---
_id: '3357'
abstract:
- lang: eng
  text: We consider two-player graph games whose objectives are request-response condition,
    i.e conjunctions of conditions of the form "if a state with property Rq is visited,
    then later a state with property Rp is visited". The winner of such games can
    be decided in EXPTIME and the problem is known to be NP-hard. In this paper, we
    close this gap by showing that this problem is, in fact, EXPTIME-complete. We
    show that the problem becomes PSPACE-complete if we only consider games played
    on DAGs, and NP-complete or PTIME-complete if there is only one player (depending
    on whether he wants to enforce or spoil the request-response condition). We also
    present near-optimal bounds on the memory needed to design winning strategies
    for each player, in each case.
alternative_title:
- LNCS
author:
- first_name: Krishnendu
  full_name: Chatterjee, Krishnendu
  id: 2E5DCA20-F248-11E8-B48F-1D18A9856A87
  last_name: Chatterjee
  orcid: 0000-0002-4561-241X
- first_name: Thomas A
  full_name: Henzinger, Thomas A
  id: 40876CD8-F248-11E8-B48F-1D18A9856A87
  last_name: Henzinger
  orcid: 0000−0002−2985−7724
- first_name: Florian
  full_name: Horn, Florian
  id: 37327ACE-F248-11E8-B48F-1D18A9856A87
  last_name: Horn
citation:
  ama: 'Chatterjee K, Henzinger TA, Horn F. The complexity of request-response games.
    In: Dediu A-H, Inenaga S, Martín-Vide C, eds. Vol 6638. Springer; 2011:227-237.
    doi:<a href="https://doi.org/10.1007/978-3-642-21254-3_17">10.1007/978-3-642-21254-3_17</a>'
  apa: 'Chatterjee, K., Henzinger, T. A., &#38; Horn, F. (2011). The complexity of
    request-response games. In A.-H. Dediu, S. Inenaga, &#38; C. Martín-Vide (Eds.)
    (Vol. 6638, pp. 227–237). Presented at the LATA: Language and Automata Theory
    and Applications, Tarragona, Spain: Springer. <a href="https://doi.org/10.1007/978-3-642-21254-3_17">https://doi.org/10.1007/978-3-642-21254-3_17</a>'
  chicago: Chatterjee, Krishnendu, Thomas A Henzinger, and Florian Horn. “The Complexity
    of Request-Response Games.” edited by Adrian-Horia Dediu, Shunsuke Inenaga, and
    Carlos Martín-Vide, 6638:227–37. Springer, 2011. <a href="https://doi.org/10.1007/978-3-642-21254-3_17">https://doi.org/10.1007/978-3-642-21254-3_17</a>.
  ieee: 'K. Chatterjee, T. A. Henzinger, and F. Horn, “The complexity of request-response
    games,” presented at the LATA: Language and Automata Theory and Applications,
    Tarragona, Spain, 2011, vol. 6638, pp. 227–237.'
  ista: 'Chatterjee K, Henzinger TA, Horn F. 2011. The complexity of request-response
    games. LATA: Language and Automata Theory and Applications, LNCS, vol. 6638, 227–237.'
  mla: Chatterjee, Krishnendu, et al. <i>The Complexity of Request-Response Games</i>.
    Edited by Adrian-Horia Dediu et al., vol. 6638, Springer, 2011, pp. 227–37, doi:<a
    href="https://doi.org/10.1007/978-3-642-21254-3_17">10.1007/978-3-642-21254-3_17</a>.
  short: K. Chatterjee, T.A. Henzinger, F. Horn, in:, A.-H. Dediu, S. Inenaga, C.
