---
_id: '6752'
abstract:
- lang: eng
  text: 'Two-player games on graphs are widely studied in formal methods, as they
    model the interaction between a system and its environment. The game is played
    by moving a token throughout a graph to produce an infinite path. There are several
    common modes to determine how the players move the token through the graph; e.g.,
    in turn-based games the players alternate turns in moving the token. We study
    the bidding mode of moving the token, which, to the best of our knowledge, has
    never been studied in infinite-duration games. The following bidding rule was
    previously defined and called Richman bidding. Both players have separate budgets,
    which sum up to 1. In each turn, a bidding takes place: Both players submit bids
    simultaneously, where a bid is legal if it does not exceed the available budget,
    and the higher bidder pays his bid to the other player and moves the token. The
    central question studied in bidding games is a necessary and sufficient initial
    budget for winning the game: a threshold budget in a vertex is a value t ∈ [0,
    1] such that if Player 1’s budget exceeds t, he can win the game; and if Player
    2’s budget exceeds 1 − t, he can win the game. Threshold budgets were previously
    shown to exist in every vertex of a reachability game, which have an interesting
    connection with random-turn games—a sub-class of simple stochastic games in which
    the player who moves is chosen randomly. We show the existence of threshold budgets
    for a qualitative class of infinite-duration games, namely parity games, and a
    quantitative class, namely mean-payoff games. The key component of the proof is
    a quantitative solution to strongly connected mean-payoff bidding games in which
    we extend the connection with random-turn games to these games, and construct
    explicit optimal strategies for both players.'
article_number: '31'
article_processing_charge: No
arxiv: 1
author:
- first_name: Guy
  full_name: Avni, Guy
  id: 463C8BC2-F248-11E8-B48F-1D18A9856A87
  last_name: Avni
  orcid: 0000-0001-5588-8287
- first_name: Thomas A
  full_name: Henzinger, Thomas A
  id: 40876CD8-F248-11E8-B48F-1D18A9856A87
  last_name: Henzinger
  orcid: 0000−0002−2985−7724
- first_name: Ventsislav K
  full_name: Chonev, Ventsislav K
  id: 36CBE2E6-F248-11E8-B48F-1D18A9856A87
  last_name: Chonev
citation:
  ama: Avni G, Henzinger TA, Chonev VK. Infinite-duration bidding games. <i>Journal
    of the ACM</i>. 2019;66(4). doi:<a href="https://doi.org/10.1145/3340295">10.1145/3340295</a>
  apa: Avni, G., Henzinger, T. A., &#38; Chonev, V. K. (2019). Infinite-duration bidding
    games. <i>Journal of the ACM</i>. ACM. <a href="https://doi.org/10.1145/3340295">https://doi.org/10.1145/3340295</a>
  chicago: Avni, Guy, Thomas A Henzinger, and Ventsislav K Chonev. “Infinite-Duration
    Bidding Games.” <i>Journal of the ACM</i>. ACM, 2019. <a href="https://doi.org/10.1145/3340295">https://doi.org/10.1145/3340295</a>.
  ieee: G. Avni, T. A. Henzinger, and V. K. Chonev, “Infinite-duration bidding games,”
    <i>Journal of the ACM</i>, vol. 66, no. 4. ACM, 2019.
  ista: Avni G, Henzinger TA, Chonev VK. 2019. Infinite-duration bidding games. Journal
    of the ACM. 66(4), 31.
  mla: Avni, Guy, et al. “Infinite-Duration Bidding Games.” <i>Journal of the ACM</i>,
    vol. 66, no. 4, 31, ACM, 2019, doi:<a href="https://doi.org/10.1145/3340295">10.1145/3340295</a>.
  short: G. Avni, T.A. Henzinger, V.K. Chonev, Journal of the ACM 66 (2019).
