
    water wave animation. <i>ACM Transactions on Graphics</i>. ACM. <a href="https://doi.org/10.1145/3306346.3323002">https://doi.org/10.1145/3306346.3323002</a>
  chicago: Schreck, Camille, Christian Hafner, and Chris Wojtan. “Fundamental Solutions
    for Water Wave Animation.” <i>ACM Transactions on Graphics</i>. ACM, 2019. <a
    href="https://doi.org/10.1145/3306346.3323002">https://doi.org/10.1145/3306346.3323002</a>.
  ieee: C. Schreck, C. Hafner, and C. Wojtan, “Fundamental solutions for water wave
    animation,” <i>ACM Transactions on Graphics</i>, vol. 38, no. 4. ACM, 2019.
  ista: Schreck C, Hafner C, Wojtan C. 2019. Fundamental solutions for water wave
    animation. ACM Transactions on Graphics. 38(4), 130.
  mla: Schreck, Camille, et al. “Fundamental Solutions for Water Wave Animation.”
    <i>ACM Transactions on Graphics</i>, vol. 38, no. 4, 130, ACM, 2019, doi:<a href="https://doi.org/10.1145/3306346.3323002">10.1145/3306346.3323002</a>.
  short: C. Schreck, C. Hafner, C. Wojtan, ACM Transactions on Graphics 38 (2019).
date_created: 2019-05-14T07:04:06Z
date_published: 2019-07-01T00:00:00Z
date_updated: 2023-08-25T10:18:46Z
day: '01'
ddc:
- '000'
- '005'
department:
- _id: ChWo
doi: 10.1145/3306346.3323002
ec_funded: 1
external_id:
  isi:
  - '000475740600104'
file:
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  checksum: 1b737dfe3e051aba8f3f4ab1dceda673
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  creator: dernst
  date_created: 2019-05-14T07:03:55Z
  date_updated: 2020-07-14T12:47:30Z
  file_id: '6443'
  file_name: 2019_ACM_Schreck.pdf
  file_size: 44328918
  relation: main_file
file_date_updated: 2020-07-14T12:47:30Z
has_accepted_license: '1'
intvolume: '        38'
isi: 1
issue: '4'
language:
- iso: eng
month: '07'
oa: 1
oa_version: Submitted Version
project:
- _id: 2533E772-B435-11E9-9278-68D0E5697425
  call_identifier: H2020
  grant_number: '638176'
  name: Efficient Simulation of Natural Phenomena at Extremely Large Scales
- _id: 24F9549A-B435-11E9-9278-68D0E5697425
  call_identifier: H2020
  grant_number: '715767'
  name: 'MATERIALIZABLE: Intelligent fabrication-oriented Computational Design and
    Modeling'
- _id: 2564DBCA-B435-11E9-9278-68D0E5697425
  call_identifier: H2020
  grant_number: '665385'
  name: International IST Doctoral Program
publication: ACM Transactions on Graphics
publication_status: published
publisher: ACM
quality_controlled: '1'
related_material:
  link:
  - description: News on IST Homepage
    relation: press_release
    url: https://ist.ac.at/en/news/new-method-makes-realistic-water-wave-animations-more-efficient/
scopus_import: '1'
status: public
title: Fundamental solutions for water wave animation
type: journal_article
user_id: 4359f0d1-fa6c-11eb-b949-802e58b17ae8
volume: 38
year: '2019'
...
---
_id: '134'
abstract:
- lang: eng
  text: "The current state of the art in real-time two-dimensional water wave simulation
    requires developers to choose between efficient Fourier-based methods, which lack
    interactions with moving obstacles, and finite-difference or finite element methods,
    which handle environmental interactions but are significantly more expensive.
