---
_id: '10922'
abstract:
- lang: eng
  text: We study structural rigidity for assemblies with mechanical joints. Existing
    methods identify whether an assembly is structurally rigid by assuming parts are
    perfectly rigid. Yet, an assembly identified as rigid may not be that “rigid”
    in practice, and existing methods cannot quantify how rigid an assembly is. We
    address this limitation by developing a new measure, worst-case rigidity, to quantify
    the rigidity of an assembly as the largest possible deformation that the assembly
    undergoes for arbitrary external loads of fixed magnitude. Computing worst-case
    rigidity is non-trivial due to non-rigid parts and different joint types. We thus
    formulate a new computational approach by encoding parts and their connections
    into a stiffness matrix, in which parts are modeled as deformable objects and
    joints as soft constraints. Based on this, we formulate worst-case rigidity analysis
    as an optimization that seeks the worst-case deformation of an assembly for arbitrary
    external loads, and solve the optimization problem via an eigenanalysis. Furthermore,
    we present methods to optimize the geometry and topology of various assemblies
    to enhance their rigidity, as guided by our rigidity measure. In the end, we validate
    our method on a variety of assembly structures with physical experiments and demonstrate
    its effectiveness by designing and fabricating several structurally rigid assemblies.
acknowledged_ssus:
- _id: M-Shop
acknowledgement: "This work was supported by the Research Grants Council of the Hong
  Kong Special Administrative Region, China [Project No.: CUHK 14201921] and the European
  Research Council (ERC) under the European Union’s Horizon 2020 research and innovation
  programme (grant agreement No 715767 – MATERIALIZABLE). We thank the anonymous reviewers
  for their insightful feedback; Christian Hafner for proofreading and discussions;
  Ziqi Wang,\r\nHaisen Zhao, and Martin Hafskjold Thoresen for the helpful discussions;
  and the Miba Machine Shop at IST Austria for 3D printing the BUNNY and BOOMERANG
  models."
article_processing_charge: No
article_type: original
author:
- first_name: Zhenyuan
  full_name: Liu, Zhenyuan
  id: 70f0d7cf-ae65-11ec-a14f-89dfc5505b19
  last_name: Liu
  orcid: 0000-0001-9200-5690
- first_name: Jingyu
  full_name: Hu, Jingyu
  last_name: Hu
- first_name: Hao
  full_name: Xu, Hao
  last_name: Xu
- first_name: Peng
  full_name: Song, Peng
  last_name: Song
- first_name: Ran
  full_name: Zhang, Ran
  last_name: Zhang
- first_name: Bernd
  full_name: Bickel, Bernd
  id: 49876194-F248-11E8-B48F-1D18A9856A87
  last_name: Bickel
  orcid: 0000-0001-6511-9385
- first_name: Chi-Wing
  full_name: Fu, Chi-Wing
  last_name: Fu
citation:
  ama: Liu Z, Hu J, Xu H, et al. Worst-case rigidity analysis and optimization for
    assemblies with mechanical joints. <i>Computer Graphics Forum</i>. 2022;41(2):507-519.
    doi:<a href="https://doi.org/10.1111/cgf.14490">10.1111/cgf.14490</a>
  apa: Liu, Z., Hu, J., Xu, H., Song, P., Zhang, R., Bickel, B., &#38; Fu, C.-W. (2022).
    Worst-case rigidity analysis and optimization for assemblies with mechanical joints.
    <i>Computer Graphics Forum</i>. Wiley. <a href="https://doi.org/10.1111/cgf.14490">https://doi.org/10.1111/cgf.14490</a>
  chicago: Liu, Zhenyuan, Jingyu Hu, Hao Xu, Peng Song, Ran Zhang, Bernd Bickel, and
    Chi-Wing Fu. “Worst-Case Rigidity Analysis and Optimization for Assemblies with
    Mechanical Joints.” <i>Computer Graphics Forum</i>. Wiley, 2022. <a href="https://doi.org/10.1111/cgf.14490">https://doi.org/10.1111/cgf.14490</a>.
  ieee: Z. Liu <i>et al.</i>, “Worst-case rigidity analysis and optimization for assemblies
    with mechanical joints,” <i>Computer Graphics Forum</i>, vol. 41, no. 2. Wiley,
    pp. 507–519, 2022.
  ista: Liu Z, Hu J, Xu H, Song P, Zhang R, Bickel B, Fu C-W. 2022. Worst-case rigidity
    analysis and optimization for assemblies with mechanical joints. Computer Graphics
    Forum. 41(2), 507–519.
  mla: Liu, Zhenyuan, et al. “Worst-Case Rigidity Analysis and Optimization for Assemblies
    with Mechanical Joints.” <i>Computer Graphics Forum</i>, vol. 41, no. 2, Wiley,
    2022, pp. 507–19, doi:<a href="https://doi.org/10.1111/cgf.14490">10.1111/cgf.14490</a>.
  short: Z. Liu, J. Hu, H. Xu, P. Song, R. Zhang, B. Bickel, C.-W. Fu, Computer Graphics
    Forum 41 (2022) 507–519.
date_created: 2022-03-27T17:34:17Z
date_published: 2022-05-01T00:00:00Z
date_updated: 2023-08-03T06:17:13Z
day: '01'
ddc:
- '000'
department:
- _id: BeBi
doi: 10.1111/cgf.14490
ec_funded: 1
external_id:
  isi:
  - '000802723900039'
file:
- access_level: open_access
  checksum: b62188b07f5c000f1638c782ec92da41
  content_type: application/pdf
  creator: bbickel
  date_created: 2022-03-27T17:34:11Z
  date_updated: 2022-03-27T17:34:11Z
  file_id: '10923'
  file_name: paper.pdf
  file_size: 19601689
  relation: main_file
file_date_updated: 2022-03-27T17:34:11Z
has_accepted_license: '1'
intvolume: '        41'
isi: 1
issue: '2'
language:
- iso: eng
month: '05'
oa: 1
oa_version: Submitted Version
page: 507-519
project:
- _id: 24F9549A-B435-11E9-9278-68D0E5697425
  call_identifier: H2020
  grant_number: '715767'
  name: 'MATERIALIZABLE: Intelligent fabrication-oriented Computational Design and
    Modeling'
publication: Computer Graphics Forum
publication_identifier:
  eissn:
  - 1467-8659
  issn:
  - 0167-7055
publication_status: published
publisher: Wiley
quality_controlled: '1'
scopus_import: '1'
status: public
title: Worst-case rigidity analysis and optimization for assemblies with mechanical
  joints
type: journal_article
user_id: 4359f0d1-fa6c-11eb-b949-802e58b17ae8
volume: 41
year: '2022'
...
