Faster algorithms for bounded liveness in graphs and game graphs

Chatterjee K, Henzinger MH, Kale SS, Svozil A. 2021. Faster algorithms for bounded liveness in graphs and game graphs. 48th International Colloquium on Automata, Languages, and Programming. ICALP: International Colloquium on Automata, Languages, and Programming, LIPIcs, vol. 198, 124.

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Author
Chatterjee, KrishnenduISTA ; Henzinger, MonikaISTA ; Kale, Sagar Sudhir; Svozil, Alexander
Department
Series Title
LIPIcs
Abstract
Graphs and games on graphs are fundamental models for the analysis of reactive systems, in particular, for model-checking and the synthesis of reactive systems. The class of ω-regular languages provides a robust specification formalism for the desired properties of reactive systems. In the classical infinitary formulation of the liveness part of an ω-regular specification, a "good" event must happen eventually without any bound between the good events. A stronger notion of liveness is bounded liveness, which requires that good events happen within d transitions. Given a graph or a game graph with n vertices, m edges, and a bounded liveness objective, the previous best-known algorithmic bounds are as follows: (i) O(dm) for graphs, which in the worst-case is O(n³); and (ii) O(n² d²) for games on graphs. Our main contributions improve these long-standing algorithmic bounds. For graphs we present: (i) a randomized algorithm with one-sided error with running time O(n^{2.5} log n) for the bounded liveness objectives; and (ii) a deterministic linear-time algorithm for the complement of bounded liveness objectives. For games on graphs, we present an O(n² d) time algorithm for the bounded liveness objectives.
Publishing Year
Date Published
2021-07-02
Proceedings Title
48th International Colloquium on Automata, Languages, and Programming
Publisher
Schloss Dagstuhl - Leibniz Zentrum für Informatik
Acknowledgement
Krishnendu Chatterjee: Supported by the ERC CoG 863818 (ForM-SMArt). Monika Henzinger: Supported by the Austrian Science Fund (FWF) and netIDEE SCIENCE project P 33775-N. Sagar Sudhir Kale: Partially supported by the Vienna Science and Technology Fund (WWTF) through project ICT15-003. Alexander Svozil: Fully supported by the Vienna Science and Technology Fund (WWTF) through project ICT15-003.
Volume
198
Article Number
124
Conference
ICALP: International Colloquium on Automata, Languages, and Programming
Conference Location
Glasgow, Scotland
Conference Date
2021-07-12 – 2021-07-16
ISSN
IST-REx-ID

Cite this

Chatterjee K, Henzinger MH, Kale SS, Svozil A. Faster algorithms for bounded liveness in graphs and game graphs. In: 48th International Colloquium on Automata, Languages, and Programming. Vol 198. Schloss Dagstuhl - Leibniz Zentrum für Informatik; 2021. doi:10.4230/LIPIcs.ICALP.2021.124
Chatterjee, K., Henzinger, M. H., Kale, S. S., & Svozil, A. (2021). Faster algorithms for bounded liveness in graphs and game graphs. In 48th International Colloquium on Automata, Languages, and Programming (Vol. 198). Glasgow, Scotland: Schloss Dagstuhl - Leibniz Zentrum für Informatik. https://doi.org/10.4230/LIPIcs.ICALP.2021.124
Chatterjee, Krishnendu, Monika H Henzinger, Sagar Sudhir Kale, and Alexander Svozil. “Faster Algorithms for Bounded Liveness in Graphs and Game Graphs.” In 48th International Colloquium on Automata, Languages, and Programming, Vol. 198. Schloss Dagstuhl - Leibniz Zentrum für Informatik, 2021. https://doi.org/10.4230/LIPIcs.ICALP.2021.124.
K. Chatterjee, M. H. Henzinger, S. S. Kale, and A. Svozil, “Faster algorithms for bounded liveness in graphs and game graphs,” in 48th International Colloquium on Automata, Languages, and Programming, Glasgow, Scotland, 2021, vol. 198.
Chatterjee K, Henzinger MH, Kale SS, Svozil A. 2021. Faster algorithms for bounded liveness in graphs and game graphs. 48th International Colloquium on Automata, Languages, and Programming. ICALP: International Colloquium on Automata, Languages, and Programming, LIPIcs, vol. 198, 124.
Chatterjee, Krishnendu, et al. “Faster Algorithms for Bounded Liveness in Graphs and Game Graphs.” 48th International Colloquium on Automata, Languages, and Programming, vol. 198, 124, Schloss Dagstuhl - Leibniz Zentrum für Informatik, 2021, doi:10.4230/LIPIcs.ICALP.2021.124.
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