date_created: 2019-08-04T21:59:16Z
date_published: 2019-07-16T00:00:00Z
date_updated: 2023-08-29T07:02:13Z
day: '16'
department:
- _id: ToHe
doi: 10.1145/3340295
external_id:
  arxiv:
  - '1705.01433'
  isi:
  - '000487714900008'
intvolume: '        66'
isi: 1
issue: '4'
language:
- iso: eng
main_file_link:
- open_access: '1'
  url: https://arxiv.org/abs/1705.01433
month: '07'
oa: 1
oa_version: Preprint
project:
- _id: 25F42A32-B435-11E9-9278-68D0E5697425
  call_identifier: FWF
  grant_number: Z211
  name: The Wittgenstein Prize
- _id: 25F2ACDE-B435-11E9-9278-68D0E5697425
  call_identifier: FWF
  grant_number: S11402-N23
  name: Rigorous Systems Engineering
- _id: 264B3912-B435-11E9-9278-68D0E5697425
  call_identifier: FWF
  grant_number: M02369
  name: Formal Methods meets Algorithmic Game Theory
publication: Journal of the ACM
publication_identifier:
  eissn:
  - 1557735X
  issn:
  - '00045411'
publication_status: published
publisher: ACM
quality_controlled: '1'
related_material:
  record:
  - id: '950'
    relation: earlier_version
    status: public
scopus_import: '1'
status: public
title: Infinite-duration bidding games
type: journal_article
user_id: 4359f0d1-fa6c-11eb-b949-802e58b17ae8
volume: 66
year: '2019'
...
---
_id: '950'
abstract:
- lang: eng
  text: "Two-player games on graphs are widely studied in formal methods as they model
    the interaction between a system and its environment. The game is played by moving
    a token throughout a graph to produce an infinite path. There are several common
    modes to determine how the players move the token through the graph; e.g., in
    turn-based games the players alternate turns in moving the token. We study the
    bidding mode of moving the token, which, to the best of our knowledge, has never
    been studied in infinite-duration games. Both players have separate budgets, which
    sum up to $1$. In each turn, a bidding takes place. Both players submit bids simultaneously,
    and a bid is legal if it does not exceed the available budget. The winner of the
    bidding pays his bid to the other player and moves the token. For reachability
    objectives, repeated bidding games have been studied and are called Richman games.
    There, a central question is the existence and computation of threshold budgets;
    namely, a value t\\in [0,1] such that if\\PO's budget exceeds $t$, he can win
    the game, and if\\PT's budget exceeds 1-t, he can win the game. We focus on parity
    games and mean-payoff games. We show the existence of threshold budgets in these
    games, and reduce the problem of finding them to Richman games. We also determine
    the strategy-complexity of an optimal strategy. Our most interesting result shows
    that memoryless strategies suffice for mean-payoff bidding games. \r\n"
alternative_title:
- LIPIcs
article_number: '17'
arxiv: 1
author:
- first_name: Guy
  full_name: Avni, Guy
  id: 463C8BC2-F248-11E8-B48F-1D18A9856A87
  last_name: Avni
  orcid: 0000-0001-5588-8287
- first_name: Thomas A
  full_name: Henzinger, Thomas A
  id: 40876CD8-F248-11E8-B48F-1D18A9856A87
  last_name: Henzinger
  orcid: 0000−0002−2985−7724
- first_name: Ventsislav K
  full_name: Chonev, Ventsislav K
  id: 36CBE2E6-F248-11E8-B48F-1D18A9856A87
  last_name: Chonev
citation:
  ama: 'Avni G, Henzinger TA, Chonev VK. Infinite-duration bidding games. In: Vol
    85. Schloss Dagstuhl - Leibniz-Zentrum für Informatik; 2017. doi:<a href="https://doi.org/10.4230/LIPIcs.CONCUR.2017.21">10.4230/LIPIcs.CONCUR.2017.21</a>'
  apa: 'Avni, G., Henzinger, T. A., &#38; Chonev, V. K. (2017). Infinite-duration
    bidding games (Vol. 85). Presented at the CONCUR: Concurrency Theory, Berlin,
    Germany: Schloss Dagstuhl - Leibniz-Zentrum für Informatik. <a href="https://doi.org/10.4230/LIPIcs.CONCUR.2017.21">https://doi.org/10.4230/LIPIcs.CONCUR.2017.21</a>'
  chicago: Avni, Guy, Thomas A Henzinger, and Ventsislav K Chonev. “Infinite-Duration
    Bidding Games,” Vol. 85. Schloss Dagstuhl - Leibniz-Zentrum für Informatik, 2017.