    This paper attempts to bridge this long-standing gap between complexity and performance,
    by proposing a new wave simulation method that can faithfully simulate wave interactions
    with moving obstacles in real time while simultaneously preserving minute details
    and accommodating very large simulation domains.\r\n\r\nPrevious methods for simulating
    2D water waves directly compute the change in height of the water surface, a strategy
    which imposes limitations based on the CFL condition (fast moving waves require
    small time steps) and Nyquist's limit (small wave details require closely-spaced
    simulation variables). This paper proposes a novel wavelet transformation that
    discretizes the liquid motion in terms of amplitude-like functions that vary over
    space, frequency, and direction, effectively generalizing Fourier-based methods
    to handle local interactions. Because these new variables change much more slowly
    over space than the original water height function, our change of variables drastically
    reduces the limitations of the CFL condition and Nyquist limit, allowing us to
    simulate highly detailed water waves at very large visual resolutions. Our discretization
    is amenable to fast summation and easy to parallelize. We also present basic extensions
    like pre-computed wave paths and two-way solid fluid coupling. Finally, we argue
    that our discretization provides a convenient set of variables for artistic manipulation,
    which we illustrate with a novel wave-painting interface."
acknowledged_ssus:
- _id: ScienComp
alternative_title:
- SIGGRAPH
article_number: '94'
article_processing_charge: No
author:
- first_name: Stefan
  full_name: Jeschke, Stefan
  id: 44D6411A-F248-11E8-B48F-1D18A9856A87
  last_name: Jeschke
- first_name: Tomas
  full_name: Skrivan, Tomas
  id: 486A5A46-F248-11E8-B48F-1D18A9856A87
  last_name: Skrivan
- first_name: Matthias
  full_name: Mueller Fischer, Matthias
  last_name: Mueller Fischer
- first_name: Nuttapong
  full_name: Chentanez, Nuttapong
  last_name: Chentanez
- first_name: Miles
  full_name: Macklin, Miles
  last_name: Macklin
- first_name: Christopher J
  full_name: Wojtan, Christopher J
  id: 3C61F1D2-F248-11E8-B48F-1D18A9856A87
  last_name: Wojtan
  orcid: 0000-0001-6646-5546
citation:
  ama: Jeschke S, Skrivan T, Mueller Fischer M, Chentanez N, Macklin M, Wojtan C.
    Water surface wavelets. <i>ACM Transactions on Graphics</i>. 2018;37(4). doi:<a
    href="https://doi.org/10.1145/3197517.3201336">10.1145/3197517.3201336</a>
  apa: Jeschke, S., Skrivan, T., Mueller Fischer, M., Chentanez, N., Macklin, M.,
    &#38; Wojtan, C. (2018). Water surface wavelets. <i>ACM Transactions on Graphics</i>.
    ACM. <a href="https://doi.org/10.1145/3197517.3201336">https://doi.org/10.1145/3197517.3201336</a>
  chicago: Jeschke, Stefan, Tomas Skrivan, Matthias Mueller Fischer, Nuttapong Chentanez,
    Miles Macklin, and Chris Wojtan. “Water Surface Wavelets.” <i>ACM Transactions
    on Graphics</i>. ACM, 2018. <a href="https://doi.org/10.1145/3197517.3201336">https://doi.org/10.1145/3197517.3201336</a>.
  ieee: S. Jeschke, T. Skrivan, M. Mueller Fischer, N. Chentanez, M. Macklin, and
    C. Wojtan, “Water surface wavelets,” <i>ACM Transactions on Graphics</i>, vol.
    37, no. 4. ACM, 2018.
  ista: Jeschke S, Skrivan T, Mueller Fischer M, Chentanez N, Macklin M, Wojtan C.
    2018. Water surface wavelets. ACM Transactions on Graphics. 37(4), 94.
  mla: Jeschke, Stefan, et al. “Water Surface Wavelets.” <i>ACM Transactions on Graphics</i>,
    vol. 37, no. 4, 94, ACM, 2018, doi:<a href="https://doi.org/10.1145/3197517.3201336">10.1145/3197517.3201336</a>.
  short: S. Jeschke, T. Skrivan, M. Mueller Fischer, N. Chentanez, M. Macklin, C.
    Wojtan, ACM Transactions on Graphics 37 (2018).