---
_id: '11432'
abstract:
- lang: eng
  text: "This paper proposes a method for simulating liquids in large bodies of water
    by coupling together a water surface wave simulator with a 3D Navier-Stokes simulator.
    The surface wave simulation uses the equivalent sources method (ESM) to efficiently
    animate large bodies of water with precisely controllable wave propagation behavior.
    The 3D liquid simulator animates complex non-linear fluid behaviors like splashes
    and breaking waves using off-the-shelf simulators using FLIP or the level set
    method with semi-Lagrangian advection.\r\nWe combine the two approaches by using
    the 3D solver to animate localized non-linear behaviors, and the 2D wave solver
    to animate larger regions with linear surface physics. We use the surface motion
    from the 3D solver as boundary conditions for 2D surface wave simulator, and we
    use the velocity and surface heights from the 2D surface wave simulator as boundary
    conditions for the 3D fluid simulation. We also introduce a novel technique for
    removing visual artifacts caused by numerical errors in 3D fluid solvers: we use
    experimental data to estimate the artificial dispersion caused by the 3D solver
    and we then carefully tune the wave speeds of the 2D solver to match it, effectively
    eliminating any differences in wave behavior across the boundary. To the best
    of our knowledge, this is the first time such a empirically driven error compensation
    approach has been used to remove coupling errors from a physics simulator.\r\nOur
    coupled simulation approach leverages the strengths of each simulation technique,
    animating large environments with seamless transitions between 2D and 3D physics."
acknowledged_ssus:
- _id: ScienComp
acknowledgement: We wish to thank the anonymous reviewers and the members of the Visual
  Computing Group at IST Austria and MFX Team at INRIA for their valuable feedback.
  This research was supported by the Scientific Service Units (SSU) of IST Austria
  through resources provided by Scientific Computing. This project has received funding
  from the European Research Council (ERC) under the European Union’s Horizon 2020
  research and innovation programme under grant agreement No. 638176.
article_processing_charge: No
article_type: original
author:
- first_name: Camille
  full_name: Schreck, Camille
  id: 2B14B676-F248-11E8-B48F-1D18A9856A87
  last_name: Schreck
- first_name: Christopher J
  full_name: Wojtan, Christopher J
  id: 3C61F1D2-F248-11E8-B48F-1D18A9856A87
  last_name: Wojtan
  orcid: 0000-0001-6646-5546
citation:
  ama: Schreck C, Wojtan C. Coupling 3D liquid simulation with 2D wave propagation
    for large scale water surface animation using the equivalent sources method. <i>Computer
    Graphics Forum</i>. 2022;41(2):343-353. doi:<a href="https://doi.org/10.1111/cgf.14478">10.1111/cgf.14478</a>
  apa: Schreck, C., &#38; Wojtan, C. (2022). Coupling 3D liquid simulation with 2D
    wave propagation for large scale water surface animation using the equivalent
    sources method. <i>Computer Graphics Forum</i>. Wiley. <a href="https://doi.org/10.1111/cgf.14478">https://doi.org/10.1111/cgf.14478</a>
  chicago: Schreck, Camille, and Chris Wojtan. “Coupling 3D Liquid Simulation with
    2D Wave Propagation for Large Scale Water Surface Animation Using the Equivalent
    Sources Method.” <i>Computer Graphics Forum</i>. Wiley, 2022. <a href="https://doi.org/10.1111/cgf.14478">https://doi.org/10.1111/cgf.14478</a>.
  ieee: C. Schreck and C. Wojtan, “Coupling 3D liquid simulation with 2D wave propagation
    for large scale water surface animation using the equivalent sources method,”
    <i>Computer Graphics Forum</i>, vol. 41, no. 2. Wiley, pp. 343–353, 2022.
  ista: Schreck C, Wojtan C. 2022. Coupling 3D liquid simulation with 2D wave propagation
    for large scale water surface animation using the equivalent sources method. Computer
    Graphics Forum. 41(2), 343–353.
  mla: Schreck, Camille, and Chris Wojtan. “Coupling 3D Liquid Simulation with 2D
    Wave Propagation for Large Scale Water Surface Animation Using the Equivalent
    Sources Method.” <i>Computer Graphics Forum</i>, vol. 41, no. 2, Wiley, 2022,
    pp. 343–53, doi:<a href="https://doi.org/10.1111/cgf.14478">10.1111/cgf.14478</a>.
  short: C. Schreck, C. Wojtan, Computer Graphics Forum 41 (2022) 343–353.
date_created: 2022-06-05T22:01:49Z
date_published: 2022-05-01T00:00:00Z
date_updated: 2023-08-02T06:44:05Z
day: '01'
department:
- _id: ChWo
doi: 10.1111/cgf.14478
ec_funded: 1
external_id:
  isi:
  - '000802723900027'
intvolume: '        41'
isi: 1
issue: '2'
language:
- iso: eng
main_file_link:
- open_access: '1'
  url: https://hal.archives-ouvertes.fr/hal-03641349/
month: '05'
oa: 1
oa_version: Submitted Version
page: 343-353
project:
- _id: 2533E772-B435-11E9-9278-68D0E5697425
  call_identifier: H2020
  grant_number: '638176'
  name: Efficient Simulation of Natural Phenomena at Extremely Large Scales
publication: Computer Graphics Forum
publication_identifier:
  eissn:
  - 1467-8659
  issn:
  - 0167-7055
publication_status: published
publisher: Wiley
quality_controlled: '1'
scopus_import: '1'
status: public
title: Coupling 3D liquid simulation with 2D wave propagation for large scale water
  surface animation using the equivalent sources method
type: journal_article
user_id: 4359f0d1-fa6c-11eb-b949-802e58b17ae8
volume: 41
year: '2022'
...
---
_id: '11993'
abstract:
- lang: eng
  text: Moulding refers to a set of manufacturing techniques in which a mould, usually
    a cavity or a solid frame, is used to shape a liquid or pliable material into
    an object of the desired shape. The popularity of moulding comes from its effectiveness,
    scalability and versatility in terms of employed materials. Its relevance as a
    fabrication process is demonstrated by the extensive literature covering different
    aspects related to mould design, from material flow simulation to the automation
    of mould geometry design. In this state-of-the-art report, we provide an extensive
    review of the automatic methods for the design of moulds, focusing on contributions
    from a geometric perspective. We classify existing mould design methods based
    on their computational approach and the nature of their target moulding process.