    Martín-Vide (Eds.), Springer, 2011, pp. 227–237.
conference:
  end_date: 2011-05-31
  location: Tarragona, Spain
  name: 'LATA: Language and Automata Theory and Applications'
  start_date: 2011-05-26
date_created: 2018-12-11T12:02:52Z
date_published: 2011-01-01T00:00:00Z
date_updated: 2021-01-12T07:42:54Z
day: '01'
department:
- _id: KrCh
- _id: ToHe
doi: 10.1007/978-3-642-21254-3_17
editor:
- first_name: Adrian-Horia
  full_name: Dediu, Adrian-Horia
  last_name: Dediu
- first_name: Shunsuke
  full_name: Inenaga, Shunsuke
  last_name: Inenaga
- first_name: Carlos
  full_name: Martín-Vide, Carlos
  last_name: Martín-Vide
intvolume: '      6638'
language:
- iso: eng
month: '01'
oa_version: None
page: 227 - 237
publication_status: published
publisher: Springer
publist_id: '3258'
quality_controlled: '1'
scopus_import: 1
status: public
title: The complexity of request-response games
type: conference
user_id: 4435EBFC-F248-11E8-B48F-1D18A9856A87
volume: 6638
year: '2011'
...
---
_id: '489'
abstract:
- lang: eng
  text: 'Graph games of infinite length are a natural model for open reactive processes:
    one player represents the controller, trying to ensure a given specification,
    and the other represents a hostile environment. The evolution of the system depends
    on the decisions of both players, supplemented by chance. In this work, we focus
    on the notion of randomised strategy. More specifically, we show that three natural
    definitions may lead to very different results: in the most general cases, an
    almost-surely winning situation may become almost-surely losing if the player
    is only allowed to use a weaker notion of strategy. In more reasonable settings,
    translations exist, but they require infinite memory, even in simple cases. Finally,
    some traditional problems becomes undecidable for the strongest type of strategies.'
alternative_title:
- EPTCS
author:
- first_name: Julien
  full_name: Cristau, Julien
  last_name: Cristau
- first_name: Claire
  full_name: David, Claire
  last_name: David
- first_name: Florian
  full_name: Horn, Florian
  id: 37327ACE-F248-11E8-B48F-1D18A9856A87
  last_name: Horn
citation:
  ama: 'Cristau J, David C, Horn F. How do we remember the past in randomised strategies?
    . In: <i>Proceedings of GandALF 2010</i>. Vol 25. Open Publishing Association;
    2010:30-39. doi:<a href="https://doi.org/10.4204/EPTCS.25.7">10.4204/EPTCS.25.7</a>'
  apa: 'Cristau, J., David, C., &#38; Horn, F. (2010). How do we remember the past
    in randomised strategies? . In <i>Proceedings of GandALF 2010</i> (Vol. 25, pp.
    30–39). Minori, Amalfi Coast, Italy: Open Publishing Association. <a href="https://doi.org/10.4204/EPTCS.25.7">https://doi.org/10.4204/EPTCS.25.7</a>'
  chicago: Cristau, Julien, Claire David, and Florian Horn. “How Do We Remember the
    Past in Randomised Strategies? .” In <i>Proceedings of GandALF 2010</i>, 25:30–39.
    Open Publishing Association, 2010. <a href="https://doi.org/10.4204/EPTCS.25.7">https://doi.org/10.4204/EPTCS.25.7</a>.
  ieee: J. Cristau, C. David, and F. Horn, “How do we remember the past in randomised
    strategies? ,” in <i>Proceedings of GandALF 2010</i>, Minori, Amalfi Coast, Italy,
    2010, vol. 25, pp. 30–39.
  ista: 'Cristau J, David C, Horn F. 2010. How do we remember the past in randomised
    strategies? . Proceedings of GandALF 2010. GandALF: Games, Automata, Logic, and
    Formal Verification, EPTCS, vol. 25, 30–39.'
  mla: Cristau, Julien, et al. “How Do We Remember the Past in Randomised Strategies?