date_created: 2018-12-11T11:44:48Z
date_published: 2018-07-30T00:00:00Z
date_updated: 2024-02-28T13:58:51Z
day: '30'
ddc:
- '000'
department:
- _id: ChWo
doi: 10.1145/3197517.3201336
ec_funded: 1
external_id:
  isi:
  - '000448185000055'
file:
- access_level: open_access
  checksum: db75ebabe2ec432bf41389e614d6ef62
  content_type: application/pdf
  creator: dernst
  date_created: 2018-12-18T09:59:23Z
  date_updated: 2020-07-14T12:44:45Z
  file_id: '5744'
  file_name: 2018_ACM_Jeschke.pdf
  file_size: 22185016
  relation: main_file
file_date_updated: 2020-07-14T12:44:45Z
has_accepted_license: '1'
intvolume: '        37'
isi: 1
issue: '4'
language:
- iso: eng
license: https://creativecommons.org/licenses/by-nc-sa/4.0/
month: '07'
oa: 1
oa_version: Published Version
project:
- _id: 2533E772-B435-11E9-9278-68D0E5697425
  call_identifier: H2020
  grant_number: '638176'
  name: Efficient Simulation of Natural Phenomena at Extremely Large Scales
- _id: 2564DBCA-B435-11E9-9278-68D0E5697425
  call_identifier: H2020
  grant_number: '665385'
  name: International IST Doctoral Program
publication: ACM Transactions on Graphics
publication_status: published
publisher: ACM
publist_id: '7789'
quality_controlled: '1'
related_material:
  link:
  - description: News on IST Homepage
    relation: press_release
    url: https://ist.ac.at/en/news/new-water-simulation-captures-small-details-even-in-large-scenes/
scopus_import: '1'
status: public
title: Water surface wavelets
tmp:
  image: /images/cc_by_nc_sa.png
  legal_code_url: https://creativecommons.org/licenses/by-nc-sa/4.0/legalcode
  name: Creative Commons Attribution-NonCommercial-ShareAlike 4.0 International (CC
    BY-NC-SA 4.0)
  short: CC BY-NC-SA (4.0)
type: journal_article
user_id: 2EBD1598-F248-11E8-B48F-1D18A9856A87
volume: 37
year: '2018'
...
---
_id: '135'
abstract:
- lang: eng
  text: The Fluid Implicit Particle method (FLIP) reduces numerical dissipation by
    combining particles with grids. To improve performance, the subsequent narrow
    band FLIP method (NB‐FLIP) uses a FLIP‐based fluid simulation only near the liquid
    surface and a traditional grid‐based fluid simulation away from the surface. This
    spatially‐limited FLIP simulation significantly reduces the number of particles
    and alleviates a computational bottleneck. In this paper, we extend the NB‐FLIP
    idea even further, by allowing a simulation to transition between a FLIP‐like
    fluid simulation and a grid‐based simulation in arbitrary locations, not just
    near the surface. This approach leads to even more savings in memory and computation,
    because we can concentrate the particles only in areas where they are needed.
    More importantly, this new method allows us to seamlessly transition to smooth
    implicit surface geometry wherever the particle‐based simulation is unnecessary.
    Consequently, our method leads to a practical algorithm for avoiding the noisy
    surface artifacts associated with particle‐based liquid simulations, while simultaneously
    maintaining the benefits of a FLIP simulation in regions of dynamic motion.
alternative_title:
- Eurographics
article_processing_charge: No
article_type: original
author:
- first_name: Takahiro
  full_name: Sato, Takahiro
  last_name: Sato
- first_name: Christopher J
  full_name: Wojtan, Christopher J
  id: 3C61F1D2-F248-11E8-B48F-1D18A9856A87
  last_name: Wojtan
  orcid: 0000-0001-6646-5546
- first_name: Nils
  full_name: Thuerey, Nils
  last_name: Thuerey
- first_name: Takeo
  full_name: Igarashi, Takeo
  last_name: Igarashi
- first_name: Ryoichi
  full_name: Ando, Ryoichi
  last_name: Ando
citation:
  ama: Sato T, Wojtan C, Thuerey N, Igarashi T, Ando R. Extended narrow band FLIP
    for liquid simulations. <i>Computer Graphics Forum</i>. 2018;37(2):169-177. doi:<a
    href="https://doi.org/10.1111/cgf.13351">10.1111/cgf.13351</a>
  apa: Sato, T., Wojtan, C., Thuerey, N., Igarashi, T., &#38; Ando, R. (2018). Extended
    narrow band FLIP for liquid simulations. <i>Computer Graphics Forum</i>. Wiley.