    We summarize the relationships between computational approaches and moulding techniques,
    highlighting their strengths and limitations. Finally, we discuss potential future
    research directions.
article_processing_charge: No
article_type: original
author:
- first_name: Thomas
  full_name: Alderighi, Thomas
  last_name: Alderighi
- first_name: Luigi
  full_name: Malomo, Luigi
  last_name: Malomo
- first_name: Thomas
  full_name: Auzinger, Thomas
  id: 4718F954-F248-11E8-B48F-1D18A9856A87
  last_name: Auzinger
  orcid: 0000-0002-1546-3265
- first_name: Bernd
  full_name: Bickel, Bernd
  id: 49876194-F248-11E8-B48F-1D18A9856A87
  last_name: Bickel
  orcid: 0000-0001-6511-9385
- first_name: Paulo
  full_name: Cignoni, Paulo
  last_name: Cignoni
- first_name: Nico
  full_name: Pietroni, Nico
  last_name: Pietroni
citation:
  ama: Alderighi T, Malomo L, Auzinger T, Bickel B, Cignoni P, Pietroni N. State of
    the art in computational mould design. <i>Computer Graphics Forum</i>. 2022;41(6):435-452.
    doi:<a href="https://doi.org/10.1111/cgf.14581">10.1111/cgf.14581</a>
  apa: Alderighi, T., Malomo, L., Auzinger, T., Bickel, B., Cignoni, P., &#38; Pietroni,
    N. (2022). State of the art in computational mould design. <i>Computer Graphics
    Forum</i>. Wiley. <a href="https://doi.org/10.1111/cgf.14581">https://doi.org/10.1111/cgf.14581</a>
  chicago: Alderighi, Thomas, Luigi Malomo, Thomas Auzinger, Bernd Bickel, Paulo Cignoni,
    and Nico Pietroni. “State of the Art in Computational Mould Design.” <i>Computer
    Graphics Forum</i>. Wiley, 2022. <a href="https://doi.org/10.1111/cgf.14581">https://doi.org/10.1111/cgf.14581</a>.
  ieee: T. Alderighi, L. Malomo, T. Auzinger, B. Bickel, P. Cignoni, and N. Pietroni,
    “State of the art in computational mould design,” <i>Computer Graphics Forum</i>,
    vol. 41, no. 6. Wiley, pp. 435–452, 2022.
  ista: Alderighi T, Malomo L, Auzinger T, Bickel B, Cignoni P, Pietroni N. 2022.
    State of the art in computational mould design. Computer Graphics Forum. 41(6),
    435–452.
  mla: Alderighi, Thomas, et al. “State of the Art in Computational Mould Design.”
    <i>Computer Graphics Forum</i>, vol. 41, no. 6, Wiley, 2022, pp. 435–52, doi:<a
    href="https://doi.org/10.1111/cgf.14581">10.1111/cgf.14581</a>.
  short: T. Alderighi, L. Malomo, T. Auzinger, B. Bickel, P. Cignoni, N. Pietroni,
    Computer Graphics Forum 41 (2022) 435–452.
date_created: 2022-08-28T18:17:01Z
date_published: 2022-09-01T00:00:00Z
date_updated: 2023-08-03T13:21:55Z
day: '01'
ddc:
- '000'
department:
- _id: BeBi
doi: 10.1111/cgf.14581
external_id:
  isi:
  - '000842638900001'
file:
- access_level: open_access
  checksum: c40cc8ceb7b7f0512172b883d712198e
  content_type: application/pdf
  creator: bbickel
  date_created: 2022-08-28T18:18:08Z
  date_updated: 2022-08-28T18:18:08Z
  description: 'This is the pre-peer reviewed version of the following article: Alderighi,
    T., Malomo, L., Auzinger, T., Bickel, B., Cignoni, P. and Pietroni, N. (2022),
    State of the Art in Computational Mould Design. Computer Graphics Forum, which
    has been published in final form at https://doi.org/10.1111/cgf.14581. This article
    may be used for non-commercial purposes in accordance with Wiley Terms and Conditions
    for Use of Self-Archived Versions.'
  file_id: '11994'
  file_name: star_molding_preprint.pdf
  file_size: 32480850
  relation: main_file
  title: pre-peer reviewed version
file_date_updated: 2022-08-28T18:18:08Z
has_accepted_license: '1'
intvolume: '        41'
isi: 1
issue: '6'
keyword:
- Computer Graphics and Computer-Aided Design
language:
- iso: eng
month: '09'
oa: 1
oa_version: Submitted Version
page: 435-452
publication: Computer Graphics Forum
publication_identifier:
  eissn:
  - 1467-8659
  issn:
  - 0167-7055
publication_status: published
publisher: Wiley
quality_controlled: '1'
scopus_import: '1'
status: public
title: State of the art in computational mould design
type: journal_article
user_id: 4359f0d1-fa6c-11eb-b949-802e58b17ae8
volume: 41
year: '2022'
...
---
_id: '9547'
abstract:
- lang: eng
  text: With the wider availability of full-color 3D printers, color-accurate 3D-print
    preparation has received increased attention. A key challenge lies in the inherent
    translucency of commonly used print materials that blurs out details of the color
    texture. Previous work tries to compensate for these scattering effects through
    strategic assignment of colored primary materials to printer voxels. To date,
    the highest-quality approach uses iterative optimization that relies on computationally
    expensive Monte Carlo light transport simulation to predict the surface appearance
    from subsurface scattering within a given print material distribution; that optimization,
    however, takes in the order of days on a single machine. In our work, we dramatically
    speed up the process by replacing the light transport simulation with a data-driven
    approach. Leveraging a deep neural network to predict the scattering within a
    highly heterogeneous medium, our method performs around two orders of magnitude
    faster than Monte Carlo rendering while yielding optimization results of similar
    quality level. The network is based on an established method from atmospheric
    cloud rendering, adapted to our domain and extended by a physically motivated
    weight sharing scheme that substantially reduces the network size. We analyze
    its performance in an end-to-end print preparation pipeline and compare quality
    and runtime to alternative approaches, and demonstrate its generalization to unseen
    geometry and material values. This for the first time enables full heterogenous
    material optimization for 3D-print preparation within time frames in the order
    of the actual printing time.