    .” <i>Proceedings of GandALF 2010</i>, vol. 25, Open Publishing Association, 2010,
    pp. 30–39, doi:<a href="https://doi.org/10.4204/EPTCS.25.7">10.4204/EPTCS.25.7</a>.
  short: J. Cristau, C. David, F. Horn, in:, Proceedings of GandALF 2010, Open Publishing
    Association, 2010, pp. 30–39.
conference:
  end_date: 2010-06-18
  location: Minori, Amalfi Coast, Italy
  name: 'GandALF: Games, Automata, Logic, and Formal Verification'
  start_date: 2010-06-17
date_created: 2018-12-11T11:46:45Z
date_published: 2010-06-09T00:00:00Z
date_updated: 2021-01-12T08:01:01Z
day: '09'
department:
- _id: KrCh
doi: 10.4204/EPTCS.25.7
intvolume: '        25'
language:
- iso: eng
main_file_link:
- open_access: '1'
  url: https://arxiv.org/abs/1006.1404v1
month: '06'
oa: 1
oa_version: Published Version
page: 30 - 39
publication: Proceedings of GandALF 2010
publication_status: published
publisher: Open Publishing Association
publist_id: '7332'
quality_controlled: '1'
scopus_import: 1
status: public
title: 'How do we remember the past in randomised strategies? '
type: conference
user_id: 3E5EF7F0-F248-11E8-B48F-1D18A9856A87
volume: 25
year: '2010'
...
---
_id: '3854'
abstract:
- lang: eng
  text: 'Graph games of infinite length provide a natural model for open reactive
    systems: one player (Eve) represents the controller and the other player (Adam)
    represents the environment. The evolution of the system depends on the decisions
    of both players. The specification for the system is usually given as an ω-regular
    language L over paths and Eve’s goal is to ensure that the play belongs to L irrespective
    of Adam’s behaviour. The classical notion of winning strategies fails to capture
    several interesting scenarios. For example, strong fairness (Streett) conditions
    are specified by a number of request-grant pairs and require every pair that is
    requested infinitely often to be granted infinitely often: Eve might win just
    by preventing Adam from making any new request, but a “better” strategy would
    allow Adam to make as many requests as possible and still ensure fairness. To
    address such questions, we introduce the notion of obliging games, where Eve has
    to ensure a strong condition Φ, while always allowing Adam to satisfy a weak condition
    Ψ. We present a linear time reduction of obliging games with two Muller conditions
    Φ and Ψ to classical Muller games. We consider obliging Streett games and show
    they are co-NP complete, and show a natural quantitative optimisation problem
    for obliging Streett games is in FNP. We also show how obliging games can provide
    new and interesting semantics for multi-player games.'
alternative_title:
- LNCS
author:
- first_name: Krishnendu
  full_name: Chatterjee, Krishnendu
  id: 2E5DCA20-F248-11E8-B48F-1D18A9856A87
  last_name: Chatterjee
  orcid: 0000-0002-4561-241X
- first_name: Florian
  full_name: Horn, Florian
  id: 37327ACE-F248-11E8-B48F-1D18A9856A87
  last_name: Horn
- first_name: Christof
  full_name: Löding, Christof
  last_name: Löding
citation:
  ama: 'Chatterjee K, Horn F, Löding C. Obliging games. In: Vol 6269. Schloss Dagstuhl
    - Leibniz-Zentrum für Informatik; 2010:284-296. doi:<a href="https://doi.org/10.1007/978-3-642-15375-4_20">10.1007/978-3-642-15375-4_20</a>'
  apa: 'Chatterjee, K., Horn, F., &#38; Löding, C. (2010). Obliging games (Vol. 6269,
    pp. 284–296). Presented at the CONCUR: Concurrency Theory, Paris, France: Schloss
    Dagstuhl - Leibniz-Zentrum für Informatik. <a href="https://doi.org/10.1007/978-3-642-15375-4_20">https://doi.org/10.1007/978-3-642-15375-4_20</a>'
  chicago: Chatterjee, Krishnendu, Florian Horn, and Christof Löding. “Obliging Games,”
    6269:284–96. Schloss Dagstuhl - Leibniz-Zentrum für Informatik, 2010. <a href="https://doi.org/10.1007/978-3-642-15375-4_20">https://doi.org/10.1007/978-3-642-15375-4_20</a>.
  ieee: 'K. Chatterjee, F. Horn, and C. Löding, “Obliging games,” presented at the
    CONCUR: Concurrency Theory, Paris, France, 2010, vol. 6269, pp. 284–296.'