    <a href="https://doi.org/10.1111/cgf.13351">https://doi.org/10.1111/cgf.13351</a>
  chicago: Sato, Takahiro, Chris Wojtan, Nils Thuerey, Takeo Igarashi, and Ryoichi
    Ando. “Extended Narrow Band FLIP for Liquid Simulations.” <i>Computer Graphics
    Forum</i>. Wiley, 2018. <a href="https://doi.org/10.1111/cgf.13351">https://doi.org/10.1111/cgf.13351</a>.
  ieee: T. Sato, C. Wojtan, N. Thuerey, T. Igarashi, and R. Ando, “Extended narrow
    band FLIP for liquid simulations,” <i>Computer Graphics Forum</i>, vol. 37, no.
    2. Wiley, pp. 169–177, 2018.
  ista: Sato T, Wojtan C, Thuerey N, Igarashi T, Ando R. 2018. Extended narrow band
    FLIP for liquid simulations. Computer Graphics Forum. 37(2), 169–177.
  mla: Sato, Takahiro, et al. “Extended Narrow Band FLIP for Liquid Simulations.”
    <i>Computer Graphics Forum</i>, vol. 37, no. 2, Wiley, 2018, pp. 169–77, doi:<a
    href="https://doi.org/10.1111/cgf.13351">10.1111/cgf.13351</a>.
  short: T. Sato, C. Wojtan, N. Thuerey, T. Igarashi, R. Ando, Computer Graphics Forum
    37 (2018) 169–177.
date_created: 2018-12-11T11:44:49Z
date_published: 2018-05-22T00:00:00Z
date_updated: 2023-09-11T14:00:26Z
day: '22'
ddc:
- '006'
department:
- _id: ChWo
doi: 10.1111/cgf.13351
ec_funded: 1
external_id:
  isi:
  - '000434085600016'
file:
- access_level: open_access
  checksum: 8edb90da8a72395eb5d970580e0925b6
  content_type: application/pdf
  creator: wojtan
  date_created: 2020-10-08T08:38:23Z
  date_updated: 2020-10-08T08:38:23Z
  file_id: '8627'
  file_name: exnbflip.pdf
  file_size: 54309947
  relation: main_file
  success: 1
file_date_updated: 2020-10-08T08:38:23Z
has_accepted_license: '1'
intvolume: '        37'
isi: 1
issue: '2'
language:
- iso: eng
month: '05'
oa: 1
oa_version: Submitted Version
page: 169 - 177
project:
- _id: 2533E772-B435-11E9-9278-68D0E5697425
  call_identifier: H2020
  grant_number: '638176'
  name: Efficient Simulation of Natural Phenomena at Extremely Large Scales
publication: Computer Graphics Forum
publication_identifier:
  issn:
  - 0167-7055
publication_status: published
publisher: Wiley
quality_controlled: '1'
scopus_import: '1'
status: public
title: Extended narrow band FLIP for liquid simulations
type: journal_article
user_id: c635000d-4b10-11ee-a964-aac5a93f6ac1
volume: 37
year: '2018'
...
---
_id: '470'
abstract:
- lang: eng
  text: This paper presents a method for simulating water surface waves as a displacement
    field on a 2D domain. Our method relies on Lagrangian particles that carry packets
    of water wave energy; each packet carries information about an entire group of
    wave trains, as opposed to only a single wave crest. Our approach is unconditionally
    stable and can simulate high resolution geometric details. This approach also
    presents a straightforward interface for artistic control, because it is essentially
    a particle system with intuitive parameters like wavelength and amplitude. Our
    implementation parallelizes well and runs in real time for moderately challenging
    scenarios.
acknowledged_ssus:
- _id: ScienComp
article_number: '103'
article_processing_charge: Yes (in subscription journal)
article_type: original
author:
- first_name: Stefan
  full_name: Jeschke, Stefan
  id: 44D6411A-F248-11E8-B48F-1D18A9856A87
  last_name: Jeschke
- first_name: Christopher J
  full_name: Wojtan, Christopher J
  id: 3C61F1D2-F248-11E8-B48F-1D18A9856A87
  last_name: Wojtan
  orcid: 0000-0001-6646-5546
citation:
  ama: Jeschke S, Wojtan C. Water wave packets. <i>ACM Transactions on Graphics</i>.