    <a href="https://doi.org/10.4230/LIPIcs.CONCUR.2017.21">https://doi.org/10.4230/LIPIcs.CONCUR.2017.21</a>.
  ieee: 'G. Avni, T. A. Henzinger, and V. K. Chonev, “Infinite-duration bidding games,”
    presented at the CONCUR: Concurrency Theory, Berlin, Germany, 2017, vol. 85.'
  ista: 'Avni G, Henzinger TA, Chonev VK. 2017. Infinite-duration bidding games. CONCUR:
    Concurrency Theory, LIPIcs, vol. 85, 17.'
  mla: Avni, Guy, et al. <i>Infinite-Duration Bidding Games</i>. Vol. 85, 17, Schloss
    Dagstuhl - Leibniz-Zentrum für Informatik, 2017, doi:<a href="https://doi.org/10.4230/LIPIcs.CONCUR.2017.21">10.4230/LIPIcs.CONCUR.2017.21</a>.
  short: G. Avni, T.A. Henzinger, V.K. Chonev, in:, Schloss Dagstuhl - Leibniz-Zentrum
    für Informatik, 2017.
conference:
  end_date: 2017-09-07
  location: Berlin, Germany
  name: 'CONCUR: Concurrency Theory'
  start_date: 2017-09-05
date_created: 2018-12-11T11:49:22Z
date_published: 2017-09-01T00:00:00Z
date_updated: 2023-08-29T07:02:13Z
day: '01'
ddc:
- '000'
department:
- _id: ToHe
- _id: KrCh
doi: 10.4230/LIPIcs.CONCUR.2017.21
external_id:
  arxiv:
  - '1705.01433'
file:
- access_level: open_access
  checksum: 6d5cccf755207b91ccbef95d8275b013
  content_type: application/pdf
  creator: system
  date_created: 2018-12-12T10:18:00Z
  date_updated: 2020-07-14T12:48:16Z
  file_id: '5318'
  file_name: IST-2017-844-v1+1_concur-cr.pdf
  file_size: 335170
  relation: main_file
file_date_updated: 2020-07-14T12:48:16Z
has_accepted_license: '1'
intvolume: '        85'
language:
- iso: eng
license: https://creativecommons.org/licenses/by/4.0/
month: '09'
oa: 1
oa_version: Published Version
project:
- _id: 25832EC2-B435-11E9-9278-68D0E5697425
  call_identifier: FWF
  grant_number: S 11407_N23
  name: Rigorous Systems Engineering
- _id: 25F42A32-B435-11E9-9278-68D0E5697425
  call_identifier: FWF
  grant_number: Z211
  name: The Wittgenstein Prize
publication_identifier:
  issn:
  - 1868-8969
publication_status: published
publisher: Schloss Dagstuhl - Leibniz-Zentrum für Informatik
publist_id: '6466'
pubrep_id: '844'
quality_controlled: '1'
related_material:
  record:
  - id: '6752'
    relation: later_version
    status: public
scopus_import: 1
status: public
title: Infinite-duration bidding games
tmp:
  image: /images/cc_by.png
  legal_code_url: https://creativecommons.org/licenses/by/4.0/legalcode
  name: Creative Commons Attribution 4.0 International Public License (CC-BY 4.0)
  short: CC BY (4.0)
type: conference
user_id: 2DF688A6-F248-11E8-B48F-1D18A9856A87
volume: 85
year: '2017'
...
---
_id: '1069'
abstract:
- lang: eng
  text: "The Continuous Skolem Problem asks whether a real-valued function satisfying
    a linear differen-\r\ntial equation has a zero in a given interval of real numbers.
    This is a fundamental reachability\r\nproblem for continuous linear dynamical
    systems, such as linear hybrid automata and continuous-\r\ntime Markov chains.
    Decidability of the problem is currently open – indeed decidability is open\r\neven
    for the sub-problem in which a zero is sought in a bounded interval. In this paper
    we show\r\ndecidability of the bounded problem subject to Schanuel’s Conjecture,
    a unifying conjecture in\r\ntranscendental number theory. We furthermore analyse
    the unbounded problem in terms of the\r\nfrequencies of the differential equation,
    that is, the imaginary parts of the characteristic roots.\r\nWe show that the
    unbounded problem can be reduced to the bounded problem if there is at most\r\none
    rationally linearly independent frequency, or if there are two rationally linearly
    independent\r\nfrequencies and all characteristic roots are simple. We complete
    the picture by showing that de-\r\ncidability of the unbounded problem in the
    case of two (or more) rationally linearly independent\r\nfrequencies would entail
    a major new effectiveness result in Diophantine approximation, namely\r\ncomputability
    of the Diophantine-approximation types of all real algebraic numbers."