  ista: 'Chatterjee K, Horn F, Löding C. 2010. Obliging games. CONCUR: Concurrency
    Theory, LNCS, vol. 6269, 284–296.'
  mla: Chatterjee, Krishnendu, et al. <i>Obliging Games</i>. Vol. 6269, Schloss Dagstuhl
    - Leibniz-Zentrum für Informatik, 2010, pp. 284–96, doi:<a href="https://doi.org/10.1007/978-3-642-15375-4_20">10.1007/978-3-642-15375-4_20</a>.
  short: K. Chatterjee, F. Horn, C. Löding, in:, Schloss Dagstuhl - Leibniz-Zentrum
    für Informatik, 2010, pp. 284–296.
conference:
  end_date: 2010-09-03
  location: Paris, France
  name: 'CONCUR: Concurrency Theory'
  start_date: 2010-08-31
date_created: 2018-12-11T12:05:32Z
date_published: 2010-09-08T00:00:00Z
date_updated: 2021-01-12T07:52:41Z
day: '08'
department:
- _id: KrCh
doi: 10.1007/978-3-642-15375-4_20
intvolume: '      6269'
language:
- iso: eng
month: '09'
oa_version: None
page: 284 - 296
publication_status: published
publisher: Schloss Dagstuhl - Leibniz-Zentrum für Informatik
publist_id: '2327'
quality_controlled: '1'
scopus_import: 1
status: public
title: Obliging games
type: conference
user_id: 4435EBFC-F248-11E8-B48F-1D18A9856A87
volume: 6269
year: '2010'
...
---
_id: '5394'
abstract:
- lang: eng
  text: We consider two-player games played on graphs with request-response and finitary
    Streett objectives. We show these games are PSPACE-hard, improving the previous
    known NP-hardness. We also improve the lower bounds on memory required by the
    winning strategies for the players.
alternative_title:
- IST Austria Technical Report
author:
- first_name: Krishnendu
  full_name: Chatterjee, Krishnendu
  id: 2E5DCA20-F248-11E8-B48F-1D18A9856A87
  last_name: Chatterjee
  orcid: 0000-0002-4561-241X
- first_name: Thomas A
  full_name: Henzinger, Thomas A
  id: 40876CD8-F248-11E8-B48F-1D18A9856A87
  last_name: Henzinger
  orcid: 0000−0002−2985−7724
- first_name: Florian
  full_name: Horn, Florian
  id: 37327ACE-F248-11E8-B48F-1D18A9856A87
  last_name: Horn
citation:
  ama: Chatterjee K, Henzinger TA, Horn F. <i>Improved Lower Bounds for Request-Response
    and Finitary Streett Games</i>. IST Austria; 2009. doi:<a href="https://doi.org/10.15479/AT:IST-2009-0002">10.15479/AT:IST-2009-0002</a>
  apa: Chatterjee, K., Henzinger, T. A., &#38; Horn, F. (2009). <i>Improved lower
    bounds for request-response and finitary Streett games</i>. IST Austria. <a href="https://doi.org/10.15479/AT:IST-2009-0002">https://doi.org/10.15479/AT:IST-2009-0002</a>
  chicago: Chatterjee, Krishnendu, Thomas A Henzinger, and Florian Horn. <i>Improved
    Lower Bounds for Request-Response and Finitary Streett Games</i>. IST Austria,
    2009. <a href="https://doi.org/10.15479/AT:IST-2009-0002">https://doi.org/10.15479/AT:IST-2009-0002</a>.
  ieee: K. Chatterjee, T. A. Henzinger, and F. Horn, <i>Improved lower bounds for
    request-response and finitary Streett games</i>. IST Austria, 2009.
  ista: Chatterjee K, Henzinger TA, Horn F. 2009. Improved lower bounds for request-response
    and finitary Streett games, IST Austria, 11p.
  mla: Chatterjee, Krishnendu, et al. <i>Improved Lower Bounds for Request-Response
    and Finitary Streett Games</i>. IST Austria, 2009, doi:<a href="https://doi.org/10.15479/AT:IST-2009-0002">10.15479/AT:IST-2009-0002</a>.