acknowledgement: We thank Sebastian Cucerca for processing and capturing the phys-cal
  printouts. This work was supported by the Charles University grant SVV-260588 and
  Czech Science Foundation grant 19-07626S. This project has received funding from
  the European Union’s Horizon 2020 research and innovation programme, under the Marie
  Skłodowska Curie grant agreements No 642841 (DISTRO) and No765911 (RealVision),
  and under the European Research Council grant agreement No 715767 (MATERIALIZABLE).
article_processing_charge: No
article_type: original
author:
- first_name: Tobias
  full_name: Rittig, Tobias
  last_name: Rittig
- first_name: Denis
  full_name: Sumin, Denis
  last_name: Sumin
- first_name: Vahid
  full_name: Babaei, Vahid
  last_name: Babaei
- first_name: Piotr
  full_name: Didyk, Piotr
  last_name: Didyk
- first_name: Alexey
  full_name: Voloboy, Alexey
  last_name: Voloboy
- first_name: Alexander
  full_name: Wilkie, Alexander
  last_name: Wilkie
- first_name: Bernd
  full_name: Bickel, Bernd
  id: 49876194-F248-11E8-B48F-1D18A9856A87
  last_name: Bickel
  orcid: 0000-0001-6511-9385
- first_name: Karol
  full_name: Myszkowski, Karol
  last_name: Myszkowski
- first_name: Tim
  full_name: Weyrich, Tim
  last_name: Weyrich
- first_name: Jaroslav
  full_name: Křivánek, Jaroslav
  last_name: Křivánek
citation:
  ama: Rittig T, Sumin D, Babaei V, et al. Neural acceleration of scattering-aware
    color 3D printing. <i>Computer Graphics Forum</i>. 2021;40(2):205-219. doi:<a
    href="https://doi.org/10.1111/cgf.142626">10.1111/cgf.142626</a>
  apa: Rittig, T., Sumin, D., Babaei, V., Didyk, P., Voloboy, A., Wilkie, A., … Křivánek,
    J. (2021). Neural acceleration of scattering-aware color 3D printing. <i>Computer
    Graphics Forum</i>. Wiley. <a href="https://doi.org/10.1111/cgf.142626">https://doi.org/10.1111/cgf.142626</a>
  chicago: Rittig, Tobias, Denis Sumin, Vahid Babaei, Piotr Didyk, Alexey Voloboy,
    Alexander Wilkie, Bernd Bickel, Karol Myszkowski, Tim Weyrich, and Jaroslav Křivánek.
    “Neural Acceleration of Scattering-Aware Color 3D Printing.” <i>Computer Graphics
    Forum</i>. Wiley, 2021. <a href="https://doi.org/10.1111/cgf.142626">https://doi.org/10.1111/cgf.142626</a>.
  ieee: T. Rittig <i>et al.</i>, “Neural acceleration of scattering-aware color 3D
    printing,” <i>Computer Graphics Forum</i>, vol. 40, no. 2. Wiley, pp. 205–219,
    2021.
  ista: Rittig T, Sumin D, Babaei V, Didyk P, Voloboy A, Wilkie A, Bickel B, Myszkowski
    K, Weyrich T, Křivánek J. 2021. Neural acceleration of scattering-aware color
    3D printing. Computer Graphics Forum. 40(2), 205–219.
  mla: Rittig, Tobias, et al. “Neural Acceleration of Scattering-Aware Color 3D Printing.”
    <i>Computer Graphics Forum</i>, vol. 40, no. 2, Wiley, 2021, pp. 205–19, doi:<a
    href="https://doi.org/10.1111/cgf.142626">10.1111/cgf.142626</a>.
  short: T. Rittig, D. Sumin, V. Babaei, P. Didyk, A. Voloboy, A. Wilkie, B. Bickel,
    K. Myszkowski, T. Weyrich, J. Křivánek, Computer Graphics Forum 40 (2021) 205–219.
date_created: 2021-06-13T22:01:32Z
date_published: 2021-05-01T00:00:00Z
date_updated: 2023-08-14T08:01:50Z
day: '01'
ddc:
- '004'
department:
- _id: BeBi
doi: 10.1111/cgf.142626
ec_funded: 1
external_id:
  isi:
  - '000657959600017'
file:
- access_level: open_access
  checksum: 33271724215f54a75c39d2ed40f2c502
  content_type: application/pdf
  creator: bbickel
  date_created: 2021-10-11T12:06:50Z
  date_updated: 2021-10-11T12:06:50Z
  file_id: '10120'
  file_name: ScatteringAwareColor3DPrinting_authorVersion.pdf
  file_size: 26026501
  relation: main_file
  success: 1
file_date_updated: 2021-10-11T12:06:50Z
has_accepted_license: '1'
intvolume: '        40'
isi: 1
issue: '2'
language:
- iso: eng
month: '05'
oa: 1
oa_version: Submitted Version
page: 205-219
project:
- _id: 2508E324-B435-11E9-9278-68D0E5697425
  call_identifier: H2020
  grant_number: '642841'
  name: Distributed 3D Object Design
- _id: 24F9549A-B435-11E9-9278-68D0E5697425
  call_identifier: H2020
  grant_number: '715767'
  name: 'MATERIALIZABLE: Intelligent fabrication-oriented Computational Design and
    Modeling'
publication: Computer Graphics Forum
publication_identifier:
  eissn:
  - 1467-8659
  issn:
  - 0167-7055
publication_status: published
publisher: Wiley
quality_controlled: '1'
scopus_import: '1'
status: public
title: Neural acceleration of scattering-aware color 3D printing
type: journal_article
user_id: 4359f0d1-fa6c-11eb-b949-802e58b17ae8
volume: 40
year: '2021'
...
---
_id: '10404'
abstract:
- lang: eng
  text: While convolutional neural networks (CNNs) have found wide adoption as state-of-the-art
    models for image-related tasks, their predictions are often highly sensitive to
    small input perturbations, which the human vision is robust against. This paper
    presents Perturber, a web-based application that allows users to instantaneously
    explore how CNN activations and predictions evolve when a 3D input scene is interactively
    perturbed. Perturber offers a large variety of scene modifications, such as camera
    controls, lighting and shading effects, background modifications, object morphing,
    as well as adversarial attacks, to facilitate the discovery of potential vulnerabilities.