acknowledgement: 'Ventsislav Chonev is supported by Austrian Science Fund (FWF) NFN
  Grant No S11407-N23 (RiSE/SHiNE), ERC Start grant (279307:  Graph Games), and ERC
  Advanced Grant (267989: QUAREM).'
alternative_title:
- LIPIcs
article_number: '100'
author:
- first_name: Ventsislav K
  full_name: Chonev, Ventsislav K
  id: 36CBE2E6-F248-11E8-B48F-1D18A9856A87
  last_name: Chonev
- first_name: Joël
  full_name: Ouaknine, Joël
  last_name: Ouaknine
- first_name: James
  full_name: Worrell, James
  last_name: Worrell
citation:
  ama: 'Chonev VK, Ouaknine J, Worrell J. On the skolem problem for continuous linear
    dynamical systems. In: Vol 55. Schloss Dagstuhl- Leibniz-Zentrum fur Informatik;
    2016. doi:<a href="https://doi.org/10.4230/LIPIcs.ICALP.2016.100">10.4230/LIPIcs.ICALP.2016.100</a>'
  apa: 'Chonev, V. K., Ouaknine, J., &#38; Worrell, J. (2016). On the skolem problem
    for continuous linear dynamical systems (Vol. 55). Presented at the ICALP: Automata,
    Languages and Programming, Rome, Italy: Schloss Dagstuhl- Leibniz-Zentrum fur
    Informatik. <a href="https://doi.org/10.4230/LIPIcs.ICALP.2016.100">https://doi.org/10.4230/LIPIcs.ICALP.2016.100</a>'
  chicago: Chonev, Ventsislav K, Joël Ouaknine, and James Worrell. “On the Skolem
    Problem for Continuous Linear Dynamical Systems,” Vol. 55. Schloss Dagstuhl- Leibniz-Zentrum
    fur Informatik, 2016. <a href="https://doi.org/10.4230/LIPIcs.ICALP.2016.100">https://doi.org/10.4230/LIPIcs.ICALP.2016.100</a>.
  ieee: 'V. K. Chonev, J. Ouaknine, and J. Worrell, “On the skolem problem for continuous
    linear dynamical systems,” presented at the ICALP: Automata, Languages and Programming,
    Rome, Italy, 2016, vol. 55.'
  ista: 'Chonev VK, Ouaknine J, Worrell J. 2016. On the skolem problem for continuous
    linear dynamical systems. ICALP: Automata, Languages and Programming, LIPIcs,
    vol. 55, 100.'
  mla: Chonev, Ventsislav K., et al. <i>On the Skolem Problem for Continuous Linear
    Dynamical Systems</i>. Vol. 55, 100, Schloss Dagstuhl- Leibniz-Zentrum fur Informatik,
    2016, doi:<a href="https://doi.org/10.4230/LIPIcs.ICALP.2016.100">10.4230/LIPIcs.ICALP.2016.100</a>.
  short: V.K. Chonev, J. Ouaknine, J. Worrell, in:, Schloss Dagstuhl- Leibniz-Zentrum
    fur Informatik, 2016.
conference:
  end_date: 2016-07-15
  location: Rome, Italy
  name: 'ICALP: Automata, Languages and Programming'
  start_date: 2016-07-12
date_created: 2018-12-11T11:49:59Z
date_published: 2016-08-01T00:00:00Z
date_updated: 2021-01-12T06:48:03Z
day: '01'
ddc:
- '004'
- '006'
department:
- _id: KrCh
doi: 10.4230/LIPIcs.ICALP.2016.100
ec_funded: 1
file:
- access_level: open_access
  content_type: application/pdf
  creator: system
  date_created: 2018-12-12T10:16:26Z
  date_updated: 2018-12-12T10:16:26Z
  file_id: '5213'
  file_name: IST-2017-778-v1+1_LIPIcs-ICALP-2016-100.pdf
  file_size: 521415
  relation: main_file
file_date_updated: 2018-12-12T10:16:26Z
has_accepted_license: '1'
intvolume: '        55'
language:
- iso: eng
month: '08'
oa: 1
oa_version: Published Version
project:
- _id: 25832EC2-B435-11E9-9278-68D0E5697425
  call_identifier: FWF
  grant_number: S 11407_N23
  name: Rigorous Systems Engineering
- _id: 2581B60A-B435-11E9-9278-68D0E5697425
  call_identifier: FP7
  grant_number: '279307'
  name: 'Quantitative Graph Games: Theory and Applications'
- _id: 25EE3708-B435-11E9-9278-68D0E5697425
  call_identifier: FP7
  grant_number: '267989'
  name: Quantitative Reactive Modeling
publication_status: published
publisher: Schloss Dagstuhl- Leibniz-Zentrum fur Informatik
publist_id: '6314'
pubrep_id: '778'
quality_controlled: '1'
scopus_import: 1
status: public
title: On the skolem problem for continuous linear dynamical systems
tmp:
  image: /images/cc_by.png
  legal_code_url: https://creativecommons.org/licenses/by/4.0/legalcode
  name: Creative Commons Attribution 4.0 International Public License (CC-BY 4.0)
  short: CC BY (4.0)
type: conference
user_id: 3E5EF7F0-F248-11E8-B48F-1D18A9856A87
volume: 55
year: '2016'
...