    2017;36(4). doi:<a href="https://doi.org/10.1145/3072959.3073678">10.1145/3072959.3073678</a>
  apa: Jeschke, S., &#38; Wojtan, C. (2017). Water wave packets. <i>ACM Transactions
    on Graphics</i>. ACM. <a href="https://doi.org/10.1145/3072959.3073678">https://doi.org/10.1145/3072959.3073678</a>
  chicago: Jeschke, Stefan, and Chris Wojtan. “Water Wave Packets.” <i>ACM Transactions
    on Graphics</i>. ACM, 2017. <a href="https://doi.org/10.1145/3072959.3073678">https://doi.org/10.1145/3072959.3073678</a>.
  ieee: S. Jeschke and C. Wojtan, “Water wave packets,” <i>ACM Transactions on Graphics</i>,
    vol. 36, no. 4. ACM, 2017.
  ista: Jeschke S, Wojtan C. 2017. Water wave packets. ACM Transactions on Graphics.
    36(4), 103.
  mla: Jeschke, Stefan, and Chris Wojtan. “Water Wave Packets.” <i>ACM Transactions
    on Graphics</i>, vol. 36, no. 4, 103, ACM, 2017, doi:<a href="https://doi.org/10.1145/3072959.3073678">10.1145/3072959.3073678</a>.
  short: S. Jeschke, C. Wojtan, ACM Transactions on Graphics 36 (2017).
date_created: 2018-12-11T11:46:39Z
date_published: 2017-07-01T00:00:00Z
date_updated: 2023-02-23T12:20:26Z
day: '01'
ddc:
- '006'
department:
- _id: ChWo
doi: 10.1145/3072959.3073678
ec_funded: 1
file:
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  checksum: 82a3b2bfeee4ddef16ecc21675d1a48a
  content_type: application/pdf
  creator: wojtan
  date_created: 2020-01-24T09:32:35Z
  date_updated: 2020-07-14T12:46:34Z
  file_id: '7359'
  file_name: wavepackets_final.pdf
  file_size: 13131683
  relation: main_file
file_date_updated: 2020-07-14T12:46:34Z
has_accepted_license: '1'
intvolume: '        36'
issue: '4'
language:
- iso: eng
month: '07'
oa: 1
oa_version: Published Version
project:
- _id: 2533E772-B435-11E9-9278-68D0E5697425
  call_identifier: H2020
  grant_number: '638176'
  name: Efficient Simulation of Natural Phenomena at Extremely Large Scales
publication: ACM Transactions on Graphics
publication_identifier:
  issn:
  - '07300301'
publication_status: published
publisher: ACM
publist_id: '7350'
quality_controlled: '1'
scopus_import: 1
status: public
title: Water wave packets
type: journal_article
user_id: 2DF688A6-F248-11E8-B48F-1D18A9856A87
volume: 36
year: '2017'
...
---
_id: '1367'
abstract:
- lang: eng
  text: One of the major challenges in physically based modelling is making simulations
    efficient. Adaptive models provide an essential solution to these efficiency goals.
    These models are able to self-adapt in space and time, attempting to provide the
    best possible compromise between accuracy and speed. This survey reviews the adaptive
    solutions proposed so far in computer graphics. Models are classified according
    to the strategy they use for adaptation, from time-stepping and freezing techniques
    to geometric adaptivity in the form of structured grids, meshes and particles.
    Applications range from fluids, through deformable bodies, to articulated solids.
acknowledgement: This work was partly supported by the starting grants ADAPT and BigSplash,
  as well as the advanced grant EXPRESSIVE from the European Research Council (ERC-2012-StG_20111012,
  ERC-2014-StG_638176 and ERC-2011-ADG_20110209).
article_processing_charge: No
author:
- first_name: Pierre
  full_name: Manteaux, Pierre
  last_name: Manteaux
- first_name: Christopher J
  full_name: Wojtan, Christopher J
  id: 3C61F1D2-F248-11E8-B48F-1D18A9856A87
  last_name: Wojtan
  orcid: 0000-0001-6646-5546
- first_name: Rahul
  full_name: Narain, Rahul
  last_name: Narain
- first_name: Stéphane
  full_name: Redon, Stéphane
  last_name: Redon
- first_name: François
  full_name: Faure, François
  last_name: Faure
- first_name: Marie
  full_name: Cani, Marie
  last_name: Cani
citation:
  ama: Manteaux P, Wojtan C, Narain R, Redon S, Faure F, Cani M. Adaptive physically
    based models in computer graphics. <i>Computer Graphics Forum</i>. 2017;36(6):312-337.
    doi:<a href="https://doi.org/10.1111/cgf.12941">10.1111/cgf.12941</a>
  apa: Manteaux, P., Wojtan, C., Narain, R., Redon, S., Faure, F., &#38; Cani, M.