    Fine-tuned model versions can be directly compared for qualitative evaluation
    of their robustness. Case studies with machine learning experts have shown that
    Perturber helps users to quickly generate hypotheses about model vulnerabilities
    and to qualitatively compare model behavior. Using quantitative analyses, we could
    replicate users’ insights with other CNN architectures and input images, yielding
    new insights about the vulnerability of adversarially trained models.
acknowledgement: "We thank Robert Geirhos and Roland Zimmermann for their participation
  in the case study and valuable feedback, Chris Olah and Nick Cammarata for valuable
  discussions in the early phase of the project, as well as the Distill Slack workspace
  as a platform for discussions. M.L. is supported in part by the Austrian Science
  Fund (FWF) under grant Z211-N23 (Wittgenstein Award). J.B. is supported by the German
  Federal Ministry of Education and Research\r\n(BMBF) through the Competence Center
  for Machine Learning (TUE.AI, FKZ 01IS18039A) and the International Max Planck Research
  School for Intelligent Systems (IMPRS-IS). R.H. is partially supported by Boeing
  and Horizon-2020 ECSEL (grant 783163, iDev40).\r\n"
article_processing_charge: No
article_type: original
arxiv: 1
author:
- first_name: Stefan
  full_name: Sietzen, Stefan
  last_name: Sietzen
- first_name: Mathias
  full_name: Lechner, Mathias
  id: 3DC22916-F248-11E8-B48F-1D18A9856A87
  last_name: Lechner
- first_name: Judy
  full_name: Borowski, Judy
  last_name: Borowski
- first_name: Ramin
  full_name: Hasani, Ramin
  last_name: Hasani
- first_name: Manuela
  full_name: Waldner, Manuela
  last_name: Waldner
citation:
  ama: Sietzen S, Lechner M, Borowski J, Hasani R, Waldner M. Interactive analysis
    of CNN robustness. <i>Computer Graphics Forum</i>. 2021;40(7):253-264. doi:<a
    href="https://doi.org/10.1111/cgf.14418">10.1111/cgf.14418</a>
  apa: Sietzen, S., Lechner, M., Borowski, J., Hasani, R., &#38; Waldner, M. (2021).
    Interactive analysis of CNN robustness. <i>Computer Graphics Forum</i>. Wiley.
    <a href="https://doi.org/10.1111/cgf.14418">https://doi.org/10.1111/cgf.14418</a>
  chicago: Sietzen, Stefan, Mathias Lechner, Judy Borowski, Ramin Hasani, and Manuela
    Waldner. “Interactive Analysis of CNN Robustness.” <i>Computer Graphics Forum</i>.
    Wiley, 2021. <a href="https://doi.org/10.1111/cgf.14418">https://doi.org/10.1111/cgf.14418</a>.
  ieee: S. Sietzen, M. Lechner, J. Borowski, R. Hasani, and M. Waldner, “Interactive
    analysis of CNN robustness,” <i>Computer Graphics Forum</i>, vol. 40, no. 7. Wiley,
    pp. 253–264, 2021.
  ista: Sietzen S, Lechner M, Borowski J, Hasani R, Waldner M. 2021. Interactive analysis
    of CNN robustness. Computer Graphics Forum. 40(7), 253–264.
  mla: Sietzen, Stefan, et al. “Interactive Analysis of CNN Robustness.” <i>Computer
    Graphics Forum</i>, vol. 40, no. 7, Wiley, 2021, pp. 253–64, doi:<a href="https://doi.org/10.1111/cgf.14418">10.1111/cgf.14418</a>.
  short: S. Sietzen, M. Lechner, J. Borowski, R. Hasani, M. Waldner, Computer Graphics
    Forum 40 (2021) 253–264.
date_created: 2021-12-05T23:01:40Z
date_published: 2021-11-27T00:00:00Z
date_updated: 2023-08-14T13:11:42Z
day: '27'
department:
- _id: ToHe
doi: 10.1111/cgf.14418
external_id:
  arxiv:
  - '2110.07667'
  isi:
  - '000722952000024'
intvolume: '        40'
isi: 1
issue: '7'
language:
- iso: eng
main_file_link:
- open_access: '1'
  url: https://arxiv.org/abs/2110.07667
month: '11'
oa: 1
oa_version: Preprint
page: 253-264
project:
- _id: 25F42A32-B435-11E9-9278-68D0E5697425
  call_identifier: FWF
  grant_number: Z211
  name: The Wittgenstein Prize
publication: Computer Graphics Forum
publication_identifier:
  eissn:
  - 1467-8659
  issn:
  - 0167-7055
publication_status: published
publisher: Wiley
quality_controlled: '1'
scopus_import: '1'
status: public
title: Interactive analysis of CNN robustness
type: journal_article
user_id: 4359f0d1-fa6c-11eb-b949-802e58b17ae8
volume: 40
year: '2021'
...
---
_id: '8765'
abstract:
- lang: eng
  text: This paper introduces a simple method for simulating highly anisotropic elastoplastic
    material behaviors like the dissolution of fibrous phenomena (splintering wood,
    shredding bales of hay) and materials composed of large numbers of irregularly‐shaped
    bodies (piles of twigs, pencils, or cards). We introduce a simple transformation
    of the anisotropic problem into an equivalent isotropic one, and we solve this
    new “fictitious” isotropic problem using an existing simulator based on the material
    point method. Our approach results in minimal changes to existing simulators,
    and it allows us to re‐use popular isotropic plasticity models like the Drucker‐Prager
    yield criterion instead of inventing new anisotropic plasticity models for every
    phenomenon we wish to simulate.
acknowledged_ssus:
- _id: ScienComp
acknowledgement: "We wish to thank the anonymous reviewers and the members of the
  Visual Computing Group at IST Austria for their valuable feedback. This research
  was supported by the Scientific Service Units (SSU) of IST Austria through resources
  provided by Scientific Computing. We would also like to thank Joseph Teran and Chenfanfu
  Jiang for the helpful discussions.\r\nThis project has received funding from the
  European Research Council (ERC) under the European Union's Horizon 2020 research
  and innovation programme under grant agreement No. 638176."