---
_id: '1380'
abstract:
- lang: eng
  text: We consider higher-dimensional versions of Kannan and Lipton's Orbit Problem
    - determining whether a target vector space V may be reached from a starting point
    x under repeated applications of a linear transformation A. Answering two questions
    posed by Kannan and Lipton in the 1980s, we show that when V has dimension one,
    this problem is solvable in polynomial time, and when V has dimension two or three,
    the problem is in NPRP.
article_number: '23'
author:
- first_name: Ventsislav K
  full_name: Chonev, Ventsislav K
  id: 36CBE2E6-F248-11E8-B48F-1D18A9856A87
  last_name: Chonev
- first_name: Joël
  full_name: Ouaknine, Joël
  last_name: Ouaknine
- first_name: James
  full_name: Worrell, James
  last_name: Worrell
citation:
  ama: Chonev VK, Ouaknine J, Worrell J. On the complexity of the orbit problem. <i>Journal
    of the ACM</i>. 2016;63(3). doi:<a href="https://doi.org/10.1145/2857050">10.1145/2857050</a>
  apa: Chonev, V. K., Ouaknine, J., &#38; Worrell, J. (2016). On the complexity of
    the orbit problem. <i>Journal of the ACM</i>. ACM. <a href="https://doi.org/10.1145/2857050">https://doi.org/10.1145/2857050</a>
  chicago: Chonev, Ventsislav K, Joël Ouaknine, and James Worrell. “On the Complexity
    of the Orbit Problem.” <i>Journal of the ACM</i>. ACM, 2016. <a href="https://doi.org/10.1145/2857050">https://doi.org/10.1145/2857050</a>.
  ieee: V. K. Chonev, J. Ouaknine, and J. Worrell, “On the complexity of the orbit
    problem,” <i>Journal of the ACM</i>, vol. 63, no. 3. ACM, 2016.
  ista: Chonev VK, Ouaknine J, Worrell J. 2016. On the complexity of the orbit problem.
    Journal of the ACM. 63(3), 23.
  mla: Chonev, Ventsislav K., et al. “On the Complexity of the Orbit Problem.” <i>Journal
    of the ACM</i>, vol. 63, no. 3, 23, ACM, 2016, doi:<a href="https://doi.org/10.1145/2857050">10.1145/2857050</a>.
  short: V.K. Chonev, J. Ouaknine, J. Worrell, Journal of the ACM 63 (2016).
date_created: 2018-12-11T11:51:41Z
date_published: 2016-06-01T00:00:00Z
date_updated: 2021-01-12T06:50:17Z
day: '01'
department:
- _id: KrCh
doi: 10.1145/2857050
intvolume: '        63'
issue: '3'
language:
- iso: eng
main_file_link:
- open_access: '1'
  url: http://arxiv.org/abs/1303.2981
month: '06'
oa: 1
oa_version: Preprint
publication: Journal of the ACM
publication_status: published
publisher: ACM
publist_id: '5831'
quality_controlled: '1'
scopus_import: 1
status: public
title: On the complexity of the orbit problem
type: journal_article
user_id: 3E5EF7F0-F248-11E8-B48F-1D18A9856A87
volume: 63
year: '2016'
...