  short: K. Chatterjee, T.A. Henzinger, F. Horn, Improved Lower Bounds for Request-Response
    and Finitary Streett Games, IST Austria, 2009.
date_created: 2018-12-12T11:39:05Z
date_published: 2009-09-09T00:00:00Z
date_updated: 2020-07-14T23:07:47Z
day: '09'
ddc:
- '004'
department:
- _id: KrCh
- _id: ToHe
doi: 10.15479/AT:IST-2009-0002
file:
- access_level: open_access
  checksum: 1c50a9723fbae1b2c46d18138968efb3
  content_type: application/pdf
  creator: system
  date_created: 2018-12-12T11:53:50Z
  date_updated: 2020-07-14T12:46:43Z
  file_id: '5511'
  file_name: IST-2009-0002_IST-2009-0002.pdf
  file_size: 238091
  relation: main_file
file_date_updated: 2020-07-14T12:46:43Z
has_accepted_license: '1'
language:
- iso: eng
month: '09'
oa: 1
oa_version: Published Version
page: '11'
publication_identifier:
  issn:
  - 2664-1690
publication_status: published
publisher: IST Austria
pubrep_id: '30'
status: public
title: Improved lower bounds for request-response and finitary Streett games
type: technical_report
user_id: 2DF688A6-F248-11E8-B48F-1D18A9856A87
year: '2009'
...
---
_id: '3870'
abstract:
- lang: eng
  text: Games on graphs with omega-regular objectives provide a model for the control
    and synthesis of reactive systems. Every omega-regular objective can be decomposed
    into a safety part and a liveness part. The liveness part ensures that something
    good happens “eventually.” Two main strengths of the classical, infinite-limit
    formulation of liveness are robustness (independence from the granularity of transitions)
    and simplicity (abstraction of complicated time bounds). However, the classical
    liveness formulation suffers from the drawback that the time until something good
    happens may be unbounded. A stronger formulation of liveness, so-called finitary
    liveness, overcomes this drawback, while still retaining robustness and simplicity.
    Finitary liveness requires that there exists an unknown, fixed bound b such that
    something good happens within b transitions. While for one-shot liveness (reachability)
    objectives, classical and finitary liveness coincide, for repeated liveness (Buchi)
    objectives, the finitary formulation is strictly stronger. In this work we study
    games with finitary parity and Streett objectives. We prove the determinacy of
    these games, present algorithms for solving these games, and characterize the
    memory requirements of winning strategies. We show that finitary parity games
    can be solved in polynomial time, which is not known for infinitary parity games.
    For finitary Streett games, we give an EXPTIME algorithm and show that the problem
    is NP-hard. Our algorithms can be used, for example, for synthesizing controllers
    that do not let the response time of a system increase without bound.
acknowledgement: "This research was supported in part by the AFOSR MURI grant F49620-00-1-0327,
  the NSF grants CCR-0132780, CNS-0720884, and CCR- 225610, by the Swiss National
  Science Foundation, by the COMBEST project of the European Union, and EU-TMR network
  Games.\r\nWe thank anonymous reviewers for useful comments."
article_number: '1'
author:
- first_name: Krishnendu
  full_name: Chatterjee, Krishnendu
  id: 2E5DCA20-F248-11E8-B48F-1D18A9856A87
  last_name: Chatterjee
  orcid: 0000-0002-4561-241X
- first_name: Thomas A
  full_name: Henzinger, Thomas A
  id: 40876CD8-F248-11E8-B48F-1D18A9856A87
  last_name: Henzinger
  orcid: 0000−0002−2985−7724
- first_name: Florian
  full_name: Horn, Florian
  id: 37327ACE-F248-11E8-B48F-1D18A9856A87
  last_name: Horn
citation:
  ama: Chatterjee K, Henzinger TA, Horn F. Finitary winning in omega-regular games.