article_processing_charge: No
article_type: original
author:
- first_name: Camille
  full_name: Schreck, Camille
  id: 2B14B676-F248-11E8-B48F-1D18A9856A87
  last_name: Schreck
- first_name: Christopher J
  full_name: Wojtan, Christopher J
  id: 3C61F1D2-F248-11E8-B48F-1D18A9856A87
  last_name: Wojtan
  orcid: 0000-0001-6646-5546
citation:
  ama: Schreck C, Wojtan C. A practical method for animating anisotropic elastoplastic
    materials. <i>Computer Graphics Forum</i>. 2020;39(2):89-99. doi:<a href="https://doi.org/10.1111/cgf.13914">10.1111/cgf.13914</a>
  apa: Schreck, C., &#38; Wojtan, C. (2020). A practical method for animating anisotropic
    elastoplastic materials. <i>Computer Graphics Forum</i>. Wiley. <a href="https://doi.org/10.1111/cgf.13914">https://doi.org/10.1111/cgf.13914</a>
  chicago: Schreck, Camille, and Chris Wojtan. “A Practical Method for Animating Anisotropic
    Elastoplastic Materials.” <i>Computer Graphics Forum</i>. Wiley, 2020. <a href="https://doi.org/10.1111/cgf.13914">https://doi.org/10.1111/cgf.13914</a>.
  ieee: C. Schreck and C. Wojtan, “A practical method for animating anisotropic elastoplastic
    materials,” <i>Computer Graphics Forum</i>, vol. 39, no. 2. Wiley, pp. 89–99,
    2020.
  ista: Schreck C, Wojtan C. 2020. A practical method for animating anisotropic elastoplastic
    materials. Computer Graphics Forum. 39(2), 89–99.
  mla: Schreck, Camille, and Chris Wojtan. “A Practical Method for Animating Anisotropic
    Elastoplastic Materials.” <i>Computer Graphics Forum</i>, vol. 39, no. 2, Wiley,
    2020, pp. 89–99, doi:<a href="https://doi.org/10.1111/cgf.13914">10.1111/cgf.13914</a>.
  short: C. Schreck, C. Wojtan, Computer Graphics Forum 39 (2020) 89–99.
date_created: 2020-11-17T09:35:10Z
date_published: 2020-05-01T00:00:00Z
date_updated: 2023-09-05T16:00:13Z
day: '01'
ddc:
- '000'
department:
- _id: ChWo
doi: 10.1111/cgf.13914
ec_funded: 1
external_id:
  isi:
  - '000548709600008'
file:
- access_level: open_access
  checksum: 7605f605acd84d0942b48bc7a1c2d72e
  content_type: application/pdf
  creator: dernst
  date_created: 2020-11-23T09:05:13Z
  date_updated: 2020-11-23T09:05:13Z
  file_id: '8796'
  file_name: 2020_poff_revisited.pdf
  file_size: 38969122
  relation: main_file
  success: 1
file_date_updated: 2020-11-23T09:05:13Z
has_accepted_license: '1'
intvolume: '        39'
isi: 1
issue: '2'
keyword:
- Computer Networks and Communications
language:
- iso: eng
month: '05'
oa: 1
oa_version: Submitted Version
page: 89-99
project:
- _id: 2533E772-B435-11E9-9278-68D0E5697425
  call_identifier: H2020
  grant_number: '638176'
  name: Efficient Simulation of Natural Phenomena at Extremely Large Scales
publication: Computer Graphics Forum
publication_identifier:
  eissn:
  - 1467-8659
  issn:
  - 0167-7055
publication_status: published
publisher: Wiley
quality_controlled: '1'
scopus_import: '1'
status: public
title: A practical method for animating anisotropic elastoplastic materials
type: journal_article
user_id: c635000d-4b10-11ee-a964-aac5a93f6ac1
volume: 39
year: '2020'
...
---
_id: '6003'
abstract:
- lang: eng
  text: Digital fabrication devices are powerful tools for creating tangible reproductions
    of 3D digital models. Most available printing technologies aim at producing an
    accurate copy of a tridimensional shape. However, fabrication technologies can
    also be used to create a stylistic representation of a digital shape. We refer
    to this class of methods as ‘stylized fabrication methods’. These methods abstract
    geometric and physical features of a given shape to create an unconventional representation,
    to produce an optical illusion or to devise a particular interaction with the
    fabricated model. In this state‐of‐the‐art report, we classify and overview this
    broad and emerging class of approaches and also propose possible directions for
    future research.
article_processing_charge: No
author:
- first_name: Bernd
  full_name: Bickel, Bernd
  id: 49876194-F248-11E8-B48F-1D18A9856A87
  last_name: Bickel
  orcid: 0000-0001-6511-9385
- first_name: Paolo
  full_name: Cignoni, Paolo
  last_name: Cignoni
- first_name: Luigi
  full_name: Malomo, Luigi
  last_name: Malomo
- first_name: Nico
  full_name: Pietroni, Nico
  last_name: Pietroni
citation:
  ama: Bickel B, Cignoni P, Malomo L, Pietroni N. State of the art on stylized fabrication.
    <i>Computer Graphics Forum</i>. 2018;37(6):325-342. doi:<a href="https://doi.org/10.1111/cgf.13327">10.1111/cgf.13327</a>
  apa: Bickel, B., Cignoni, P., Malomo, L., &#38; Pietroni, N. (2018). State of the
    art on stylized fabrication. <i>Computer Graphics Forum</i>. Wiley. <a href="https://doi.org/10.1111/cgf.13327">https://doi.org/10.1111/cgf.13327</a>
  chicago: Bickel, Bernd, Paolo Cignoni, Luigi Malomo, and Nico Pietroni. “State of
    the Art on Stylized Fabrication.” <i>Computer Graphics Forum</i>. Wiley, 2018.