    (2017). Adaptive physically based models in computer graphics. <i>Computer Graphics
    Forum</i>. Wiley-Blackwell. <a href="https://doi.org/10.1111/cgf.12941">https://doi.org/10.1111/cgf.12941</a>
  chicago: Manteaux, Pierre, Chris Wojtan, Rahul Narain, Stéphane Redon, François
    Faure, and Marie Cani. “Adaptive Physically Based Models in Computer Graphics.”
    <i>Computer Graphics Forum</i>. Wiley-Blackwell, 2017. <a href="https://doi.org/10.1111/cgf.12941">https://doi.org/10.1111/cgf.12941</a>.
  ieee: P. Manteaux, C. Wojtan, R. Narain, S. Redon, F. Faure, and M. Cani, “Adaptive
    physically based models in computer graphics,” <i>Computer Graphics Forum</i>,
    vol. 36, no. 6. Wiley-Blackwell, pp. 312–337, 2017.
  ista: Manteaux P, Wojtan C, Narain R, Redon S, Faure F, Cani M. 2017. Adaptive physically
    based models in computer graphics. Computer Graphics Forum. 36(6), 312–337.
  mla: Manteaux, Pierre, et al. “Adaptive Physically Based Models in Computer Graphics.”
    <i>Computer Graphics Forum</i>, vol. 36, no. 6, Wiley-Blackwell, 2017, pp. 312–37,
    doi:<a href="https://doi.org/10.1111/cgf.12941">10.1111/cgf.12941</a>.
  short: P. Manteaux, C. Wojtan, R. Narain, S. Redon, F. Faure, M. Cani, Computer
    Graphics Forum 36 (2017) 312–337.
date_created: 2018-12-11T11:51:37Z
date_published: 2017-09-01T00:00:00Z
date_updated: 2023-09-20T11:05:36Z
day: '01'
ddc:
- '000'
department:
- _id: ChWo
doi: 10.1111/cgf.12941
external_id:
  isi:
  - '000408634200019'
file:
- access_level: open_access
  checksum: 7676e9a9ead6d58c3000988c97deb2ef
  content_type: application/pdf
  creator: system
  date_created: 2018-12-12T10:16:21Z
  date_updated: 2020-07-14T12:44:47Z
  file_id: '5208'
  file_name: IST-2016-634-v1+1_starAdaptivity-cgf.pdf
  file_size: 1434439
  relation: main_file
file_date_updated: 2020-07-14T12:44:47Z
has_accepted_license: '1'
intvolume: '        36'
isi: 1
issue: '6'
language:
- iso: eng
month: '09'
oa: 1
oa_version: Submitted Version
page: 312 - 337
publication: Computer Graphics Forum
publication_identifier:
  issn:
  - '01677055'
publication_status: published
publisher: Wiley-Blackwell
publist_id: '5873'
pubrep_id: '634'
quality_controlled: '1'
scopus_import: '1'
status: public
title: Adaptive physically based models in computer graphics
type: journal_article
user_id: c635000d-4b10-11ee-a964-aac5a93f6ac1
volume: 36
year: '2017'
...
---
_id: '1136'
abstract:
- lang: eng
  text: We propose an interactive sculpting system for seamlessly editing pre-computed
    animations of liquid, without the need for any resimulation. The input is a sequence
    of meshes without correspondences representing the liquid surface over time. Our
    method enables the efficient selection of consistent space-time parts of this
    animation, such as moving waves or droplets, which we call space-time features.
    Once selected, a feature can be copied, edited, or duplicated and then pasted
    back anywhere in space and time in the same or in another liquid animation sequence.
    Our method circumvents tedious user interactions by automatically computing the
    spatial and temporal ranges of the selected feature. We also provide space-time
    shape editing tools for non-uniform scaling, rotation, trajectory changes, and
    temporal editing to locally speed up or slow down motion. Using our tools, the
    user can edit and progressively refine any input simulation result, possibly using
    a library of precomputed space-time features extracted from other animations.