---
_id: '1389'
abstract:
- lang: eng
  text: "The continuous evolution of a wide variety of systems, including continous-time
    Markov chains and linear hybrid automata, can be\r\ndescribed in terms of linear
    differential equations. In this paper we study the decision problem of whether
    the solution x(t) of a system of linear differential equations dx/dt = Ax reaches
    a target halfspace infinitely often. This recurrent reachability problem can\r\nequivalently
    be formulated as the following Infinite Zeros Problem: does a real-valued function
    f:R≥0 --&gt; R satisfying a given linear\r\ndifferential equation have infinitely
    many zeros? Our main decidability result is that if the differential equation
    has order at most 7, then the Infinite Zeros Problem is decidable. On the other
    hand, we show that a decision procedure for the Infinite Zeros Problem at order
    9 (and above) would entail a major breakthrough in Diophantine Approximation,
    specifically an algorithm for computing the Lagrange constants of arbitrary real
    algebraic numbers to arbitrary precision."
author:
- first_name: Ventsislav K
  full_name: Chonev, Ventsislav K
  id: 36CBE2E6-F248-11E8-B48F-1D18A9856A87
  last_name: Chonev
- first_name: Joël
  full_name: Ouaknine, Joël
  last_name: Ouaknine
- first_name: James
  full_name: Worrell, James
  last_name: Worrell
citation:
  ama: 'Chonev VK, Ouaknine J, Worrell J. On recurrent reachability for continuous
    linear dynamical systems. In: <i>LICS ’16</i>. IEEE; 2016:515-524. doi:<a href="https://doi.org/10.1145/2933575.2934548">10.1145/2933575.2934548</a>'
  apa: 'Chonev, V. K., Ouaknine, J., &#38; Worrell, J. (2016). On recurrent reachability
    for continuous linear dynamical systems. In <i>LICS ’16</i> (pp. 515–524). New
    York, NY, USA: IEEE. <a href="https://doi.org/10.1145/2933575.2934548">https://doi.org/10.1145/2933575.2934548</a>'
  chicago: Chonev, Ventsislav K, Joël Ouaknine, and James Worrell. “On Recurrent Reachability
    for Continuous Linear Dynamical Systems.” In <i>LICS ’16</i>, 515–24. IEEE, 2016.
    <a href="https://doi.org/10.1145/2933575.2934548">https://doi.org/10.1145/2933575.2934548</a>.
  ieee: V. K. Chonev, J. Ouaknine, and J. Worrell, “On recurrent reachability for
    continuous linear dynamical systems,” in <i>LICS ’16</i>, New York, NY, USA, 2016,
    pp. 515–524.
  ista: 'Chonev VK, Ouaknine J, Worrell J. 2016. On recurrent reachability for continuous
    linear dynamical systems. LICS ’16. LICS: Logic in Computer Science, 515–524.'
  mla: Chonev, Ventsislav K., et al. “On Recurrent Reachability for Continuous Linear
    Dynamical Systems.” <i>LICS ’16</i>, IEEE, 2016, pp. 515–24, doi:<a href="https://doi.org/10.1145/2933575.2934548">10.1145/2933575.2934548</a>.
  short: V.K. Chonev, J. Ouaknine, J. Worrell, in:, LICS ’16, IEEE, 2016, pp. 515–524.
conference:
  end_date: 2018-07-08
  location: New York, NY, USA
  name: 'LICS: Logic in Computer Science'
  start_date: 2018-07-05
date_created: 2018-12-11T11:51:44Z
date_published: 2016-07-05T00:00:00Z
date_updated: 2021-01-12T06:50:20Z
day: '05'
department:
- _id: KrCh
doi: 10.1145/2933575.2934548
ec_funded: 1
language:
- iso: eng
main_file_link:
- open_access: '1'
  url: https://arxiv.org/abs/1507.03632
month: '07'
oa: 1
oa_version: Preprint
page: 515 - 524
project:
- _id: 2581B60A-B435-11E9-9278-68D0E5697425
  call_identifier: FP7
  grant_number: '279307'
  name: 'Quantitative Graph Games: Theory and Applications'
- _id: 25832EC2-B435-11E9-9278-68D0E5697425
  call_identifier: FWF
  grant_number: S 11407_N23
  name: Rigorous Systems Engineering
- _id: 25EE3708-B435-11E9-9278-68D0E5697425
  call_identifier: FP7
  grant_number: '267989'
  name: Quantitative Reactive Modeling
publication: LICS '16
publication_status: published
publisher: IEEE
publist_id: '5820'
quality_controlled: '1'
scopus_import: 1
status: public
title: On recurrent reachability for continuous linear dynamical systems
type: conference
user_id: 3E5EF7F0-F248-11E8-B48F-1D18A9856A87
year: '2016'
...