    <a href="https://doi.org/10.1111/cgf.13327">https://doi.org/10.1111/cgf.13327</a>.
  ieee: B. Bickel, P. Cignoni, L. Malomo, and N. Pietroni, “State of the art on stylized
    fabrication,” <i>Computer Graphics Forum</i>, vol. 37, no. 6. Wiley, pp. 325–342,
    2018.
  ista: Bickel B, Cignoni P, Malomo L, Pietroni N. 2018. State of the art on stylized
    fabrication. Computer Graphics Forum. 37(6), 325–342.
  mla: Bickel, Bernd, et al. “State of the Art on Stylized Fabrication.” <i>Computer
    Graphics Forum</i>, vol. 37, no. 6, Wiley, 2018, pp. 325–42, doi:<a href="https://doi.org/10.1111/cgf.13327">10.1111/cgf.13327</a>.
  short: B. Bickel, P. Cignoni, L. Malomo, N. Pietroni, Computer Graphics Forum 37
    (2018) 325–342.
date_created: 2019-02-14T13:52:25Z
date_published: 2018-09-01T00:00:00Z
date_updated: 2023-09-19T14:33:40Z
day: '01'
ddc:
- '004'
department:
- _id: BeBi
doi: 10.1111/cgf.13327
ec_funded: 1
external_id:
  isi:
  - '000437272800019'
file:
- access_level: open_access
  checksum: d2bbe5c658d8159fbe9016a4f5e82b19
  content_type: application/pdf
  creator: kschuh
  date_created: 2019-02-14T14:09:28Z
  date_updated: 2020-07-14T12:47:15Z
  file_id: '6004'
  file_name: StylizedFabricationSTAR-Personal.pdf
  file_size: 6209349
  relation: main_file
file_date_updated: 2020-07-14T12:47:15Z
has_accepted_license: '1'
intvolume: '        37'
isi: 1
issue: '6'
language:
- iso: eng
month: '09'
oa: 1
oa_version: Submitted Version
page: 325-342
project:
- _id: 24F9549A-B435-11E9-9278-68D0E5697425
  call_identifier: H2020
  grant_number: '715767'
  name: 'MATERIALIZABLE: Intelligent fabrication-oriented Computational Design and
    Modeling'
publication: Computer Graphics Forum
publication_identifier:
  issn:
  - 0167-7055
publication_status: published
publisher: Wiley
pubrep_id: '1051'
quality_controlled: '1'
scopus_import: '1'
status: public
title: State of the art on stylized fabrication
type: journal_article
user_id: c635000d-4b10-11ee-a964-aac5a93f6ac1
volume: 37
year: '2018'
...
---
_id: '135'
abstract:
- lang: eng
  text: The Fluid Implicit Particle method (FLIP) reduces numerical dissipation by
    combining particles with grids. To improve performance, the subsequent narrow
    band FLIP method (NB‐FLIP) uses a FLIP‐based fluid simulation only near the liquid
    surface and a traditional grid‐based fluid simulation away from the surface. This
    spatially‐limited FLIP simulation significantly reduces the number of particles
    and alleviates a computational bottleneck. In this paper, we extend the NB‐FLIP
    idea even further, by allowing a simulation to transition between a FLIP‐like
    fluid simulation and a grid‐based simulation in arbitrary locations, not just
    near the surface. This approach leads to even more savings in memory and computation,
    because we can concentrate the particles only in areas where they are needed.
    More importantly, this new method allows us to seamlessly transition to smooth
    implicit surface geometry wherever the particle‐based simulation is unnecessary.
    Consequently, our method leads to a practical algorithm for avoiding the noisy
    surface artifacts associated with particle‐based liquid simulations, while simultaneously
    maintaining the benefits of a FLIP simulation in regions of dynamic motion.
alternative_title:
- Eurographics
article_processing_charge: No
article_type: original
author:
- first_name: Takahiro
  full_name: Sato, Takahiro
  last_name: Sato
- first_name: Christopher J
  full_name: Wojtan, Christopher J
  id: 3C61F1D2-F248-11E8-B48F-1D18A9856A87
  last_name: Wojtan
  orcid: 0000-0001-6646-5546
- first_name: Nils
  full_name: Thuerey, Nils
  last_name: Thuerey
- first_name: Takeo
  full_name: Igarashi, Takeo
  last_name: Igarashi
- first_name: Ryoichi
  full_name: Ando, Ryoichi
  last_name: Ando
citation:
  ama: Sato T, Wojtan C, Thuerey N, Igarashi T, Ando R. Extended narrow band FLIP
    for liquid simulations. <i>Computer Graphics Forum</i>. 2018;37(2):169-177. doi:<a
    href="https://doi.org/10.1111/cgf.13351">10.1111/cgf.13351</a>
  apa: Sato, T., Wojtan, C., Thuerey, N., Igarashi, T., &#38; Ando, R. (2018). Extended
    narrow band FLIP for liquid simulations. <i>Computer Graphics Forum</i>. Wiley.
    <a href="https://doi.org/10.1111/cgf.13351">https://doi.org/10.1111/cgf.13351</a>
  chicago: Sato, Takahiro, Chris Wojtan, Nils Thuerey, Takeo Igarashi, and Ryoichi
    Ando. “Extended Narrow Band FLIP for Liquid Simulations.” <i>Computer Graphics
    Forum</i>. Wiley, 2018. <a href="https://doi.org/10.1111/cgf.13351">https://doi.org/10.1111/cgf.13351</a>.
  ieee: T. Sato, C. Wojtan, N. Thuerey, T. Igarashi, and R. Ando, “Extended narrow
    band FLIP for liquid simulations,” <i>Computer Graphics Forum</i>, vol. 37, no.
    2. Wiley, pp. 169–177, 2018.
  ista: Sato T, Wojtan C, Thuerey N, Igarashi T, Ando R. 2018. Extended narrow band
    FLIP for liquid simulations. Computer Graphics Forum. 37(2), 169–177.
  mla: Sato, Takahiro, et al. “Extended Narrow Band FLIP for Liquid Simulations.”
    <i>Computer Graphics Forum</i>, vol. 37, no. 2, Wiley, 2018, pp. 169–77, doi:<a
    href="https://doi.org/10.1111/cgf.13351">10.1111/cgf.13351</a>.
  short: T. Sato, C. Wojtan, N. Thuerey, T. Igarashi, R. Ando, Computer Graphics Forum
    37 (2018) 169–177.
date_created: 2018-12-11T11:44:49Z
date_published: 2018-05-22T00:00:00Z
date_updated: 2023-09-11T14:00:26Z
day: '22'
ddc:
- '006'
department:
- _id: ChWo
doi: 10.1111/cgf.13351
ec_funded: 1
external_id:
  isi:
  - '000434085600016'
file:
- access_level: open_access
  checksum: 8edb90da8a72395eb5d970580e0925b6
  content_type: application/pdf
  creator: wojtan
  date_created: 2020-10-08T08:38:23Z
  date_updated: 2020-10-08T08:38:23Z
  file_id: '8627'
  file_name: exnbflip.pdf
  file_size: 54309947
  relation: main_file
  success: 1
file_date_updated: 2020-10-08T08:38:23Z
has_accepted_license: '1'
intvolume: '        37'
isi: 1
issue: '2'
language:
- iso: eng
month: '05'
oa: 1
oa_version: Submitted Version
page: 169 - 177
project:
- _id: 2533E772-B435-11E9-9278-68D0E5697425
  call_identifier: H2020
  grant_number: '638176'
  name: Efficient Simulation of Natural Phenomena at Extremely Large Scales
publication: Computer Graphics Forum
publication_identifier:
  issn:
  - 0167-7055
publication_status: published
publisher: Wiley
quality_controlled: '1'
scopus_import: '1'
status: public
title: Extended narrow band FLIP for liquid simulations
type: journal_article
user_id: c635000d-4b10-11ee-a964-aac5a93f6ac1
volume: 37
year: '2018'
...