    <i>ACM Transactions on Computational Logic (TOCL)</i>. 2009;11(1). doi:<a href="https://doi.org/10.1145/1614431.1614432">10.1145/1614431.1614432</a>
  apa: Chatterjee, K., Henzinger, T. A., &#38; Horn, F. (2009). Finitary winning in
    omega-regular games. <i>ACM Transactions on Computational Logic (TOCL)</i>. ACM.
    <a href="https://doi.org/10.1145/1614431.1614432">https://doi.org/10.1145/1614431.1614432</a>
  chicago: Chatterjee, Krishnendu, Thomas A Henzinger, and Florian Horn. “Finitary
    Winning in Omega-Regular Games.” <i>ACM Transactions on Computational Logic (TOCL)</i>.
    ACM, 2009. <a href="https://doi.org/10.1145/1614431.1614432">https://doi.org/10.1145/1614431.1614432</a>.
  ieee: K. Chatterjee, T. A. Henzinger, and F. Horn, “Finitary winning in omega-regular
    games,” <i>ACM Transactions on Computational Logic (TOCL)</i>, vol. 11, no. 1.
    ACM, 2009.
  ista: Chatterjee K, Henzinger TA, Horn F. 2009. Finitary winning in omega-regular
    games. ACM Transactions on Computational Logic (TOCL). 11(1), 1.
  mla: Chatterjee, Krishnendu, et al. “Finitary Winning in Omega-Regular Games.” <i>ACM
    Transactions on Computational Logic (TOCL)</i>, vol. 11, no. 1, 1, ACM, 2009,
    doi:<a href="https://doi.org/10.1145/1614431.1614432">10.1145/1614431.1614432</a>.
  short: K. Chatterjee, T.A. Henzinger, F. Horn, ACM Transactions on Computational
    Logic (TOCL) 11 (2009).
date_created: 2018-12-11T12:05:37Z
date_published: 2009-10-01T00:00:00Z
date_updated: 2021-01-12T07:52:50Z
day: '01'
ddc:
- '004'
department:
- _id: KrCh
doi: 10.1145/1614431.1614432
ec_funded: 1
file:
- access_level: open_access
  checksum: 139c4586d24f11e5da31fb3a0cf96ef4
  content_type: application/pdf
  creator: system
  date_created: 2018-12-12T10:15:08Z
  date_updated: 2020-07-14T12:46:20Z
  file_id: '5125'
  file_name: IST-2012-53-v1+1_Finitary_winning_in_omega-regular_games.pdf
  file_size: 180082
  relation: main_file
file_date_updated: 2020-07-14T12:46:20Z
has_accepted_license: '1'
intvolume: '        11'
issue: '1'
language:
- iso: eng
month: '10'
oa: 1
oa_version: Submitted Version
project:
- _id: 25EFB36C-B435-11E9-9278-68D0E5697425
  call_identifier: FP7
  grant_number: '215543'
  name: COMponent-Based Embedded Systems design Techniques
publication: ACM Transactions on Computational Logic (TOCL)
publication_status: published
publisher: ACM
publist_id: '2309'
pubrep_id: '53'
quality_controlled: '1'
scopus_import: 1
status: public
title: Finitary winning in omega-regular games
type: journal_article
user_id: 2DF688A6-F248-11E8-B48F-1D18A9856A87
volume: 11
year: '2009'
...
---
_id: '4543'
abstract:
- lang: eng
  text: The synthesis of a reactive system with respect to all omega-regular specification
    requires the solution of a graph game. Such games have been extended in two natural
    ways. First, a game graph can be equipped with probabilistic choices between alternative
    transitions, thus allowing the, modeling of uncertain behaviour. These are called
    stochastic games. Second, a liveness specification can he strengthened to require
    satisfaction within all unknown but bounded amount of time. These are called finitary
    objectives. We study. for the first time, the, combination of Stochastic games
    and finitary objectives. We characterize the requirements on optimal strategies
    and provide algorithms for Computing the maximal achievable probability of winning
    stochastic games with finitary parity or Street, objectives. Most notably the
    set of state's from which a player can win with probability . for a finitary parity
    objective can he computed in polynomial time even though no polynomial-time algorithm
    is known in the nonfinitary case.