    In contrast to the trial-and-error loop usually required to edit animation results
    through the tuning of indirect simulation parameters, our method gives the user
    full control over the edited space-time behaviors. © 2016 Copyright held by the
    owner/author(s).
acknowledgement: This work was partly supported by the starting grant BigSplash, as
  well as the advanced grant EXPRESSIVE from the European Research Council (ERC-2014-StG
  638176 , and ERC-2011-ADG 20110209).
article_number: '2994261'
article_processing_charge: No
author:
- first_name: Pierre
  full_name: Manteaux, Pierre
  last_name: Manteaux
- first_name: Ulysse
  full_name: Vimont, Ulysse
  last_name: Vimont
- first_name: Christopher J
  full_name: Wojtan, Christopher J
  id: 3C61F1D2-F248-11E8-B48F-1D18A9856A87
  last_name: Wojtan
  orcid: 0000-0001-6646-5546
- first_name: Damien
  full_name: Rohmer, Damien
  last_name: Rohmer
- first_name: Marie
  full_name: Cani, Marie
  last_name: Cani
citation:
  ama: 'Manteaux P, Vimont U, Wojtan C, Rohmer D, Cani M. Space-time sculpting of
    liquid animation. In: <i>Proceedings of the 9th International Conference on Motion
    in Games </i>. ACM; 2016. doi:<a href="https://doi.org/10.1145/2994258.2994261">10.1145/2994258.2994261</a>'
  apa: 'Manteaux, P., Vimont, U., Wojtan, C., Rohmer, D., &#38; Cani, M. (2016). Space-time
    sculpting of liquid animation. In <i>Proceedings of the 9th International Conference
    on Motion in Games </i>. San Francisco, CA, USA: ACM. <a href="https://doi.org/10.1145/2994258.2994261">https://doi.org/10.1145/2994258.2994261</a>'
  chicago: Manteaux, Pierre, Ulysse Vimont, Chris Wojtan, Damien Rohmer, and Marie
    Cani. “Space-Time Sculpting of Liquid Animation.” In <i>Proceedings of the 9th
    International Conference on Motion in Games </i>. ACM, 2016. <a href="https://doi.org/10.1145/2994258.2994261">https://doi.org/10.1145/2994258.2994261</a>.
  ieee: P. Manteaux, U. Vimont, C. Wojtan, D. Rohmer, and M. Cani, “Space-time sculpting
    of liquid animation,” in <i>Proceedings of the 9th International Conference on
    Motion in Games </i>, San Francisco, CA, USA, 2016.
  ista: 'Manteaux P, Vimont U, Wojtan C, Rohmer D, Cani M. 2016. Space-time sculpting
    of liquid animation. Proceedings of the 9th International Conference on Motion
    in Games . MIG: Motion in Games, 2994261.'
  mla: Manteaux, Pierre, et al. “Space-Time Sculpting of Liquid Animation.” <i>Proceedings
    of the 9th International Conference on Motion in Games </i>, 2994261, ACM, 2016,
    doi:<a href="https://doi.org/10.1145/2994258.2994261">10.1145/2994258.2994261</a>.
  short: P. Manteaux, U. Vimont, C. Wojtan, D. Rohmer, M. Cani, in:, Proceedings of
    the 9th International Conference on Motion in Games , ACM, 2016.
conference:
  end_date: 2016-10-12
  location: San Francisco, CA, USA
  name: 'MIG: Motion in Games'
  start_date: 2016-10-10
date_created: 2018-12-11T11:50:20Z
date_published: 2016-10-10T00:00:00Z
date_updated: 2023-02-21T09:49:49Z
day: '10'
ddc:
- '004'
department:
- _id: ChWo
doi: 10.1145/2994258.2994261
ec_funded: 1
has_accepted_license: '1'
language:
- iso: eng
main_file_link:
- open_access: '1'
  url: https://hal.inria.fr/hal-01367181
month: '10'
oa: 1
oa_version: Submitted Version
project:
- _id: 2533E772-B435-11E9-9278-68D0E5697425
  call_identifier: H2020
  grant_number: '638176'
  name: Efficient Simulation of Natural Phenomena at Extremely Large Scales
publication: 'Proceedings of the 9th International Conference on Motion in Games '
publication_status: published
publisher: ACM
publist_id: '6222'
quality_controlled: '1'
scopus_import: '1'
status: public
title: Space-time sculpting of liquid animation
type: conference
user_id: 2DF688A6-F248-11E8-B48F-1D18A9856A87
year: '2016'
...