---
_id: '3123'
abstract:
- lang: eng
  text: We introduce the idea of using an explicit triangle mesh to track the air/fluid
    interface in a smoothed particle hydrodynamics (SPH) simulator. Once an initial
    surface mesh is created, this mesh is carried forward in time using nearby particle
    velocities to advect the mesh vertices. The mesh connectivity remains mostly unchanged
    across time-steps; it is only modified locally for topology change events or for
    the improvement of triangle quality. In order to ensure that the surface mesh
    does not diverge from the underlying particle simulation, we periodically project
    the mesh surface onto an implicit surface defined by the physics simulation. The
    mesh surface gives us several advantages over previous SPH surface tracking techniques.
    We demonstrate a new method for surface tension calculations that clearly outperforms
    the state of the art in SPH surface tension for computer graphics. We also demonstrate
    a method for tracking detailed surface information (like colors) that is less
    susceptible to numerical diffusion than competing techniques. Finally, our temporally-coherent
    surface mesh allows us to simulate high-resolution surface wave dynamics without
    being limited by the particle resolution of the SPH simulation.
acknowledgement: This work was funded by NSF grant IIS-1017014 and CCF- 0917093.
alternative_title:
- Eurographics
article_processing_charge: No
author:
- first_name: Jihun
  full_name: Yu, Jihun
  last_name: Yu
- first_name: Christopher J
  full_name: Wojtan, Christopher J
  id: 3C61F1D2-F248-11E8-B48F-1D18A9856A87
  last_name: Wojtan
  orcid: 0000-0001-6646-5546
- first_name: Greg
  full_name: Turk, Greg
  last_name: Turk
- first_name: Chee
  full_name: Yap, Chee
  last_name: Yap
citation:
  ama: 'Yu J, Wojtan C, Turk G, Yap C. Explicit mesh surfaces for particle based fluids.
    In: <i>Computer Graphics Forum</i>. Vol 31. Wiley; 2012:815-824. doi:<a href="https://doi.org/10.1111/j.1467-8659.2012.03062.x">10.1111/j.1467-8659.2012.03062.x</a>'
  apa: 'Yu, J., Wojtan, C., Turk, G., &#38; Yap, C. (2012). Explicit mesh surfaces
    for particle based fluids. In <i>Computer Graphics Forum</i> (Vol. 31, pp. 815–824).
    Cagliari, Sardinia, Italy: Wiley. <a href="https://doi.org/10.1111/j.1467-8659.2012.03062.x">https://doi.org/10.1111/j.1467-8659.2012.03062.x</a>'
  chicago: Yu, Jihun, Chris Wojtan, Greg Turk, and Chee Yap. “Explicit Mesh Surfaces
    for Particle Based Fluids.” In <i>Computer Graphics Forum</i>, 31:815–24. Wiley,
    2012. <a href="https://doi.org/10.1111/j.1467-8659.2012.03062.x">https://doi.org/10.1111/j.1467-8659.2012.03062.x</a>.
  ieee: J. Yu, C. Wojtan, G. Turk, and C. Yap, “Explicit mesh surfaces for particle
    based fluids,” in <i>Computer Graphics Forum</i>, Cagliari, Sardinia, Italy, 2012,
    vol. 31, no. 2, pp. 815–824.
  ista: 'Yu J, Wojtan C, Turk G, Yap C. 2012. Explicit mesh surfaces for particle
    based fluids. Computer Graphics Forum. EUROGRAPHICS: Conference on European Association
    for Computer Graphics, Eurographics, vol. 31, 815–824.'
  mla: Yu, Jihun, et al. “Explicit Mesh Surfaces for Particle Based Fluids.” <i>Computer
    Graphics Forum</i>, vol. 31, no. 2, Wiley, 2012, pp. 815–24, doi:<a href="https://doi.org/10.1111/j.1467-8659.2012.03062.x">10.1111/j.1467-8659.2012.03062.x</a>.
  short: J. Yu, C. Wojtan, G. Turk, C. Yap, in:, Computer Graphics Forum, Wiley, 2012,
    pp. 815–824.
conference:
  end_date: 2012-05-18
  location: Cagliari, Sardinia, Italy
  name: 'EUROGRAPHICS: Conference on European Association for Computer Graphics'
  start_date: 2012-05-13
date_created: 2018-12-11T12:01:31Z
date_published: 2012-05-01T00:00:00Z
date_updated: 2023-10-16T09:54:40Z
day: '01'
ddc:
- '000'
department:
- _id: ChWo
doi: 10.1111/j.1467-8659.2012.03062.x
file:
- access_level: open_access
  checksum: acb325dd1e31859bedd30e013f61d0b9
  content_type: application/pdf
  creator: system
  date_created: 2018-12-12T10:14:39Z
  date_updated: 2020-07-14T12:46:00Z
  file_id: '5092'
  file_name: IST-2016-601-v1+1_meshSPH.pdf
  file_size: 5740527
  relation: main_file
file_date_updated: 2020-07-14T12:46:00Z
has_accepted_license: '1'
intvolume: '        31'
issue: '2'
language:
- iso: eng
month: '05'
oa: 1
oa_version: Submitted Version
page: 815 - 824
publication: Computer Graphics Forum
publication_identifier:
  eissn:
  - 1467-8659
  issn:
  - 0167-7055
publication_status: published
publisher: Wiley
publist_id: '3576'
pubrep_id: '601'
quality_controlled: '1'
scopus_import: '1'
status: public
title: Explicit mesh surfaces for particle based fluids
type: conference
user_id: 2DF688A6-F248-11E8-B48F-1D18A9856A87
volume: 31
year: '2012'
...