acknowledgement: This research was supported in part by the Swiss National Science
  Foundation under the Indo-Swiss Joint Research Programme, by the European Network
  of Excellence on Embedded Systems Design (ArtistDesign), and by the European project
  Combest.
alternative_title:
- LNCS
author:
- first_name: Krishnendu
  full_name: Chatterjee, Krishnendu
  id: 2E5DCA20-F248-11E8-B48F-1D18A9856A87
  last_name: Chatterjee
  orcid: 0000-0002-4561-241X
- first_name: Thomas A
  full_name: Henzinger, Thomas A
  id: 40876CD8-F248-11E8-B48F-1D18A9856A87
  last_name: Henzinger
  orcid: 0000−0002−2985−7724
- first_name: Florian
  full_name: Horn, Florian
  id: 37327ACE-F248-11E8-B48F-1D18A9856A87
  last_name: Horn
citation:
  ama: 'Chatterjee K, Henzinger TA, Horn F. Stochastic games with finitary objectives.
    In: Vol 5734. Springer; 2009:34-54. doi:<a href="https://doi.org/10.1007/978-3-642-03816-7_4">10.1007/978-3-642-03816-7_4</a>'
  apa: 'Chatterjee, K., Henzinger, T. A., &#38; Horn, F. (2009). Stochastic games
    with finitary objectives (Vol. 5734, pp. 34–54). Presented at the MFCS: Mathematical
    Foundations of Computer Science, High Tatras, Slovakia: Springer. <a href="https://doi.org/10.1007/978-3-642-03816-7_4">https://doi.org/10.1007/978-3-642-03816-7_4</a>'
  chicago: Chatterjee, Krishnendu, Thomas A Henzinger, and Florian Horn. “Stochastic
    Games with Finitary Objectives,” 5734:34–54. Springer, 2009. <a href="https://doi.org/10.1007/978-3-642-03816-7_4">https://doi.org/10.1007/978-3-642-03816-7_4</a>.
  ieee: 'K. Chatterjee, T. A. Henzinger, and F. Horn, “Stochastic games with finitary
    objectives,” presented at the MFCS: Mathematical Foundations of Computer Science,
    High Tatras, Slovakia, 2009, vol. 5734, pp. 34–54.'
  ista: 'Chatterjee K, Henzinger TA, Horn F. 2009. Stochastic games with finitary
    objectives. MFCS: Mathematical Foundations of Computer Science, LNCS, vol. 5734,
    34–54.'
  mla: Chatterjee, Krishnendu, et al. <i>Stochastic Games with Finitary Objectives</i>.
    Vol. 5734, Springer, 2009, pp. 34–54, doi:<a href="https://doi.org/10.1007/978-3-642-03816-7_4">10.1007/978-3-642-03816-7_4</a>.
  short: K. Chatterjee, T.A. Henzinger, F. Horn, in:, Springer, 2009, pp. 34–54.
conference:
  end_date: 2009-08-28
  location: High Tatras, Slovakia
  name: 'MFCS: Mathematical Foundations of Computer Science'
  start_date: 2009-08-24
date_created: 2018-12-11T12:09:24Z
date_published: 2009-08-01T00:00:00Z
date_updated: 2021-01-12T07:59:35Z
day: '01'
department:
- _id: KrCh
doi: 10.1007/978-3-642-03816-7_4
ec_funded: 1
intvolume: '      5734'
language:
- iso: eng
month: '08'
oa_version: None
page: 34 - 54
project:
- _id: 25EFB36C-B435-11E9-9278-68D0E5697425
  call_identifier: FP7
  grant_number: '215543'
  name: COMponent-Based Embedded Systems design Techniques
- _id: 25F1337C-B435-11E9-9278-68D0E5697425
  call_identifier: FP7
  grant_number: '214373'
  name: Design for Embedded Systems
publication_status: published
publisher: Springer
publist_id: '178'
quality_controlled: '1'
scopus_import: 1
status: public
title: Stochastic games with finitary objectives
type: conference
user_id: 2DF688A6-F248-11E8-B48F-1D18A9856A87
volume: 5734
year: '2009'
...
